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Prepar3D V3.4 Hotfix 2 Released v 3.4 ( 19475 )

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Just doing a quick flight from ORBX EGFF to Aerosoft EDDF , my usual VAS check flight.

 

Currently over london and i have to say that it doesn't look that good... VAS still increasing and increasing.... will see what happens on approach

It's not about increasing (of course it WILL be increasing), rather about actual numbers. There is difference between 2.7 - 3.3 and 3.2-3.9 increases over duration of a flight. The former is okey, the latter will end with OOM in 99% of occasions

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"Fixed a GDI memory leak with static elements when resizing panels" 

(inside joke ... anybody else get it?  Memory that just ... stays alive.  This earworm was a part of debugging processes for me.)

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Can't find where the issue of not dropping vas is adressed. My love weakens.

 

Aggressively purging of scenery regions to prevent running out of memory at high slew speeds

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Best Regards,

Vaughan Martell - PP-ASEL KDTW

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Just doing a quick flight from ORBX EGFF to Aerosoft EDDF , my usual VAS check flight.

 

Currently over london and i have to say that it doesn't look that good... VAS still increasing and increasing.... will see what happens on approach

 

Are you running out of memory at high slew speeds?


Best Regards,

Vaughan Martell - PP-ASEL KDTW

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Are you running out of memory at high slew speeds?
 I'm sure they're referring to a worst case, slewing being the fastest way to reproduce the bug.

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 I'm sure they're referring to a worst case, slewing being the fastest way to reproduce the bug.

Right, then normal speed should be no problem if already tested with fast slew??

 

Edit: but in my question to denali's post  ... I was just wondering if his first test was a normal or slew speed ....


Best Regards,

Vaughan Martell - PP-ASEL KDTW

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Here is what I would recommend to do in order to evaluate whether VAS power was diminished after the HF.

1. Load a plane in the area of your interest at the specific time/date with clear whether, for example NGX SAS 737-600 at AS EDDF

2. Write the remaining VAS readings.

3. Apply the HF

4. Repeat Step 1 withe EXACTLY the same plane at EXACTLY the same time/date/weather (yes, even different paints could yield different VAS readings).

5. Check the readings and report back.

 

I'll do all these steps later this evening unless it will be required to update FSUIPS and coatle.exe 


Slightly offtopic, but I'd like to mention that when I was doing all these numerous VAS tests at FT EHAM I suddenly found out that FS2Crew for NGX eats 250-300Mb of VAS alone. Same with T7, but slightly less effect - around 150Mb.

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Does this hotfix follow the usual recommendations, like uninstalling the client before running (and also maybe uninstalling content after backing up respective folders)..

 

and heres to the future in 2017 and no more worries on VAS in general :)

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Just told my wife who has no clue about flight simming that next year is revolutionary as all flight sims will be 64 bit now so it's probably last update for 32 bit flight sim released today (she asked what is eating our internet bandwidth now so I responded quite precisely). Answer to my explanation was: when you say revolutionary is it also related to revolution on our bank account?

 

 

 

 

 

 

 

 

 

 

 

She is TOO smart.

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Just told my wife who has no clue about flight simming that next year is revolutionary as all flight sims will be 64 bit now so it's probably last update for 32 bit flight sim released today (she asked what is eating our internet bandwidth now so I responded quite precisely). Answer to my explanation was: when you say revolutionary is it also related to revolution on our bank account?

 

 

 

 

 

 

 

 

 

 

 

She is TOO smart.

 

You're a flight simmer - and you still have a bank account... AND a wife ????  :vava:

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Does this hotfix follow the usual recommendations, like uninstalling the client before running (and also maybe uninstalling content after backing up respective folders)..

 

and heres to the future in 2017 and no more worries on VAS in general :)

 

Instructions on how to update are given by LM in their downloads section. A must read!

Cheers, Ed


Cheers, Ed

MSFS Steam - Win10 Home x64 // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x - VR Oculus Rift // MSFS Steam - Win 10 Home x64 - Gaming Laptop CUK ASUS Strix - CPU Intel i7-8750H - 32GB RAM - RTX2070 8GB - SSD 2TB + HDD 2TB // Thrustmaster FCS & MS XBOX Controllers

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I'd say the right test is to fly from one airport to another in 3.4 hf1 and then 3.4 hf2 and compare the VAS at the end of the flight. 

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Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i7-8700 32GB Ram, GTX-1070 8 Gig RAM

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any compatibility issues with fsuipc and couatl?


Ivan Majetic

MAXIMUS XII HERO, i9 10900k, NZXT KRAKEN Z73, GIGABYTE RTX 3080 v2 OC, G.SKILL TridentZ DDR4 32 Gb, WD HDD 2TB, SAMSUNG 980PRO, SAMSUNG 970EVO Plus 2x, ASUS PG348Q

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