The
A320 Project started out as two brothers who as
"Aviation Nuts" decided to follow in the footsteps
of the likes of James Price & Kevin Saker.
These two gentlemen are truly Pioneers in this
field. While their projects were not exactly what
Steve and I had in mind we found a great deal
of inspiration and decided to take the plunge.
Once we decided to go forward we began a year
long planning stage. The two of us went about
our normal daily routines but found that life
had alot more passion all of a sudden. This has
been the driving force behind the project. This
is what was constantly running through our minds
while driving somewhere, working and pretending
to listen to the wife. . (oops!)
Halfway
into this project we had the great fortune of
meeting up with Joe O. Joe has been a big help
to the A320 Project and Joe's technical understanding
of the A320, its systems as well as his access
to the actual aircraft made our lives alot easier.
Since
Joe's arrival we have made another new friend
in the way of Scott McMillan. Scott is a FS Panel/Scenery
designer with an abundance of talent and a heart
of gold. He has been working away dillegently
on a "Glass Flightdeck" approach to panels which
is truly custom designed for the A320 and the
Flightdeck Builder. Scott's input to date has
been amazing and we are getting weekly updates
on his new "ND" interface.
In
addition to Scott, we also had the good fortune
of meeting with Don Lafontaine who is developing
some Heavyweight Glass Flightdeck Software. We
are likely to be using this software in our sim.
(See the links page)
So
that makes a small bunch of us. Equally motivated
individuals with a pretty clear goal. Enhancing
our Flight Sim experience, going beyond the limitations
of a single monitor layout and truly "Entering"
the simulation. With that in mind, lets talk about
getting started and mapping out a plan for building
one of these devices shall we?
I am
often amazed at the topics of conversation that
come up in the various Builders Forums (including
our own!). Sometimes I wonder if some of the builders
are being realistic at all. Talking about 14 monitors
running from seven computers networked to the
main IBM server in San Fernando Valley is not
a realistic goal in my humble opinion. Thinking
about the new Matrox G400 video card with dual
output and a second card allowing three dedicated
video feeds is. Think about it, one output for
the front scenery, one for the Captains side PFD/ND
(split for the First Officers side) and the third
for the center ECAM area. That makes sense, for
starters anyway. Adding monitors and new views
later is easy, only takes the money and nerve
to tackle the network portion of the system. If
you are not in a position to obtain a LCD Data
Projector then think that over from the start.
Locating an inexpensive Fresnel Lense might be
the way to go and no it is not going to cover
the entire windshield but that is ok. It will
give you a solid visual representation"out the
window" and that is what you need. Keep in mind
one main thing... REMEMBER WHERE YOU CAME FROM...
Remember always that you started Simming with
a 15" monitor, a keyboard and a joystick as your
entire interface into the environment. Building
a Flightdeck is a quantum leap forward. Nothing
to cry about if you have a truly respectable looking
Flightdeck and for starters a 17" monitor with
a fresnel for front view.
Another
common topic that we see pop up is backlighting.
At the A320 Project we have started selling Panel/Lettering
kits for others to build their own Flightdecks
with. One of the most common questions we are
asked is about backlighting. Steve and I would
love to have every single panel in our sim backlit.
No question. Trouble is reality. Building backlit
panels is not easy, building them 100% accurate
is another issue. Steve and I lucked out with
the new parts we obtained (FCU and 2 x EFIS) these
are all fully backlit with a simple 5volt supply.
Great! What about the rest of the sim? Well, our
sim is a multi generation sim. The first generation
is the basis in which to grow. Our belief is simple,
"Aim too high, never fly". Sounds funny I know
( I just made that up!).. but true. If your goals
are so far out and so incredibly unrealistic then
you may run out of time, resources or even spousal
approval! Think realistic. Back to backlighting.
Steve and I have established that for the first
generation sim we are not going to backlight.
Multi faceted reasoning behind that position.
First and foremost we need to build the actual
sim first. The overal structural elements are
not a problem. The actual panels will be CNC cut
from our files and easily put together. Once that
is done we have "Lettering Kits" that are also
available. These lettering kits are as accurate
as I can get them. Once they are in place, the
overhead and under glare lighting in place, we
are confident the flightdeck will look all "Airbus".
That is the goal. This approach is not 100% perfect
with regards to emulating the actual aircraft
but we are two guys and not spending 40 million
US either! That is the point. Making it work and
work well, then improving. We want to be flying
in this thing in 2000.
Last
of the areas we get alot of questions on.. Motion.
Building a full scale A320 Flightdeck in my basement
was a pretty tough sell in this household.. Picture
that one,
HUSBAND:
"Honey, I want to build a simulator in the basement
ok?"
WIFE:
Sure hun, Cessna or something?
HUSBAND:
Something like that babe, thanks!!
Then
comes laundry day or what have you and the chalk
lines you drew are encroaching onto the linoleum
you so lovingly applied down there prior to realizing
that your $5,000 LCD Projector might need a few
more feet to get the image size where you want
it...
Now
come the motion part, lets not even discuss the
costs.
HUSBAND:
"Honey, would you mind if I made this simulator
with motion?
WIFE:
Hmm... is it hard to do?
HUSBAND:
Not really (mumbles something about hydraulics
and a six foot pit for the mechanisms)
WIFE:
*Sigh* well, if it makes you happy baby you do
it...
This
is where you should make sure that you utilize
a real four point harness in your seat, if you
think that last flight over the rockies was turbulent,
you haven't seen anything yet!
(In
case you are asking, I did not have the nerve
to broach the "Pit" part, my Wife likes the basement
floor all at one level)
So,
in wrapping (If you are still reading at this
point then I consider you a serious builder!)
1.
Set realistic goals for the overall schedule of
your construction.
2.
Remember you are building this for YOUR enjoyment
not the rest of the world.
3.
There is no Flightdeck Builder award show on the
FOX Network so suit yourself.
4.
Think in stages, build with what is truly available
to you today, not what you wish you had.
5.
Think, think again, planning means not painting
yourself into a corner later.
6.
Use your resources, the A320 Project is merely
one, Joe, Steve, Scott, Don and so many other
talented people are around and often willing to
help out in any way that they can. We are all
as impassioned as you are so we understand the
sense of urgency attached to all elements of your
pursuit.
7.
Remember... "Aim Too High, Never Fly". The realistic
builder actually finishes and flies.
I hope
this article is taken in the light it was meant
to be. Our goal at the A320 Project is to build
stellar Flightdecks to further our enjoyment of
flight simulation. At the same time we are doing
our part to assist the "Community" out here by
offering whatever assistance we can. Above all
though, we wish you the very best of luck in your
endeavours. PC