This section continues from part 1 into painting
the body of the aircraft and producing some smooth curves...
Still painting... Body paint
As
it's the easiest section, we'll start with painting the stripe along
the side of the centre of the aircraft body.
As you can see, this is simply a case of drawing a rectangular
box around the windows and colouring it the same blue as the tail.
I've moved the Delta logo down a little, because now I've got the
blue line in place I can see the location of this symbol was slightly
wrong. This is the advantage of working in layers and, in this case,
working with individual image components that can be individually
moved. Staying on the central section, we'll add the unpainted metal
underside.
Again,
we've simply drawn a rectangle, but this time I've applied a gradient
from top to bottom. (In Fireworks you have to cheat a little and turn
the shape on its side before applying the gradient to get it to go
top to bottom...)
We want it to look like metal, so here I've edited the
gradient to add a series of black, white and grey stripes, effectively
at random. Grading from one shade to another like this gives an appearance
of reflections and makes it look silver.
We've
not quite finished the central section yet... the emergency doors
are dissapearing into the blue line unlike the real aircraft... It's
a simple job to add a couple of white lines and solve this. We'll
need to do the same for the other doors later. (The white lines will
need to go on top of the windows and doors layer for them to appear!)
Now we can copy our blue line and metal rectangle onto
the other three body panels... This should simply be a case of copy
and paste, although depending on your graphics package you may need
to draw them again from scratch.
Of
course, these new body paint sections won't fit onto the other sections
- just copy them onto one of the front sections and the back section
for now, and scale them so that they cover all the area they'll need,
and some excess. The next job is to trim back this excess to that
it all fits neatly into the correct shape.
Once you've copied your painted sections, you should
end up with something like the screenshot on the right... This is
a good starting point as you can see that it's a fairly simple job
to either use deforming tools (if you're working with vector images
here) or the eraser tools to cut the excess sections away. Of course,
it doesn't matter if your painted sections cover any of the black
background, but where they cross other part of the texture, they'll
need to be removed.
After
trimming, the rear section should look something like this... You'll
notice that I've trimmed the blue line into a smooth curve as on the
actual jet. If you're working with bitmaps, you'll need to use the
erasing tools carefully here - you can either do it by hand (you'll
need to be steady!) or create a curved selection to define the area
to delete.
You should also notice that I've curved the metal surface
upwards at the back. You can use all manner of tools to do this, but
simple deforming tools or smudging can acheive a similar effect. I've
simply moved some control points on the vector rectangle I'm working
on. This is another advantage of working with shapes that you can
deform without affecting the objects around them.
I've
also used the same trick as applied to the emergency doors to make
this rear exit door stand out when over the blue line.
The front section is basically the same as the back,
except that we're cutting and stretching in the opposite direction
here - the blue line is extended downwards and the silver is cut off.
Again, I've added the white lines to the door.
Now
all we have to do is add the red flash to the nose (using the same
red as on the tail)... You can do this any number of ways - if you
don't have the ability to draw it direcltly, or draw a selection (or
path) using spline lines, you can create a red rectangle on another
layer and simply erase the parts you don't need... This can require
a steady hand but is easier than trying to draw a smooth curve from
scratch.
Once we have this aircraft section finished, we can
copy the red, blue and silver parts onto the other front section so
that both parts are absolutely level with one another. Using the same
lines for each ensures that they (should) join correctly at the nose.
Just
to finish off the middle section, I've decided to try to make this
repaint even more accurate...
You'll
notice from the photos that the area around the wing and undercarriage
is not silver at all, but grey. So I've decided to try and reproduce
this by simply adding a patch of grey to the centre. It's just a rounded
box and we'll see what it looks like later...
just a bit about mapping across sections...
By
doing this particular aircraft, we've actually avoided having any
textures having to join across sections... the only join we have is
the fairly simple box around the windows, and the metal section. This
is one good reason for keeping the original "Orbit" textures...
if you make your paint layer (the layer you're painting on!) slightly
transparent (reduce the opacity) or just turn off the "Blank
Body" layer, you should be able to line up your texture with
some of the features on the existing default paintjob.
This can take a bit of practice, but every texture needs
a slightly different approach, so it may be a case of "try it
and see"...