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FS2000 Aircraft Painting TutorialUsing Paint Shop Pro 6Part 2Let's get painting!
You did install Barry Blaisdells CRJ200 didn't you? Oh and you did test fly it and you can see all the textures in place. Good I thought you did. As I said before you choose your aircraft to paint using your own criteria. I chose this aircraft for several reasons. First I have Barry's permission to have his aircraft as part of the Celtic World Airways Fleet. Secondly, all the textures are already in bitmap format and have night lighting. Don't worry, night lighting is probably one of the easier steps, once you have painted your textures. I have no real preference on where I start but I do like to change
the aircraft name early on in the painting stage. So let's look at
one of the textures we are going to paint. This is the crj-mid0.bmp
texture. You can view the full size image by going into your own textures
folder and opening the texture in Paint Shop Pro Several things you need to notice. The name Eurowings does not cover the texture completely, if you think it does then look at the very top of the texture real close. Now you see that there is a little bit of the letter S clipped off. We want to do this right so by closely inspecting the texture you know that there must be a little bit of an S waiting to be swiped off another texture block. You can find that yourself. OK, continuing with things to notice, there is also a gradient from dark to light, left to right, there is windows and doors that we don't want to remove. When I first started to paint I had no idea that you could use layers. Layers is what gives you the ability to drop a transparent screen over your image to paint on. If you make a mistake you just clear your mistake or delete the layer without damaging your base image. For us the base image is our original texture. The only thing we will be removing from the base image is the name. Please note where the end of the text is and it's orientation BEFORE you delete it. You will be adding a name wont you? Good idea if you ask me. Before you go near your texture and blow it to pieces, I want you
to look at the bottom right of Paint Shop Pro: Do you see the image
size. It is 256 x 256 x 256 colours bitmap. No matter what you do
to the image always make sure it is at this size when you save it
to use in FS2000.. Why? Increase the Colour Depth
I want you to go to the top menu bar and select 'colors'. From there go down and increase the colour depth to 16 Million (24 Bit). Important: Choose 'save as" and save it as a PSP format image. Check the bottom right of Paint Shop Pro again, see the difference? If you don't increase the colour depth then you will not be able to use layers and if you don't save as a PSP format file then you will erase the original bitmap. By creating a PSP format file for us to work on and keeping a BMP format means we will always have a working texture to mess around with. i.e. the PSP file. If you want to use the texture on the aircraft to view your hard work, then, drum role please......no surprise here......change it back to 256 colours and save it as a BMP. If you do this before you save it as a PSP file and lose your layers then just press CTRL+Z and it will take you back a step. From there save as PSP and you will maintain your layers. Time to actually do something
Jump into Paint Shop Pro and we will start off with deleting the old name and adding our own. In my case I will be adding 'Celtic World Airways'. Note the font you use as well as the size, colour etc. Reason behind this, is standardisation. If you are painting a fleet you will want to keep the same colours, fonts etc. throughout. I have zoomed in close to the bottom of the text on the left side
of the texture, as shown on the right. You may be able to see on
this image that there is a gradient
Press CTRL + C to copy the selection then CTRL + E to paste as
a new selection. Move your mouse over the text and line it up with
the surrounding gradient. Try and get it as close as possible but
remember you will be adding your own text over the top of this so
don't panic if you don't get it 100%. Do CTRL + E again and paste
above the last part you did. Carry on pasting your gradient until
all the text is covered. We need to do this all over again for your
text on the right hand of the image. If you use the same selection
of gradient as before, chances are it will look fine, but for the
sake of practice repeat the process, from the beginning. Remember
how much of the font is showing, rough size, and orientation prior
to removing it. When you have finished you will have a nice clean
image ready for you own name and colour scheme. Now, I hear you all ask "how can you put the name on the aircraft texture before putting on the base colours". That's a very good question. The answer is we use layers. If you read the previous parts you will know I mentioned layers before. If you didn't, shame on you for skipping any part of this tutorial. If you have not used layers before you are in for a big surprise. When I first started, I used to paint directly on top of the original texture. Any mistakes had to be removed pixel by pixel until I had the image back the way it was before I could move on. Instead of thinking of your texture as a flat canvas with only one surface, think of it as many sheets of transparent paper, one on top of the other. You choose a layer to "paint" on and as long as you don't use the same layer for all your painting you maintain all the other layers images. You can view them all at once or as many as you want. We will use layers in a big way throughout this tutorial. But that's next time. I want to get this out to press now so you all have something to work on. Until next time. Good luck and Good painting. Next update: Adding your first layers and putting on your name and adding night textures. Yes, at this early stage we will be adding the night textures. See you next time. Jim Oates
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