Good question! In the immortal words of my ex Sergeant Major "I
left you in this position" springs to mind. I left you.....Sorry.
I asked you to examine PSP and play around with the layers menu.
Hopefully, you didn't break anything and are having a strange
feeling of "what do I do now".
You follow my expert guidance and produce a master
piece of paintwork. (Is this guy arrogant or what...ed) That's
me too. Talking to myself again as well!
If you have saved the file as a PSP file then open
it up and we will begin. You could copy the file over as we did
before. Saving it as a bitmap then copy and paste into crj-mid0_LL.bmp
but just wait a little longer and we will do exactly that.
I want you to look at the layers palette and click
the glasses on the text so there is a red cross over it. Did you
see that the text has now vanished. Do the same now and click
the glasses on the background. You should now have 2 pairs of
glasses with red crosses and nothing visible in the window except
for a very dull gray and white checker board. Click on just the
text layer glasses. See what happened? You are swapping between
layers. You can delete the text completely and start all over
again if you wish and your nice background texture is still in
one piece. Now you can see the power of layers. We have not finished
there though. Have you checked the text says what you want it
to say? Is it the correct colour, size etc.? Are you overall happy
with the look? If you can answer yes to all of these, now you
can save it. Don't forget, save as the PSP version.
Let's add some colour, and a new layer.

If this seems to be out of order and you expected
to paint the background first. Painting around all the doors and
windows and panel lines. Then putting the airline name on top
then you are wrong. As long as you have the background and you
know what you want you can paint it in any order you want. Make
sure though that for every layer you actually add a layer to paint
on and don't mix it all on the same one. As you did with the text
layer(s), I now want you to add a paint layer. Please just call
it "paint". If you wish to call it something else and
get confused then don't blame me. If you have a layer called "
nice paint just under the window" you need some help. Remember,
you are only giving them a name. It does not change the type of
layer. Although I told you to make your text layer a vector layer
you will see here that I am using a raster layer. It really does
not matter too much. Use what you want for the text using the
information previously discussed.
Look at the little 3 colour symbol on the left next
to the name in the layer palette. As long as they look like that
you are using raster layers.
Time to add a nice little gif image of what's next.

I am hoping you remembered to add a new raster layer
from the layers menu. You did? OK and you also remembered to call
it something simple like "paint"? oh you did that as
well. The image, when you look at the layer palette it is the
same as on the left here? It is! Hey, slow down I am supposed
to be teaching you.
Make sure the paint layer is highlighted as shown
above. Yes, I know, you already have.
Time to paint.

I have a texture file with all the colours I normally
use to paint my Celtic World Airways aircraft. It is back to making
sure that there is a standard look throughout the fleet. It's
easy to get things good but it is not hard to get things perfect.
A little prep work at the start will mean you have a fleet looking
the same. The colours I use and you will be using are shown below.
As always, there is good reasons for following this tutorial to
the letter so please use these colours:
No comments about the text being white please. The texture is
the same orientation as the one you are painting. In fact it is
from the earlier version of the CRJ200 but we will be painting
it from scratch.
Right click on this gif image and save it. Use it
as your colour reference when painting this aircraft please. Points
to note here are. White on the bottom of the aircraft, mustard
colour across the windows and green on top. The white to the right
is the bottom of the right hand of the texture. Without wanting
to insult anybody, I hope you realise that the texture is a 256
x 256 pixels square. - not always but this time it is. This is
split in two down the middle and the dividing line is at 128 pixels.
That's were the green meets the white. Lastly the text is White.
Hang on, we painted our text green before. Did we make a mistake.
No you didn't. You did exactly what I asked of you so well done.
As this is a tutorial, I have to use examples to help you through
problems you may come up against. Did I make a mistake then? Nope,
me neither. Just keep going guys and girls and we will sort this
out OK.
At last, Some painting, phew!

Using the colour gif above pick the mustard yellow colour please.
Select the line tool and select the "paint layer"
in the layers palette and we are ready to go.
Start to draw a line down from the top of the texture towards
the bottom. Try and get it close to where you want it. If it
is too far into the white delete it and redo it. Next draw a
line over the window. About 1 third of the way up from the bottom
of the window. Don't stop for the windows just paint right over
the top of them. Please make 100% sure you are on the paint
layer.
Problems you may encounter.

If, when you paint your lines, you examine the layers menu
and find a vector layer added it means you are using vector
drawing for your lines. Deselect this option and try again.
Don't forget that CTRL+Z undoes your last action(s). The co-ordinates
I used for my lines are, first yellow line is at 55 pixels from
the left. Next yellow line is 75 pixels from the left. First
green line is in the middle of the texture. So that one is at
127 pixels from the left. Do the same for the right hand side
of the texture or just copy the left hand over. I prefer to
just draw the lines in again. So for the first yellow line we
have 55 pixels plus 128 pixels gives us 183 pixels. Second yellow
line is at 183 plus 20 gives us 203 pixels. When you have all
your lines in place then fill them in with the flood fill. How
do I know what the size is? Remember to look at the bottom left
edge of PSP. Play around a little with the cursor and see what
it does to the counters. Use it always to help you to keep your
pixels in line. As you can see from the image above you can
no longer see the windows or any detail at all. Time saving
tip coming up. I wish I had known about this before I had painted
about 10 aircraft. Known about what you ask. I wish I had know
about the layer blend mode button. See the next image please.
You should recognise this image as the right hand side of the
layers palette. You should not have done anything here yet. Now
we will bring back our windows and detail in one click of a button.
See the list buttons that all show 'Normal'. It is saying that
for all the layers below the one I am painting I want to use normal
blending. What that means for us is you see nothing except the
very top layer of paint. The top layer is the paint layer. So
what do we do to see the detail? We click the list button, the
small arrow pointing right, next to the word "Normal"
Choose any option you want for now and see what happens. Eventually
you want this to be on "Multiply". Select this and we
have our windows back and did not have to paint around them or
the doors or any other detail. The door lines also have a nice
contrasting colour. The texture should now look like this.
Points to note: The windows are back, the
texture is back, the detail, at the edge of the yellow is now
visible, the gradient is back and the window frame is in a contrasting
colour that we can keep. Problems we need to correct. Text is
wrong and windows need to be same colour top to bottom - or left
to right on the drawing. Once again I would ask you all to play
around with selecting the different layers and make them visible
or invisible. Do you think you could have done this quicker using
only a single layer. I doubt it. Once you pasted the text over
the colours you would have to delete the text by using the eraser
and starting over. With the possibility of deleting some of the
window frames and you would certainly delete the gradient on the
background texture.
I want you to think about what our next step is.
What can we do about the text and what about the windows being
two colours. The frames are OK so don't worry about that. Door
is OK too.
But I want to paint a night texture.

Some people just have no patience do they. OK if
you must do your first night texture then let's do it. Nah!, let's
wait. It keeps leading you down the tutorial like a donkey following
a carrot. It's my little motivator. Will it be in the next part
of the tutorial? Better read it to find out eh! Don't you dare
skip any of this thrilling series. Better than a Sherlock Holmes
mystery if I do say so myself.
Until next time good luck and good painting Dr Watson, eh!
good readers.
Jim Oates