The Ultimate (affordable!) Air Combat Simulator

Interview with Mike Pohl,
A.C.E.S. Flight Simulation Center

By David Slavens,
AVSIM Online Sr. Staff Reviewer - Combat Simulations
January 8, 2002

 

Being in the US Air Force I have had the privilege to get some stick time in a few simulators. They were a great ride and it gave me a good feel for the real thing. However not everyone gets that opportunity. But Mike Pohl owner of A.C.E.S., has a cure for that little problem. This is all made possible by device called an AeroDome. So go on over to A.C.E.S., and "step into the world of a fighter pilot without ever leaving the ground." I think AeroDome offers such an interesting opportunity for combat sim enthusiasts who can make it to the A.C.E.S. facility in St. Louis Park, Minnesota that I contacted Mike to tell us about it.

AeroDome Simulator


The software used at A.C.E.S. is Hornet Korea by Graphic Simulations.

Just like flying a real jet fighter, your simulation experience consists of four parts:

  • Briefing
  • Suit-Up
  • Flight (Mission)
  • Debrief

Briefing: In FAM HOP ONE (your first flight - aka Familiarization "Hop" Number One) your briefing will teach you how to fly an F/A-18 Hornet. It consists of a 20-minute video-tape that covers basic flight controls, weapons selection, and understanding the instruments. An A.C.E.S. flight instructor will follow up the video to answer your questions about flying the jet and ask you what you'd like to during your flight.

On future flights at ACES, we offer advance flight instruction. Here's a list of some of the areas to explore when you return for a flight:

  1. Art of Dogfighting – Learn how to shoot down your opponent. There's nothing like putting the cross hairs on your buddy's jet and sending him down in flames.
  2. Ground Attack – The F/A-18 is a multi-role jet, and carries a wide variety of weapons to attack ground targets.
  3. Carrier Operations – Learn from Blue Angels Pilot Rick Adams how to fly the pattern around an aircraft carrier. Landing your jet on the flight deck of an aircraft carrier is a real thrill.
  4. Radar Operation – Radar allows pilots to "see" targets many miles away. Learning to operate this vital tool allows you to "see first, shoot first, kill first". All modes in both air-to-air and air-to-ground are covered.
  5. Navigation – Learn how to use your INS Navigation System so you know where you are at all times during your flight.

Suit-Up: "Better to die than look bad" - Fighter Pilot Axiom

  • Wear the authentic flight gear...identical as that used by current fighter pilots.
  • "Bone Dome" - Flight Helmet. HGU-55 (Current Issue) with comms (microphone, earphone)
  • "Bag" - Flight Suit. CWU-27/P NOMEX fire resistant
  • "Vest" - Survival Vest. Loaded with what you need when you're alone behind enemy lines.
  • Parachute Harness - Comes in handy if you have to eject.

Flight (Mission): Each flight is custom-tailored to each pilot. An A.C.E.S. Flight Instructor will be with you on the radio during your Flight. YOU tell us what you'd like to tray while you're at A.C.E.S. Not sure what to do? We've found a good typical first flight might involve:

  1. Take Off
  2. Getting the feel of the jet - By Flying Acrobatics:
    • Loop
    • Rolls: "snap" & "barrel"
    • Immelman
    • Split "S"
    • Turns: 90° bank, minimum radius
  3. ACM (Dogfight) with other simulator's or computer-controlled adversaries (if flying solo)
  4. Touch and gos at airfield
  5. Landings - land Based, aircraft carrier - day or night

Your time goes by very fast in the cockpit.

Debrief: Here's where you tell us about your flight. This gives us the feedback necessary to continue to offer you the best simulation experience possible.

Here are some screenshots compared with actual F/A-18 photos:

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Real F/A-18 Instrument Panel (looking down)
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Computer generated F/A-18 Instrument Panel (looking down)

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Real F/A-18 Heads-Up Display (HUD)
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Computer generated F/A-18 Heads-Up Display (HUD)

Prices range from $39.95 for a 1 hour simulation—one half hour of flight training, and one half hour in the cockpit flying; $69.95 for the "Top Gun Package"—2 one hour simulations (can be used by one or two people); to $119.95 for the "Frequent Fighter Package"—4 one hour simulations for the price of 3 (can be used by up to 4 people).

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Computer generated F/A-18 (flying)

A.C.E.S. Store

In addition to offering time in one of their four AeroDome flight simulators. A.C.E.S. is a store dedicated entirely to Air Combat Simulation. Mike sells metal die cast models, software, the Thrustmaster Cougar (when it is released), aviation books, replica fighter pilot figures, hats, tee shirts.

Of particular interest, they have a series of training videos that teaches their customers how to fly in their simulators. One product is the aircraft carrier training tape, which is about 15 minutes longs, and is taught by Rick Adams, who was a Blue Angels pilot, and was shot down twice over North Vietnam (and rescued) with 400 carrier landings. He flew F-8 Crusaders in Vietnam. You can also buy a complete flight simulator, including the AeroDome. For the Combat simmer this seems to be the place. If want to learn a more about A.C.E.S. head over to the A.C.E.S. website for more information.


Here is a little bit about Mike Pohl and the idea behind A.C.E.S.

AVSIM: Mike can you tell me a little about yourself?

Mike Pohl: Basically, I am a flight sim enthusiast who took a hobby and made a vocation of it. I began flying sims back in 1987 with the original Falcon F-16 program for the PC. That was on a 4.77 MHz laptop with a gray/blue LCD screen. It was pretty cool at the time. When Falcon 3.0 came out, I spent many winter evenings flying with a good friend over our modems... this was long before the Internet. In 1992 I flew in an F-16 simulator at an Air Force Base. I was stunned to see that the radar was exactly like the one in Falcon 3.0. I flew it for about 30 minutes and it all matched what I had learned to do on my PC. I landed it successfully, and as dumb as it might sound, I was really fired up about being able to do that in a "real" simulator.

AVSIM: What was your inspiration to start A.C.E.S.?

Mike Pohl: I always wanted to own my own business, but could never find anything worth getting excited about. Driving home afterwards, I had fleeting thoughts that perhaps a store with flight simulators, bringing that same feeling of excitement and accomplishment to others, would be a business I could get excited about. The dream gradually gathered momentum to the point that I began do research during my travels across the country as an insurance executive. Eventually, I wrote a business plan. That's when things really took off.

We opened our doors in March of 1996 with two simulators. We used a fixed based cockpit with a large flat screen projection system and a motion based cockpit with a 20-inch monitor. Since we couldn't afford to buy "real" military simulators (a "cheap" one is $1 million), we built our own so we could keep costs in line. Taking a page from the Japanese philosophy of Kaizen, we've been updating and improving the simulators and our business ever since.

AVSIM: What do you offer the public?

Mike Pohl: Today, we offer the AeroDome, which is our own invention (patent pending) and provides a 180-degree projection onto a five-foot diameter dome in the front of the cockpit. It really changes the nature of the flight simulation experience. Most telling is that now we get lots of people who say, "I don't like simulators because of the limited view, but this I really like this". We've always had a lot of pilots fly here, but now we have even more because of the large field of view. No question, the future of our hobby will be in this direction. It's funny, because by trying to make the sim more realistic (more "hardcore"), it has ended up appealing to a much wider group.

Mike can be reached by e-mail at ACES.

 

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