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AVSIM
Commercial Simulation Review
TRAINZ
RAILWAYS
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| Product
Information |
Publisher: Just
Trains
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Description: Train
Simulator.
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| Download
Size:
NA
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Format:
DVD |
Simulation
Type:
Train |
| Reviewed
by: Gene Davis AVSIM Staff Reviewer - February 23, 2008 |
Introduction
Trains,
what do we need trains for when we have a Flight Simulator? Well,
when I
was growing up I can’t tell you how much I enjoyed
breaking out a new HO Railroad set and building my very own railroad.
I remember the trips to the hobby store well, the anticipation was
enough to choke a horse but I always managed to find that new engine,
car or building that would soon join my miniature rail world. Sadly
though, whenever I got to the point where I would actually start working
on the terrain, I would get bored because I just didn’t understand
how to put it all together, nor did I have the patience.
I remember
one time when I had built a mountain over my railroad track, armed
with chicken wire, newspaper and a stapler, I built my mountain that
resulted in a big mess all over the floor but the end result was
a mountain with a tunnel for my train to travel under. Ultimately,
my
early days in model railroading fell short, while I pulled out the
two big boards that my track was laid out on several occasions, I
never really got back into it as I found that being a teenager and
chasing
after girls was a lot more fun! As I get
older I seem to have my moments where I venture back into the days
of wanting
to build. Things like model railroads and model
airplanes tend to come to mind, but time usually comes in short supply
as real life seems to intercede more often than not. So, what do
we do
to fill the void? Like many of us we use Flight Simulator, but for
that railroad engineer in us I have found that Auran seems to fill
that void with their never ending product line of Train Simulating
and this time around we take a look at Trainz Railways, Auran’s
latest release through Just Trains!
Installation and Documentation
Test
System
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Computer
1
Intel
Core Duo E6600
3GB Dual Channel Ram
ATI Radeon X1950 512
Saitek Flight Yoke
Saitek Throttles
CH Rudder Pedals
Saitek X52 Flight Controllers
Track IR 4
Patchberri Flight Panel
Computer
2:
P4
3.0 800 FSB W/HT
2GB Of Corsair Ram
ATI X1600 PRO 512
Saitek Cyborg 3d Joystick
Sims
I use:
FS9, FSGW3, FSX
Trainz, Rail Simulator
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The first
thing you are going to notice that I refer to Trainz Railways as
both Trainz Railways and Trainz Classics, that is because it is
referred to in the manual as Trainz Railways and in the program it
is referred to as Trainz Classics; Which one is it? At first I thought
I had the wrong program in the box, but the disc says Railways, the
books says railways but the program says Classics. Hmm, that is mighty
strange! It might be this way because of marketing in both the United
Kingdom and the US regarding the product name, but in all it's kind
of confusing!
Having
owned and reviewed the last release of Trainz, the 2006 version,
I was really quite anxious to see what this new release would entail.
Surprisingly, Trainz Classics does not install into Trainz 2006 or
any other version for that matter. In fact, the manual makes it clear
that
some of the features may not be compatible between the two and that
you are required to have a separate installation of the TC on your
hard drive if you want to use it. So,
an individual installation of Trainz Classics is required.
Installation
is relatively easy, simply
insert the disc and let the program install. The product does require
the input of a registration number rather than the on-disc copy
protection that usually comes with Just Trains and Just Flight products,
I really
can’t stand registration numbers but I understand their importance
and why they are there.
There
is a printed manual that explains the program layout and tells you
exactly what
you are getting, though it doesn’t contain a
whole lot of information on the Surveyor portion of this sim, it is
refreshing to have something to read. Be warned, this is the exact
manual that was used in the Trainz 2006 version with certain chapters
changed to accompany the new title, so there is little new information.
What really
surprised me was the lack of anything in the manual referring to
the Train content in the program, there was nothing that talked
about the individual Trains. There is, however, an in-program rail
museum that you can access through the main menu, this will give
you some information on both the Engines and their accompanying cars.
The manual
makes it very clear that Auran has a website and that is where you
can
find any and all information that you may require for
additional research or additions to your rail sim. The only thing
I don’t like about the Auran site is that you are limited to
the amount of downloads and time that you can spend there. What I don’t
like is that the manual covers their site in over 10 pages in the printed
manual explaining what is there and how to get there and always pushes
the “golden ticket” access.
The problem
I have with that is, if I had just spent $40.00 on Trainz Railways
the last thing I want
to see in the manual is ten pages of someone trying to convince me
that I need to spend more money. I think it would really help if
Auran offered a free 30 day trial to the website after purchase
as a way
to get people to the site and better promote the product, as doing
it
the way it’s done now just turns me off the entire program.
This will always be a big issue for me when it comes to the Trainz
line of sims, but to each their own and whatever works for them
seems to suit them best.
Also included
in the package is the same content manager that was included with
the original Trainz product, with this I do believe that
you can incorporate train sets and other scenery objects from the original
to Trainz Railways, although it does say in the book that some of it
may not be compatible. When I used the content manager in Trainz 2006
it repeatedly crashed on me, this one does seem a little more stable
and does what is promised.
All Aboard!
I had
a big misconception about Trainz Railways when I offered to review
it. I thought that it would incorporate all of the features
from
the original and offer some new fluff to keep me interested in
this sim. Well, after I installed it and found that I could not use
the
original content without trying to import it into the new sim and
with that, only some of it may work. So, putting that aside I decided
that I would just treat this as a standalone sim without some of
the features that I wanted and ultimately went full forward and jumped
headlong into the new sim.
The first
thing I found was that the new Trainz Railways only comes with 4
real trains and one tram for
the
Metropolis route giving you a total of 5 engines to plot and
build with. I was a little disappointed in the lack of a steam engine,
but got past it when I saw that it had the FL9.
The four engines that come with TC are the FL9 (my personal favorite),
The SPW 2000, The Shore-liner and the P32ACDM, each of which are
passenger based but you can take the FL9 and add a cargo consist
and with a
little effort you will be hauling goods instead. There is a fifth
engine and
it is the Tram for the Metropolis route and with a little creativity
I think one could design his or her own route to use it on.
As you
journey across the miles and miles of track, you will find lighting
for all of the towns. The lighting is really outdated and almost makes
the sim look terrible at night, lamp posts almost take on a life of
their own when they are lit up. For that reason I left the light poles
and such out of my track design. Rather than having a dissipating light
that comes from the light source, what you get is a cone that illuminates
yellow from the top of it, very ugly!
The Harlem
Line from New York covers over 40 miles of actual track. Cities
and towns are laid out as they appear and all have custom scenery
objects and buildings, as well as accurate landmarks. The route is
well laid out, although most of it is rural and a lot of what
you see is countryside.
As for
the Metropolis route, I decided to give this one another go and this
time I hit pay dirt! Not being able to add any new content,
I was able to clear the schedule for one of the inner-city trams and
operate it myself. What a ride! Watching ahead, checking speed and
making sure the correct switches are switched is crucial to getting
your passengers to their stop on time. I managed to derail the tram
a couple of times, once by not watching my speed on a tight corner
and the other by not making sure the correct switches were switched
on
the tracks. It was a lot of fun and offered a nice change of pace
to that of the New York Harlem Line.
Overall,
the graphics in the program are just okay. The trains aren’t
as detailed as I would like to see them and the buildings as well as
the many scenery objects have a dated look to them, but with the ability
to create one’s own routes, this product does have a life outside
its dated graphics.
In all
not much has changed since the Trainz 2006 release! As you navigate
from town to town and rail yard to rail yard, you
find the only real thing you can do is transport passengers. Sure,
you can add your own freight train with an FL9 cab, but the scenarios
aren’t
set up for it and you must create your own routes. I rode the Harlem
line from one end to the other and found that when I arrived at the
other end there was no train yard and my scenario ended telling me
that I had reached the end of the route. With little or no fanfare
it was over.
Controlling
and Driving a Train!
Getting
into the cab of a train doesn’t really appeal to a lot
of people. What does a train driver do but just sit and watch the
world go by. Personally, I think that is a big misconception of train
operations
because there really is a lot a train driver has to keep track of (no
pun intended!). Posted speeds, switching tracks (mostly done with computers
now) but in TC you need to make sure all the tracks are switched properly,
and most importantly, keeping time so that you don’t interfere
with other train traffic is crucial. This is all simulated in TC and
is one of the biggest selling points of TC, besides that of its world
editor.
Climbing
into the cab of either the FL9 or one of the passenger trams is represented
in limited graphical detail. I was really amazed at
how little the interior of the Trains have changed since Trainz 2004!
The cab of the FL9 just leaves you wanting more, but as for the passenger
trains, there is a bit more detail and all of the levers and switches
are clickable. But if you step into the cab of the SPW2000 , you will
notice that it is presented in greater detail as it appears to be a
newer release.
Once again
track switching is done from the exterior of the train rather than
from
inside. This can make things kind of tricky if you
are trying to maneuver a train out a tight area like a train yard because
you don’t notice the switches until it’s too late and your
train will derail. This can be especially aggravating if you are trying
to learn a new route and I find jumping in and out of the cab constantly
to switch tracks tedious.
Controlling the engines are done one of two ways, one by the simple
and easy to use DCC mode and the other is the realistic mode. The DCC
mode acts much like that of a model railroad, forward and backwards
is what you get with simple and easy braking. Now, put yourself into
the realistic mode and you will be controlling all aspects of the dynamic
brake, shifting gears, and most importantly controlling your speed
and learning when to slow down or when to deploy sand!
I recommend
starting out with the DCC mode and learning the other functions like
track switching before moving into the realistic
mode of control. It is crucial that you learn about switching track,
especially when you are crossing over a switch that goes in the opposite
direction. Doing this without switching the track in your direction
will cause the train to derail and all the time you have put into your
railroad adventure will be over.
Switches
that go nowhere is another issue. I found that switching to different
tracks usually resulted in a derailment because the track
I switched to often went off into nowhere land. Map your route out
and watch the signals and switches as you go. The signals will warn
you of oncoming trains and/or track disruption and the switches
will keep you moving in a straight and timely manner.
The Scenarios
What
can I say about the scenarios in this package? They are all passenger
based and require the user to maintain the correct arrival time
at each station. Of the entire Harlem Line Route, there are only
4 scenarios. This is where adding additional content and making
your own scenarios comes in handy. I was able to add a freight
line using the FL9 that worked in conjunction with the existing
Train Schedules that are already implemented within the Harlem
scenario. It is important to note though, that if you add content
like another train, be sure to check the existing lines for other
scheduled operations. I ran head on with a passenger train as
I wasn’t able to find a spot to switch to another track.
Switches
that go nowhere is another issue. I found that switching to different
tracks usually resulted in a derailment because the track
I switched to often went off into nowhere land. Map your route out
and watch the signals and switches as you go, the signals will warn
you of oncoming trains and/or track disruption and the switches will
keep you moving in a straight and timely manner.
The Metropolis
scenario/route was quite impressive. It adds a lot in the way of
dynamic features that are laid throughout the city so
you don’t have the same thing going on all the time. At times
you can hear music, people, cars and even birds; what is even more
impressive is that you can incorporate these into your own worlds.
It's kind of cool pulling up to the station and hearing a club filled
with people across the street from the train depot.
A scenario
can be built within a world for any train and you can do this by
setting it up in the Surveyor portion of the program when adding
the engines and their cars to the virtual world. Speed limits, signals
and proper train operation is a must, and one really does learn a
lot about the train world when all is done and said. One of
the other
cool features in this product is that you can add other trains that
navigate whatever route you are creating. You simply assign a schedule
for the engineer to keep and he will follow it with or without you
in control.
Designing Your Own Virtual Rail World!
This
is where you might separate Trainz from other Railroad simulators,
as it offers
a relatively easy to use and easy to understand interface
for creating your very own virtual railroad. The editor exists
within the Trainz program and it is merely a matter of creating a new
route
from within the surveyor menu. Once that is done, you are presented
with a large grey grid where you can start building your own world.
I have to say that little has changed since the original release
of Trainz 2006 and the editor is how I remember it, although it
does seem easier to use and doesn’t have some of the bugs that
the other version had in it.
As simple
as it sounds, it does require some learning and most importantly,
how to lay track in a realistic manner. You can just go willy-nilly
and lay all the track you want and just hope for the best, but what
you end up with is more of a roller coaster ride rather than a true
train ride. One of my biggest complaints with Trainz is that the
documentation in the manual for the surveyor mode is merely one page
and as I said
earlier, there are 10 pages discussing the Auran site and how to
get that golden ticket. More attention needs to be placed in the
manual
for the Surveyor portion of this sim. The lack of information
just leaves one sitting wondering, "what did I just buy?" The manual
on the
disc is the exact same manual that is in the box!
Stepping
aside and taking a deep breath, I set out to conquer this program
on my own and building my own railroad is what I really wanted
to do.
The first thing you need to know is that the grid that is in front
of you is small, so if you attempt to build your entire railroad
on one grid, what you think should be miles and miles of track
is no
bigger than a half section of plywood. There is an option in
the paint/world editor to extend the grid. I was ecstatic when I
found
this and I have to say that I found it totally by mistake. Being
able to make the world grow was the first big hurtle for me. I know
you
are saying I should have read the manual, but as I said before,
there is nothing in the chapter for Surveyor mode that
discusses
it.
The first
two areas that I built was that of a small town and then the outskirts
of a large city. I have attached pics that were taken
from my project specifically for this review. The next step was
to figure out how to make the layout work. As time went on, I learned
how to elevate track and make elevated terrain so that my virtual
trains didn’t just travel on a flat surface. Once the track was
laid, the next step of the process is to build the cities and towns
that you
would travel to.
I was
amazed at how easy it was to build the cities and towns. With all
of the extra
objects, buildings, cars and people you can make a
rather impressive
landscape. Where I messed up though is in size. Remember you are only going
to see what is outside the train and you aren’t going to see
a whole lot at a distance. So, after building a city and having the
train pull into the
station, I couldn’t see half of what I had done without switching
to the external view.
The idea
here is to think small. There is a lot that you
can use to gain the illusion of a big city without designing a big city.
My personal favorite is probably the city and rural backdrops. These add
an almost
3 dimensional feel when incorporated into the overall design of the city.
Simply put, using this backdrop with a couple blocks of scenery objects
and buildings
gives you the illusion of a thriving metropolis filled with people and
cars.
In The End
First
off, I have to say that I really enjoy the Trainz series. It has
been a lot of fun but its graphics and design are starting to feel
somewhat dated.
In this day and age of powerful video cards and super gamming computers,
one would tend to expect a lot more out of an updated version of
the original.
I think if I was new to Trainz, I would probably buy the original Trainz
2006 rather than Trainz Railways (Classics). Simply because
the original
offers so much more and it can be had for the same price or less as
this one.
In the
end, I found that this reintroduced me to PC railroading and I ended
up going
out and buying the newly released Rail Simulator from
Electronic Arts
here in the United States, but I didn’t give up on Trainz TC. It
offered me a good learning environment of what to do and what not to do when
creating
a virtual rail world. I have since spent more time with the Metropolis route
and finished my virtual world, although I still find my own route way too
small. The design capabilities of Trainz TC is great and I recommend it to
anyone
that wants to get into this kind of sim. But if you want the age of steam
you will need the 2006 version!
Train
Simulating is a matter of choice and when it comes to what product
to use,
I just don’t see a big benefit to having Classics except for
the extra route if you have Trainz 2006.
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