AVSIM Online Feature

May 24, 2000

   

MicroWINGS 2000 Conference Report

Reported by Maury Pratt, Managing Editor, AVSIM Online

After attending the previous MicroWINGS Flight Simulation Convention in Orlando, Florida some 18 months ago, our expectations were high for the May 18-21 Seattle, Washington MicroWINGS 2000 Flight Simulation Conference—and we weren't disappointed! The presentations by developers, publishers and enthusiasts were not only informative, but lively as well—as you'll see in this report. But what really makes this a special event is the interaction and newly-made friendships among more than two hundred folks who were there. Not only that, but the exhibition room enthralled us with new software and hardware demonstrations, not to mention the full-scale sim cockpits on display. And of course, the receptions hosted by Terminal Reality at the Double Tree Bellevue meeting site Thursday evening—replete with free boxed copies of TRI's new Fly! 2k for everyone there—and by Microsoft at the magnificent Seattle Museum of Flight. The abundant tours were fascinating as well, not only for what we saw and experienced, but for the informal conversations that occurred spontaneously on the tours' bus trips. Regrettably, I couldn't make the Microsoft "Development Day" meeting Monday at Microsoft's campus (I was at the conference on my own nickel, so to speak, and that would have been another $100), but that was certainly a widely anticipated and well attended event.

Let's begin with the conference setting. Seattle is one of the Pacific Northwest's jewels (yes, there was some sunshine, just in time for Friday's flying events). Not only is it the home of Boeing's sprawling Everett and Renton plants, and also is Alaska Airline's home base, but the scenery is awesome, as those who took the Cessna and Kenmore Air Seaplane flights can attest. MicroWING's president Robert MacKay provides a great format and layout for this meeting. I really like the conference format: tours fill Friday and Saturday morning (optionally, the exhibit room is open); the presentations are in the afternoons and Sunday morning.

Presentations at other conferences can be tedious, but not here! There's a projection screen some 6' x 10' in size so you can easily see and hear everything's that's going on—the computer screens and flights as well as the presentations themselves. And the presentations are fast-paced—the schedule rules! There's variety as well, from the opening 'Flight Simmy' awards, a "Who Wants to be a [Millionaire] Pilot?" contest, to the Fly-off competition Sunday morning. Also I should mention two conference highlights: Jim Maas' recounting of the conference series he initiated at Cornell in 1991 (this conference was the fifth in the series), an incredible accounting of his son Perry's computer-generated visuals—a taste of things to come—and a eye-opening (so to speak) discussion, "Sleep Deprivation and Flying"; and also Richard Derry's account of the U.S. Navy's PC flight simulation program (more on this below).

Without further ado here's the news we saw and heard:

The presentations:

MicroWINGS Flight Simmy Awards - hosted by Jonathan Stern

MicroWINGS's "Under The Hood" columnist Jonathan Stern announced a number of MicroWings-sponsored awards recognizing exceptional achievement and/or quality in flight simulation. Here's the categories and the winners honored by the evaluation committee he chaired:
 

Best Overall MS Flight Simulator 2000
 
Most Innovative TRI Fly!
 
Best High-End Trainer/Sim Jeppesen Flight-Pro "But the gap is closing with 'low end' simulators; this sim has the best ATC scenarios."
 
Best Default Flight Modeling Laminar Research X-Plane "For its 'blade element analysis' implementation – it just 'feels right'."
 
Best Default Scenery MS Flight Simulator 2000
 
Best Default Weather MS Flight Simulator 2000 "Highly controllable but simplified for beginners."
 
Best Instrument Panels TRI Fly!
 
Best Default Sounds MS Flight Simulator 2000 "For their clarity, length, detail and variety."
 
Best Real-Life Procedures TRI Fly! "For its extraordinary replication of aircraft systems."
 
Best Default ATC Laminar Research X-Plane "None are really great, but X-Plane would complete approaches correctly-though 3rd party ATC packages are generally better."
 
Best VFR Sim MS Flight Simulator 2000
 
Best IFR Sim MS Flight Simulator 2000
 


And in the Add-on category:

Best Freeware/Shareware FSTraffic
 
Best Aircraft PMDG Fly B-757
 
Best Panel PMDG Fly B-757 (runner up is DreamFleet's Cessna panel)
 
Best Scenery Wilco Airport 2000
 
Best Utility/Tool How in the World Sky!
 
Best ATC AETI ProFlight 98
 
Best Hardware CH Products Flight Sim Yoke and Pedals
 


X-Plane - Austin Meyer (Laminar Research)

Austin's presentation could have been titled "stretching the envelope." Though Austin's X-Plane is well known as "the thinking man's flight simulator," Austin played a far wider role in this conference with three—well, what can I say? inspired, intense, and highly animated presentations—which you can fully appreciate only if you've seen Austin in action <g>. He demonstrated many of X-Plane's v. 5 novel features, including speech synthesis, full topographic terrain scenery and dynamic weather—with dazzling examples and 'super human' flights of some of the world's (er, our Solar system's) most exotic aircraft. That in itself made believers of the most jaded flight simulation enthusiast. But there's much more: X-Planes unique interactive design capabilities—exactly modeling real-world physics—were on display with F-4 carrier take offs and landings, the Osprey VTOL (in-flight rotor rotation is very interesting), the moving variable-geometry wing B-1B, an F-22 Raptor, and his perfectly landing the Space Shuttle at a simulated Andrews AFB.

Theoretical Mars based jet aircraft

But what stole the show was his prediction of things to come in his design and demonstration of NASA's "Mars Orbiting Laser Altimeter" vehicle; and as though that wasn't enough, he's captured Mars' environment and physics in X-Plane to depict aircraft capable of flying there. He designed two versions of air vehicles capable of flight operations on Mars—a JATO-assisted high bypass turbojet that appears to be "all engine" surrounding a crew module, and a pure rocket (though limited range) version. Better manage that fuel carefully, though, because there's only one "Ops Base" in this futuristic scenario. Oh, by the way, inertia is so high in Mars' depleted atmosphere that the only way to stop the plane's landing roll—no matter how long the runway—is with an arresting hook!

These demonstrations illustrate the power of X-Plane's "blade element analysis" approach to flight dynamics and his "Plane Maker Utility"—he designed a number of aircraft (some quite amusing) during one of his presentations, literally "on the fly." A notable feature of his approach to simulation is that all computations are made for each increment of a flight's progress, as compared with conventional PC simulators that determine end-state flight parameters from pre-calculated values. And despite this he achieves remarkably smooth displays with very good frame rates.

The default X-Plane package may seem pretty austere, but with included aircraft such as Sergio Santagada's A-320 in British Aircraft livery you'll have planes and panels that rival many in other flight simulation packages. Another thing I especially like is X-Plane's realistic night lighting, especially the varying light patterns seen in the cities and in strings along the coastlines.

You can visit the Laminar Research website here.

FLY! and the FLY SDK - Richard Harvey (Terminal Reality)

Richard's theme is that Fly! has "no restrictions" for 3rd party developers—its architecture is based on object-oriented technology, making it easy to insert new and/or changed objects, functions and messages anywhere in the system. He points out that "there's no restriction on the number of objects and their interaction with one-another." For example, aircraft subsystems modeled in a panel can be dependent on other subsystems in that aircraft; gauge logic can readily be accessed by 3rd party add-ons, such as an FMC. Further, data files all are in easily-readable text format, thereby facilitating additions to them. To make the point, Richard noted that modifications have been made in:

  • Terrain & sky
  • Aircraft (including systems)
  • Models (buildings, etc.)
  • Panels,
  • Nav data, etc.

Examples Richard cited include Todd Klaus and How In the World?'s TerraScene, and Marc Stoering and Juergen Kloos' Rhein-Ruhr scenery. The options are seemingly endless—taxiways, coastlines, sound effects and such can all be customized.

Richard states that the Fly! SDK should be available in the next two months, saying "This will open up internals of Fly! to hook into separate software. Using the SDK developers can access and update flight plans, control weather effects, and so forth. The SDK is based on the 'C' language, though Fly!'s internals are written in C++. He promises there will be nearly 300 Application Program Interface (API) functions documented in this SDK, supporting the Mac as well as PCs. These APIs can be used to query nearly anything within the Fly! simulator, including messaging by any input device. Richard says that liberal sample code will be included—and the SDK is free.

GoFlight - Doyle Nickless

Doyle described his hardware GF-45 Avionics Simulation Unit; e-mail him at GoFlight, Inc. for further information.

FSClouds technology - Tom Main (Flight One Software)

As Tom pointed out, FS 2000—as good as it is at depicting weather compared to its predecessors—is marred by too defined images, pixilated clouds up close, and their notorious impact on frame rates. The newly-released FSClouds 2000 is designed to correct these deficiencies. And as he demonstrated, well it does! Now there's transparency looking at underlying ground scenery through cloud cover. The clouds are softer, with beautiful sunrise/sunset effects, even fog. And the optional contrails are amazing. He demonstrated fluid motion throughout, with frame rate increases of 10%-15%. Tom noted that these improvements wouldn't be possible were it not for FS 2000's underlying architecture. As FSClouds temporarily replaces the default clouds, it works with other add-ons such as Real Weather and FS Meteo. You can capture situations you've set up and send them along to others to enjoy.

Microsoft - Bruce Williams

Bruce observed that not only is the FS add-on market is expanding, but "that there's new interest and respect from the aviation community" (see the U.S. Navy item on PC-based training below as an example). He remarked that "Flight Simulation is an important, long-term business for Microsoft… Their teams are growing; all are real world pilots as well as being expert in simulation." Bruce went on to say that "We're working hard to release more information-sooner than we've been able to in the past." Expect to see new Terrain, Scenery and Panel SDKs soon, perhaps in the next three weeks." His advice? "Check the Microsoft FS 2000 website frequently." Heads Up! Microsoft's SDK III for panels was released as I write this!

The other big news from Microsoft is the "Mission Builder" slated for Combat Flight Simulator 2. This is a graphical mission editor providing 'drag and drop' placement of objects, assigning parameters, and has user definable front lines and customizable briefings. "Areas" can be defined such that an aircraft entering them can trigger user-definable events, such as being joined by a wingman. Applications of these technologies in future versions of Flight Simulator, such as their potential for generating adventures, are intriguing to envision.

AETI's ProFlight 2000 - Tom Main (Flight One), Robert MacKay (MicroWINGS)

Tom and Robert teamed to introduce ProFlight 2000's many features (it's currently in Beta test). The big news is that they're recording pilot, tower and center voices in 26 languages, each appropriate to the region in which you're flying—and more will be available by Internet download (an attendee urged them to also include a few female voices!). Further, the chatter you'll hear is appropriate to the terminal area in which you're currently flying.

There's a new, cleaner user interface, and a weather screen that interfaces with Real Weather or Flight One's Flight Director. There's an aircraft spec page covering 200 planes. The flight planner now includes both low- and high-altitude routes, as well as SIDs and STARs—so you can avoid obstacles while flying departures and arrivals. The generated flight plans can be copied to FS 2000's 'kneeboard'. As icing on the cake, ProFlight 2000 supports Mindmaker's Game Commander keyboard to voice converter (see item below). Fans of ProFlight 98 will be pleased to learn that approach vectoring is improved. The new FMC can be used with FS 2000's default aircraft (and instructions will be provided to add this FMC to 3rd party panels). And in this age of diminishing hard copy manuals, a complete Help Wizard is included.

Web Technologies for FS Sites/Developers - Robert MacKay

Robert's introduced facilities to the MicroWINGS web site that he's making available to others, including:

  • News feed system-scrolling news, with either horizontal or vertical alignment
  • Web enabled cell phone
  • File system-Form based library data entry
  • Link management with counter built in-feeds back to user so you can validate entry and classifications assigned, then complete the update
  • Forum (message board)-topic manager; can be configured to send message to posting individual whenever someone responds
  • Chat system-can include user registration
  • Survey system
  • Bug tracking system (this was first used in developing FSClouds 2000)
These facilities can be used without need for HTM coding.

"Ultimate Graphics" demonstration; Sleep Deprivation and Flying! - Jim Maas

Cornel University's Jim Maas needs no introduction to MicroWINGS conference regulars; Jim initiated the original "Computer Pilots Association of America" conference there in the summer of 1991 after posting the suggestion on CompuServe's Flight Simulation forum. Some 45 responded, and as they say, the rest is history. Jim is obviously proud of his two sons, and treated us to son Danny's achievements in computer graphics special effects. Jim treated us to a video of the landmark tower at UC California's Berkley campus. This was no ordinary computer-generated video, as you might well imagine—it was made in a unique process consisting of 16 photos melded into continuously moving, photo realistic views, which is seamless from any angle, as with a holographic image. Now imagine what that will mean for simulated cockpit views!

Another highlight of Jim's presentation was his ongoing work in sleep deprivation; he's regarded internationally as the "sleep evangelist." He showed us of photos of, among other scary things, chiefs of state (yes, including Ronald Reagan) all nodding off from jet lag during an international meeting to deal with Cold War nuclear risks. And he recounted incidents where the entire flight deck crew nodded off in the cabin after flying multiple end-to-end flight segments. Something to think about! By the way, be sure to catch his documentary Tuesday morning, May 30 on NBC's "Today Show."

Homebuilt Motion Platforms - William MacDonald (SimCraft)

As we all know, motion is the missing factor in PC based home cockpit simulators. MacDonald described how you can do this economically using simple pneumatic actuators and controls built from PVC pipe and other common hardware. He offers plans, instructions and parts kits; it's called the SimCraft Motion Platform. Interested individuals can visit his website here.

Real Cockpit Parts - Tom Bennington

This was kind of an "off the wall" presentation about salvage 727 cockpit parts available for sale—the question is how people might use the rest of the plane. Tom says "it makes a great private residence (that's why you can't have the cockpit itself—that stays with the plane)." Apparently there aren't any takers so far.

Jeppesen Update - Mark McCabe

Sorry, I don't have much to report here—I must have had a "senior moment" in my note taking.

Cessna Panels - Louis Betti (DreamFleet)

Judging by the results, Louis Betti and his partner Chris Arrington truly strive for perfection. He shared luscious images of their current and in-work photo realistic Cessna panels, and a B-737 panel they hope to release this Autumn. An avid photographer, Lou took a Cessna's seats out to get the right vantage point to photograph its interior from every angle. We saw the results of his artistic ability and craftsmanship in the screenshots of his currently available Cessna 182S and the follow-up 182RG—the gear handle even casts a shadow! See what Lou, Chris and the team (including the well-respected sound engineer Mike Hambly) are up to at the DreamFleet 2000 web site.

LAGO Technology and FSAssist - Mathijs Kok

Mathijs treated us to a glimpse of their soon-to-be released FSAssist. If this product can deliver on its objective—improving frame rates in FS 2000—it'll be on everyone's shopping list! The general idea according to Mathijs is that FSAssist sets up profiles for the different situations encountered in a flight. It detects current conditions and attempts to keep frame rates above a main level by modifying FS set up parameters accordingly.

There's other goodies promised, notably an included push-back gauge, and a feature that activates your mouse's center wheel. Let's see - "push for MIKE?" Well, actually its purpose is to set the external view magnification factor and also change radio frequencies "in a quick way and without the need of the keyboard." Neat feature! Oh, by the way, there's also "MDTraffic," a sort of mini-FSTraffic with up to five enroute aircraft to share your skies as you cruise.

Head over to LAGO's FSAssist web site to see what their "FPS Enhancer module" does and a list of the other features planned. Also of interest is "OnAir" at Air Soft for virtual airlines management; it's sort of a 'multiple virtual airline competition' sim that evaluates airline economics à la Sim City.

Mathijs made a couple of comments in response to questions I found interesting. "MadDog 2000 will be coming," and "the Japanese market is huge." Hmm.

FS 2000 Air Racing - Robert MacKay

As you may know, Flight Data.com and FSPRA sponsor popular simulated air races. What you may not know is that MicroWINGS is providing them with software to set up the race course (adventures) and monitor compliance with competition rules. It's pretty clever stuff, as it tracks the competitor's every move—and compares that with what sometimes are "giant fish" claims!

Who Wants to be a [Millionaire] Pilot? - Hosted by Alfred Poor

In this light hearted version of the famous TV show, we saw Tom Main and others go through the indignity of demonstrating their knowledge of arcane facts about charts and navigation. Clue: if you are old enough to remember that '.-' is morse code for 'a' and its opposite means "n" you would know how radio navigation was done "pre war" (World War II, that is). The "show" was a great way to end Saturday's events!

Fly-off Competition - Hosted by Marty Arant (AETI)

This was a truly fun event for the entire audience (though I'm not so sure it was for the six contestants!). Their task was to fly a B-747 (using Ralph Tofflemire's FS2000 panel AETI is about to release) on the approach to San Diego International's infamous Runway 27. Now this may not sound especially challenging until you realize that this is a localizer approach (there's no glide slope because of the steeply-descending terrain, with a parking garage just ahead of the runway), the runway threshold is displaced by 2000 ft., and of course weather was a factor. VASI lighting rules! As Marty noted, "More than one airline pilot has missed this approach, even in good weather!"

We all enjoyed watching their every move on the projection screen—especially the judges, Precision Flight Control's Mike Altman, Desktop Wings' Alfred Poor, and, um, me. Each pilot did so well that it was a tough call; the first place honors went to Arthur Gerlach of the Netherlands, and second place to Terry Weightman of Kitimat, BC, Canada.

U.S. Navy and PC Flight Simulation - Richard Derry

Introduced by training director George Alexander, the Navy's Richard Derry told the story of their Corpus Christi pilot training center's experience with PC simulation, which "is shaping Naval aviation for the future." It all started with a U.S. Naval Academy graduate, Herb Lacy, who was concerned that he wouldn't learn instrument procedures quickly enough to qualify—so he ran the exercises first with MS Flight Simulator on his desk top computer. Not only did he succeed, he graduated at the top of his class! His instructor was said not to believe that he'd never piloted a plane, even urging him to log his presumed flight hours before going on for further training!

Derry set up a trial evaluation at Corpus Christi Naval Air Station—and the results were conclusive: those who augmented their ground school and flight training with the PC simulator not only did better on average, but far fewer washed out than the control group who followed the conventional training program. Furthermore, these students are "getting it right" on their first flight, as compared with up to four "remediation" flights for those not augmenting their training with PC simulation. And the real payoff is that fewer student pilots fail the program—$200,000 to $300,000 is lost when a pilot washes out. Says Derry, "If we save even one, that pays the program's operational costs—and we expect to save some 20 pilots annually."

The center currently has ten work stations, eight for the Beech T-34 and two for a variant of Beech's King Air, the T-44/TC twin. Each station is equipped with a joy stick, pedals and throttle. They've created a special panel and scenery, and included scenarios duplicating the training exercises. A 'shell' has been devised to introduce each set of instrument procedures, together with videos illustrating them. The on-screen instructions scroll as the pilot 'flies' the exercise; that's text now, but they're adding voice. While FS98 is used now, Derry says they expect to adopt FS2000 going forward.

Usage is voluntary, and some 60% of all students now use the PC work stations in their training. Usually there is a flight instructor available on line to answer questions and offer guidance, and simulation results data collection is automated.

This program is being extended to Pensacola NAS (for training in the other crew positions) and to Jacksonville NAS for P3 Orion training—and an evaluation of an F/A-18 version that includes carrier operations is planned this July. Further, both the U.S. Air Force (T-37) and the U.S Army (helicopters) are evaluating PC simulators for use in their own pilot training programs. Be sure to read more in Doug Horton's "Flight Simulator 98 Joins the Navy!" to be published in the June/July issue of Flight Simulation World.

Game Commander Demonstration - Peter Ridge (Mindmaker)

Peter demonstrated Game Commander in a Flight Unlimited III setting; the product will work with ProFlight 2000 as described above and of course with any other keyboard-based sim environment. A provided utility translates key depressions to their equivalent spoken commands. Training is remarkably easy, requiring only one 'take' unless the individual has a highly accented voice, which usually requires just three repetitions. We were amazed to watch the "pilot" take a plane through a series of ATC commands from flight clearance each step of the way through takeoff, merely by saying "Ground," "Request taxi instructions," "Tower," "Raise landing gear" and so forth. He was on his way while we otherwise would still be thinking, "let's see, what was the key combination for that?" Read on and try the trial demonstration at Game Commander.

Flight Simulation in Latin America - Eduardo Pacheco (FlyMex)

CEO and founder Eduardo Pacheco is a man justifiably proud of his company's products and role in Mexico's aviation industry. With his narrated video presentation he described much of his company's role in general aviation and air transport flight training, segueing to their amazing country-wide Mexico Gold PRO scenery series. Of course we toured the scenery's detailed Mexico City International Airport—it even features airport perimeter fences that make you feel that you're behind a typical airport fence—as we taxied for takeoff in an Aeromexico B-727, the most popular air transport in that country, and visited or overflew many of Mexico's interesting airports. My favorite is Cancun! He also showed us interesting historical architecture modeled in Mexico Gold, such as the famous 'Columna de la Independencia'. You can see these screen shots by visiting the web site.

Conference Wrap-up - Alfred Poor

In what has how become a tradition (see our previous 1998 MicroWINGS Conference report), Al concluded the conference with remarks about what we'd just experienced, and offered projections for the feature. In Alfred's words, "Perhaps the next frontier is sound." Natural voice is increasingly possible, allowing unlimited phraseology as compared to canned wav files. And voice recognition technology is revolutionizing user interaction with simulators.
 

Tours:

I'll cover the two principal tours here, as I wasn't able to take the other tours—land based Cessna flights and Kenmore Air seaplane rides in float-equipped Cessnas and Beaver float planes over Lake Washington; and Flight Safety's SA227/Metro III, JetStream 31/32, and their Boeing 777 full motion simulators (expect a report from AETI's Marty Arant on that one!).

Boeing Everett Plant Tour

I especially enjoyed seeing this sprawling facility—the world's largest factory—as I was an aircraft manufacturing engineer in my "previous life." Boeing's "wide-body" B-747, B-767 and B-777 air transports are assembled here, moving in stately progression through five stations. Assembly begins with the center fuselage section with its wing stubs at station 1, culminating with installation of the huge landing gear at station 5. Then each plane is rolled to station 6 for its internal equipment and wiring, which is completed at station 7. The painted planes are returned to station 8 for flight preparation. A Boeing crew test flies the plane, then turns it over to the customer for service. There's some 6,000 employees at this facility, though it doesn't seem so as most are working inside the planes.

As it takes each plane some ten weeks to go through the assembly process, we were treated to a "from parts to flight - in quick time" orientation movie. Here you can visualize the entire process, watching the overhead cranes move component assemblies into position, seemingly frenetic riveting, panel and wire bundle installation, painting and so forth. And while awaiting our tour times we were entertained in Boeing's museum—the historical photos of Boeing's stately "China Clipper" are a not-to-be-missed highlight—and visited the gift center. I mention the latter as the day was colder than this southern California boy is used to, so I would have willingly paid almost anything for the Boeing-logo long sleeve shirt I bought there.

Alaska Airlines Training Facility

This event was, in my opinion at least, one of the highlights of the conference. Air Force electronics trained Alaska Airlines maintenance engineer Brian Kreiner took us through their three full-motion training and proficiency check simulators—an early one for the MD-83, the Boeing 737-300/400, and their new Level D 737-700/800 glass cockpit simulator. As these all are in use around the clock, we weren't able to take simulated flights; nevertheless we very much enjoyed not only viewing these while crews took breaks, but especially learning details of their capabilities and seeing the computers and hydraulic systems behind them. It was a kick to observe their 6 axis position actuators, the five 6 ft. high Thompson computer cabinets (including the sophisticated Sutherland & Evans graphics unit) with another two power supply cabinets, and the two enormous hydraulic pumps that power them—as well as a walk-through of the separate "Fixed Base Trainer" used for CDU/FMC/EFIS familiarization.

The crew's outside vision display's fidelity is remarkable in the new Level D simulator, driven by three separate graphics subsystems. You'll see highly detailed airports, though once airborne there's little or no ground scenery, as you'd expect. And the sound system is awesome—there are ten JBL speakers and woofers in this cockpit!

I found the "Instructor's Console" to be fascinating. There's an area map and PFD display, color touch screens for runway condition and weather selection, and a "quick action" screen used to activate emergency conditions. As Brian remarked, "When everything's going fine and things get quiet—the pilots know to watch out, something unexpected is coming!" Yes, these simulators are incredibly sophisticated; they cost upwards of $14 million each!

Click for larger image
Boeing 737-300/400 simulator

Boeing 737-700/800 Level D simulator

 
Click for larger image
Our special thanks to our guide, Maintenance Engineer Brian Kreiner

Digital photos courtesy of conference attendee Ken Dundon, Chicagoland Flight Simmers.

As you can see, I found this a great conference and a great way to meet new friends. See you at the next one!

 

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