AVSIM Commercial Panel Review
 

Banner image

Rating Guide


FS2000 747 Engineer's Panel
Real 747 Engineer's Panel

Publisher: Ralph's Panel Shop (Ralph Tofflemire)
Description:
A breakthrough in panel design and fidelity in Flight Simulator 3rd party software
Download Size:
13.3 Mb
Format:
Executable Auto Install File
Panel Type:
FS200 Commercial Transport/Advanced
Reviewed by: Jeffry Babb, AVSIM Partners Manager

Possible Commercial Rating Score: 1 to 5 stars with
5 stars being exceptional

Queen of the Skies

The 747 was a bold move for Boeing in the mid 1960s. The military had placed many aircraft manufacturers to task to design a large transport aircraft to fulfill its heavy-lift needs. While Boeing lost that contract to Lockheed, the exercise was to prove fruitful for Boeing in the long run as they brought their design to market with Pan Am as a launch customer in 1969. Nothing had been so large, so ambitious and so costly to Boeing or to commercial aviation than the 747.

Ralph Toffelmire and Ralph's Panelshop undertook the similarly extensive project of bringing the "queen of the skies" to our desktops for Flight Simulator 2000. So many features present in this aircraft and panel package are groundbreaking and innovative that this project was close to a year in the making and had to be modified as Flight Simulator went through a version shift during the course of making this package. Known for his freeware and commercial work on panels for the Boeing 737-300, McDonnell-Douglas MD-80, and Dassault Falcon, Ralph and his team have collaborated to bring the most complex and demanding package for heavy aircraft to Flight Simulator yet.

Reader Survey

This survey is intended for those that have used this product or add-on. If you have used it, please let your fellow simulation enthusiasts know how you rate it by taking this survey. Please, if you have not used this product, do not take this poll (you can view the poll from the "Results" link below).

- Review Poll -
Have you used Ralph Tofflemire's B-747 package?

Excellent
Good
Average
I can live with it
Taking it off my system


Results

Before we continue some words should be said about this package and its complexity. A visit to Ralph's web site will give you all the warning you need about this package. This package is based on the the hard work of Ralph and a cast of support or contracted contributors that reads like a who's who of flight simulation developers: Chraig Mosher and Laemming Wheeler (visual modeling), Hans Van Whye (flight dynamics modeling), Chris Koegler and Harry Greier (gauge programming) and a team of consultants and beta testers of whom many are operators of the real aircraft. All of this work and effort has produced a product that is high in fidelity to the operation of the real aircraft and one that feels solid. This is a large commercial aircraft, one that you would not just kick the tires and light the fires with. Having some experience with flight simming in large aircraft, navigation and airspace procedures, and patience to read and reread the manual are essential to derive full benefit out of this package. Those who ignore this will not reap full enjoyment and will become very frustrated. This cannot be emphasized enough.

The Aircraft

So what of this beast? How does it fly? I spent more time hand-flying this aircraft in the pattern than would a captain in the real world. This aircraft is operated—like most transport category aircraft—almost entirely on autopilot 700ft - 1000ft AGL. The control response in this aircraft is heavy, which is appropriate for the 747, and this makes for a very realistic experience with excellent handling. This heavy feel also forces the pilot to plan his next move and stay ahead of the aircraft. The throttles are sensitive, with the N1 and N2 gauges on the panel reading off precise readings to factions of percentages. As with the real aircraft, throttle adjustments require some delay for the engines to spool up and the N1, N2 and EPR gauges will all vacillate for a short period after adjustments. The Attitude Director Indicator (ADI) is very smooth and enhances the controllability of this aircraft.

In all the pattern work I did, approach speeds made according to those published in the manual provided a reasonable approach angle with good visibility, making a very stable approach possible. Unless you are planning to use the Auto-land feature, I would recommend trying to hand-fly this aircraft some below 10,000ft on takeoff and approach. This will really hone your skills and give you the impression that you could actually handle this beast if you had to in real life. You know that fantasy where the head flight attendant comes on the PA after the crew all ate the bad fish... "is there anyone that can fly this thing?" While following the procedures in the manual for proper autopilot operation would ensure this fantasy could have plausibility, hand flying this flight model can give you the confidence that you could really land this beast. Well... okay, at least that is part of the fantasy too. Take the 747-200 out for some pattern work and you will quickly see what I mean.

Test System

PIII 600 MHz
Windows98SE
320 Megs RAM
ELSA Gladiac (GeForce 2 GTS) 32Meg RAM
52X DVD CD ROM
SoundBlaster Live! Sound
Sidewinder FF Pro 
Viewsonic P815 21" Monitor

Flying Time:
25 hours over 35 days


Click for full size image
The cruise panel gives the feeling of being there, but is not as practical for actual flying. It is intended to be used while the autopilot is guiding you safely over the miles at altitude.

Click for full size image
The front office of this panel. This is where you are the captain and first officer. You can actually have three personalities with the engineer's station as well. At the bottom right you can see the convenient window selection buttons.

Click for full size image
On approach to SFO and ahead of the competition. You can note the default dynamic scenery MD-80 on approach behind the KLM 747. This visual model is the closest to the real McCoy I've seen yet. The Queen is impressive on approach with mighty flaps and gears hanging in the breeze.

Click for full size image
The overhead panel is critical to good aircraft management and is the subject of many checklist items. While there are some placebo gauges, many are coordinated to force the pilot into proper operation of this panel/aircraft package. Compare to the real panel here.

Click for full size image
The Radio stack allows for all the normal radio functions you would expect. The trim functions in the middle of the console are functional and are to be used when not on autopilot should the pilot so desire. The Pushback function is at the lower right. This function is familiar on several freeware panels, but this version is unique to this panel.

Click for full size image
The throttle quadrant is fully functional, allowing for fuel cutoff in two stages and for full movement of the spoilers. Also visible here is the autopilot on the glare shied. The level of fidelity to the real aircraft in the autopilot is high, requiring a good deal of skill and vigilance for proper operation.

Click for full size image
Here is an example of an auto-land where all features and in place and configured properly. Getting a decent auto-land on this panel requires strict attention to the procedures in the manual and a well-planned approach.

Click for full size image
The animation sequence of the gear retracting after takeoff from SFO. The visual model is well-animated with liveries from Northwest Airlines, KLM and Air Canada to choose from.

Click for full size image
The Air Canada 747-200 about to depart SFO. The detailing on the engines is exquisite, with the turning fan blades that are so popular now.


This gauge allows for the adjustment of payload, a feature that is long-overdue and is cleverly implemented in this compact gauge. This will correspond to bug settings on the airspeed indicator.


Here you can see the bugs on the Airspeed Indicator. If controlled from the glare shield the orange bug (called "The Bug" in the manual) graduates in knots by increments of one knot as opposed to the default behavior of flightsim in increments of ten knots. The other bugs correspond with settings on the gross weight/total fuel gauge.

Click for full size image
The Northwest Airlines 747-200 on a right downwind to 28R at SFO. You can see the Candlestick/3COM/Network Associates stadium at 2 o'clock. The queen gracefully skips across the sky on autopilot.

Click for full size image
The Northwest Airlines 747-200 shortly after takeoff from SFO. Look at those engines!

Laemming Wheeler and Craig Mosher partnered to update the 747-200 for FS2000 and have done an outstanding job. The proportion of all the parts are very realistic and give a good rendering. There are moving parts everywhere you would expect them and the animations are very realistic, with gear doors opening an shutting in proper sequence and realistic slat extension. The wheels are very round in appearance and are expertly textured. The now-familiar high resolution body textures, complete with night lighting are a feature of the aircraft which comes in Northwest, KLM and Air Canada liveries. While it would have been nice to see more liveries, these should cover the spread and are all visually pleasing.

What I really like about the visual model is the attention to detail on the engines and nacelles. The fan blades spin and each are very round and well proportioned. The sight of this bird on approach to landing is breathtaking and really gives a sense of the magnitude and majesty of the Queen. As with most FS2000 aircraft (other than the stock aircraft) this model does not come with landing lights. This is not so important, but would really add to the ambiance. The tail lighting is fantastic and separate set of night textures that accompany it kick in sometime just after dusk. While Ralph Toffelmire is known for panels, this product can truly be considered a full package; sounds, visual model and panel. All are exquisite and the fact that Ralph contracted some of the best out there to get this visual model together puts this package over the top.

Panel Features

The panel is a breakthrough in so many ways it is hard to know where to start without regurgitating the manual. I will hit the highlights that impressed me the most. It would be hard to not point out the fully functional engineer's panel, overhead panel, and wide-angle "cruise cockpit" panel as obvious standouts, but the real gems are the little details about the panel. There are over 100 custom gauges on this panel, which is a source of this panel's magic and a source of its extreme complexity. Many of the gauges count on proper use and operation, in the proper sequence, to work. If you start with the aircraft cold with no power or engines running, you must follow a start up procedure that takes you all over each sub-panel in preparation. There are several subpanels: The radio stack, the GPS, the INS, the overhead, the flight engineer's panel, the high-altitude cruise panel and the throttle quadrant.

What other package allows you to play the role of Captain, First and Second (Flight Engineer) Officers all at the same time? But, then again, who wants to be that busy? You do! Because this level of complexity and realism is what most of have clamored for all along. While the advanced user (who buys all the charts, reads all the books and even picks up an Airman's Operating Manual – AOM – for the types he likes to fly) is the target audience for this package; it also has great potential to create an advanced user out of the simmer who is willing to have the patience to learn to fly this package.

Some highlights of this panel's features include the custom pushback gauge, the audible checklists that are read for critical phases of flight, the authentically modeled Litton LTN-72 Inertial Navigation System, The Ground Proximity Warning system, The startup sequence, the auto-land feature and the night lighting on the panel bitmap itself.

The Overhead Panel

The overhead panel contains many features that are critical to successful operation of this panel. While some features are placebo gauges and there to enhance the experience (most with clickable sounds), some are examples of new innovation in panel and gauge design. Proper startup of the 747-200's engines relies on the overhead panel and having the throttle quadrant visible. You can select from two startup sequences; one has audible checklists read that correspond to what is happening on the panel and will give you cues for when to start fuel flow during startup. Another set of startup gauges lets you handle things on your own.

There are other items here, such as a selection of ignition systems that are reality enhancements, but are not as critical to the operation of this package in FS2000. Ralph has designed the checklists and gauges so that proper execution is required for full operation. Generally, if an item is called for in the checklists, go ahead and comply; one can't be too sure that a gauge that appears to be a placebo does not actually have a dependency with another gauge. Again, strict adherence to directions will produce the best results. What is nice is how the audible checklists will correspond to most of the switches and buttons on each sub-panel, making some of the "dressing" gauges take on some importance regardless of actual use by FS2000. The panel is a testament to innovation in the face of the limitations of the underlying simulation.

The Engineer's Panel

Proper startup really depends on this sub-panel as it contains the APU and a very innovative payload gauge (Gross Weight/Fuel Total). One of the new features of FS2000 is the ability to override the Empty Weight of an aircraft in a config file rather than being confined to the figure in the .air file. Most designers in the past set Empty Weight such that full fuel would produce the Maximum Takeoff Operating Weight. This does not provide the flexibility in flight planning that most of us would like. Ralph takes advantage of this capability in FS2000 with the Gross Weight/Fuel Total gauge that corresponds with a set of speed bugs on the airspeed indicator on the main panel. This, by far, is my favorite innovation on this panel and simplifies flying greatly.

Experienced commercial pilots will often claim that they fly primarily by "rules of thumb" and other shortcuts, and this gauge setup allows for that. In the manual Ralph describes how you can use these gauges to fly proper departures and approaches by the numbers consistently by reference to the speed bugs on the airspeed indicator.

The APU controls are on this sub-panel, making the APU a key component of a proper start. Part of the strength of this package is the realistic startup sequence, so it is not a surprise that so many features support this. The fuel system and pneumatic system are located on the flight engineer's panel as is another specially modeled feature of the fuel tanks. Many of the routes that the 747 "Classic" was (and is) employed on were long distance trans-continental/trans-oceanic routes that require long hours at altitude. While jet fuel does not have the same freezing point as water, exposure to long periods of temperatures well below freezing would cause the fuel in the fuel tanks to gel, as the wind across the wings also had a cooling effect. Ralph has implemented a fuel tank heating function to model and combat this tendency. This is another realism feature that really assists in the immersion factor. While I did not encounter this during my testing, the phenomenon will occur at very high altitudes on long flights. The 747 can't get straight up to those altitudes initially and will require a step climb.

The Main Instrument Panel

The "front office" is the main panel, it is the panel designed for use below 10,000' and an early beta incarnation of this panel would have had an automatic switchover to the cruise panel above this altitude. This feature is optional and instructions are provided should you desire to operate this way. I found it just as easy to select this manually and generally preferred to stick to the main "close up" panel. The only extra you get by using the cruise panel is the simulated weather radar. As this does not correspond to what is really happening outside, it is eye candy.

The panel is laid out as it is on the real aircraft; it has a custom autopilot that does not behave as does the default FS2000 autopilot. The features that most differ with what you may be used to are the auto-land procedure and the method for the selection of vertical speed.

The custom of setting a vertical speed and an IAS or MACH setting on the auto-throttle that we have adopted for flightsim is not the best and most realistic way of doing things. Often, on departure and approach, a pilot will use pitch to control airspeed with the engine running at a constant setting. This will cause a variable setting with vertical speed and thus our selection of constant vertical speeds is not always the best practice. The 747-100/200 did not have a vertical speed window by which a certain speed could be set; rather there is a wheel to give more "up" or "down" and the pilot would have to monitor the results on the VSI. This is tricky to master at first and is compounded by FS2000's tendency to violently jerk downwards once vertical autopilot has been engaged. I found this behavior in my testing and was advised, both on forums and by Ralph, as to what would be good fixes; they essentially boil down to a need to experiment and finesse until you get it right. The wheel gives little indication of relative position short of a little white line that would represent whether you are above or below center. I honestly could barely perceive this line and had to rely mostly on trial and error in the end.

As I said, everything you would expect as standard on the main panel is there, all custom gauges: the HSI, ADI, AI, VSI, RMI engine gauges (N1, N2, EPR, EGT). The layout is logical and allows for a good scan. One of my beefs with the panel, especially the main panel is the photo-real texturing. While I have come to accept this as characteristic of Ralph's panels and as such a signature of sorts, the background bitmap is a bit pixilated and "messy" looking. Many freeware designs are smoother in appearance and that smoothness gives a better impression to me. This is purely a matter of taste and I find that when I am in the "heat of it" I am not looking at the window dressings. I suppose this may be another function of the cruise panel as it does reduce some of this pixilated look. The main panel has a daytime and nighttime setting selector (which is activated automatically just after dusk) which adds a nice artistic touch at night, with the "pink" lighting on the gauges and some subtle lighting on the background bitmap.

The Litton LTN-72 INS

Click for full size image
It would be hard to leave a discussion about this panel without touching on the INS. Before GPS, the trouble of how to cross wide open expanses, where ground based navigation aids were sparse, (such as trans-ocean or flights over Africa) was pressing. Inertial Navigation Systems were the successor to the celestial techniques of just a decade previous to the 747's introduction; it relies on a series of gyroscopes that sense movement on all three axes and sense acceleration. While earlier models, such as the Litton unit modeled in this package, were prone to error of several miles over time, they did a fine job a getting the 747 across the ocean and assisted the 747 in delivering upon its promise and utility. This accuracy over long distances allowed the 747 to finally shrink the globe and has undoubted changed the way we live.

The LTN-72 modeled in this package is not for the faint hearted. It is not all that complex, but as it is outside the normal paradigm of the average simmer, it will present somewhat of an impediment at first. As with the rest of the features in this package, adherence to the instructions is key. The LTN-72 INS will only hold 8 waypoints, not including your start point, and must be programmed by the input of lat/longs in a specified format (no fancy FMS database where you can pick the name of the navaid and be done with it). The level of realism that this gauge introduces really makes this package stand out. The steps you must use to program the INS and the waypoint limitations actually add to the experience. Luckily Ralph left those of us who don't want to be bothered with the INS the GPS gauge that comes with FS2000 and the GPS/NAV selector. So, if you do not want to program the INS, you can use an FS2000 flight plan and let the GPS be your guide. You can also use an FS2000 flight plan to obtain the coordinates that you must feed to the INS by opening the .pln file in the ./pilots directory.

The INS will have to be reprogrammed along the way if you have more than 8 waypoints and you must always leave waypoint one as your starting point. The INS will give you good data about your next waypoint while enroute: distance and time, ground speed, cross-track error, etc. What I did not like about the INS, but was told it was how it really operated, was the inability to get information about waypoints beyond your next waypoint. This information would be useful for judging your ETA. Again, you can always substitute some of the functionality from the GPS gauge if you must. The INS will couple to the autopilot or will merely update the headings you should fly, so you have an option there as well.

Caveat Emptor

At the risk of sounding like a broken record, you must pay attention to the documentation in this product. Even at times when I really thought I had things down, I would discover I was skipping some vital step in procedure, causing mixed results while operating the aircraft. Among the main gotchas that ignoring or brushing quickly over the manual presents is in the use of the auto-land feature of the autopilot. This proved to be my most difficult task while testing this panel and made me feel the most idiotic as I would always discover that I was skipping a step that was clearly spelled out in the instructions. Part of the problem are the habits formed from using the majority of panels for flightsim. Some of the techniques you are used to will be of disservice with this panel when using auto-land. While I won't go into the nitty-gritty of auto-land I will say that proper use of the three autopilots and two nav radios—and awareness of GPWS (Ground Proximity Warning System) issues—are key to success, as is sticking to the published sequence in the manual.

This is indicative of how far we are coming with our hobby and how innovative designers are making use of advances in technological capability. The desire for more intricacy and complexity in our sims is now surfacing; the popularity of PS1, Airline Simulator, and new plane/panel packages for FS2000 is evidence of this. You will be disappointed in this product if you do not keep an open mind and a willingness to reread the manual.

The manual deserves some discussion as it may be confusing to some users. The manual could be thought of as an "AOM-lite." It is like the flight handbook for the 747-200 in many ways, but is very abbreviated and only covers topics absolutely necessary for using this package. If you have bought any Precision Manuals products for FS98 (or own a real AOM), you will be disappointed in the portions about flight and fuel planning that Ralph's manual leaves out. The advanced user will be left wanting more and will have to seek other sources or develop a personalized schedule for fuel planning. On the other hand the newbie will be lost in some of the technical terms and concepts presented by the manual. Ralph has indicated that these tradeoffs were necessary in compiling the manual and that some data could not be verified for accuracy (such as fuel planning data) and was omitted.

Another problem I found was comprehensive data present in the "Quick Start" manual that was not present in the main manual. The quick start manual is "how-to" for a flight from Detroit to Chicago in which all the steps you would have to take for a normal flight are outlined clearly. The section on INS programming in the quick start manual is more comprehensive that what is in the main manual; a good understanding of the package is gleaned by skipping between the two. While this is fine, I would think that the highest amount of detail would be present in the main manual. While I indicated that some elements are missing for total operations, Ralph gives very detailed takeoff, departure, approach and landing procedures with charts, diagrams and step by step instructions. Most of the shortfall is planning for the portion in-between those phases of flight.

One last nagging problem—present in the use of Ralph's FS98 products as well—are sound problems, especially on Creative Lab's SoundBlaster Live! (which is a widely popular sound card). While Ralph does offer support for these problems and most will not surface if you follow each step in the procedures carefully, I encountered these problems periodically throughout testing. Common anomalies are squelchy and speeded up versions of sounds, demonically slowed down versions, sounds firing off out of sequence or sounds firing off randomly. Some percentage of this can be explained away by driver/DirectX issues and some by improper use. However I am of the opinion that some are just a result of the use of the SBLive! card. I am not aware of other sound cards giving this problem, but I personally had to learn to live with this with the Boeing 737 package from Ralph for FS98. This package is taxing on your system, with many custom gauges and sounds, but the problems with this sound card are just annoying enough to distract from the experience. As it can not be proven that this problem is universal, and as each setup is unique, I will not let this point dampen the rating I give this package, but you may have problems with this sound card. Get your latest drivers and visit >Ralph's Panelshop for details.

Conclusion

The places where this package may fall short are so minuscule and far between that the sum of its accomplishments is adequate compensation. As perfection is such a subjective concept, I will say that Ralph and his team have hit new marks and have set new standards with this package. This is a complete package with an eye towards affording a complete experience in and out of the cockpit. From startup to shutdown, the details that culminate in a submersive experience in realism sets this package above the crowd for FS2000 commercial add-ons. While there are others that are in Ralph's league, what Ralph has succeeded in doing here is offering a total experience.

I asked Ralph a few questions about this package to get the author's perspective on things. His answers are a good way to cap off this review and let you mull things over in your mind. I can find few reasons not to recommend this package to you; if you want to fly the big iron, the way it was done in real life, you can't go wrong with the 747-200 from Ralph's Panelshop and AETI. You can find more information about purchasing this package at Ralph's Panelshop or at AETI.

Q: Which innovations were the hardest to implement?

"The Inertial Navigation System took the longest to build and was done by Harry Geier. Harry was already working on one for FlightSoft; the one in the panel package is a different version though. FlightSoft was having the Carousel model done and I wanted the LTN-72 and different features.

"The Flight Engineers Panel took a long time also and was done over a period of about three months while we pondered about what we could simulate and what we could not simulate. I hate seeing a static switch that doesn't flick or click at the very least. In this case a pretty picture is not enough to satisfy me.

"The making of the ASI with self-setting speed bugs and all the built-in crew calls was a big job. It had to be tied to the Flight Engineers panel and the weight gauge. This presented a problem of transmitting data from a closed FS window to the panel. A special gauge had to be made that would feed the data back and forth even when the window was closed. This was all done by Chris Koegler who spent a lot of time to sort this stuff out."

Q: How long was this in the making?

"This panel took about eleven months. I worked full time on for the last four months and only part time prior to that."

Q: What features are the strongest examples of fidelity to the "real thing?"?

"Even some of the simple things we take for granted are so close to the real bird:

  • The Altimeter is correct with the reference bug being used as on the real one—A feature rarely seen in FS.
  • Another item like the Radio Altimeter that works like the real one. Warning at 2500 feet with the light and you can extinguish the light as on the real one, then it gives the MINIMUM call and light.
  • A very accurate GPWS built by the book for this aircraft.
  • A simple thing like an OFF position on the gear handle and the warning gear light when when not in a landing mode.
  • The Flight Mode Annunciator or Flight Progress Gauge as it is often called is bang-on to the real one.
  • The Clock that works like a real one. Two timer modes, ZULU time, plus a couple of FS functions added to it.
  • Two features were left off the A/P intentionally as it would have caused even more confusion. Perhaps I may add them for the upgrade. Otherwise the A/P is correct. Actually the A/P is correct to one version that is used on the Classic but some others did have two other features. It would have been easy to just use the Autoland that is built into FS2000 but it would not have been realistic so making our own was very important. We did not want to cut corners on this project.
  • The accurate startup routine with crew calls took a lot of work to put together and time out. This required several modifications to the spool time of N2 in the flight model."

Q: What part about learning to fly this panel/aircraft package do you think the users will find most daunting?

"For me, I found learning to takeoff and climb out at the correct pitch and speed to be the most difficult. I was setting off mode 4b of the GPWS for a while as I was above 0.35 mach when penetrating the 700 to 1,000 AGL mark.

"Some simmers will find the INS too difficult to program and all they want to do is fly, not setup for a flight. It takes a dedicated simmer to get involved with all the phases of this package and to learn to do it right."

Q: Why did you choose the 747?

"I actually refused to do this panel for nearly three years and I had many requests for it. I always felt there were already too many versions of a 747 available and I would be wasting my time doing it. My favorite reply was, 'It's been done, It's being done and it's been overdone'. Martin Arant of AETI finally convinced me that I should do it and I'm glad now that I did. Once I started it became very important that I do it as complete as I could and incorporate as much reality as I possibly could considering the information I had available and the sources I could draw on. Getting a good cross section of Flight Simmers very early on to test every phase was a top priority and it proved to be the best thing I ever did. Bugs after release that needed to be attended to were 3 or 4 small items and the number of support calls have been less than I dreamt possible."


What I Like About the 747-200 Panel Package
  • Auto install routine
  • Near 100% accurate appearance
  • Realistic and functional overhead panel
  • Realistic and functional engineer's panel
  • Smooth ADI behavior for excellent hand-flyability
  • Extreme fidelity of operations, especially with the INS
  • Accurate engine start and shutdown sequence with checklists

What I Don't Like About the 747-200 Panel Package
  • Some gauges are very small and hard to read (the flaps gauge
  • Photoreal effects not as clean as some.
  • Sound problems with the Creative SoundBlaster Live! sound card.


 

Tell A Friend About this Review!

 

Standard Disclaimer
The review above is a subjective assessment of the product by the author. There is no connection between the producer and the reviewer, and we feel this review is unbiased and truly reflects the performance of the product in the simming environment. This disclaimer is posted here in order provide you with background information on the reviewer and connections that may exist between him/her and the contributing party.

© 2000 - AVSIM Online
All Rights Reserved

Click Here!