AVSIM Commercial Add-On Review

Dassault Super Etendard

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Rating Guide

The Alpha Simulations Super Etendard sitting at its wartime base of Rio Grande airbase, Argentina.
(Note the "02" number painted on the nosegear door - you'll see why shortly!)
Publisher: Alpha Simulations
Description: The largest percieved threat of the Falklands Conflict for CFS2 and FS2000.
Download Size:
925(CFS2)/901(FS)kb
Format:
ZIP File.
Add-On Type:
CFS2/FS2000 Aircraft
Reviewed by: Ian Pearson, AVSIM Contributing Reviewer

Possible Commercial Rating Score: 1 to 5 stars with 5 stars being exceptional

Following the recent release of JustFlight / Alpha Simulations' "Harrier Jump Jet" package, a small collection of add-ons have become available from the Alpha Simulations website, either downloadable for free, or from amongst the large collection at Alpha's on-line download shop for between $5 and $10 per aircraft/add-on.

One of these add-ons now available to buy is the Dassault Super Etendard in Argentine Naval colours. First flown in 1974, the Super Etendard was designed as a replacement for the French Navy's aging Etendard fleet to fly from land bases and the "Clemenceau" class Fleet Carriers. In 1982, when the battle for the Falklands/Malvinas took place, the Argentine Navy possessed five Super Etendards, one of which was probably out of action for part or all of the conflict and was used for spares.

The aircraft livery included with the Alpha model is from this era and represents an aircraft flown by 2nd Naval Fighter and Attack Escuadrilla, based at Espora, but flown from Rio Grande on Tierra del Fuego, southern Argentina, during the fighting. Despite only having four aircraft and a very limited number of AM.39 Exocet Air-to-Surface missiles (the Super Etendard's most effective weapon), the very real threat they posed was the cause of major headaches for the British fleet commanders throughout the conflict. The actual aircraft serial number on Alpha's release, 3-A-202, was flown by either Capitan de Corbeta Agusto Beddacarratz or Teniente de Fregata Armando Mayora during the attack on HMS Sheffield on 4th May 1982, one of three successful attacks on the British fleet by the Super Etendard / Exocet combination. In this attack, despite the warhead of the missile failing to explode, the resulting fire and damage to Sheffield's firefighting equipment resulted in the the abandoning and loss of the ship.

Anyway, enough history, what about the aircraft itself?

Reader Survey

This survey is intended for those that have used this product or add-on. If you have used it, please let your fellow simulation enthusiasts know how you rate it by taking this survey. Please, if you have not used this product, do not take this poll (you can view the poll from the "Results" link below).

- Review Poll -
Have you used the Alpha Super Etendard?

Excellent
Good
Average
I can live with it
Taking it off my system


Results

The model of the Super Etendard, created by Chris Lampard with a panel by Phil Perrott and CFS Weapons by Michael Davies, looks very similar indeed to the real aircraft. On the ground, it sits quite nose high (a quick <ctrl><enter> adjustment of the seat is helpful, but not absolutely necessary, when taxiing this aircraft) and includes details such as weapons pylons, aerials, a transparent cockpit and pilot—as is, being honest, expected these days. Moving parts consist of the gear and doors, flight controls, hook, spoilers and flaps. All the animation is smooth and appears to be "part of the aircraft" rather than appearing from / disappearing to apparently nothing.

The textures are good quality and include a considerable amount of detail, down to the holes in the spoilers/airbrakes when both extended and retracted, warning placards on both the fuselage itself and the weapons hardpoints, and the actual panels of the aircraft. The colour scheme itself, while not exactly the most complicated camouflage scheme ever invented, is faithfully reproduced compared to photos (unable to be reproduced here due to copyright restrictions). I found the textured spoilers to look particularly good when deployed and was only slightly upset when the number on the nosegear disappeared when the gear was retracted... I'm sure it was just an oversight not to have included this on the otherwise good underside texturing.

Installation and Documentation

As with the majority of aircraft available via the Internet, Alpha Simulations' packages come in a standard Windows Zip file, which can be opened using any number of commercial or freeware packages. With the exception of certain files, most of the directory structure is already in place, allowing the purchaser to simply unzip the file into the appropriate home directory given in the included readme.txt file. The exceptions are, in both downloads, the gauge files and, in the CFS2 download, a smoke "jet exhaust" effect that has to be moved from the aircraft folder to "CFS/effects" before it can be used. Incidentally, while I mention the jet exhaust trail, this is a really nice touch and looks very good when used.

Test System

AMD Athlon 750MHz PC (Homebuilt)
Windows 98SE
256 Megs RAM
Guillemot GeForce AGP 3D
32X CD ROM
On-Board Stereo 3D Sound
Saitek ST110 gameport Joystick/Throttle
Thrustmaster Rudder Pedals
Samsung 17" Monitor

Flying Time:
10+ hours over 7 days


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The forward view panel of the Super Etendard, as seen in FS2000.

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Displaying the Navigation Instruments subpanel. Easy to get to in FS2000, using <shift><2>, but accessible only by using the "view" menu in CFS2.

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Turning onto the final approach vector to attack HMS Invincible with the AM.39 Exocet... You can't see the smoke trail in this picture, but it carves a perfect curve through the sky where the aircraft has been.

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Exocet away!... It splashed into the water a second after this shot was taken... ah well...

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The "Matra rocket + Guns" configuration. I'm not sure I'd want to try dog fighting much in a 1970s attack aircraft, but it's an option!

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SNEB Rocket Pods and Matra AAMs. Prepare to make a mess of a ground target...

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Droptanks only, ready for a ferry flight to the forward operating location.

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Climbing out of Rio Grande in FS2000 - someone painted out the number on the nose gear door as I passed overhead, presumably...

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"Finals to land, Runway 25, Rio Grande." - this was my second approach, after giving up with the autopilot first time.

Panel

The panel included with the Super Entendard is by long-time FS panel designer Phil Perrott. In consists of one foward view and two subpanels for the autopilot / navigation instruments and FS2000 GPS (FS2000 only). The first subpanel will be familiar to anyone who has used Jump Jet, as it is identical to that used in the Harriers within that package. Although all the required gauges are present and work (but watch out for the altimeter in metres, not feet and the Airspeed Indicator in 100s of km/h!), much of the panel is eye-candy only and non functional, including the HUD and engine instruments other than the N1 indicator - oh, and much of the labelling is in French... Bonne chance, tout qui ne parle pas Francais! (Actually, it takes about thirty seconds to figure out what's what...)

My only real gripes about the panel instrumentation are, in reality, fairly minor: The AI is blocky, even at 1024x768 it looks like it is in 320x240, with LED display-style reversed Es for 3s and squares for zeros. The only other complaint is that it is a nuisance to have to keep using the drop-down menu to select the navigation instruments/autopilot sub-panel in CFS2. I was trying to navigate to HMS Invincible from the Jump Jet scenery to perform an attack, and either had to fly with the sub panel open all the time to follow the NDB, or keep going through Views\Instrument Panel\Nav Instruments to re- or de-select it that way. I think I would prefer a couple of small icons up the corner of the panel to select sub-panels, similar to the default MS aircraft, rather than having to do this each time.

Aircraft Handling and Control

As a reasonably modern military aircraft, first impressions of the Dassault Etendard would be to expect a reasonably sprightly aircraft with responsive handling, but still basically stable. To be honest, that sums up the Super Etendard's flight model. It requires a fairly short roll to lift-off at about 120-130KIAS, without flap, and will climb out happily at greater than 6000fpm whilst accelerating to beyond 650KIAS with full Military thrust (the Super Etendard is not fitted with reheat/afterburners).

Although airspeed decreases with altitude, it will continue this climb rate through 40,000' still indicating 280KIAS+to a Maximum "book" altitude of 13,700m (45,000'), which the Alpha flight model will continue well above without problem at Military thrust. I didn't test the true maximum altitude or range of this model, but the climb from a 75' base to 45,000' consumed 272 gallons (1,796lbs), or 17% of maximum fuel, and took approximately 100nm to complete.

Maximum speed at 45,000' was 285KIAS (578Kts Ground Speed) which compares very well to a "book" value of 574Kts. Stall speeds (tested at 12,000', not 45,000'!) were approximately 100KIAS clean and 85KIAS in landing configuration, although no stall warning occurred in landing configuration and the aircraft simply descended uncontrollably in a nose-high attitude. Stall recovery included great loss of height (around 5000' in landing configuration!) and was achieved by applying full thrust and full stick-forward until the aircraft responded. Tip: Do not stall this aircraft!

Landing was somewhat tricky to say the least. The autopilot took four passes through the centreline and over 7nm to lock to the ILS in a series of gently rolled turns. As, by this point, the runway at Rio Grande was looking very small, I executed a missed approach and came around again manually. In landing configuration, the aircraft sank like the proverbial brick and I ended up landing at almost full power, 170KIAS. Further testing after these first scares resulted in reasonable landing speeds being around 90-100KIAS with a large zero-thrust flare to reduce bounce on landing. The spoilers did not auto-deploy on touchdown, although supposedly armed to do so. The brakes were extremely effective, stopping me in less than the length of HMS Invincible or USS Tarawa, let alone a full size carrier of the type the Super Etendard would fly from, so you really don't need that hook for seaborne operations!

At no time during testing did I successfully execute an automatic approach so this really isn't recommended. Flying the ILS manually was not too much of a problem after some practice, however.

CFS2 Features

So far, I have only referred to this aircraft in terms that have applied to both the CFS2 and FS2K versions equally. So what extras do you get with the CFS2 version to warrant downloading that? In actual fact, the aircraft looks a lot better with a weapons load in CFS2 than it ever could (unarmed) in FS2000, in common with most CFS2/FS2000 add-ons.

The most obvious inclusions are a series of weapons and loadouts specific to the Super Etandard, including twin internal cannon and the notorious AM.39 Exocet. In total, there are four weapon loadouts for the Super Etendard:

2 x Matra AAM

2 x Droptank (Ferry configuration)

2 x Matra AAM + 2 x SNEB Rocket Pod

1 x AM.39 Exocet ASM + 1 x Droptank

I won't linger on these because, to be honest, guided weapons are totally pointless in the CFS2 environment. If you buy and download this add-on expecting a fully working, 45nm-range, radar guided ship killer to wreck the Japanese carriers with, you will be sorely disappointed—fire the Exocet and it splashes into the water a couple of hundred yards ahead of you after acting exactly like a WWII dumb rocket. This disappointment might be a little tempered, though, the first time you throw the SNEB pods at something and are greeted with a mass of rocket smoke and explosions... The Harrier Jump Jet CD's Gr.3 with a pair of SNEB pods under the wing is probably my favourite CFS2 aircraft and will remain so (at least until someone releases an A-6 Intruder with a full load of Rockeye cluster bombs... How about it, Alpha? <g>) but the Super Etendard is almost as effective—if a little harder to aim with because of the greater attack speed.

It might have been nice to have included a couple of missions for CFS2/Harrier Jump Jet users, as well. Maybe one for each side that include the Super Etendard either as the player aircraft or AI opposition? Unfortunately these don't appear to be available.

Overall

There is always a great amount of debate in the Flightsim world about the benefits or worth of payware opposed to freeware aircraft. In my opinion, an aircraft is worth buying if it is of a model that is not otherwise available (can I push that A-6 Intruder enough, Alpha?? ;o) from twenty other authors, or if it provides additional functionality to an equivalent available as freeware, such as the PSS and 767 PIC add-on panels with comprehensive Flight Management Computer systems and (in 767 PIC) failure modes.

So, using that as a base point, is the Alpha Simulations Super Etendard worth buying? Well, it certainly represents an aircraft that hasn't really seen the light of day in Freeware releases. During the run-up to this review I searched quite widely for a Super Etendard to compare it against and didn't find one for FS2000, let alone for CFS or CFS2. As for extra functionality, it comes with a model-specific dp file including several different loadouts and new weapons. Okay, so only one of those weapons is actually worth having for any practical purpose (the SNEB pods) but as far as CFS2's functionality allows, Alpha have done what they can and it is still good fun to roar up to Invincible at five hundred knots, a couple of hundred feet above the waves and place that single unguided rocket broadside on her hull.

I purchased this aircraft myself (no, we don't get all this stuff as review copies! ;o), knowing nothing about it other than that listed under "news" on the Alpha Simulations website and I certainly don't feel my $7 was wasted in any way. If you are a fan of jets in CFS2, or for that matter just want to fly a well modeled military jet in FS2000, you can do far worse for your money than this.

...oh, and Microsoft? Can we have guided missile support in CFS3 please?

Alpha Simulations' website can be found here.

 

Note: Due to the effect of resizing and format conversion, the quality of textures seen in these screenshots is significantly lower than those on the actual aircraft.

 

 

What I Like About the Alpha Simuations Super Etendard
  • Very realistic appearance
  • Textured flaps and spoilers when extended
  • Fills a niche in the market, rather than repeating the work of others
  • The jet exhaust smoke effect in CFS2

 
What I Don't Like About the Alpha Simulations Super Etendard
  • Panel somewhat lacking in functionality
  • Method of accessing subpanel in CFS2 could be improved
  • Non-functioning weapons (CFS2 limitation, rather than problem)


 

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