AVSIM Combat Simulation Review

COMBAT ACES
Air War Over the Western Front 1914-1918
 

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Rating Guide

Publisher: Just Flight/Alpha Simulations
Description:
Simple yet challenging aircraft and panels, scenery missions and campaigns for CFS set in the WW I-era—a whole new time period for CFS2
Download Size:
N/A
Format:
Auto install
Simulation Type:
Combat Flight Simulator 2
Reviewed by: David Slavens, AVSIM Staff Reviewer

Possible Commercial Rating Score: 1 to 5 stars with
5 stars being exceptional

World War I was called "the war to ends all wars." To that point in world history no one had seen such tragic loss of life more than in World War I. Weapons such as tanks, mustard gas, and Dreadnought battleships changed the way wars are fought. But there is one weapon that changed the face of warfare forever – the airplane. If Orville and Wilbur Wright could have foreseen what a terrible weapon their lovely flying machine would be turned into they probably would not have invented it. As it came to pass though it was integrated into military of all sides. Some saw the potential in it before others. Others thought of it as a toy. Subsequently Gen. Billy Mitchell was court marshaled because of his belief that the airplane can decide wars of the future. Progress changed all that and now there is no country that fights without the airplane.

Reader Survey

This survey is intended for those that have used this product or add-on. If you have used it, please let your fellow simulation enthusiasts know how you rate it by taking this survey. Please, if you have not used this product, do not take this poll (you can view the poll from the "Results" link below).

- Review Poll -
Have you used Combat Aces?

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Taking it off my system


Results

The early pilots of World War I were chivalrous; they had honor and respect for each other as professionals, as pilots, no matter what side they flew on. What was it like to be a Knight in the sky? What was it like to fly these early aircraft of wood and fabric? Just Flight and Alpha Simulations have teamed up once again to bring you another fantastic add-on to CFS2. How does it stack up? Shall we take a look? Well grab your scarf and goggles and lets proceed to the field.

What's in the box? How does it install?

First of the all, the box is what catches my eye. It is well designed and has painting of a scene depicting combat over the skies of Europe during World War I. To me box art is very important. It can sometimes give you a small inkling of the quality of the product. Inside the box was the CD and the manual. The manual is done in both English and German. The manual gives you the install instructions and the rest of it is dedicated to the 20 aircraft that are modeled in the sim. Each plane gets a page to itself with a history of its use during the war and a table of technical attributes. It also has a picture of the plane and its 2 D cockpit. I also received one of 2 expansion CD's for Combat Aces. It has 10 additional planes and each plane has 2 missions each.

Installation went off without a hitch. I just put in the CD and off it went. After confirming where your CFS 2 directory is, let it do its thing. Once installed Combat Aces (CA for now on) has it own executable to start it. There you have the choice to run either summer or winter textures. What is that you say? Winter textures? What about my Pacific Islands? Now they have snow. Negative, once you exit the sim everything returns to normal. Convenient eh? Simplicity is always best in my book.

Support for the product is top notch. Alpha Simulations has a patch that addresses a landing gear/collision problem and also poor frame rates around airfields. It is 1.16 MB and it does help with the frames rate issue. Other than that I have yet to find any other bugs with it.

The Planes: Here is what you get

 Airco DH2  Fokker DVII  Nieuport 17  Spad VII
 Airco DH4  Fokker DVIII  Pfalz DIIIA  S-S DIII
 Albatros DVa  Fokker DR1  RAF BE2C  Zeppelin Airship
 Avro 504C  Fokker DR1 Red Baron  RAF RE.8  Zeppelin Staaken R6
 Avro 504K  Fokker Eindecker  Halberstadt CLII  SE5A
 Bristol F2B  Sopwith Camel  HPO 400  
 Junkers D1  Sopwith Triplane    

You cannot complain about all the aircraft you get. As you can see there are more aircraft than you can shake a stick at. And with the 2nd expansion CD coming you will get 5 more aircraft and some World War I float planes! What a collection of aircraft.

Test System

PIII 1GHz
265 MB 133 MHz SDRAM
Windows Me
32 MB GeForce 2 MX with 12.00 drivers
12X DVD/32x CD-ROM
Creative Audio PCI Sound Card
Microsoft Precision Pro 2
17" Monitor

Flying Time:
7 hours over 3 days


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BE.2c

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BE.2c cockpit

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DH 4

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DG 4 cockpit

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"Red Baron" Fokker Triplane

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"Red Baron" cockpit

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Halberstadt CL.II

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Halberstadt cockpit

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Nieuport 17

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Nieuport 17 cockpit

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Zeppelin Staaken R6

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Let's talk about something really important – the flight models. This makes or breaks a sim. If your flight models are not accurate your sim is going to go down the tubes. No matter how pretty she looks. Look what happen to Jane's USAF for example. Looked good but the bobbing aircraft ruined it for everyone. The flight models here are very well done indeed. In fact they're some of the best I have seen. Here is a prime example. I was flying the Sopwith Camel when I noticed that when I turned left it was slower than turning right. Ah a bug I thought, but before I went off the deep end I emailed Phil Perrott at Alpha Simulations with that question. He emailed me back. This is what he said:

"That effect was carefully programmed in to simulate the gyroscopic effect of the rotary engine. You will find that the in-line engines have this effect greatly reduced, as there is not the same rotating mass to cause it. In fact on aircraft like the Camel it should be a lot worse and some complained that it is too mild, but it is the best we can do. The aircraft (Camel) in reality required the stick to be held slightly to the left to maintain level flight and were therefore very tiring on long flights. A sudden blip of the throttle at low speeds could spell death to the unwary pilot and many pilots lost their lives as the aircraft flipped over on landing or take-off."

So how is that for accurate flight modeling? There isn't much eye candy as far as moving rudders etc., but it was created using the old AF99. In the heat of combat though I tend not to go "Hey my rudder is moving, cool."

The textures are well done and look like the markings of the time. No particular units are modeled but each looks very good indeed. The German Lozenge patterns are not correct but it does not affect game play. Truthfully only an aviation buff could pick it out.

The Cockpits and Sounds

Phil Perrott has done it again. The 2D cockpits are wonderful. Wood paneling, the font of the gauges, everything about them is laterality a masterpiece. The virtual cockpits are not very good but they work. But this could be a limitation of AF99 and not CA. Virtual cockpits are not a must in my book like they used to be. The sounds are decent; I mean in a perfect world we could have had things like sputtering, crackling, popping engines when throttles positions are changed, so far I have not seen anything molded like that for use in simming. The sounds are dry but functional. I am sure a third party person will come out with some down the road. Someone always does.

The Scenery

The scenery got my attention on one detail. The trenches and the crater marks of no man's lands. It added something to the sim that made me believe this was World War I. The airfields are stunning; the static objects are what make the airfields look good. There are barracks, hangers, trucks and planes. Each look really well and are not afterthoughts. It is some of the best static scenery around. Those are the kinds of thing that add to the immersion factor. Also the winter scenery makes me think of how cold those pilots must have been in those open cockpits. Burrrrr.

The Missions

I have yet to fly all the missions. Why you may ask? Because there are 70 missions and 6 campaigns to fly in. With the expansion CDs you get 20 more. That is enough to keep you busy for a while. As a side note the CA expansion CDs are strictly an Alpha Simulations venture and can only be purchased from their site. The missions I liked the most were the Zeppelin busting missions; these things are not easy to bring down because they have gunners on them. Also some of the bombers had gunners on them as well. More than once I became the target of their gunnery practice.

The missions can be flown as a campaign or in the single-mission mode. In single-mission mode you can try out the different varieties of aircraft. The campaign is well thought out and challenging. You may think you are good at dogfighting, but do not expect to rack up a lot of kills in this add-on. I may have gotten one a mission. Nothing like in CFS2 itself where I had like 45 kills in the campaign. The AI, well this is not the add-ons fault, it is the host sim fault. From the AI crashing into the ground to the instructor pilot in the training missions auguring in as well. So do not hold that against this add-on. Microsoft being the software giant it is should be ashamed of themselves on how the AI flies. [Editor's note: based on what we heard from the MSFS team at the recent E-3 show, we understand the AI issue has been addressed in FS2002.]

Dogfighting in the sim is different than any other I have flown before. These are early airplanes that are slow by today's standards, to say the least. They do not scream across the sky or into climb to insane altitudes. You have to be a thinker and know what your aircraft can and cannot do. Like the Camel, it turned slow to the left but fast to the right, so use that to your advantage. It is a whole new world in dogfighting, yet I believe in the long run it makes you a better dogfighter in other sims you fly. It has for me.

Conclusion

This in my opinion is the best add-on made yet for CFS2. It is simple yet challenging. It puts a whole new time period to CFS2. From the masterpieces that are the cockpits, the beauty of the aircraft, to seeing how there is actually a place to fly and see trenches of WWI. Money well spent –oh yeah, the price is £24.99 ($36.00 USD) )at Just Flight. Expansion packs can be purchased at the Alpha Simulations web site.


Be sure to see David's exclusive interview with Alpha Simulations CEO Phil Perrott.

 


What I Like About Combat Aces
  • Beautiful cockpits
  • Great flight modeling
  • Good looking scenery
  • Great technical support
  • Tons of room to customize this baby
  • The Campaign and the Missions will keep you busy if you live that long

 
What I Don't Like About Combat Aces
  • The sounds are basic
  • AI crashes into the ground; also planes mill around too much (host simulation problem)
  • Virtual Cockpits look poor


 

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The review above is a subjective assessment of the product by the author. There is no connection between the producer and the reviewer, and we feel this review is unbiased and truly reflects the performance of the product in the simming environment. This disclaimer is posted here in order provide you with background information on the reviewer and connections that may exist between him/her and the contributing party.

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