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AVSIM
Commercial Aircraft Review
SkySim
BAe Hawk T1
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Hawk
T1 XX254 “Red Arrow”

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| Product
Information |
Publisher: SkySim
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Description: The
RAF Hawk T1 Jet Trainer.
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Download
Size:
40.5
MB
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Format:
Download |
Simulation
Type:
FSX (SP2) / Acceleration |
| Reviewed
by: Laurie
Aston AVSIM Staff Reviewer - September 8, 2008 |
Introduction
The British Aerospace Hawk T Mk1 is a British all-metal, low wing,
tandem seat, flight training and weapon training aircraft. Any
weapons would only be fitted to the hard points when the aircraft
is allotted to that role for training purposes. It
is the T Mk1A aircraft type which can be equipped to an operational
standard capable of undertaking a war role; however, it is also
suitable for the weapons training role.
Aerodynamically,
the aircraft is of a conventional design with a swept wing with wing
fences and a dihedral of 2 degrees, and fitted with trailing edge
double-slotted flaps. The one-piece, all-moving tail plane is also
swept back and has 10 degrees of dihedral. This design makes for
a very stable weapons platform and in the training role, a very positively
controllable aircraft with all the speed of a jet aircraft when required.
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| Squadron
Badge |
The fuselage
comprises of three main parts. The front fuselage accommodates two
equipment bays and a two seat tandem-configuration pressurized cockpit
assembly. The centre fuselage contains a Rolls Royce/Turbomeca Adour
Mk151-01 Gas Turbine engine, a Gas Turbine Starting (GTS) system
and a Ram Air Turbine (RAT) for emergency electrical power. The rear
fuselage houses a jet pipe bay and has an airbrake hinged to its
under-surface.
The Red
Arrows Royal Air Force Aerobatic team took delivery of the BAe Hawk
T1 in the winter of 1979/1980 to replace the Folland Gnat which it
had used previously for display purposes. The first display with
the Hawk took place in 1980 and the “team” and the distinctive
red aircraft have been increasingly visible and popular ever since.
Installation
and Documentation
The SkySim
Hawk is available as a download from their website, which is how
I obtained it. The only drawback being the cumbersome and clumsy
security method used to actually purchase the fully functioning product.
Of course, I fully understand and applaud the security procedures
involved in protecting and preventing piracy of a valuable product,
but be warned that you have to read the paperwork more than once
to fully understand the function of the security block; and even
then, there is a complicated procedure to follow before you finally
have a BAe Hawk sitting on your favorite airfield.
The sight
of a “Lego block” red blob parked on the tarmac is indeed
a rare sight, but this is how I ended up after the first attempt
to download the product, and not one I wish to repeat. So be warned
once again, that it is essential to read every line on every page
in order to be the proud owner of a BAe Hawk T1.
OK, so
you have completed the procedure correctly and got the right codes
in the boxes, and parked with pride is your shiny red airplane. Now
is the time to read the manual that is included or available online,
because the aircraft should not be flown straight out of the box.
Thankfully,
the manual is clear, precise and very comprehensive. So the end result
is a superb Hawk model complete with the newly gleaned information
on how to understand its systems and instruments. Be sure to read
the bit on weapons and smoke boxes at least three times, because
this little gem of detail is easily missed, and yet can have a big
impact on the aircraft's operation.
The
Exterior Model
Let me
point out that if you are expecting to select a BAe Hawk to fly in
any other colour than Red, then the agreement with SkySim and the
Ministry of Defence (MOD) in the UK only licenses the distribution
of the famous “Red Arrow” RAF BAe Hawk, and that is what
you get from the download or box. But of course there is a “HAWK
Pack1” set available from AVSIM that has been released by SkySim’s
Rick Piper, developer of the Hawk T1, and in conjunction with CBFSIM,
allows for a T1/A Hawk that comes in a variety of schemes, all superbly
finished.
Therefore,
the Hawk T1A that is seen on the SkySim site in RAF camouflage scheme
is the result of an extra download, free of course, but can be confusing
when it does not appear in the download per se.
I will
demonstrate the exterior model in two forms:
the RAF BAe Hawk Red Arrow T1; and
the RAF BAe Hawk T1/A for weapons training and “WAR” role
The “Red
Arrow” Hawk T1.
The aircraft
looks excellent; with maintenance steps and chocks, pins and blanks
fitted in all the right places all the way around the plane.
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| SkySim
Hawk T1 parked |
Hawk
being prepared |
Control
Tower view |
It is
finished in the 2007 RAF paint scheme allocated to the team, and
from the front or “sharp” end of the plane, right to
the back end, it looks exactly right in every detail, and this includes
the landing gear, doors, panels, smoke emitters and tail pipe. The
interior is also very neat and concise, but more of that later.
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| Hawk
ready to taxi |
Tower
view of departure |
Hawk
T1 with two crew |
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| Smoke
on…… Go! |
A
patriotic take-off |
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| Hawk
underside display |
Undercarriage
Roll |
Gentle
roll-out |
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| Training
exercise |
Hawk
over La Rochelle |
Hawk
over RAF Duxford |
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| Hawk
Low Pass |
Too
Low! |
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| Hawk
with Smoke on |
Practice
detail |
BAe
Hawk T1/A
If you
look in the right websites (try Avsim.com) for paint schemes
based on the SkySim Hawk, you can find and download a plethora of
Hawk schemes for both Mark T1 and Mark T1A aircraft. So far
they are all excellent in the finish and the squadron depiction,
accurate in registration and specialist scheme of the season. What’s
more, the weapons can be added to the hard points and even an Aden
Gun pack to the centerline underside points, complete with a HUD
gun sight reticule where necessary. My compliments to Rick Piper
and others who compiled this very nice collection for us all to enjoy.
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| 63
Squadron XX256 |
208
Squadron XX205 |
No.4
FTS Valley XX170 |
100
Squadron XX195 |
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| MOD
QinetiQ XX341 |
MOD
Boscombe Down |
XX284
151 Squadron |
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| XX225
No.6 FTS Finningly |
Skimming
the Dales |
Over
the North Sea |
Double
slotted Flaps |
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| XX195
100 Squadron |
XX195
Cloud Dancing |
XX195
Crew Handover |
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| Grey
Hawk climbing |
XX195
downwind |
XX195
over Conningsby |
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| XX195
Weapons training |
XX284
151 Sqdn.2TWU |
Hawk
Touchdown |
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| XX195
Inverted |
XX195
on Display |
XX284
low level |
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| BAe
Hawk Office |
XX162
COAM Hawk |
XX162
In poor visibility |
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| Hawk
taking to the sky |
Hawk
in cruise mode |
Gear
in transit |
XX218
Climbing |
Cockpit/Panels
The exterior
looks fantastic; But what about the interior? After all, that is
where the work takes place. Having studied the real Red Arrow Hawk
interior,
I have to say that this simulation is first class, with every dial,
switch and button faithfully re-produced. I couldn’t fault
it, although it is true that some of the “eye candy” is
just that. You
can look but don’t touch. It won’t work!
However,
all the instruments that are required for flight do just what they
are supposed to, and the CWS (Central Warning System)
panel reads correctly and tests too. The Radios are functional
and there
is enough information to keep most people happy most of the time.
And this goes for the front cockpit and the rear cockpit too.
Even the smoke controls are missing in the rear cockpit, which is
spot
on.
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| Hawk
left side panel |
Virtual
Cockpit detail |
Hawk
right side panel |
Having
flown from both cockpit positions, it became clear during testing
that “manual” engine starts are possible, but that any
control over the APU (Auxiliary Power Unit) is not. The APU provides
the air necessary to start the engine, and is a feature of the BAe
Hawk Red Arrow but sadly is not provided in this model. Magically,
the engine starts in any event, but perhaps that is taking realism
too far.
Also,
the Hawk has a RAT (Ram Air Turbine) which will pop out just in front
of the tail-fin in the event of a total electrical failure, to provide
emergency electrics for landing, but sadly that doesn’t work
either. I did manage to land though, on the belly of the aircraft,
as its glide descent rate is exceptional, so some things work.
In
other aspects, the instrument system is superb, and Rick Piper has
been
quoted as saying that the Altimeter alone required 13 different animations
to function accurately, and that is real dedication to the task.
It does work perfectly though, and so do the other “basic five” of
the flying panel. Going through the provided check list is a
pleasure, with a test here and a switch there, and one feels part
of “the team” as a result.
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| Pilots
Manual Extract |
HSI
Operations detail |
hen
I sat in a “Red Arrow” Hawk cockpit at their home base,
it felt very comfortable and everything was within easy reach. Even
the pins which “arm” the ejector seat (when removed)
have a storage point on the side wall below the canopy coaming. The
SkySim model mimics this perfectly, and is visible too, and with
the canopy closed there is that same feeling of comfort and security.
What’s more, everything is perfectly
readable too, at altitude or at low level, although there isn’t
a lot of head movement required when you are only 1,000 feet above
the ground, heading down the runway centre line at 300 kts, upright
or even upside down.
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| Front
cockpit view |
Rear
cockpit view |
Virtual
cockpit gun sight |
As
long as the engine continues to run and the controls function correctly
there isn’t a lot of time for looking
around the cockpit. At worst one has the ability to “bang out” but
that is very much a safety issue, and means a lot of noise and
mess and an awful lot of paperwork to fill out afterwards.
Sounds
The Rolls
Royce Turbomeca Adour Mk.861 Turbofan has been re-produced very effectively,
starts realistically, and idles correctly so it stands to reason
that feeding power in is also going to sound great, and it does!
With very little effort, the aircraft can be made to roll and setting
take-off thrust gives a lively leap forward, which is pleasing because
this little engine gives 5,700 pounds of static thrust at sea level,
which is way under the 90,000 plus pounds of thrust from a Rolls
Royce Trent that I have been used to working with on the Boeing 777.
But with the weight of the BAe Hawk and given its performance capability,
it is a tribute to the manufacturer, and also to SkySim, that this
airplane can do exactly what you expect from it. From removing the
chocks and taxiing, to pulling high “G” in a gut wrenching
maneuver that in any other circumstance would never even be considered,
this engine performs well, and sounds just as it should.
Flight/Air
File
Finally,
after pouring over the paperwork, flight manual and flight plan,
and getting the fuel and payload correctly configured, I climb into
the front seat and get the engine turning and burning. After going
through the final check list, I wave away the chocks, check for wing
clearance and chat to the tower, looking all round as I taxi to the
holding point and secure everything tightly for my flight.
On the
runway and lined up, clearance to depart is given and I push the
throttle forward, feeling the thrust lift the front end on the nose
oleo slightly. A gentle rocking up and down momentarily, then it's
eyes to the front as I reach rotation speed, and within a couple
of knots of the book speed, I am clear of the ground and angling
upwards with the gear selected up. Followed by a speed check and
position of anything around me, I raise the flaps and push
the nose down a little, easing off the power as I do. Cleared by
the local control authority to continue on my own navigation, I start
to mark out what my plan is going to be.
Another
quick look around and I bank left and right swiftly, feeling the
snap ability of the airframe to follow my movements on the stick
and the “G” meter needle twitching in response. Pulling
up swiftly and putting all the power in gives a very positive climb
rate and before long, I am at 10,000 feet and leveling off to view
my instruments, the world around me, and my position in relation
to the nearest airfield.
Before
starting a stalling exercise, which is performed without fault, this
little airplane is very docile and reluctantly drops its nose as
lift is lost and there is an increase
in speed as we drop. This allows me to ease out of the stall and
we are flying again with not much of an altitude loss. I put
a
bit
of power in and try stalling “dirty”. No problem there
either, performance is as expected and recovery is painless.
Wow!
I like this airplane! Up to thirty thousand feet and a contrail
starts
up behind my aircraft. Situation normal, so I try
the smoke system. Ooh, pretty colours, and what a trail I can trace
in the sky; red, white or blue and can even fly through it
if I want.
A high
speed spurt and again this aircraft performs well, it's harder to
get big movements in any axis but that's to be expected. A deliberate
nose dive
increases
the airspeed nicely and despite being told it can do Mach 1 in a
dive, I decide not to go that far but it can move very swiftly.
Before making a big hole in the Atlantic Ocean, I pull out of the
dive and just cruise, enjoying the view and climbing slowly to a
safe height.
This
model has it all, and it has been very carefully created to be as
near to a real Hawk as I can imagine it. Having been with the Red
Arrow team for a day, I talked to the engineering team Manager,
read books on the team and also watched several videos. Not withstanding
that I have also spent hours on the Hawk production line,
the SkySim BAe Hawk is the most realistic and well finished aircraft
I have had the pleasure to fly and review. It could be better, but
not much, and at what cost? At £22.50, it is less expensiver
than a lot of other aircraft and the time put into making it a top
quality
product shines as well as the paint finish does.
Summary
/ Closing Remarks
Test
System
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Asrock
K7S41GX Motherboard
AMD Sempron 2600+ CPU
2Gig DDR Memory
Nvidia Gforce6200 256 Graphics
2x80 Gig HD + 1 x 400Gig External USB HD
Windows XP Pro SP3
FSX SP1 SP2/Acceleration
Microsoft Force Feedback Sidewinder + Rudder Control
CH Flightsim Yoke
Flying
Time:
30 hours
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The aircraft
looks very nice, flies perfectly and reacts well to its environment.
As this is an aerobatic jet trainer and team
performer, I give it full marks for all of that. Extra marks are
given for all the extra pleasure that can be gained from the extra “Hawks” that
are readily available on the net, having purchased the Basic BAe
Hawk T1.
A few
marks off for producing a really smart model and then equipping
the cockpit to the full extent, only to leave off something like
the APU controls. Yes, I know that there is a limit to what can be
done, technically and mathematically and I understand all of that,
but to have gone that extra mile would be like winning an Olympic
Gold, instead of settling for Silver.
This aircraft
is the best yet, and should be yours today. Even if you get it today,
you won’t
be able to fly it until tomorrow, because the security barrier
will slow you down or stop you dead. But like a true aviator, you
have
the “right stuff”, and a “top gun” will
overcome the bulky and cumbersome security measures by following
the instructions
provided, waiting for the “magic” code to be e-mailed,
and then flying the wheels of it in true aviation style.
I have
reviewed a few aircraft now, have flown a lot more, crashed and burned
and flown to victory, but in all my years as a career Engineer and
Instructor, I find very few simulated aircraft I fly all the time.
The SkySim Hawk has the honor of being my favorite package and
may well be for years to come. OK, the other one is the Boeing 777-200,
but I spent years teaching its systems, working it and using multi-million
pound simulators relentlessly, so give me a break.
This
BAe Hawk T1 “RED ARROW” by SkySim is a true winner.
Beg, borrow or steal the money to purchase it. It is First Class
Material.
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