Introduction The Piper Cheyenne is one of those workhorses that has garnered
a reputation through many decades as a reliable, economical, twin
engine turboprop. The model was
derived from the successful Navajo series of piston twins which
share the PA-31
designation. The The first Navajo flew in 1964 and development of the Deliveries finally started in 1974 and the aircraft was instantly
recognized as a bit of a hot-rod. 1978
saw the release of a lower (500 shp) powered, less expensive variant, the Digital Aviation has brought us some memorable packages for FS2002
and FS2004. Their Eurowings Professional
consisted of five aircraft and airport scenery which were well received
by the simming community. They followed
up with the Diamond Katana which included the 80 and 100 hp variants of
that single engine two seat trainer/sport aircraft. Their reputation for excellent visual models,
instrument panel accuracy and ultra realistic flight modeling have placed
them at the top of their game. I grew up flying in and around this class of aircraft so I have
a very keen interest in this particular airframe and have followed
the development of just about every sim version that has been released,
be it freeware
or payware. The development time
for this particular release was very long because the Digital Aviation
team are such perfectionists. That’s
not to say that the initial release was bug free either, there have
been two service packs since the original release and there are still
a couple
of items being worked on as well as an updated FSX version yet to
be released. I
was blown away by the initial release and only when really getting
into it, found some of the bugs, which for the most part, have all
been remedied. When you are pushing the envelope of what
is possible, these things happen. I
have noted on their support forum that they are very interactive
with their customers, fast to respond to a problem and good at reporting
what’s an
acknowledged problem and if it is being worked on.
Installation and Documentation Installation is via a downloadable executable file that validates
you as the buyer, there’s no sharing this file with your friends. Aerosoft actually made a lot of friends
in the simming community when it relaxed some of its anti-piracy
procedures and validation process earlier this year and all you need
to do now is
enter the verification code sent to you after purchase on a computer
with an internet connection. The
installer finds your FS2004 installation and asks you to verify it,
after that the
rest of the process is all automatic. You do have the ability to choose to install
the custom “halo” bitmap for landing (as well as other) lights which I
did and found that I liked it so I kept it. A “Flight Tutorial” is also included as a PDF document that will walk you right through a flight in any of the included models, given you have the checklists also printed out so you can go through them when instructed to do so. Personally, I give an A+ for the included documentation. I thought it was right on the money for what I needed. Visual Model Ready to get blown away? This thing is drop dead gorgeous… and you don’t just get one model, you get four variations of the aircraft. Each have their own subtle differences with the XL easily giving it away with its stretched fuselage and extra side window. You can look at these from outside for hours and you won’t find a flaw. I
give very high marks to the design team for bringing to life this little
turboprop hot rod in FS. Were
I to give any criticism, it is in the work that goes into painting
one… this
is not an easy sim aircraft to do a repaint as evidenced on some
of their forum threads. Fortunately,
there are plenty of different paint jobs for each version and in various
country schemes to boot.
And the night lighting is also something to behold.
Panel Here again Digital Aviation has upped the ante on all other aftermarket aircraft add-on manufacturers. You like 2D panels? You’re just gonna love the fact that you have so many possibilities for viewing the panel from the pilot’s or copilot’s seat. The subpanels, center and overhead console are all reproduced with the kind of realism you usually don’t find in sim aircraft. And everything, save for the circuit breakers, is functional. That means if you can see a switch it works, if you see a knob it turns and actually does something. Want to follow a checklist item for item? This is the place to do it. One feature that I really was surprised by is the ground clearance switch. Most developers don’t model this and many smaller aircraft don’t have one. But larger aircraft with higher operating costs will, because with it you can just power up the com1/nav1 radio for your initial clearances. I found this to work very well with VoxATC and was able to request my IFR clearance, then startup clearance before firing up the engines, nice touch.
Move into the VC and you are going to wonder if you are still in the 2D panel view till you hit the hat switch to move around. This panel is reproduced in all its 3 dimensional glory for VC lovers and let me tell you, even if you don’t like VC’s, you are going to have to pay respect to this one. There are a handful, and I’m talking counting on my fingers here, of aircraft that have had their Virtual Cockpits modeled to this level of detail and accuracy. What’s
even more impressive is how well this one performs. The clickspots work and aren’t too small
for convenient operation, the gauge movement is extremely smooth
and believable, you can fly a hands-on ILS using the Flight Director,
and the night lighting is spectacular and once again… believable. Even
the windshield wipers move smoothly and leave a water streak
behind at their edges. If
you are using a TrackIR, like I am, you aren’t going to want
to leave… this
is just too much darned fun. You
can even read the warnings and checklists included on the pilot’s
window sill.
One of the decisions that Digital Aviation
made in modeling the VC panel for the
Sounds I’ve been there enough to tell you the sound recordings are genuine. All the beeps from powering up the panel, the gyros coming to life, the autopilot disconnect, radar altimeter and TCAS are there. The turboprop sounds bring a smile to my face as they take me back to flying around in the real deal. You have two choices in the configuration manager, you can enable the “active noise reduction’ sound set or disable it. I recommend making your first flight without the noise reduction, you will just love the prop sounds. Then try the noise reduction set once, then switch it back to the sweet sounding one. Airfile There a handful (yes there’s that counting
on my fingers phrase again) of software magicians that can capture
the flight dynamics envelope of an aircraft and break it down into
numbers that actually convey the sense of what a real aircraft “feels” like
when flying in the sim. You
can fiddle with numbers and get an aircraft to perform like the owners
manual says it will, but it is a true art when the way an aircraft
responds to input at each of the ends of its operating envelope that
makes true masters stand out from the crowd. Whenever see one of these five names in the
list of credits for an aircraft, I already know that I will probably
like it based on prior experience. Alexander
Metzger is one of those names, the rewards he has won in this business
are well earned. This is a
passion and love of his and having been involved with him in the
development of other products, I know first hand just how hard he
works at it.
It would be very difficult to find a real
pilot that didn’t like the handling qualities of the Navajo or
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I kept airspeed at 110 for best single engine
climb but man did I have my hands full with terrain avoidance
as we wound our way between the hills staying above the freeway. You’ll note from the shots that I was facing
climbing terrain and doing everything I could to keep in the
air and in control. At
300’ AGL, I had another set of hills to contend with and made
another shallow turn to the right to sneak between them. At
about three minutes into the climb, I finally had 1,000’ between
me and the valley floor and could start thinking about my options.
Should I continue the shallow climb to 4,000’ and try to make
the VOR or GPS approach back in to
That’s the kind of tough decision a real pilot would have to face if they found themselves in the same situation and I think I would make the latter, were I to lose the second engine in the clouds and over the mountainous terrain around Roseburg. Trying to shoot the non-precision approach probably wouldn’t be the kind of thing you could walk away from.
Conclusion
You may have the impression from this review that I liked the Aerosoft/Digital Aviation Cheyenne. If so, you read correctly.
In my opinion this is one of those releases that raises the bar for all aspects of aircraft simulation, exceptional visual model, exceptional panel and systems simulation, exceptional sound set, easy to use configuration manager, exceptional flight dynamics and despite all its complexity, I found it to not be a big hit on frame rates.
In the forums the question is frequently asked “what if you could only have one add-on?” I have traditionally avoided these questions because I so much like the combination of add-ons I have used to create the simulation environment I like to fly in. This is the one add-on to Microsoft’s Flight Simulator that I have to say would be my hands down pick if I could only have one.
Congratulations
Hans Hartmann, Tobias Ahlbrecht, Dr. Achim Bürger, Martin
Georg, Alex Metzger, Christoph Winkler and the excellent
beta team,
a few of which I have had the pleasure of working with in
other projects. At
the risk of ticking off another fine development team, which
I also respect, I would love to encourage Digital Aviation
to consider
releasing a Piper Navajo package. I
know I’d be first in line.
| What I Like About the Aerosoft Cheyenne |
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| What I Don't Like About the Aerosoft Cheyenne |
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