X-Plane is the work of Austin Meyer. Laminar Research does not have a large staff as does the Microsoft Flight Simulator. That was enough to intrigue me. Of all the general aviation flight simulators only these two are still in production. It is a David versus Goliath. X-Plane started out by creating a niche among the Macintosh community by providing a very detailed and accurate model of aircraft design and simulation. X-Plane actually started out as a simulation of the Piper Archer. It continues to evolve and is currently in version 6.40 with 6.50 due out next month.
X-Plane uses "element theory". Austin defines this as "breaking the aircraft down into many small elements and then finding the forces on each little element many times per second. These forces are then converted into accelerations which are then integrated to velocities and positions". This approach creates a very realistic model that is based on the geometry of the plane, not a file with numbers you plugged in to tell the program how the plane should react.
X-Plane's flight model is so accurate that it has been given approval by the FAA to be used for ATP certificate training. It is also used by Piper Aircraft Company for virtual test flights for the Arrow. Carter Copter is using X-Plane to produce a vertical take-off and landing (VTOL) aircraft capable of cruising at 350 mph, and Wingco's Atlantica BWB prototype flying wing uses X-Plane for design testing.
The program is actually several programs. You get Airfoil-Maker, Plane-Maker, World-Maker, X-Plane, and Briefer. All of these are included in the base product that sells for $59.99. For additional $20 you get X-Plane plus the enhanced world scenery package. The full product also includes accurate terrain modeling for Mars (Yes I said MARS!).
I decided to see what I could do in World-Maker at a local airport I'm very familiar with. I opened the program, selected airports to edit, and then scrolled down to Barstow-Daggett (KDAG). It took very little time to learn the interface and begin adding taxiways, ramps, and a helipad. If you have a chart for a particular airport the process isn't that bad. From the same program you can select Objects to add buildings to the airport, but they are very basic and not that good to look at. The program does allow custom objects and a few
are available.
X-Plane comes with about 18,000 airports around the world, most of the navigational beacons, and about 40 default planes. The aircraft range from the Bell 206B Jet Ranger to the X-30. VTOL (vertical take off and landing) V-22 is also present along with many general and commercial aviation aircraft.
Austin managed to find some time in his busy schedule to answer a few questions for me recently. One of the questions I ask was a brief history of X-Plane. This is what Austin had to say:
"Back in
1988 or so, after I had gotten my instrument rating in the calm and friendly
skies of Columbia, SC, I found myself in San Diego, CA, working for duPont
Aerospace. That summer in 1988 or so in San Diego I took an instrument
currency flight to keep my IFR skills up and had a hell of a time getting up
to speed in the crowded, fast-paced, hectic ATC system of San Diego after
the relative slow and laid-back ATC operations in my home state of South
Carolina. After finally getting my IFR skills up to speed after about
3 or 4 flights, I decided that I wanted a instrument trainer to keep my IFR
skills up on the personal computer. Microsoft Flight Sim was running
on the little baby Macintoshes back then, but there were a few things I
wanted done differently and I know MS would not change the sim just for
me... so I started a flight sim called, at the time, "Archer-II IFR".
I used it to keep up my instrument currency.
A Bachelors degree of Aerospace Engineering at
Iowa State University followed and during my engineering studies there I
expanded "Archer-II IFR" to be able to simulate most any airplane imaginable
by simply plugging in the blueprints for that airplane, and letting the sim
then figure out how the plane should fly based on those blueprints. I
used the sim to test out various aircraft designs I had conceived (result:
Cessna, Piper, Lancair and Mooney do just fine without me... My
designs were too difficult to fly safely.) and I renamed the sim to
"X-Plane", in honor of the series of aircraft tested at Edwards in the '60s
and continuing through today. (As of this writing, the X-32 and X-35
are duking it out in the flight test to be the next Joint Strike Fighter...
the X-Plane tradition continues..).
Today, X-Plane is still written and developed
on the Macintosh (as it has since day one) and ported to the Windows machine
to allow cross-platform sales and distribution. Engineers at Velocity,
NASA, and now Carter-Copter use X-Plane to do design evaluation and
simulated flight test. Eight-year olds try their own designs in
X-Plane and a countless youngsters gleefully crash their simulated F-22s
into the ground at Mach-2. Most X-Plane customers are pilots, or
people who want a sim that has a level of realism that is appropriate for
pilots. Some airline pilots take X-Plane with them on their (real)
overseas flights on their laptop computers and simulate the flight back to
America while on their layover at hotels in Europe. Many airline and
freight pilots keep their currency up on X-Plane to breeze through their
bi-annual flight-currency checks. Countless private pilots use X-Plane
to help keep up their currency when time and money constraints keep them
from making it out to the airport as often as they would like. I have
gotten a handful of orders from the D.O.D., the C.I.A. and Microsoft.
But the majority of the X-Plane customers, I think, are simply people who
want to experience the joy of flight, and their personal computer with a
copy of X-Plane is an awfully fun, easy, (and safe!) way to do it.
Many pilots have regular access to old Cessnas,
but what would it be like to get dropped from the wing of a B-52 in an X-15
and head to the fringes of space at 4,000 mph? Or to fly a full
re-entry in the Space Shuttle? Or take the SR-71 to 70,000 feet and
Mach-3? Or fly a rocket plane on Mars? X-Plane will tell you."
Add-Ons
Many add-ons are available ranging from aircraft, scenery, and utilities such as
Goodway Flight Planner. A lot of these add-ons can be found at one of our partner sites, X-Plane.org. [Editor's Note: As noted above, AVSIM Online's Mark Roberts and Rick Rossner maintain this site.] There are over two thousand files available though the registry and hosted sites. Another great site to visit is the X-Plane Freeware Project. These guys have some really outstanding aircraft available. The Boeing 767-300 is one of my favorites. The SOCAL scenery project is especially good. This is some of the best scenery I've seen in any flight simulator. You can
take a look at this amazing scenery here. It will be available for download in the coming weeks. Many more links can be found by searching for X-Plane in one of the search engines. You can also find a few aircraft available right here in the AVSIM Library.
Conclusion
X-Plane offers a very accurate flight model and enough default planes to keep you busy for weeks. It has many available for download and an easy interface to design your own. The default scenery and aircraft leave a bit to be desired but there are many excellent files available. I found it easy to install, setup, and it also had a very fluid motion on a P4 1.7 Ghz. The simulator continues to grow with each update; these are coming very oftenusually one major update a month. If you have ever wanted to try and land the Space Shuttle form orbit or land a helicopter on a pitching frigate, you can with X-Plane. |
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