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Scenery Reviews

This Page was last updated: Sunday July 20, 2008

 

Scenery Sets

  • Atlanta International Airport (July 20, 2008) Staff reviewer Jeremy Fletcher visits one of the wrold's busiest airports, KATL, Atlanta International Airport from ImagineSim. "This airport has five parallel runways heading east and west; two north of the gates, two south of the gates, and one all by itself on the south side of the airport." "The south cargo area of the airport is made up of a lot of hangars and miscellaneous buildings, all of which are textured to appear weathered, and most of which have some form of company logos or other identification. There are some static and AI aircraft that frequent this area, as well as a number of static and dynamic ground vehicles. If you like flying cargo aircraft you will feel welcomed to the north area of this airport. UPS and FedEx hubs have taken over the eastern portion of the north cargo ramps. Both areas contain a host of ground support equipment, static and AI aircraft, and plenty of static and dynamic ground vehicles." "In the center of the airport is where you will find the terminal, tower, and all of the passenger gates. The gates come complete with jetways, Delta parking systems, and more ground support equipment. The Delta parking system is a handy traffic light type of system that will help you to position your aircraft properly for correct jetway docking." "ImagineSim has modified all pavement textures to resemble well used, yet sufficiently maintained taxiways, runways and ramps. Each runway now has much more authentic looking identifiers, markings, and touchdown marks. All pavement has indications of cracks here and there, some natural weathering and discoloration, and all markings are moderately worn." "I have very few complaints about KATL from the folks at ImagineSim. I give this product my thumbs up, and am grateful that ImagineSim has kept those of us still using FS9 in mind."
  • Austria X Professional (July 17, 2008) Senior staff reviewer Gene Davis visits a country on his wish list with Flugwerk Design's Austria X Professional. "What Austria X does for Flight Simulator X is quite remarkable, as it adds the entire road network, custom buildings and objects, landclass, photo type scenery for several cities and accurate terrain mesh data for the entire country. Thus giving the Flight Sim user an all-out true to life representation of Austria in FSX." "All of the buildings in Austria Professional, aside from the autogen, are native to that country, and if you are flying in places like Vienna, you will see accurate landmarks and commercial buildings plucked right out of that part of the world.Included in this package are four of Austria’s biggest cities; Vienna, Linz, Salzburg and Graz. Each have been designed from the ground up using aerial photographs for proper placement of all of the buildings, landmarks and bridges, along with a photo-real overlay that blends in well with the surrounding terrain textures." "The roads, rivers and landclass is where the heart and soul of this product comes in to play as it covers the entire country no matter where you fly. If you are flying VFR, as this product is intended, then you should be able to find your way via geographical references with little or no instrumentation. The terrain mesh that is included with this package really enhances the look and feel of the surrounding mountain ranges, especially in areas like Salzburg! Salzburg is inherently mountainous, and you don’t have to go far to find that mountainous terrain and the valleys to fly into." "Austria X Professional is a beautiful product and it adds a lot to that particular region of the world," says Gene, "the box calls it an “accurate visual model” of the places in question and I really do think they deliver on that statement. You are getting roads, landclass, terrain mesh, custom objects and buildings, and photo real scenery for four different cities all in one nice little package; and if that was not enough, the product covers the entire country instead of just a portion of it."
  • Holloman AFB (July 3, 2008) For those of you who remember Brian Fletcher (aka Capn), his son Jeremy (aka Rightseater) has taken control of the yoke and has sent in his first review. He steps back to look at an older Alphasim product Holloman AFB and to remember his time spent at that base. "Over the last half century Holloman has been host to a number of support operations for a variety of aircraft, including the F-84, F-100, QF-106, B-57, F-4C/D/F, F-15A/B, and the HH-60G among others. But perhaps the most notable aircraft to be stationed here is the F-117A Nighthawk. This mission will cease in 2008, however, to make way for Holloman’s newest addition – two squadrons of the F-22 “Raptor”." Jeremy goes into great detail reflecting on how he remmebers Holloman AFB and how Alphasim has recreated it. "AlphaSim has got the Main ramp right, and though I might end up adding a few scenery objects to fit my taste, I am more than pleased with the improvements. AlphaSim has remedied the West ramp problem by adding these hangars, which are positioned correctly facing east and west. Some of the hangars, the open ones of course, have an AI F-117 in them that will taxi out, takeoff, and return. The Nighthawks are also detailed quite well for AI aircraft, and add a much needed sense of authenticity to this base. By default, the North ramp is pretty much wide open, and it is with this add-on as well." "AlphaSim helped the BEAR Base area out quite a bit by adding some more accurate buildings on the east side, and though they missed the small building to the south, they have really improved this area a lot by removing the two story buildings that were there before. Put a few fuel trucks behind them, add some other support vehicles, and this place would liven up a lot. Otherwise, AlphaSim has done a great job here." "AlphaSim has done a great job of recreating the German Air Force hangars, which are located just east of the main ramp (some call it part of the main ramp, which it might be). In fact, they have included all 12 of the hangars on the ramp positioned just how they are supposed to be. The hangars are all detailed fairly well, each with a tan color similar to the hangars on the west ramp, though in reality they too are brown, but no big deal. They are spaced appropriately, and as a nice surprise to me some of the hangar doors are open and some are closed. Without this add-on the GAF is simply non-existent." Departing Alphasim's Holloman AFB, Jeremy comments, "I had a great time reliving memories of Holloman Air Force Base, and I had an equally enjoyable time exploring AlphaSim’s version of this historical facility. AlphaSim has pretty much got it right, and have, without exception, created a far superior Holloman than you will find in the default scenery. If Holloman is your FS9 destination, than I would advise making a layover at AlphaSim first."
  • Lanzarote X (June 12, 2008) Staff reviewer David Rogers flies to a resort island that he is all too familiar with, Lanzarote as presented by Fly Wonderful Islands. "The island of Lanzarote is part of the Canary Islands (Islas Canarias in Spanish), an archipelago of islands located off the North West African coast in the Atlantic Ocean. Lanzarote is an elongated shaped island, the most Northerly of the major islands. It has a reputation for being the windiest of the Canary Islands, with year round sunshine. It is popular with surfers and water sports fans, as well as more traditional holiday makers." "Lanzarote in the default FSX world is certainly not the worst scenery area in the sim, but it is rather bland and ‘samey’. While there is a lot of nice sand in Lanzarote, FSX has not considered that this is a volcanic island. It is not simply a slice of the Sahara that has drifted off the west African coast, as FSX would have you think." "The improvements that Lanzarote X brings are visible from the second you load your flight. The town of Arrecife, just North-East of the Airport, is now rendered in far more detail compared to the default FSX version. It is clear that new Landclass detail is included and I also immediately noticed that the coastline has been corrected. It is now representing a far more accurate depiction of the island’s east coast. As I navigate North West from Arrecife, I see more of the wonderful new ground textures in the undeveloped regions of the island – the sand is now speckled with patches of blank volcanic rock. The effect is extremely realistic and very close to what you see in the real world when taking a Southerly visual approach over the island, then turn and land on Runway 03." In summation of Lanzarote X, David comments, "Lanzarote X puts the virtual pilot into an area that is large enough to explore, but small enough to enjoy in a 30 minute flight sim ‘window’. For the VFR GA pilot, the scenery is heavenly. It is realistic, looks just like the real thing, and performs superbly in FSX. As you set off from your home airport, you have the knowledge that your approach and landing into Arrecife Airport is going to be a real visual treat."

  • Lord Howe Island X (June 7, 2008) Staff reviewer Etienne Martin flies way off the beaten track with his look at Aerosoft's Lord Howe Island X. "This special subtropical destination preserves some 565 square miles (1,476 square km) of unique coral reef, volcanic geology, rainforest fauna and 32 species of birds. The main island itself is only 11km long and 3 km at its widest point, and sports a lagoon 6km long." "Lord Howe Island is majestic and the virtual re-creation is equally impressive. Arriving at the site is reminiscent of an adventure movie scene, especially on a hazy day where the island just appears from the middle of nowhere. The scenery uses photoreal textures, which are very effective for the sea and vegetation from a distance. The airport and immediate surrounding area are rather detailed, yet the attention to detail can be sporadic outside of a few areas (jetty, some houses, animated birds in the north east). Overall, it makes for a good atmosphere. The FSX AI had aircraft flying in and out of the scenery, including Dash-8s. My add-on AI aircraft package had no problems creating traffic to/from the Island." "Lord Howe Island is a unique product", comments Etienne about this scenery add-on, "little can describe the approach to the island the first time as it comes into view. The product feels right out of a movie set, reminiscent of the helicopter approach to the island in the movie “Jurassic Park”. The airport is a great place to practice touch and go’s or even launch a seaplane tour with hard to beat visuals. Lord Howe Island screams to become the perfect demo to neighbors and friends."

  • Ground Environment X - USA/Canada and Ultimate Terrain X - Europe/USA/Canada (May 17, 2008) Staff reviewer Angelique van Campen takes on a huge challenge as she looks at Flight 1's Ground Environment X - USA/Canada and Ultimate Terrain X - Europe/USA/Canada and layers them separately and in combination with each other on top of the default FSX environment.
    "The main features of Ground Environment X - USA & Canada editions are:
    - Complete coverage of the United States of America and Canada,
    - 1m/pixel, 1024 x 1024 Texture Size - Hand Crafted To eXtreme Detail,
    - High Performance, eXtreme Density and Perfectly Aligned Autogen,
    - Realistic Custom Designed Accompanying Night Textures,
    - All Seasons,
    - Fine tuning add-ons and ongoing updates and enhancements will be made available through the built-in update feature, based on customer feedback."

    "Ultimate Terrain X - Europe/USA/Canada changes and modifies:
    - All the roads; every available road from the chosen commercial navigation data set, with each road accurately placed to match its real-world location,
    - Enhanced railroads; greatly enhanced railroads, including rail-yards,
    - Spectacular night lighting; a new night lighting environment unlike anything else on the market. It adds actual 3D points of light to simulate street lights and automobiles (a functionality seen only in professional flight simulators, until now),
    - Detailed oceanic coastlines; plus islands, lakes, rivers and streams. No more roads over water,
    - Accurate landclass; better representation of metropolitan areas,
    - Detailed land polygons; parks, golf courses, and cemeteries are much better represented. Their boundaries will align with the road boundaries, just like you see them on high quality mapping services and GPS units."

    Angelique's review of these products goes into great details of how they will affect your flying environment, how to gt the most from these products and tips and hints about their installation with help from the product developers themselves. It's not just a matter of purchasing all of these environmental add-ons and start loading them in in any order you choose. It is a long read, but highly recommended should you either own these products or are considering adding them to your FSX software collection.
    Angelique wraps up her look at Flight 1's Ground Environment X - USA/Canada and Ultimate Terrain X - Europe/USA/Canada with, "My general impression about these products and their interaction gives a huge and impressive impact on the default FSX ground textures, landclass modifications and water textures. UTX and GEX work perfectly together, and apart of a view minor items they give us flight simmers a highly realistic VFR and IFR flight environment. These products altogether change the way how FSX looks, the change of the ground textures/scenery is really great."


  • German Airfields 3: Lower Saxony (May 12, 2008) Senior staff reviewer David Wilson-Okamura continues looking at European scenery series with Aerosoft's German Airfields 3 - Lower Saxony. "German Airfields products (there will eventually be twelve of them) features about fifteen local and regional airports, plus their immediate environs." "In this package there are fifteen airfields. The smaller airfields don’t usually have passenger terminals, but they are all detailed and all different. There are parked aircraft, parked cars, and parking lots. There are lamp posts, control towers (in some places), windsock carts, lots of gliders, glider cases, and signals squares (although the signals don’t get updated). Most of the airfields seem to some sort of eatery or outdoor café, and several have flight schools or repair hangars. Few of the fields, except Brunswick, have ILS facilities, or even PAPI and VASI lights. For on-site buildings, there is night lighting provided, but often not for runways, many of which are grass anyway; it depends on whether the real airfield is used at night, and many small ones are not." "All of the airports have parking spaces (which hasn’t always been the case with these products), but so far as I noticed, none of the hangars could be parked in. Outside of the airfields proper, for about 2 km in every direction, there are also VFR landmarks such as would be marked on a real-world chart. For the full effect, Aerosoft recommends that you also get VFR Germany 1 and 2, which will fill all the intervening spaces between airfields with glorious aerial photography and custom-placed autogen." "All of the airports are built on top of aerial photographs, which have then been overlaid with matching runways, taxiways, and aprons. To my eye, the effect is seamless. What’s more, all of the tiles have matching autogen: that’s unusual with photoscenery, because all of the placement usually has to be done by hand. Another feature worth noting is seasons. Most photoscenery (including VFR Germany) has only one season, spring or summer, because more seasons would consume too much disk space. In this case, however, the total coverage area is small enough that a second season, winter, can be included without breaking the disk bank. The result: airfields blend in with the surrounding default ground textures even in winter." David says of German Airfields 3, "The question that I think many readers will be asking is, “Should I bother with it if I don’t live in Lower Saxony?” I’ve never set foot there (yet), but I’ve had a wonderful time flying there. With fifteen detailed airfields, there’s a lot of variety. It’s also possible, at GA speeds, to make longer flights, but often we don’t have time for a long flight, and for occasions like that, this type of package is ideal."

  • Sydney Professional (May 6, 2008) Staff reviewer Laurie Aston leaves Europe to head half way round the world to explore Commercial Level Simulations' Sydney (YSSY) Professional. "The airport's first runways were built in 1933. By the 1960s the need for a new international terminal had become apparent, and work commenced in late 1966. In the 1970s, the north-south runway was expanded to become one of the longest runways in the southern hemisphere. The international terminal was expanded in 1992 and has undergone several refurbishments since then." "The Sydney YSSY scenery that is included in the default program is acceptable, but adding “Sydney Professional” makes a world of a difference. The terminal buildings are all in the right place, and are well placed. The taxi-ways are well defined and traffic within the airport is evident. Aircraft come and go and they are parked nicely in the right terminals and at the gates as well. The runways are detailed, all the runway crossing points are in evidence with marker boards just the way they should be, and the lighting is great." Laurie comments, "CLS Sydney has a lot going for it, and I wish Aaron Clark all the success in continuing to improve Sydney YSSY, as a lot of his work does reflect a real difference from the default scenery. CLS Sydney is pretty good, but not nearly as good as it could be. However, the service pack will make it better."

  • AUBlue - South Australia (April 19, 2008) Staff reviewer Chris Balmer flies "down under" and looks at Orbx Simulations System's AU Blue - South Australia. "Orbx is building on the advanced scenery and texture techniques pioneered with the Vista Australis (VOZ) project first launched in December 2005." "The scenery has the following description provided by the developers: “ Full Terrain Experience introduces a radical new modular design with a level of visual fidelity unprecedented in Microsoft Flight Simulator since its introduction over twenty years ago. For the first time ever it is a pleasure to fly low and slow and take in the depth of features that our ground terrain textures provide.”" "Keep down low and the scenery comes to life without destroying your simming session and reducing it to a PowerPoint presentation in terms of frame rates. Flying low and slow will really allow you to see the improvements over the default FSX textures, and the added levels of detail that have been put into this scenery. The roads, houses, and general buildings have all been blended into the scenery extremely well. Climb up to a few thousand feet, and you will start to see the “photographic” elements of the scenery. The vistas can be breathtaking in Australia, and they are here for you to see with some lovely detail." "This is what scenery add-ons should be all about!" comments Chris about AU Blue - South Australia. "The area of coverage is pretty vast, and is only 1 of 4 elements of the Australian continent. Having all 4 would be simply awesome! This will be a popular add-on for many people from all over the world."

  • Lukla X (April 16, 2008) Staff reviewer Jon Murchison takes Aerosoft's Twin Otter X for some approaches and landings in Aerosoft's Lukla X scenery pack. "Lukla’s runway can only be approached from one direction due to it being snuggled up to a rather large mountain, is on a precarious 19O angle and has a 2000 foot drop at the end. So access is restricted to either Helicopter or STOL aircraft, which leads me nicely into the aircraft known as the DHC-6 Twin Otter." About the Twin Otter, Jon starts on the outside. "My initial impressions upon seeing the Twin Otter was, Aerosoft had developed a classy model. The download and boxed editions come with five versions that include the DHC-6-100 with wheels and another with skis, and feature 4 liveries depicting various military, private and airline operators. The DHC-6-300 also comes with a wheels model, one with floats for water operations, another with a skis/wheels combination and then 11 liveries across these 3 types, like the 100, these also cover a diverse range of operators." "Two panel types are provided as standard equipment but these are only in VC view, no 2D panel is included. The panel itself is well laid out. All the standard gauges are placed in front of you and given this aircraft was developed in the 60’s, all the gauges have that weathered well used look about them. Both pilots have a ‘steering wheel’ which is connected between both pilots using a Y shaped bracket that disappears into the floor in the middle of the cockpit. Most of the switches on the panel work but not all, given the level of detail included in the model it would have been cool if they all did. The interior lighting is excellent, bringing atmospheric across the panel and throughout the rear cabin." "On the taxi, I found the Twotter to be very nimble, the throttles only needed to be open slightly to get her moving and the effective brakes were used repeatedly until I got a feel for her. Once lined up and I opened the throttles I was away as the Otter really loves to fly. I did like the ability to slow my descent and approach considerably using reverse thrust in flight, which is the first time I have actually come across this in FSX. The Floatplane version of the Otter is a real bugger to taxi, you either have to control it much like you would a sail boat and use the wings to help move you into position, or, if you have a flight yoke, use separate power inputs into the engines to help assist making turns." Moving on to Lukla, "LuklaX is not just an airport scenery, nor is it improved mesh or photoreal scenery. The sum of all these parts makes up LuklaX as a whole, creating a transformation across the region with particular emphasis on Lukla Airport and Mt Everest." "The foundation of this package is its mesh and landclass. The area covered by these is a large rectangle that starts just south of Phablu in the lower left corner and extends to finish just north and east of Mt Everest. The Photoreal areas are small and limited to Lukla Village and Mt Everest itself, with the textures used being around 5m/pixel (5 meters equals 1 pixel). This certainly enhances both these areas, with Mt Everest looking particularly impressive." "The terminal facilities sit at the far end of the ramp area with various scenery items such as freight, people and another aircraft sitting on the ramp with you, all adding atmosphere and detail. The control tower is located on the other side of the runway as is the rest of Lukla village that lines the walking track that heads further up the mountains. All the buildings use what appear to be photo textures and provide suitable enough detail. The village, and in fact all buildings throughout the scenery, use purpose built autogen with textures more fitting the construction types for the region." Concluding this indepth look at Aerosoft's Lukla X and Twin Otter X Jon says, "Singularly, both packages bring enough to FSX to make them worthwhile, but put them together and you have something quite unique. There is no doubt LuklaX adds a level of detail to the region it covers that leaves the default FSX scenery in its dust. Flying in and out of Lukla brings with it enough challenge to make this a region you are likely to want to fly around in for some time. The DHC-6-100/300 Twin Otter is the best twin engine prop I have flown to date. Aerosoft has captured the aircraft's shape well, packed it full of details and wrapped it in flight models that seem to be very realistic. The quality on all aspects of the visual model show a real dedication to this aircraft. The fact different interiors and types, such as floats and skis, have been included adds real value to the product. I can certainly recommend both packages, the Otter in particular, if you are looking for a highly functional and realistic Twin prop."

  • VFR Real Scenery: Vol 3 & Vol 4 (April 7, 2008) Senior staff reviewer David Wilson-Okamura goes on a scenic tour of England with Just Flight's VFR Real Scenery: Vol 3 & Vol 4. "These last two volumes of the series covers Wales and Southwest England and Northern England respectively." "For photographic ground scenery, the main determinant of image quality is the photo source. For VFR Real Scenery, the photo source is identified as GeoPerspectives, a commercial supplier of aerial photography for all of England and Wales. The photos have a resolution of 25 centimeters per pixel; which is to say, that the smallest object you can see in the source photographs is about one foot. After processing by Just Flight, this resolution is reduced to 1 meter per pixel; which is to say, that the smallest object you can see in the finished scenery is about one yard. This is a massive improvement over what was possible in the previous version of the sim." David comments on VFR Scenery Vol 3 and Vol 4, "like nearly all similar products, VFR Real Scenery has only one season, spring; again, that is standard. At night, lighting will be visible on major roads and in towns; this is a common feature for this type of add-on, but not quite standard, and I am glad we have it here. Unless the product includes autogen, which this one doesn’t, photo-sceneries tend to have better frame rates than other types of scenery, because there’s less for the rendering engine to calculate. Expect, then, to get better frame rates than you would have had for the same area in the default sim. Bottom line: this product will perform about as well as other products in its class (i.e., photo-sceneries with no autogen)."

  • RAF Alconbury (March 24, 2008) Senior staff reviewer Gene Davis takes a look at 2 historic aircraft and an historic airfield. The aircraft are Alphasim's F86 Sabre and Flight 1's MiG 15. The airfield, RAF Alconbury from Alphasim."The Alphasim F-86F offers both a working FSX and FS9 model that does include some pretty nice features, but I think you will find the FSX model more to your liking, at least I did. With all of the new features in FSX, this aircraft model takes full advantage of the FSX engine. Features like self shadowing, bump mapping and bloom are fully featured. The exterior model of the F-86F is masterfully done. Every conceivable part that can be seen visually from outside the aircraft moves in a realistic manner; items such as landing gear, flaps and the air brakes." "Visually, the cockpit of the F-86 from Alphasim is one of the best I have seen from them, but again functionality is somewhat limited in the virtual cockpit mode. The gauges have a glazed over look that make them stand out more and frankly make them look more realistic and 3 dimensional. If you have used or just looked at Alphasim products of late, you will know what I am talking about." "First off, I chose RAF Alconbury as my original base of operation for the F-86, but decided after using it that it had too much of a frame rate impact on my flights in FSX with the F86. The base itself has a nice layout and all of the objects are custom designed to match that of their real world counterparts. Included in this package is a nice set of flying AI aircraft, the C130E, F-4C Phantom, and the U2-R are the ones you will see flying in and out of the base as well as parked at the many different hangers. There are also several static aircraft, the C-5 Galaxy and the F-5E Tiger as well as many static vehicles parked throughout the scenery for your viewing pleasure." "This product will work with either FS9 or FSX. This is a great base to have if you are flying any of the older military jets in FS9. Personally, I think that RAF Alconbury blends in better with the surrounding scenery in FS9, as the FSX versions looks out of place. This is not the product's fault as it is more of FSX’s fault with the texture colors surrounding the airports." "I spent quite a bit of time with the MIG in FS9 and FSX and found that the aircraft performed best in the world it was created for, FS9. This didn’t come as much of a surprise. Climbing into any one of the 53 different MIG's you can’t help but think how crazy some of these guys must have been; you're essentially riding a rocket with guns attached to it." "The Flight 1 Mig-15 is a magnificent aircraft; it features an array of moving parts and extra eye candy. Most impressive is the ability to take the aircraft apart and view the jet engine. The cockpit is 100% authentic and is fully functional, either from the 2D panel or the virtual cockpit. I was amazed that the aircraft was completely flyable from the virtual cockpit as everything is accessible, and if you turn on the cockpit tags within MSFS you won’t have to learn how to translate Russian." In his review, Gene adds a conclusive paragraph for each of these 3 products. Briefly: "The F-86F is one of the best add-ons I have seen yet from Alphasim and if you don’t have it, get it. RAF Alconbury is good and it represents an airfield that is rich in history and you have to take into account that this add-on was built from the ground up. The Mig-15 is really an oldie, but it is truly a goody! Made for FS9, this wonderful aircraft will definitely challenge even the most accomplished sim pilot. With accurate system modeling and flight management from within the cockpit you can’t go wrong."

  • French Riviera and Cote d'Azur (March 20, 2008) Staff reviewer Angelique van Campen continues her adventures in Europe with a flight along the French Riviera and Cote d'Azur as presented by FranceVFR. "Apart of the great villages, white beaches, wine, beer, excellent French cuisine, boats, extraordinary cars like Lamborghini, Ferrari, Alfa Romeo and many more, this piece of Franc is famous for the Film Festival of Cannes; and what about Monaco and Monte-Carlo?" Angelique goes into depth about this multi-faceted scenery offering. She takes you on several flights throughout the region and has fun navigation her way through the scenery at low level via IFR (I follow roads). As usual, her screenshots tell a lot of the story. Angelique goes on to describe the "JetSet" package that is also offered by FranceVFR as an add-on to the Base Pack and Autogen Package. Wrapping up her "Excursion Francais", she comments about FranceVFR's French Riviera and Cote d'Azur, "you need the base pack as a minimum. This can be extended with either the AutogenPack and/or the JetSet pack. The JetSet creates more special buildings or landmarks or interesting places including detailed airport buildings like at LFMN (Nice) but also smaller ones like LFMD (Cannes/Mandelieu). According to the France VFR website, you can – if you want to use only the JetSet package – also buy the standalone BasePack with the JetSet and forget the Autogen Pack. Flying this wonderful scenery is fun and it even becomes more fun when you fly cross-country VFR flights. It's a high quality product where navigation can be done with an official ICAO chart, but also with Michelin auto route charts.

  • Indianapolis X (March 9, 2008) Staff reviewer Etienne Martin looks at DreamScenery's Indianapolis X. "Indianapolis International Airport (KIND) opened in September 1931, and received its current name in 1975 after being called Weir-Cook airport in 1944. It now occupies some 7,700 acres located 8 miles south-west of downtown. According to the operator, the Indianapolis Airport Authority, KIND saw over 8 million passengers last year and 1.15 million tons of cargo." "DreamScenery depicts the airport with the new midfield terminal still under construction (the facility is scheduled to open in October 2008). The scenery comes complete with cranes, unfinished buildings and structures, and even a picnic table under a tent. At first glance, everything around the airport points to a high amount of detail and many small objects that add to an immersive ambiance." "DreamScenery adds an interesting twist to the rendering of ice in the virtual winter, using optional polygons in winter time. The effect is quite pleasing as it allows ice and snow to make it across the taxiways in irregular lines – much more realistic and a good idea. Moving towards downtown, we find that autogen fills the 8 miles between the airport and downtown and does a good job filling the gap. The quality of the 3D modeling is good to excellent." Etienne's screenshot intensive review of Indianapolis X concludes with, "it provides a high fidelity rendition of the Indianapolis International Airport and adds many of the buildings and landmarks found in Indianapolis and vicinity. The package’s ability to tune details through its configuration utility will certainly help mitigate the frame rate hit that is sure to come. Seldom has so much detail made it into a scenery add-on at this scale."

  • Europe & Asia Landclass (March 2, 2008) Staff reviewer Etienne Martin reforms Europe and Asia with Scenery Tech's Landclass software. "Scenery Tech’s Europe and Asia Landclass products provide accurate terrain mapping data for large areas of the world." "The Scenery Tech landclass visibly increases both the variety and resolution of the terrain type across the areas covered. The effect is drastic in areas of the world neglected by FSX where pervasive desert textures make the visuals rather bland and uninteresting. I also found the Scenery Tech data refines the transitions by utilizing more classes on the Olson scale, in particular for population areas. This makes urban areas from small villages to large cities magically appear in the terrain, while providing a gradual transition from rural to urban types. The new textures and texture map file impacts mountains and rocky areas significantly. It adds “more rock” to mountains, and second, it eliminates some of the zigzag effects on sloped surfaces." "Because the additional landclass data must be loaded and processed, one can expect an additional burden on the scenery engine, primarily in load times. This said, I did not notice any frame rate impact on my system outside of a slightly increased load time. It should be noted that landclass data increases the variety of textures loaded, which increases the number of textures cached in memory for a given region." This screenshot intense review of Scenery Tech's Europe & Asia Landclass is one that has to be seen more than read. "In the narrow confine of terrain classification, Scenery Tech’s landclass does the job well and fills major gaps in the default landclass data. For these reasons, Scenery Tech’s landclass deserves a good look if you’re looking at improving scenery in FSX."

  • Zurich X (February 25, 2008) Staff reviewer Jon Murchison heads off to Switzerland to review FSDreamteam's Zurich X. "(Flughafen) Zürich, also known as Kloten airport (IATA: ZRH, ICAO: LSZH) is an airport on the move, selected as Europe’s leading airport for the fourth year in a row (World Travel Awards) and with increasing passenger numbers (20.7 Million in 2007) Zürich has become one of the key European hubs." "Zürich Airport is split into 6 main areas. I was immediately struck by how compact the airport is, a lot is located in a smallish area. One of the first things that comes to mind is ‘modern’. There is nothing 1940’s about this airport. Extensive use of glass in the main hall and midfield terminal mean this airport is very open, allowing the dramatic views of the alps in the distance to be a key feature for visitors, and this scenery is no different." "I’ll say from the outset that this is a true FSX scenery package, no tweaking the FS9 version to make it work in FSX here. Every building features reflective bump mapped textures of a very high quality, and what really impressed me was the extensive use of transparent materials for glass. The external models for all buildings and facilities have been done to a very high level of detail; this is particularly evident in the main building frontage and the midfield dock, mainly because of the detail that has been built into these." "One of the challenges in doing reviews of airports, when you have never visited or don’t live close by, is how do you actually know what’s real and what isn’t? It’s easy to say the main building ‘looks realistic’, but how does one say that with any credibility? In this case, I had the advantage of webcams located at Zürich which I was able to access through the official airport website (ZURICH Airport). Overall, I think FSDreamteam have developed a very realistic simulation of the real world equivalent, and have done so in a way that won’t bring your PC to its knees." "Zürich is quite literally alive with animation. Whether it's the distinctive red airport buses moving throughout the airport grounds, security cars, vans or tugs, the activity levels right across the airport is extreme. Being an area of the world that experiences truly freezing winters, you also have the opportunity to interact with de-icing crews prior to departure." Concluding his tour of Zurich X, Jon closes with, "Overall, I was very impressed with ZürichX. FSDreamteam have bought together all the elements and produced a scenery that is realistic, alive with animation, and allows FSX users to enjoy the enhancements the latest version of our favorite sim offers. ZürichX caters to machines of varying performance in terms of the ability to not only adjust scenery settings in-sim, but also adjust the config file settings with regards to autogen etc, through the Add-on Manager. If you are a regular flyer through Europe, this is a must have add-on to enhance your Switzerland stop-over’s."

  • Venice X (February 18, 2008) Staff reviewer Allen Lavigne heads across the pond to review Aerosoft's VeniceX. "Did you know that Venice was built on 117 small islands, many of which are artificial? Being a walking and boating city, there is scant room for cars and even the public transit uses water buses." "There are two custom airports included in this package: Teressa (LIPZ) is the main local airport, and San Nicolo (LIPV), a small island airport south of the city. It is suggested to approach Teressa via the Alps which are a visual treat in themselves, then to hop over to San Nicolo using your general aviation favorite." " LIPZ is a package in itself with local terrain made from satellite imagery, this nice airport makes for a fine destination. LIPV is a smaller airport and has a tower, so you may want to follow procedures for a visual approach according to the supplied charts. The runway is grass and makes for a rough landing and bumpy when taxiing, but it is worth visiting." Concluding his tour of VeniceX, Allen closes with, "This must be one of the more impressive packages I’ve reviewed lately. Covering the entire island areas of Venice, this was indeed a lot of work on the part of Aerosoft. The main airport is practical and makes for an interesting destination when flying around the European continent. This is indeed a work of art, as is the real Venice."

  • MegaSceneryX Las Vegas (February 12, 2008) Staff reviewer Angelique van Campen buzzes the Strip and the outskirts of town in MegaScenery X Las Vegas. "MegaSceneryX does not add custom 3D buildings but instead adds photo scenery around the buildings. A great, impressive looking ultra realistic scenery of the surrounding area and of course all the highways, local roads, parks – as far as possible in this desert area – mountains, mountains and more mountains." "Even though the covered area is limited, there’s still enough to see. 2100 square miles of Las Vegas and surrounding area (approx 45 x 45 miles) created from 1 foot per pixel aerial photos and displayed at 1.19 meters per pixel and includes 10 meter high resolution terrain mesh. Megascenery X provides as realistic a scenery display of the area as is possible by today’s standards. It includes an equally realistic night, dusk and dawn flying experience." Angelique takes you on a descriptive day and dusk VFR tour of the area covered in this add-on. Summarizing her review she says, "My overall impression is that it is awesome. The only thing you have to keep in mind is the fact that it doesn't cover a large area but a relatively small area of Nevada. The name says “Las Vegas” and nothing more, so in other words; you shouldn't expect anything else."


  • FSGlobal X 2008 (February 1, 2008) Staff reviewer Etienne Martin covers the world with Flight 1's FSGlobal X 2008. "FS Global 2008 delivers a completely new flight experience in the virtual skies by adding a massive topographic database to the default scenery in Flight Simulator. The package contains four DVD's, a double-sided pair for the FS9 version, and a pair for FSX. FS Global 2008 is all about enhancing the simulator’s visuals and bringing the terrain to life." Since this program enhances your scenery files, the majority of the review is explained through screenshots and commentary. Etienne says, "FS Global brings an incredible level of detail to the entire world except for the Arctic and Antarctic, and this should entice anyone to fly outside the high detail areas included in the default scenery. I found myself leaving my high altitude heavies in the hangar in favor of the down low, down slow exploration. This is definitely a product that once installed will not likely be removed."

  • German Airfields 1 - Island Hopping (January 22, 2008) Senior staff reviewer Bert Pieke heads back to a place of his childhood as he looks at Aerosoft's German Airfields 1 - Island Hopping. "Because these airfields are situated on a string of narrow islands off the northwest coast of Germany, Aerosoft made the fortunate decision to not just package up the airfields, but also the islands." "Immediately obvious is the great detail with which this scenery is crafted. All the airport buildings are custom designed and additionally, there are cars and people to complement the airfield. The custom objects, houses, trees etc are so well done and so carefully placed, that it is a real pleasure to look around and admire the scenery. As you fly from island to island, you notice that there is no simple repetition of scenery from place to place, but that each airfield is custom designed with taxiway textures, runway lights, and buildings etc, to match the actual location." This quick tour of German Airfields 1 is summed up with, "This is a truly enjoyable scenery package. I was expecting an impressive product and was not disappointed. The area looks exactly the way I would expect these islands to look; wind blown and rugged, perfect for some peaceful time away from the big city. The authors have produced another winner in my books!"

  • San Juan, Peurto Rico (TJSJ) (January 12, 2008) Staff reviewer Juan Llobera takes us to a different part of the USA, San Juan, Puerto Rico (TJSJ) as presented by Imaginesim. "The San Juan, Puerto Rico Airport's real name is actually Luis Muñoz Marin, and it's the biggest and busiest airport in Puerto Rico." "After comparing both the airport diagram and the scenery, I couldn't notice many differences. It seems that every taxiway has been reproduced. The runway textures look just great. Lots of skid marks have been added and that's exactly what you would expect to see at an airport that is operated mainly by heavies." "Terminals have been modeled to the latest detail. They look really good and near every gate you will see some trucks ( cargo and catering ), GPU’s and luggage carts which really gives you the idea of a real airport. Also I’ve noticed that near the terminal buildings dozens of ground personnel were added to the scenery. At certain gates you’ll have the option of using the operating jetways." "One of the best things about this scenery ( and maybe about every ImagineSim product ) are the night textures. The guys at ImaginSim have achieved a level of realism that, in my opinion, is just amazing. The airport is fully illuminated with some smooth lights in order to help ground personnel during nighttime. 3D taxiway and runway lights are also included in the scenery." Wrapping up this jaunt south, Juan says, "San Juan (TJSJ) has been modeled to the latest detail, it has nice textures and awesome night lightning. Plus, it's the perfect scenery if you are the kind of simmer that enjoys the sunny destinations of the Caribbean area."

  • Dortmund (January 12, 2008) Staff reviewer Robert Mariani gets back into the aerial cockpit and heads to Germany for a look at Aerosoft's Dortmund Airport. "The scenery of Dortmund Airport includes only the airport and the immediate vicinity, but is compatible with other Aerosoft add-ons such as Scenery Germany 3 and World Cup Stadiums." "The scenery of the airport itself is very detailed and includes photorealistic ground textures and numerous custom buildings at the airport as well. In addition, the airport comes with the option to install static aircraft. At the aircraft parking positions 0-4 there is an AGNIS docking system which worked well on a couple of freeware Airbuses and 737’s I experimented with." "The textures that come with the airport are just amazing. There is a mixture of several textures of grass and dirt, and the runway surroundings appear very realistic. The buildings are done well, but the inside of the terminal is non-existent. The buildings all have custom textures and just like the ground, and they are done extremely well. The runway at EDLW is fairly short at 2000m, but long enough to accommodate your typical A319 or 737. Runway textures are also custom made and really well done, and so are the approach lights and satellite buildings surrounding the field." "In the performance department, this scenery is a winner all the way. Even with all the dynamic add-on scenery turned up, and autogen at very dense, I had little or no frame rate impact while flying or driving around Dortmund. If you live in Germany or have any sort of tie to the airport (EDLW), you ought to go get it. You should also get it if you plan to fly there often, and on approach while watching the moving cars, it is really immersive."

  • Mega Airport London Heathrow X (January 9, 2008) Staff reviewer Jon Murchison combines 2 legends of aviation in this double review. The 747-400 X from PMDG and Mega Airport London Heathrow X from Aerosoft/Simwings. "Neither the 747-400 nor London Heathrow is new to flightsim. PMDG ‘talk’ about their original intentions to ‘patch’ the 747-400 for FSX and how the project they expected to take a few weeks took 18 months. Aerosoft had already released Mega Airport London Heathrow for FS2004; the question was what would they do for FSX?" About the 747-400, Jon says, "Everything about this model is highly detailed, and I was unable to observe anything that was out of place. Clearly the attention to detail achieved in the FS2004 model has been replicated and advanced in FSX. Systems and panel wise, the 747-400X is no different than the FS2004 version, at least at face value. One of the enhancements in FSX is additional views in the VC, and close ups of the FMC, overhead panel and the throttle/comm's panel. The flight dynamics of the 400X feel great and users who are familiar with the FS2004 version will notice no difference in FSX. Personally, I found the aircraft to feel like I imagined a 747 would. It's heavy but at the same time sprightly, surprisingly so at times." Landing at London's Heathrow, Jon comments, "The quality of the buildings and other scenery objects throughout London Heathrow X is excellent. It's clear a lot of time and effort has been spent researching and then making the various airport structures, and given some are based on buildings that have yet to be completed, the final result is very effective and realistic. Simwings have included FSX effects in some of the buildings. Terminal 5 has the reflective glass effect, and at the right time of day when you catch the sun just right, the glory of bloom can be seen across most buildings. The more I explored in and around the terminals, the more the depth of the detail that has been included revealed itself, and many times I was struck by the detail that Simwings had managed to get into the scenery." There's a lot more detail about these two releases within the review. Summarizing PMDG's 747-400X and Aerosoft/Simwings' Mega Airport London Heathrow, "I come away from just over two weeks of flying the PMDG 747-400X in and out of Mega Airport London Heathrow X, and feel I have experienced two add-ons that truly start to show what FSX is capable of. The 747 is nothing short of a must buy in my view; it captures the physical presence of the 747 magnificently with an external model and VC that is truly second to none, and a sound set that puts you in the left hand seat and keeps you there. It has all the bells and whistles for those who enjoy working complex aircraft systems, but is also easy enough for the average flightsim aviator to access and get flying quickly. A very clever scenery design means you won't get many fully realized simulations of a real world airport this size that are much more FPS friendly than this. The overall quality and attention to detail are certainly highlights of this scenery, and if you can manage some AI, then its just as much fun spending a day watching as it is flying."

  • Vancouver+ for FSX (December 29, 2007) Senior staff reviewer Jeff Shyluk stays locked in his hometown as he explores FSAddon's Vancouver+ for FSX. He adds a new element to this review with a personal interview with product developer Holger Sandman as both Jeff and Holger were in attendance at this years Conference and Exhibition in Seattle. "FSAddon is a small third-party developer with some big ideas. Their latest creation is Vancouver+, a beautiful re-working of the city of Vancouver, Canada. This is a fully featured add-on that utilizes LOD11 custom mesh, landclass, photoreal textures and three-dimensional models. AI aircraft, boats, and land traffic are included as well. Vancouver+ extends far past the boundaries of Metro Vancouver, the main population center. Mountains, rivers, fields, and valleys are rendered in a rectangle 200 by 150 kilometers (124 x 93 miles), well past Vancouver's boundaries. High altitude lakes are carefully placed in this region, and they will even freeze over in the winter." "The scenery includes two popular regional airports in detail, plus literally dozens more are spruced up as well. The two airports that get the full treatment are CYPK (Pitt Meadows) and CYNJ (Langley). CYVR, the Vancouver International Airport, is left untouched by Vancouver+, though. Heliports, floatplane bases, and unlisted airstrips are sprinkled throughout the region, and are there for you to discover." "There are hundreds of fine-tuned details in Vancouver+ that makes this add-on especially attractive for sim pilots who like to explore rugged terrain in FSX. If you like big-city transport hubs, small regional airstrips, a glacial lake at the base of a mountain, or a private airstrip with a log cabin as your base of operations, you will find all this and more in Vancouver+" "The Vancouver+ add-on is virtually bug-free, and it runs well on Windows XP, Vista, and in FSX SP1 or SP2. This version of Vancouver+ is for FSX only, and not FS9. It is compatible with other scenery packages, including the freeware Victoria+. If Vancouver+ has a downside, it's that it takes up a large amount of hard drive space, and using it will probably cost you a small amount of frame rate." "I highly recommend Vancouver+ for FSX to sim aviators, especially anybody fond of exploration in flight. I have spent hours upon hours over this virtual countryside, and there's an incredible wealth of things to see and do in Vancouver+. Beyond being gorgeous, a lot of effort has been made to make this add-on immersive and thought provoking. Following the links in the manual and the suggested pre-saved flights will give any avid user many more hours of discovery and adventure: you can check out the history, culture, and geography of Vancouver on-line, and then you can see for yourself what it looks like in Vancouver+. This is a very high-quality add-on that might just spoil you for flying anywhere else in the virtual world."

  • LaGuardia (KGLA) (December 27, 2007) New staff reviewer Etienne Martin submits his first review, ImagineSim's LaGuardia (KLGA), which has been updated for FSX. "At 680 acres, LaGuardia is the smallest of the three airports serving the New York City metropolitan area. Its two 7,000’ runways, 4 terminals and 72 gates serve among others Delta Airlines, American Airlines, Frontier, JetBlue, US Airways and Air Canada." "The marine terminal, the main terminal with its four concourses, the US Airways and Delta terminals are depicted faithfully. Located on a strip of land between the Grand Central Parkway and the East River, the airport is void of much greenery. It favors the utility of concrete, heavy fencing, blast shields and 40s-era hangars mixed in with modern terminal buildings. The ground textures are particularly well done, especially up close. The ground shows the appropriate wear and tear expected for a well traveled airport." "LGA for FSX does not use the animated jetways found in FSX. The scenery only has a handful of selected gates that have FS9 style animated jetways triggered only when you enter a special frequency in the nav radio with your aircraft at the door. Each gate either has a parking system or the “2D” ground crew, or both. Each responds appropriately to the aircraft position as it nears the gate and helps guide the pilot to the proper parking position." "While slower than the default scenery, I didn’t notice a significant drop in performance. I did notice significantly higher levels of traffic, both airport and airline in the FSX version compared to similar traffic levels selected in the FS9 version. As with other large airports, this add-on can lead to very slow frame rates if the AI traffic is high." Concluding his tour around LaGuardia, Etienne remarks, "Imagine Sim provides a faithful rendition of the LaGuardia airport and a significant improvement over the default scenery. The level of detail is pleasing without a major hit to performance, although at the cost of simplified building textures and low outlying detail outside of the airport flight area. The tarmac itself is nicely done with detailed markings, with static and moving objects."

  • VFR Germany 1: West (December 23, 2007) Senior staff reviewer travels back to Europe to fly Aerosoft's VFR Germany 1: West. "Last summer I reviewed the last three titles in the Scenery Germany series for FS2004, I only wish they worked in FSX. So now I'll look at the first FSX installment of the base layer, VFR Germany 1: West." "The bread and butter of this package is photographic ground textures, taken from airplanes. With FSX, the resolution can go up to 30 centimeters per pixel. With FS2004, photographic ground textures looked blocky up close. With this product, the coverage area looks much, much better than you’ve ever seen in Flight Simulator." "As for blurries, they are no better and no worse than any other photographic scenery product I have ever seen, owned, or reviewed. If you fly too fast, the textures will blur; it’s a limitation of Flight Simulator. If you like flying the Cessna 172, this won’t be a problem. If you primarily fly jets, this product is probably going to be frustrating, and so will every other product that uses photographic ground textures." "Photoscenery is not new for Flight Simulator, although with FSX we are seeing more and more detail. Ideally, you want a 3D house object to be placed on top of a 2D house, a 3D tree on top of a 2D tree, and so on. With VFR Germany, you get this effect for the entire coverage area. This is a big deal. I know that, with FSX, a lot of people have given up on autogen because turning it off improves frame rates." Concluding his latest European tour, David concludes that with VFR Germany1: West, "you can keep looking at it, for hours even, and notice new things. You can fly for days, even weeks, and not exhaust everything there is to see."

  • Arturo Merino Benitez International Airport (SCEL) (December 21, 2007) Staff reviewer Roger Curtiss goes to South America to review Skymaker's Arturo Merino Benitez International Airport (SCEL). "SCEL utilizes 2 parallel runways of 10,500’ length in a north/south configuration (17L/35R and 17R/35L) with the terminal area located midfield in between them. Runway 17L/35R is certified for CAT III and ILS IIIA operations." "I started my tour from the southwest corner of the ramp area where there are 2 open-air parking spots. I proceeded northbound past the terminal area and it was obvious that the terminal textures went beyond the standard FS airport buildings and certainly appeared to represent actual buildings. This impression was confirmed when I viewed some photos of the actual airport provided to me by Skymakers and this allowed me to appreciate the attention to detail that went into the product." "The taxiway lines were “freshly painted” being quite vivid and clear and the taxiway signs were large and easy to read. But not every taxiway was marked with a sign. I passed one of the two fire stations where a few green trucks sat outside and took a look at a large LAN Chile hangar. The hangar was open and the airplane could be brought inside but it and others at the airport were generally of a generic construct and devoid of any interior appointments." "For the return taxi to the main terminal area I reset the clock to night hours. The taxiways were beautifully illuminated with green centerline lights clearly showing the main and low visibility routes around the airport. But I did come to some taxiway intersections that did not have signs so it is imperative to maintain great situational awareness in order to avoid getting lost." Roger sums up his tour of SCEL with, "while SCEL appears to be a sincere attempt to depict the Benitez Airport, it falls short in a few areas and offers few surprises and for those reasons I cannot place it in the same category as other titles that do offer these amenities. But I believe the Skymakers crew has room for improvement and enhancement that I hope will be forthcoming in updates or new offerings."

  • Tatra Photoscenery for FSX (December 17, 2007) Staff reviewer Jon Murchison goes mountain flying with SimDesign's Tatra Photoscenery for FSX. "Simdesign offers a pixel resolution of 2.4 m (that means each pixel equates to roughly to 2.4 meters on the ground), double that available in the FS2004/2002 version, and digital terrain mesh at 19m’s." "Textures for all four seasons and custom night textures are provided with TATRA; this adds character and depth to the scenery and really shows off these mountains in all their glory as they change so much depending on the time of day and year you visit them. I have to say that TATRA highlights why including all the seasons is such a smart move, and I hold TATRA up as an example of exactly why doing them is worth it. But, including them and doing a good job of it are two different things, and I’m pleased to say Simdesign have achieved a stunning result with their seasonal and night textures." "To be totally honest, initially I was a little skeptical about this package and wondered why I would get excited about some rocks in Europe. But TATRA is stunning. The mountains and the surrounding land slowly began to reveal themselves to me in a way I hadn’t expected as I explored the seasons and different areas of the region. The quality of the mesh and photo real is excellent, good enough in fact to draw me into the scenery and begin to move it away from being a simulated environment and into something a little more special." Concluding his exporation of the Tatra mountains Jon says, "TATRA won me over and does exactly what it says it will, so you do get what you pay for. The more I flew and explored, the more I wanted to continue. The attraction is the mountains, they are not on the way to a destination, they are the destination. I whole heartedly recommend this scenery to anyone who enjoys VFR flying, and has the time and inclination to spend exploring and delving deeply into a region. TATRA needs and deserves to be explored to maximize the potential this scenery offers."

  • MegaScenery X - Southern California (December 16, 2007) Staff reviewer Angelique van Campen continues her treks around the globe. This time she explores MegaScenery X - Southern California. "The MegaScenery Team raises the realism ante again with the first "LARGE AREA" MegaScenery release - MegaSceneryX: Southern California For Microsoft Flight Simulator X. At 18,000 square miles (135 nm x 135 nm) this new title for Flight Simulator X displays scenery at 1.19 meters per pixel - 16 times the resolution of Flight Simulator 2004." "The covered area contains no more then two large and famous cities between mountains, mountains and more mountains with some rocks and small deserts. Although it depends a little in which direction you want to fly, still what you see is beautiful. Although this scenery is mainly for VFR flights, you can still enjoy its beauty during an IFR approach or departure." "First the offered airports, KLAX and KSAN. They give me a good impression of what kind of busy airports these are with some details. Remember, MegaSceneryX is a photorealistic scenery enhancer and not a complete package with many airports. If you’re not satisfied with the offered airports, you’re always free to add other airport sceneries." "Focusing on the ground textures, I see that the higher we go the more realistic and beautiful this area becomes. This is mainly due to all the added ground textures and I’m impressed. Entering the mainland via the ocean gives also a very good idea about the quality of this MegaSceneryX software." Concluding her LA to San Diego trip with MegaScenery X - Southern California installed, Angelique comments, "the only thing you have to keep in mind is the fact that it covers a large, and at the same time, a small area of the United States. This is an excellent product, extremely highly detailed scenery, lots of charts, VFR Terminal charts and Sectional Charts. Let’s hope Northern California will be available soon."

  • DillinghamX (November 24, 2007) Staff reviewer Angelique van Campen goes on a Hawaiian vacation to check out Aerosoft's Dillingham X. "Dillingham is located on the north shore of the island of Oahu near the unincorporated town of Waialua. It is primarily used as a recreation facility, a base for glider soaring, hang-gliding, parachuting and sky jumping." "The photo scenery underlying Dillingham is sampled at 60cm/pixel. To get the most out of it, set your Texture Resolution in the sim to 60 cm. Setting your road traffic to 15% or so mimics the amount of traffic the road to Dillingham gets on an average day. The 3D objects in the scenery are activated in two stages of complexity. At "normal", you see the buildings, some cars, and a few humans. “Dense" shows the rest." "Although it is a local glider airfield which, under certain conditions is also used by the US Air Force, it is full of details ranging from static airplanes, gliders, buildings, trees, bushes, lost history parts and so on. So how does DillinghamX look compared to the default FSX scenery? Amazing when looking at the default FSX pictures. I'd think seriously about adding this to MegaSceneryX Hawaii (if you have it). It makes it all complete!" Angelique sums up her visit to DillinghamX with, "When comparing the default FSX Dillingham airfield with Aerosoft’s DillinghamX scenery, we can only conclude that it is a worthy product. Although it is a very small, simple airfield without any jetways, passenger busses and carts driving around etc, it looks very realistic, with lots of details, nice looking trees and bushes and perfect looking cars."

  • North America Landclass v1.3 (November 22, 2007) Senior staff reviewer goes hog wild over Springfield in his review of Scenery Tech's North America Landclass v1.3. "SceneryTech is a new developer of scenery add-ons for FSX. Previously, SceneryTech published a landclass that covers Europe, so this new product hopes to build on that success." "The SceneryTech North America Landclass is a data file for FSX that re-arranges the landclass, which is an information table that FSX uses to decide which land texture goes where, like a big jigsaw puzzle. It doesn't actually add any new textures to FSX, but it does arrange them in such a way as to look more logical and realistic from the air. It's simple to install, and integrates completely into FSX, so once it's there, you won't have to worry about it." "The effect the SceneryTech North America Landclass has on FSX is dramatic. Farms, forests, cities, towns, ice fields, tundra, and even deserts look more realistic. Many small towns and even some cities that were omitted in FSX are now depicted properly by SceneryTech. In my opinion, this makes sim flight more enjoyable: the low-flying general aviation sim pilot has more places to visit, and the high-flying jet jockey can spot more urban and rural landmarks." "SceneryTech uses a system called ISL (Improved Slope Landclass) to make mountainsides look more realistic. As well, SceneryTech controls "desertification", the process where FSX assumes that if a location is dry, it must be covered with sand. Arid regions now look more realistic than before." In conclusion, Jeff says, "the SceneryTech North America Landclass is a high quality product. A lot of good work has gone into making this landclass easy to install and appealing to look at. It's rare that a scenery product will cover as large an area as a continent but not have problem areas. For the SceneryTech North America Landclass, I believe that the parts of it that I don't like are greatly outweighed by the things I do like. Overall, my feelings towards this product are very positive!"

  • Brussels 2007 (November 17, 2007) Staff reviewer Kevin Boydston travels to Europe to take a look at Dream Factory Studio's Brussels 2007. "Brussels is home to the Headquarters of the European Union, thus having many government flights from all around the world. In addition, Brussels is one of the biggest Cargo hubs in Europe, and has many cargo flights including DHL, Saudi Arabian Cargo, Singapore Cargo, and Korean Air Cargo." "Brussels contains one passenger terminal with three concourses, A, B, and C. Concourses A and B are fully operational with AES functionality. All cargo complexes are modeled fully as well, creating a great visual experience when pulling up to the ramp in your freighter." "AES adds dynamic scenery to Brussels, such as moving jetways which dock perfectly with the aircraft, cleaning trucks, air stairs, cargo loaders, and catering. You can see clearly where the DHL area is, where the other cargo area is, and get a pretty general idea of the domestic European area with a few internationals here and there." "I can say that if you like being a "Trash Hauler", Brussels 2007 would be a fantastic addition to your library, with or without AES. Even if you fly small European carriers, this is a great airport to purchase. I also recommend AES along with it."

  • Pyrenees (September 6, 2007) Staff reviewer Angelique van Campen takes us on a scenic tour of the Pyrenees mountain area as presented by FranceVFR. "The Pyrenees are a range of mountains in southwest Europe that form a natural border between France and Spain. They separate the Iberian peninsula from France and extend for about 430 kilometers from the Atlantic Ocean to the Mediterranean Sea." "It is indeed very, very photorealistic. It doesn’t make any difference if it's daylight, sunrise or sunset. Some screenshots look so unbelievably real, it’s scary! As with every photorealistic scenery, it shows you what is possible and with the additional autogen package, it makes it even more compatible with the real world." Angelique taks you on a VFR tour of the area included in this add-on and words cannot describe the screenshots along the way. Although, Angelique does a very good job with her descriptive flight route. How does this add-on perform? "No frame drop at all. At least it was not noticeable by me if I had any frame rate drops." Summing up FranceVFR's Pyrenees, Angelique says, "For this photorealistic scenery I can say, it is and it stays impressive. I think it’s mainly because of the reality. If France is your favorite country and you want to spend a little more money, I can recommend you to buy the Mediterranean Base and Autogen package and the Riviera packages as well. Based on these flight experiences, I can conclude that this package is definite a worthwhile investment."

  • MegasceneryX - Dallas/Fort Worth (August 11, 2007) Staff reviewer Angelique van Campen takes us on a scenic tour of a small part of Texas with PC Aviator's MegasceneryX - Dallas/Fort Worth. The website says, "Every highway, road, interchange, street, house, factory, warehouse, mall, stadium, ball field, golf course, sand trap, playground, river and stream is visible and identifiable from your Flight Simulator skies as if you were actually there flying over the skies above Dallas/Fort Worth." "Included in the installation you get a detailed booklet on how to use this scenery and how to make final adjustments, but you also get more then 100 pages of official charts from every airport covered in this area. You get airport diagrams, SID and STAR charts, ILS, VOR/DME, and GPS approach charts and last but not least, a full colored Sectional Chart of Dallas/Fort Worth." "When flying at an altitude of 3000-4000 feet, you can sit, relax and enjoy the outside view. It’s astonishing! When using MegaSceneryX for IFR flights, you also get a great view of this photographic scenery. The details of this megascenery are so incredible that you can fly via roads, crossing rivers, lakes, railroads etc." Angelique takes us on a VFR cross-coutry flight so we can see the extent of this add-on. "One thing is for sure, I’ve got an excellent impression of the VFR details from MegaSceneryX Dallas/Fort Worth scenery. The offered Dallas/Fort Worth area just covers 8000 square miles (21.0000 square kilometers), which means in combination with an IFR flight, it's a little limited." "When flying north, passing some lakes, it’s shocking what Microsoft thinks about inland water color. It’s such a strange blue color while the MegaSceneryX gives you a truer water color, which reflects the reality. Don’t believe me? I confirmed it with Google Earth and the water color/reflection of MegaSceneryX is what is should be." Concluding her review of MegasceneryX - Dallas/Fort Worth, Angelique comments, "My first reaction is, after a thorough review related to the question “is this a worthy add-on?” … yes, absolutely! You get an excellent product, extremely highly detailed scenery, a lot of charts and even a VFR Terminal chart. If that’s not enough, you also get the MegaCity Dallas/Forth Worth 2005 product, in case you want to swap between FS9 and FSX. Above all, it’s very frame rate friendly!"

  • Rio de Janeiro International Airport (August 4, 2007) Staff reviewer Angelique van Campen heads to South Ameerica to check out the Rio de Janeriro International Airport from TropicalSim. These developers state, "the sceneries must be extremely detailed and similar to the real thing, may not have impact on frame rates, must bring an enjoyable atmosphere when in use, and our support service has to be fast, effective and transparent for our customers. We do not reproduce adjacent and nearby areas, nor hotels, restaurants, resorts, cities and things like that. The target is just the airport!" "I checked the three default FSX large worldwide airports that have more or less the same complexity as Rio de Janeiro. Conclusion, the frame rate impact of this TropicalSim scenery of SBGL (Rio de Janeiro), is kept to a minimum! In other words, the FPS reduction due to this add-on scenery is more or less the same as the default airport sceneries from FSX itself, so that’s ok! Since we are busy checking FPS, let’s have a quick what the impact is in Flight Simulator 9. It’s amazing! With a default FS9 airplane standing on several locations at the airport, an average of 20 FPS is reached and that’s good." "Apart from the missing dirty spots on the aprons and the missing carts, belts and others vehicles, I have the feeling that this Flight Simulator 9 airport scenery is a good detailed representation of SBGL. Personally, I think it’s quite detailed although others will always want more, but it gives a very good impression what’s happening there. Close to runway 15/33, we find the local cargo terminals with the postal/logistic distribution centers from Correios and VARIGLOG. Some of the buildings are not bad, although I have my doubts if the flight simmer is coming and parking here, except for the cargo freaks." "The airport scenery doesn’t look different in FSX. One thing that FSX offers is the creation of extra cars, baggage carts, belts etc. The upcoming free patch not only solves the disappearance of buildings at the airport, but it also makes movable jetways possible." "For €18,00 / $24.77 you get a realistic impression of the Rio de Janeiro International Airport and you can download both Flight Simulator versions while using the same registration key. We cannot complain about the fact that it’s only the airport scenery itself and nothing around it. TropicalSim informs you on their website what this scenery is really covering. Making the airport aprons and runways look more realistic by introducing more dirty spots and touchdown stripes on the runways is in progress."

  • Megascenery X Phoenix (August 1, 2007) Senior staff reviewer Gene Davis heads south to visit Phoenix Arizona with PC Aviator's Megascenery X Phoenix. "What you get with Phoenix is not only 7000 square miles of scenery of the Phoenix area and its surrounding rural areas packed onto two DVD’s, but you also get 96 approach charts, SIDS, STARS and airport diagrams for the entire coverage area of this scenery package as well as a full color VFR chart and a full color terminal chart for quick and easy reference." "Megascenery X Phoenix offers up a high resolution representation of Phoenix Arizona and its surrounding rural areas at a whopping 1.19 meters per pixel reformatted from 1 foot per pixel photo scenery derived from actual aerial photography. Not only are the day textures enhanced, but the nighttime textures have been given the same attention to detail. As you fly around the region you will notice that all of the surrounding airports and airfields have been given some kind of special attention and are remarkable realistic looking when compared to actual photo’s of the real deal. I mean after all, you are essentially looking at a photo of the real thing! I was ultimately impressed with the overall look of Phoenix Sky Harbor, the buildings have all been placed correctly and the surrounding textures are pretty amazing looking." "The Phoenix scenery looks and performs well within FSX; in fact, I have experienced some of the best frame rates with this scenery package and FSX. With the Phoenix scenery I can turn up my autogen and scenery sliders as well as turn on the moving vehicle traffic and experience some of the best looking Flight Simulator flying I have seen to date in that sim and it really has to be seen to be appreciated. Also included in this package is scenery designed for FS9 of this region. This scenery is displayed at a lower resolution than that of the FSX scenery package but nonetheless looks good in FS9." Getting back on the ground, Gene comments, "I have come to one realization and that is I find FSX is my home for any and all of my photo scenery add-ons as it has produced an excellent engine for such titles. I was in no way disappointed by this title and if this is the future of Photo Scenery titles, then I can’t wait for the next one!"

  • La Guardia - KLGA (July 19, 2007) Staff reviewer Juan Llobera tours one of New York's busiest airports, La Guardia (KLGA) by ImagineSim. "KLGA New York La Guardia is the smallest of three airports serving New York. "One of the first things I do when I check out a new scenery is to go to the top-down view and compare the scenery with the real airport diagram. This is really useful because it will rapidly give you an idea of what level of realism you are going to find. Because I'm afraid nobody actually cares about how well done the runway textures are if runway 22 is heading 320, or how many details the taxiways have if some taxiways are missing. The good news is that every single taxiway seems to be present. The airport’s layout is exactly the same as in real life." "Buildings look incredible real, and the glass textures are just fabulous. Every single terminal has been reproduced as well as the fire station, hangars and maintenance and base facilities. You’ll find every single gate with their number, jetway and everything. Another feature you’ll get is the Automatic Docking System, which is nothing more than moving jetways. This is really cool and it's a detail that I feel should be a standard feature in every single payware scenery. Probably one of the things that I love about this scenery are the night textures." "Considering you have the chance of actually testing this add-on before buying it, I’ll just say that overall it runs great on my PC. LaGuardia is an over-crowded airport, and when I say over-crowded I mean waiting in line for half an hour in order to get your take off clearance. Now that's "as real as it gets!". Wrapping up ImagineSim's La Guardia, Juan comments, "is ImagineSim’s KLGA worth the money? I'd definitely say it is. It has every single building, light, taxiway and detail you’ll find at the real LaGuardia. Plus, the high density of vehicles and cargo containers really gives you the feeling that you are “there”. If you love to see a real crowded airport or simply love challenging approaches and adrenaline-charged take off’s, then I would recommend this one to you."

  • German Airports 2 - Munster/Osnabruck (July 17, 2007) Staff reviewer Marc Radford explores the Munster/Osnabruck Airport as part of the Aerosoft German Airports series. "Münster/Osnabrück Airport is currently the 4th largest International commercial airport in the North Rhine-Westphalia area, located 25km from Münster (Westfalen), and 40km from Osnabrück." "There is little doubt Aerosoft has been successful in recreating the airport and surrounding areas. On final to runway 25, you can see the dynamic scenery cars zooming by on the Autobahn! It is amazing the added sense of realism you get when you are trying to focus on your instruments; you almost get distracted by the variety of cars zooming along the road underneath you." "On the ground things are quite lively around here with buses, trucks, Exxon Mobile Tractor Trailers, and Lufthansa Service Trucks, just to name a few, which are all busy doing their jobs. When the models are viewed up close they really stand their ground. The same goes for the static aircraft, when zooming in it's surprising the level of detail. I found the night effects to be satisfying, and aligned to the quality of the overall package." "When the airport first loaded, I was shocked with next to no difference in my FPS from the default scenery. I was surprised to see Münster/Osnabrück did not have any large or heavy gates. I did some checking to see what kind of airplanes usually take off from there, the majority of the jets are Boeing 737’s." Wrapping up this review of Aerosoft's Münster/Osnabrück Airport, Marc says, "I have tried a handful of add-on airports over the years, they all looked great but killed my FPS. This package started impressing me right from the manual, and followed through like a champ all the way to the end."

  • USA Extreme Landscapes V2 (July 7, 2007) Senior staff reviewer Jeff Shyluk takes us on a photoscenic journey over North America, with USA Extreme Landscapes V2 from Abacus. "This is a very large add-on for FSX, which does not promise the world, but it does try to give you a more lifelike North America." "USA Extreme Landscapes V2 is a high-resolution terrain mesh for FSX that covers the United States, Mexico, and Canada in detail. This means that three-dimensional landforms such as mountains, hills, valleys, and canyons will all show up in your flight sim in greater detail than ever before. USA Extreme Landscapes is a re-packaging of the North American terrain mesh from FSGenesis. It can be purchased on DVD only, and in fact, comes as a set of three disks. When installed, USA Extreme Landscapes will take up 10 GB of hard drive space, but in terms of performance, it should not have a large negative effect on simulation frame rates. USA Extreme Landscapes installs easily on FSX, FSX+SP1, and FSX on Vista systems." "As a bonus, Eaglesoft’s fine Liberty Aerospace XL2 touring aircraft is included in the USA Extreme Landscapes package for free. You may use this modern and engaging little prop-driven plane to follow Abacus’ excellent flight plans, which cover some of America’s most beautiful scenery." "FSX significantly boosts the visual resolution of the terrain mesh from the default levels of FS2004. USA Extreme Landscapes increases the resolution of the terrain mesh for FSX up to 9.6 meters for the United States. Is the boost in resolution enough to justify paying out for this add-on? That’s a bit hard to say. If you are not satisfied with the level of terrain mesh detail in FSX, and want to see more contours in the land, and you primarily fly over North America, then you might want to try this product. USA Extreme Landscapes is about as good as I would expect to see from a newer terrain mesh for FSX."

  • Cape Canaveral X (June 26, 2007) New staff reviewer Angelique van Campen flys around a US restricted area as she takes an in-depth and up-close look at Aerosoft's Cape Canaveral X. "During special NASA activities, a 30NM circle is drawn around, let’s say the main building. Any flight within this 30NM circle is strictly prohibited and elevates from AGL (Above Ground Level) to unlimited flight levels." Angelique takes us on a complete tour of the area and describes what we see, "Flying along the coastline at an altitude of 2500 feet, we fly south where we reach R-2934 (R-Restricted) area. The first thing we notice is the smooth change from the default to the Aerosoft scenery. Looking out of the window, we first see the Space Shuttle landing strip, KTTS and the huge Vehicle Assembly Building, located close to the strip. Flying above Merritt Island National Wildlife Refuge park, we see that the Aerosoft's swamp looks very close the real swamps. One thing already mentioned is the Vehicle Assembly Building, where the space shuttle, fuel tanks and rockets are mounted together. The default FSX scenery shows these as well, but with fewer details." Summarizing Aerosoft's CanaveralX, Angelique comments, "The scenery or green areas representing swamps and lakes are not that bad. The only limitation compared to the FS2004 version, is the level of detail and the performance on your PC. The three runways on the other hand are realistic when I compare these with actual pictures from Google Earth. It’s a nice add-on, but to me after comparing the Aerosoft FS2004 with the FSX version, it appears Aerosoft just transferred the old FS9 version into a FSX compatible one without any additional features and/or improvements. However, you have to keep in mind that it only covers Cape Canaveral."

  • VFR Real Scenery - Vol 1 (June 21, 2007) Staff reviewer David Rogers takes us on ascenic tour of a section of his home country, the UK, with Just Flight's VFR Real Scenery Vol 1 for FSX. "Up until now, photographic scenery in general has held something of a love-hate status among flight sim hobbyists. Enter FSX." "So we know it’s scenery, but what exactly is all the fuss about with this new type of photographic scenery in FSX? Well, although Just Flight may have replaced the word photographic with ‘real’, make no mistake, the main feature of this type of scenery is that it is based around digital aerial photographs of the featured area." "The area covered by this volume is a rather slim but tall Easterly slice of England. The most obvious area to mention in terms of the coverage provided, is that it includes the City of London. But when you tire of checking out the City, you also get the eastern section of the South Coast area of England as well as the flat and generally rural East Anglia region. (The ‘hip’ of England!). As well as the Capital, towns and cities such as Brighton, Folkestone, Dover, Ipswich, Norwich, Peterborough, Cambridge and Luton are also featured in this area. The Counties covered being Kent, East Sussex, Essex, Suffolk, Norfolk, Cambridgeshire and parts of Hertfordshire, Bedfordshire, Buckinghamshire, Surrey and West Sussex." "I decided that a good way to check out the eye candy, and try some true VFR navigation, would be to start from an area I know and check out some references on the ground that I know. While FSX has reasonably accurate main road placement for the UK, what I immediately noticed was how better the Just Flight Real Scenery sits alongside the main roads. As I reached 600 ft, I was exceptionally pleased to note that the quality and focus of textures are immeasurably better at this low altitude than they were in the previous VFR Photographic Scenery software for FS2004. I noticed that the coastline is far more accurate and detailed with VFR Real Scenery, as opposed to FSX’s default scenery. Flying over London is a treat and you could spend hours hunting out the sights. It really is great fun and about as good as we’ve seen yet for VFR flying." Summing up this first Volume of Just Flight's VFR Real Scenery, David concludes, "Whether you want this scenery on your hard drive will largely depend on your preferences within the hobby. If you are into low and slow VFR flying, then I could not recommend this product highly enough. The world of photographic scenery within the sim is a developing technology and this product is not perfect. But generally, this is an awesome add-on that will transform the way you see and even think about the ground below you."    

  • St Maarten (June 17, 2007) Contributing reviewer Chris Kiehl takes us on a Carribean tour of St Maarten from FlyTampa. "St. Maarten is the smallest island divided by two nations - France and the Netherlands. The French control the north side of the island, while the Dutch retain control of the southern portion and the international airport." "Many features of this scenery make the whole experience into a visual show. At each airport and the immediate surrounding area, there are highly upgraded and detailed textures which add so much to the immersion. The runways have a very realistic appearance to them, and to me, appear as real asphalt or concrete. This gives you the sensation of speed on landing and takeoff which the FS default runways and taxiways simply fail to do. On top of these taxiways and runways is the yellow and white paint, which actually appears to have been painted on and not floating on top of a good base texture." "Princess Juliana International is a world famous airport for everything that makes it special, and even more for that seemingly daunting approach that airliners make at 50-100 feet over the fence. All of these details, at least the ones that I can think of, are seamlessly represented. St. Maarten itself is done remarkably well. The ‘Sunset Beach Bar’ at the end of the runway can be seen where many of those famous low flying airliner shots are taken; along with little beach chairs and umbrellas and a few people here and there enjoying the festivities." "St. Barth’s airport is located right on a little bay, next to a hill surrounded by dense jungle and is highly detailed in this scenery package. The graphic of Barth’s terminal and surrounding towns of Gustavia and St. Jean is simply amazing in my opinion. Saba is the show stealer. A small runway and airport out on a small peninsula, perched atop a 200 foot island cliff. The whole island is really spectacular, as the peak of the island simply climbs out of the ocean, almost like an island out of a movie like Jurassic Park when flying to it." Summizing FlyTampa's St Maarten, Chris says, "I think anyone who buys either the St. Martin/Juliana standalone, or opts for the whole package, will greatly enjoy them. If you’re simply a fan of flying in this region or these islands specifically, get this scenery as it will greatly enhance your flying time here."    

  • MonacoX (June 14, 2007) Staff reviewer Allen Lavigne takes us on a tour of the glamorous micro-state Monaco as presented by Aerosoft. "Also known as the Principality of Monaco, it is where royalty is still glamorized and where the noblest amongst its 30,000 inhabitants live in Monaco-Ville’s palaces." "Since Monaco does not have an airport, you will have to fly to Nice’s LFMN and take a helicopter from there. I prefer the long route and will come in from Nice using the visual approach charts provided. Another way, is to approach from behind the hills with a suddenly emerging Monaco making for a pleasant surprise." "The autogen (AG) is custom made for MonacoX and follows the graphic slider like other AG does. A full right position is desired, if possible, as a lack of AG will severely thin the scenery detail. There are a lot of buildings in this small area, which makes for a nice view while doing a slow approach in a helicopter. There are also ships, with schedules, included in this package." "There are 2 missions included with this package: Part 1: Helicopter flight from Monaco to Nice. Part 2 is the reverse of Part 1. Helicopter flight from Nice to Monaco" Concluding our tour, Allen notes, "With SP1 installed, I found helicopter handling much better, with frame rates often 20+ and smooth as opposed to 12- without the SP1 patch. This scenery is ideal for helicopters, usable for amphibian craft, but somewhat limited for fixed-wing aircraft. I appreciated MonacoX for its beauty and fluidity fps-wise, but found it somewhat limited to sightseeing. The two included missions were useful in getting familiar with the local approach and departure procedures from the helipads, but that was all there was."    

  • Cincinnati-North Kentucky Int'l Airport (May 24, 2007) Senior staff reviewer Alexis Esguerra tours ImagineSim's Cincinnati-North Kentucky International Airport. "Famed moonwalker Neil Armstrong once referred to the ICAO code of Cincinnati-Northern Kentucky as meaning “Cincinnati Very Good”. It has consistently rated quite highly in numerous independent customer surveys over the years, serves as Delta Airlines second largest hub, and currently runs better than 500 flights per day." "The airport itself is brought to current standards in both FS9 and FSX; updated to reflect the appearance of the airport circa late-2006. Three terminals along with three concourses, forming the basic meat and potatoes of the airport, are present; as are the numerous outlying tenant and airport structures and aircraft plots. The scenery also includes the basic set of aircraft (big surprise that the majority are in Delta colors), ground equipment, and the occasional ramper hanging out on the tarmac, adding the general populated feel to the field. Standard flair of animated jet bridges, guidance signs, marshallers, and ground traffic are present (the first three at specific locations), either further lending some credence to the operational appearance of the field, or helping the virtual pilot get to where he/she needs to go." "Which one is better, FS9, or FSX? At first glance, I might’ve said neither; ImagineSim did use the same textures for both renditions, so when you’ve seen one, you’ve seen them all. In many respects, both FS9 and FSX get a badly needed shot in the arm from the installation of KCVG. Be you a die-hard FS9 user, or a hardcore FSX user, KCVG has something in store for you." Wrapping up this tour, Alexis comments, "When boiled down to its essentials, I found that KCVG performed as advertised. After all, it is a scenery package that was designed to bring its subject to a whole new level of realism, and from what I saw, there’s no question that it did so. Given its merits, KCVG stands well on it’s own two feet, both FS9 and FSX."    

  • XCity Rome (May 12, 2007) Staff reviewer Allen Lavigne takes us on a tour of Roma with Cloud9's XCity Rome. "Rome, an entire city with widely varying complex buildings rendered in 3D, covering an area of 100 square miles." "My first impressions are that Xcity Rome meshes well without a drop in fps at all. Although it is quite visible and in its entirety, it does not clash with its surroundings, which to me is a very important requirement for quality. Approaching outlying neighborhoods of XCity Rome for the first time, entire blocks are wrapped around with one wall touching the outside of streets. What makes the illusion work is that the rooftops are actually cutouts from the underlying area of the matching satellite photo for that rooftop. They’ve made for a fairly good resemblance in my opinion." "Placement accuracy in the city center is remarkable.Most roofs are simply the section of a satellite photo of what should be underneath that block of buildings. When the building actually does occupy the entire block, this works rather nicely. LIRA, the old Ciampino airport southeast of Rome, has little to offer the candy hunter. With simple generic buildings and an ILS approach for runway 15, its only attribute being that XCity Rome is within sight as soon as you depart from 33." "There are two customized heliports included in the package, with nice night lighting added. Many bridges along the Tiber river were reproduced, with a couple near the Vatican made in very nice detail, even underneath, and at night are quite pretty. The others are still similar to their counterparts in the real world." Closing out this tour of Cloud9's XCity Rome Allen notes, "I would strongly recommend getting Xclass for Europe from Cloud9 first, and then if you want to visit Italy, get XCity Rome. Especially if this is a regular stop of yours with enough visits to merit a purchase. The overly generic facades and rooftops could use some work, but that might raise the price of development and affect fps performance which I found to be on par with what FSX default was giving."  

  • Helgoland (May 9, 2007) Staff reviewer Allen Lavigne flies around a "chunk" of land off the coast of Germany with Aerosoft's Helgoland. "The island’s ownership, simplified, has gone back and forth from Denmark to England to Germany over the past 250 years. It was heavily fortified during both wars, and has even been used as target practice by the British." "There are 3 small runways, of concrete surface: 15/33 (the longest), 03/21, and 06/24 (way too small), without lights, no FSS, no working tower although there is one on top of the terminal building, not even a local traffic advisory frequency. There is a VOR, with the ICAO code DHE (116.3), but no NDB nor ILS. Doing a complete circuit around the islands, there was never the slightest blinking of any object or building. Very well done and quite smooth. The level of detail was beyond my expectations, with numerous detailed buildings, structures, and sailboats." "One way Aerosoft helps you tour the island is using the supplied mission called “Helgoland Tour”. In this mission an accompanying tour guide talks you around the island, pointing out the various highlights just like a tour operator would do. Very helpful in getting to know the various aspects of this island: the frigate, the piers, the heliport, the lighthouse, and that popular rock extrusion known as “Lange Anna”. The second mission, called “Helgoland SAR Oilrig” is a harder challenge where you are sent to rescue an injured worker on the oilrig Mittelplate (EM08) using a Bell 206 under difficult weather conditions." "If this product is any indication as to the quality we can expect from Aerosoft’s upcoming small but detailed scenery packages for Monaco, Aspen, and others, they will be indeed worth looking into. I will continue using Heligoland for my own amusement. Its visual isolation from any adjacent bland default land textures in FSX allows you to totally immerse yourself in the illusion of realism. Aerosoft has done a magnificent job on this small island, and I dare say they achieved the highest level of realism available to date in FSX. If you like a half hour flight of distraction once in a while, Aerosoft's Helgoland is ideal for you."    

  • XClass Australia and Canada (April 10, 2007) FSCloud9 covers Australia and Canada with their X-Class series, and staff reviewer Fred Clark covers these releases. "What the X-Class series does is “render a better visualization…of the terrain making it more close to reality…adding many more small urban areas and recreates more faithfully the big urban areas”" "After an hour or so over an area, the change was noticeable. In particular the industrial zones. These were greatly cut down on, and I found them in more appropriate places. FSX seems to use the industrial style ground textures too much, including in the middle of cities. After X Class was installed, they began to appear in more appropriate locations, such as on approach to an airport. Not only this but all texture areas were of a much more believable size." "It’s all very well and good taking a quick look at areas, but how does it feel to actually fly over areas of newly reshaped terrain? Well first of all, flat open areas are no longer lifeless. Especially in the far north of Canada. There is far more ruggedness to the surroundings and it is far more believable. It's also far easier to fly VFR. Instead of having to spot towns by kinks in the road, it is now possible (in the majority of places) to spot them by buildings and in some cases even the layout! Although in many places I actually noticed more autogen after the X-Class install, there is no frame rate impact." Concluding this scenery review, Fred says, "Is it worth buying? Well, at the moment I would say yes. What it does is something that should have, in all honestly, been done in the original Microsoft release. There is very little difference to be seen at 33,000 ft, on the other hand, if you love flying VFR in FSX (as I do) then this will make your experience even more complete."

  • German Landmarks X (April 9, 2007) Staff reviewer Allen Lavigne takes us on a scenic trip around Germany with Aerosoft's German Landmarks X. "I was amazed at the number of additional oblects that can be placed within my flight sim environment." "You can use the MapViewer to see just where you are in relation to all these hundreds of landmarks (it shows regular airports too) andd FSX does not have to be connected in order to use the MapViewer. When flying, the MapViewer can connect (through FSUIPC) to FSX and display your aircraft position as a small red cross on the map." "The term “landmark” is used in the VFR navigation sense, not in any historical “tourist” context. It can be any visual aid to navigation such as a mountain, a tower, a windmill, buildings, etc… Added airfields and heliports are, for the most part, generic and are in no way meant to reproduce the actual site. There are reportedly 5000 VFR landmarks featured from more than 800 different objects. New airfields are included in the FSX GPS database and can be loaded as the “direct-to” destination. By doing a search in the airfields list for the nearest large city, it is then easy to find nearby airfields for gliders and helicopters." "Landclass and terrain features are greatly improved over the default scenery for the entire area. Railways and railyards are properly placed and cities and towns are better represented overall. It seems that most cities have something added to them in the form of large buildings (some custom designs, some generic), port facilities (these are mostly generic with customized layouts), industrial sections, factories, railyards and rail terminals." As far as performance goes, Allen comments, "Flights between small cities and during departures/approaches to and from them showed fps performances that were acceptable to me, but in the areas of large metropolitan cities and larger airports, it certainly was not great, as can be expected in FSX. A high-end computer is an advantage, as usual. German Landmarks X is an excellent VFR-navigation scenery enhancement best used with slow moving aircraft or helicopters. I enjoyed using this add-on and would recommend it to anyone with the right equipment. I really enjoyed playing about with this add-on."