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Scenery Sets
Bretagne - Brest (February
25, 2010)
Senior staff reviewer Angelique
van Campen heads to the northwest of France to look at France VFR's Bretagne
and Brest scenery titles. "Since I’ve
included the airport and surrounding Brest area - which makes sense because
it lies within Bretagne VFR - the differences between FSX and FS9 Brest software
aren’t that big within Bretagne VFR except for the LOD outside/inside
the airport fences. Still I’ve split up the review into two parts and
where and when needed, I’ll be referring to each of them." "You
can see for yourself it’s very difficult to pinpoint default
FS9 Brittany locations versus the real Brittany if you’ve chosen the
France VFR software. What I like about the France VFR software is that you
can use it in combination with VFR charts or if you wish, just an ordinary
Michelin car route chart."
Angelique takes us on a descriptive tour of these titles by conducting VFR
cross country flights fromm Rennes to Brest. There she looks at the Brest
airport. Then she flies another route, Rennes - St Malo - Brest, to cover
more of the title's scenery. "Is Bretagne FSX better than its FS9 counterpart?
The answer is yes, but that’s not strange due to the LOD difference. Remember,
FS9 is based on a LOD10 (38.2 meters), while the FSX version is LOD13 (4.75 meters).
The Brest airport scenery is more or less the same for FS9 and FSX. Probably
there are some small differences but honestly, I haven’t noticed them.
One thing is for sure; the amount of FS9 ground vehicles/airport ground equipment
is more present than in FSX. However, FSX allows the adding of default ground
stuff via the menus. My overall impression of these titles are that they
are very good with some slight discrepancies."
Sion X (February
21, 2010)
Staff reviewer Rick Desjardins
heads to Switzerland to check out Aerosoft's Sion X. "Sion can be found in the Rhône valley in the Swiss Alps.
Surrounded by picturesque mountains this is a very beautiful area. The airport
currently operates two runways; a 2000 meter concrete runway that was upgraded
with ILS capability in 1991 and a second 600 meter grass runway. In 2007 there
were over 44000 combined aircraft movements making this small airfield a busy
place." "The first thing that jumps out at you is that you're in
a valley surrounded by the Swiss Alps. Panning around, you begin to notice
that there are lots
of little touches that bring the airport to life. Looking to the west there
is a line of cargo hangers, once again you have items such as boxes and crates
and a variety of airport vehicles, some of which are animated. It was not
uncommon to see a fuel truck driving around the airport." "On the
south side of the main runway is the military portion of Sion airport. Just
as with the civilian side you will find a variety of static
objects but this time, as you would expect, they are military in nature.
There are some static military vehicles, personnel and aircraft. Beyond the
borders of the airport you'll come across some extra objects included to
spruce up the area." "Flying in and out of this airport can prove
to be a challenge depending on the aircraft type you choose. As is recommended,
I normally approached
the airport from the east. Doing so provides certain advantages, the ILS
is active on runway 25 which includes approach lights and the valley is much
longer and wider from this direction making it easier than a westerly approach.
Most of my departures were also to the east as the initial climb is not as
steep." "There are lots of little extras in and around Sion X that
give you the feeling that the airport is alive and not just a deserted concrete
strip.
The scenery is not without its faults but overall it's nicely done."
Norman Manley
Int'l Airport - MJKP (February
19, 2010)
Staff reviewer Philip Wilson
heads to Jamaica, man. Here he looks at Latin VFR's Norman Manley International
Airport - MJKP. "The Norman Manley International
Airport (NMIA) is located on a picturesque peninsula twenty minutes from Kingston’s
business center. It is bordered by the seventh largest natural harbor of the
world and is one of Jamaica’s global gateways. The Norman Manley International
Airport (NMIA) is the primary airport for business travel to and from Jamaica
and for the movement of air cargo." "The scenery's textures are where
the MKJP product starts to lose its glamour. Unfortunately there are more disappointing
areas than positive ones.
Based on earlier titles, I have a lot of respect for the LatinVFR team and
it is with great sadness I have to report this. There were positive scenery
areas however." "The Norman Manley Intl. Airport from LatinVFR
is the best rendition of this airport available for FS, but unfortunately
the use of photo ground
textures and lack of attention to detail were the contributors to this products
downfall."
Luxembourg
Airports (February
13, 2010)
Staff reviewer Benjamin
van Soldt stays home in Europe to explore Aerosoft's Luxemburg Airports. "Luxembourg Airports: a remake of Luxembourg for FSX.
It’s the biggest region Aerosoft has set out to replicate (biggest landmass,
anyway), and it includes all (three) airports, a lot of landmarks, mesh, and
around the airports some nice photoreal ground textures." "Findel
international Airport, which I’ll call by its IATA code
hereafter: ELLX (Same goes for the other two, smaller airports). This is
not a big airport, and it’s probably one of the smaller international
airports in the world. What it does have, is a huge cargo center. The modeling
of the cargo centers is good. The textures are very sharp, even from close
up, and there is quite a lot of detail. Even if the buildings themselves
are not extremely detailed, there is a slew of tiny objects in the form of
trucks, cars, baggage loaders, you name it. There is a lot to see, and it
is all nicely modeled and textured." "Luxemburg Airports also contains
two more, very small airports. They might not be good enough to land a Boeing
737 at (these are grass strip,
VFR airfields), but they have a lot of atmosphere. ELNT: It is a tiny, but
it is very charming. It is nothing more than a grass strip, but look how
airport buildings are built along the road. Even the aircraft are simply
parked along the road. I think it looks great." "In Luxembourg
Airports, not only are the airports modeled, but also some landmarks and
landclass and mesh add-ons have been included. So, flying
over Luxembourg City we come across some nice spots. The night textures are
very good, and I enjoyed looking at them." "Think carefully about
what Luxembourg Airports is. It is a (sort of) “mega
airport release” (namely, ELLX), combined with an extra add-on that
includes Luxembourg landmarks for people who like to fly VFR. So, essentially,
this product gives both heavy metal guys and VFR guys a nice environment
to fly in."
San Andres & Providencia (February
11, 2010)
Staff reviewer
Philip Wilson heads to South America to visit Latin VFR's San Andres and Providencia
airports. "Gustavo Rojas Pinilla International
Airport, also known as Sesquicentenario International Airport, is an international
airport located on the San Andrés Island, Colombia. The airport serves
the cities of San Andrés and San Luis, but also commercially serves
the nearby island of Providencia; all being major vacation spots for South
and Central American tourists." "The runway and taxiway textures
are wonderful. The use of photo textures for the surrounding areas, although
better than some of their other products,
still leave a lot to be desired. The building textures are a mix of great
and not so great. Several other LatinVFR titles have superb night lighting
and this one falls somewhere below their other work. I feel it could have
been better, but it’s not as bad as other products I’ve tested." "In
addition to Gustavo Rojas Pinilla International Airport (SKSP), you also
have Providencia airport. The jewel here is the ramp textures at
the terminal and the sign describing the airport."
FS Global 2010
X (February
6, 2010)
Staff reviewer
Etienne Martin transforms the world with Pilot's FS Global 2010 X. "FS
Global 2010 X is a worldwide terrain mesh product for Flight Simulator 2004
/ FSX. It adds 20 gigabytes of high resolution terrain elevation data
to augment the fidelity of the virtual landscape features." "Like
its predecessor, FS Global 2010 adds detail to the visible (above water) landscape
features such as mountain ranges, fjords, peaks, gorges
and other geographical points of visual interest. The product includes coverage
the entire world (based on available data) in one package." "During
flight, I noticed my hard disk was getting a workout, especially as I was
flying low with a fast aircraft – a visual experience that
simply cannot be passed up with this product. Of course, that always gives
the hard drive a workout, FSG or not. I didn’t see any difference in
FPS between FSX scenery only and FSG 2010 only. All I can say is that FSG
was transparent to the FPS on my test system and didn’t register the
type of FPS hit I see with certain aircraft or scenery add-ons." "FS
Global 2010 X is an improvement over its predecessor in many areas. Using
recently improved data sources means more areas of coverage worldwide,
most notably at latitudes nearing the poles were good data sources were unavailable
before, or areas where improve source data is now available. A clear benefit
of FSG 2010 is its all inclusive nature. No purchase of separate continents
or area necessary, you get it all. I find it a solid and complete product,
and FS Global brings the flight simulator experience ever closer to the real
thing."
Boston (February
5, 2010)
Senior staff reviewer Angelique
van Campen comes to America to check out Fly Tampa's Boston. "Boston International is wrong but General Edward Lawrence
Logan International Airport is correct (IATA: BOS, ICAO: KBOS). It lies in
the East Boston neighborhood of Boston, Massachusetts, United States (and partly
in the Town of Winthrop, Massachusetts), and is one of the 20 busiest airports
in the United States with over 26 million passengers a year." Ángelique
first takes us on a tour of the airport grounds to get us acquainted with its
layout and features. "We’ve stopped at
gate C40. This means we’re standing at the end of terminal C. It seems
nothing is forgotten and every tiny detail is there like the mobile heating/cooling
(airco) unit, the wires, the jetway skin, the ground light units, the fire
extinguisher on the airco unit, and where applicable, the hose between the
airco unit and the airplane, of course the stairs." "Not only are
the taxiways looking good, but also all the other things we’re automatically
dealing with like the taxi lights, the signs, the text on the signs and taxiways
and runways, and the lawns around us. I’m
impressed about how it’s made and the eye for details, even here far
away from the terminal buildings."
Angelique has added Aerosoft's AES to this airport and describes all the
additional items that can be found at this airport when using this utility. "While
driving around on the platform, hovering at a normal altitude and seeing
how every detail is simulated as well as the coast lines and the water surface
around it, it all fits perfectly in its designated place with lots of tiny
things added to make it a little more attractive.""Keeping in mind that Boston Version 3.0 supports Aerosoft’s
AES Version 2.05 or is it the other way around ….. and the smooth integration
with Flight1 products - Ultimate TerrainX USA, Ground Environment Enhanced
USA and Ultimate Traffic II – makes this a great add-on."
YCDA, YCNK, YMAV, YWAV (January
30, 2010)
Staff reviewer Jason McKee
takes us on a tour of 4 airports from the Orbx FTX series. YCDA Caloundra,
YCNK Cessock, YMAV Avalon and YWAV Warnervale. "For
those of you not familiar with the Orbx products, they comprise of four different
areas of Australia and specific airports which are being added all the time.
The four specific areas cover the ground texture and autogen for FSX, and the
airports focus on the airports and their surrounds." "Caloundra airport
is a small GA field which has a thriving aero motive industry based on the
airport. The airport ground texture is rendered in
15/60cm per pixel, also included is a GA traffic file which adds some nice
local traffic. And to top it off there is 120kms of photo real ground texture,
water mapping and a sound pack." "Cessnock covers 120sq km of photo
real ground work at 60cm/pixel it also includes custom sounds of the township
of Cessnock. Avalon is Melbourne’s
second major passenger airport. It is also home to Qantas’s secondary
training and maintenance base. Avalon air show is held at this airport every
two years, and is the major event for Australia; this air show attracts visiting
aircraft from around the world. This airport includes 30sq km of photo real
ground texture." "Warnervale airport is locates in native bush
land on the central coast of New South Wales and is within a short flight
of Aeropelican, Cessnock
and Coffs Harbour. The airport includes 57sq km of photo real ground textures
sampled at 15/30/60cm/pixel, it also has its own traffic that uses the airport,
the local township of Wyong and VFR landmarks to aid navigation in the area.
It also has custom night lighting for the airport." "It is hard
to write words to describe scenery products and these airports really do
need to have the Orbx base packs installed to get the best out
of the entire area. That said, all of these airports have everything well
placed and they look accurate. They give you the feeling of really being
there."
Ostafyevo (January
23, 2010)
Staff reviewer Xavier Noche
heads to Russia to review AlfaFly's Ostafyevo. "Oddly,
this airport does not exist at all in FSX; it is just regular landscape and
trees. This airport opened in 2000 on a former military air base near Moscow,
Russia. The Ostafyevo airport is located South from Moscow, exactly midway
between Vnukovo and Domodedovo, and has a single 6600 ft long concrete runway
08-26. It is mostly dedicated to general aviation." "The scenery
includes the airfield with all the buildings and parking lots with busses,
cars, animated people in various places. The surrounding
areas add real buildings, the real lakes and ponds, the approach lights structures,
the roads with car and truck traffic, local trees like fir trees and birch
trees, and much more. Lots of areas in the field are what we could call “sub-sceneries” of
their own with custom details such as specific 1940’s cars. There are
civil works scenes, and military storage of various vehicles." "Ostafyevo
proves to be amazingly detailed, in all areas, providing new things to discover
each time you fly or taxi in the area for quite some
time."
Hong Kong (January
16, 2010)
Staff reviewer Tim Capps
looks at the "other" Hong Kong airport with
ImagineSim's VHHH. "Kai Tak is history. Flying into Hong Kong now means
a straight in approach to the luxuriously long, wide and comparatively boring
runways of Hong Kong International Airport, known as Chek Lap Kok for the island
upon which it was built." "Chek Lap Kok seems to consist mostly of
empty space. This contributes to the sense of newness: there just hasn’t
been enough time for a lot of new growth, perhaps. Lights along the extended
centerline of the runways
march out into the surrounding sea on pylons. In addition to the buildings,
numerous airport vehicles both static and in motion add to the ambiance.
Long baggage trains and boarding busses are at the ready, and many of the
vehicles have flashing lights. Jetways are modeled in detail, but are not
animated." "If your fleet includes a car, this is a fun airport
to drive around. You can really appreciate the details from ground level,
including fixtures
like 3D lighting, parking areas with guidance systems, and lots and lots
of moving vehicles of various types. Night lighting deserves special mention.
The taxi lighting is beautifully subdued and pinpoint sharp." "It
may not be Kai Tak, but Hong Kong International at Chek Lap Kok is a big,
interesting and beautiful airport with practically unlimited choice
of carrier and equipment. By day or night, Imaginesim has a winner here."
Juan Santamaria
International Airport (January
8, 2010)
Staff reviewer
Philip Wilson heads to Central America to fly at LatinVFR's Juan Santamaria
International
Airport. "Currently, Juan Santamaría
is the second busiest airport in Central America after Tocumen International
Airport in Panamá. The airport's major airlines are TACA/Lacsa with
its international network and TACA's subsidiary Sansa for domestic flights.
The airport's long runway allows for operations of large, wide body aircraft.
Currently some scheduled flights are operated with Airbus A330, A340; Boeing
747 and 767, for both passengers and freight. A Concorde landed in the year
1999 for that year's air show." "LatinVFR optimized the ground textures
surrounding the airport for 2m in FSX and 10m for FS9. But MROC is more than
just ground textures, and
the textures on the custom scenery is good, and in some places, great. Topping
the list are runway and most building textures. The runway detail is excellent
with scuffing, fading, cracked paint and expansion joints clearly visible.
The ramp area is modeled to include the concrete parking spaces imbedded
in the asphalt ramp. The concrete slabs have visible oil stains and erosion
from heavy use. In addition, many areas of the custom buildings definitely
have the WOW affect. If there was one surprise here it was the night lighting.
From the flood lights on the airport cargo ramp, to the entire valley, the
night lighting was superb." "When you load up MROC for the first
time, you are greeted with flowing ground traffic. There are busses, cargo
trucks, cars, airport vehicles and
fire equipment. The commercial vehicles have authentic names and logos, and
the busses have real ads on their sides. There are even taxi’s lined
up in front of the airport to whisk your passengers to their destinations." "The
Juan Santamaría International Airport by LatinVFR is a
great product. Overall, I believe the positives far outweigh the negatives
and recommend this scenery to anyone with a dream of flying around Costa
Rica."
Ibiza X (January
7, 2010)
New staff reviewer Jamie
Whiting kicks off the new year and his first review with Aerosoft's Ibiza X. "This scenery offering from Aerosoft gives you
a chance to explore and appreciate not only the airport of Ibiza but also the
Islands of Ibiza and Formentera. The airport of Ibiza, LEIB, located near the
southern tip of the island of Ibiza, serves as the primary port of entry for
anyone wishing to get to these islands. During the course of a year approximately
4.6 million passengers pass through its gates flying in and out on over 57,000
flights." "Overall this airport blends in seamlessly with its surroundings
but then I would expect nothing less as the entire island of Ibiza is included
as part of this product. The ground surfaces are very crisp and detailed.
They have really done a great job here. There are subtle differences in the
coloring of the concrete, the runway markings are all there and not over
stated, and you can clearly see the well worn paths where the majority of
the aircraft traffic is concentrated and the tell tale signs of rubber skid
marks in the landing zone on the runways. There are 3D lights and markings
along the runways and taxiways. Everything about this airport screams details." "The
island of Ibiza is quite large with an area of about 571 sq km and a population
around 114,000. With a topography that is a mixture of both
low lands and hills there is plenty of variety and you are kept busy taking
in all the sites. The northern half of the island is more rugged and secluded.
The splendour of the island is everywhere. To bring the area to life there
are lots of autogen buildings in this scenery and for the most part they
are very well done. I was amazed at how breathtakingly this scenery is." "The
Island of Formentera located just to the south of Ibiza is much smaller.
As you fly around exploring, you see the island's natural beauty.
Just as with the Island of Ibiza they use photoreal textures and autogen
throughout. Several of the more notable natural features of the island have
been included." "When you have islands, you have water and Aerosoft
have clearly not forgotten this with Ibiza X. They have made good use of
color to give you
the perception of shallow versus deep; this is especially evident along the
beaches and in the shallows."
YSTW: Tamworth Airport (December
26, 2009)
New reviewer James Culleton
starts off his first review with Orbx FTX YSTW: Tamworth Airport. "Situated inland between Sydney and Brisbane, Tamworth
is a city of approximately 40,000 people. The field serves as a regional gateway
for several airlines including the Qantas regional subsidiary Qantaslink. Additionally,
the Australian Defence Force (ADF) bases its Basic Flying Training School." "I
started out on runway 30R, had a quick look around, and then got airborne.
It didn’t take long for my jaw to drop, and I subsequently
turned back to have a closer look at all the buildings. This scenery has
incredible detail of both the ground and building textures. This scenery
was specifically designed to be used with the FTX AU Gold package, and the
FTX website stresses that functionality is lost when it is not combined with
this package." "Through clever design work and tweaking, FTX have
managed to come out with a product that seems to affect frame rates half
as much as products
half its quality. The most noticeable performance drop occurred when viewing
the whole airport building complex from around 500’ AGL." "YSTW:
Tamworth Airport is an excellent product. Anyone that is interested in seeing
what visual wonderment FSX is capable of should not hesitate a
second to give this scenery a try."
German Airports
3: Bremen (December
19, 2009)
Staff reviewer
Allen Lavigne visits another of Aerosoft's airports in the German
Airports 3 series, this time it's Bremen. "Bremen
airport (EDDW) is a medium German airport serving about two million passengers
per year to European destinations handling 38,876 commercial landings and takeoffs
in 2008. There is quite a lot of non-commercial activity as well, totaling
about 9000 aircraft movements last year such that this airport will allow you
to be amongst similar types (AI) with either your heavy irons, biz jets, twins,
and/or general aviation preferences, unlike some very large airports where
you can actually feel out of place in your cherished Cheyenne next to an exclusive
club of 747s and MD-11s." "It has two CAT III ILS approaches for
runways 09 and 27 which are detailed in the supplied charts as a pdf document.
A smaller runway, 23,
is only 700 meters long. BMN is the VOR and HIG and BW are the two NDBs.
The included charts are exhaustively complete and detailed. The reproduction
of this small airport is outstanding. Night lighting effects are well covered,
as is the nice blending of its photo-real tiles with neighboring ones." "My
medium computer was sufficient to allow for a fluid approach through to a
landing with most settings a notch less from their highest. Even with
an LOD radius manually extended to 8.5, frame rates were always in the mid-teens.
My overall impression of Aerosoft's
German Airports 3: Bremen is, as is usual with Aerosoft's
products, one of unequalled high satisfaction."
Berlin Tegel (December
7, 2009)
Staff reviewer
Benjamin van Soldt visits Germany to look at Aerosoft's Berlin Tegel airport. "Berlin
has three airports: Schönefeld, Tempelhof
and Tegel, also known as Otto Lilienthal. Of these three, Tegel is the most
important. Tempelhof is closed, and Schönefeld is a lot smaller. Tegel
airport doesn’t lie in Berlin, though: like most airports, it’s
outside of Berlin." "The level of detail of this airport is rather
uniform, and in my opinion you can see the same from the air as from the ground.
I’m happy with
what I’ve seen: neat texturing and professionally done modeling. The
amount of detail in FS9 isn’t really expanded upon in FSX. Moreover,
I noticed that some of the blurriness that was present in FS9 is also in
FSX, which is a pity. I’m happy to report that AES works for the FSX
and FS9 version of Berlin Tegel." "The buildings and objects in
Berlin Tegel are all very nicely done, with great attention to detail and
a complexity that we have come to expect
from Aerosoft products. The vehicles on the airport grounds and the roads
outside of the airport are a very nice touch, and stuff like a vehicle crossing
where vehicles stop for aircraft is something that I greatly value. Overall,
I think this airport scenery is quite good and represents the real airport
in a realistic way, and I can recommend its use to whomever fancies flying
into Berlin regularly."
Lelystad X (December
5, 2009)
Senior staff reviewer Angelique
van Campen heads down the raod from her house to visit Aerosoft's version of
Lelystad X. "Lelystad Airport (IATA: LEY,ICAO:
EHLE) is an airport 3.5 NM (6.5 km; 4.0 mi) south, southeast of Lelystad, Netherlands.
It is the biggest general aviation airport in The Netherlands and is also home
to a large aviation museum, the Aviodrome. The museum's former KLM Boeing 747-200,
which they have on display, is a prominent feature on the airport." "Aerosoft's
version shows the huge difference between the default FSX scenery and airport
area according to Microsoft. As with many other small
airfield/airports, EHLE is hardly known for how it really looks and therefore
the default airport looks horrible, but that’s no exception compared
with other worldwide unknown airfields. However, the moment you install Lelystad
X from Aerosoft, you’re Dutch lifestyle will change and you’re
impressed with what’s possible these days in FSX." "Lelystad
Airport is not very big and offers one paved runway and a smaller grass version,
while most of the buildings, hangars, taxi-ways, cars,
and other objects etc. are located east of the paved runway, yet there are
still lots of things to create and to take care for and thus a lot of work.
This scenery covers the complete airport area, the Aviodrome museum area
and the immediate surroundings. The small grass strip for the Ultra Lights
is also included as well as the three car circuits located nearby." "Overall
impression …. Great! Probably many others and I were
waiting for this. Aerosoft created a great airport with lots of details.
Almost every building is simulated – since I haven’t counted
them all – the presence of the great Aviodrome with an overall ground
texture quality of 50cm/per pixel, but as said before for the runway and
taxiways it’s 7 cm/per pixel. I’m very satisfied and for me,
Aerosoft's Lelystad X will be one of my favorite airports in my daily growing
FSX airport collection."
Ft Lauderdale
Hollywood Int'l Airport (KFLL) (December
1, 2009)
Staff reviewer Mark Kolo
heads to his home airport to check out FSDreamTeam's version of Ft Lauderdale
Hollywood International Airport (KFLL). "Ft.
Lauderdale Hollywood International (KFLL) is located in one of the world’s
busiest tourist and business areas, being only a few short miles from downtown
Ft.
Lauderdale, as well as Port Everglades, and is situated just over 20 miles
north of Miami. Its location makes it a very important airport in that it handles
much of the area’s domestic traffic as well as international traffic
from Canada, the Caribbean as well as any spillover long hauls from nearby
Miami International." "I was immediately impressed by not only the
quality of the scenery, but also the relative frame rate friendliness and a
few nice touches. As
I took the active it was hard to miss the aerated concrete barrier at the
threshold of the runway, the high detail taxiway signs, 3D grass around the
edges, as well as thousands of 3D taxiway and runway lights. Unlike most
airport sceneries, FSDreamTeam chose to do some selective modeling of some
of the nearby off airport features that helps to identify FLL." "The
buildings are modeled as well as I have ever seen in FS, matching the real
thing almost perfectly (including the front side on departures level).
The textures on the buildings are also a perfect match for the style and
feel of the FLL terminals, and really help to pull off the look of Ft. Lauderdale
International. The ramp around the gates is cluttered with all sorts of ground
equipment ranging from baggage trucks and trailers, to catering vans and
everything in between, some of this is animated, which I will discuss later.
Even the jet blast deflectors near the Spirit terminal are present, which
protect cars in a nearby lot." "I’d like to move on to the
animated objects and FSDreamTeam’s
YouControl features. YouControl is a “custom action manager” that
is part of the Coutal engine mentioned earlier. It has been implemented in
FSDreamTeam packages in the past, though this is the first I have used it.
Three of the GA hangars have it, as well as the Signature Flight Support,
Embraer, and Sheltair FBO hangars." "All in all, I have to say
this is definitely one of my favorite scenery packages of all time and is
right up there with FlyTampa St. Maarten in realism
and fun. Between all the custom animations allowed by the Coutal engine and
the extremely detailed 3D and texture aspects of the scenery I never failed
to be amazed, finding something impressive around every corner, with every
control input to my exploration vehicles. Despite modeling or texturing applied
to just about every detail on and near airport grounds, FSDreamTeam was able
to keep frames relatively high with use of variable level of detail. I highly
suggest downloading the demo to see it for yourself."
Hervey Bay (November
15, 2009)
Staff reviewer Tim Capps
flies "down under" and explores OrbX FTX's
Hervey Bay. "The Fraser Coast adorns the eastern seaboard of Australia,
and is home to ecological marvels like Fraser Island and The Great Barrier
Reef. Hervey Bay is located 300 kilometers north of Brisbane. The seafront
community of Hervey Bay City is set in the middle of 40 miles of beaches and
has one of the fastest-growing populations in Australia. It is a holiday magnet,
not least for being “The Whale Spotting Capital of the World.”" "There
are no less than 19 options for Hervey Bay, including 13 ambient sound sets
that are tied to various locations both at the airport and in
the surrounding area. Other options include static vehicles, animated people
and other filler objects, 3D grass and a fictional helicopter pontoon at
the marina for rotary wing fans." "The airport is recreated in
loving detail from the baggage flats to the rusty roofs of the hangars, and
you don’t want to miss any of it.
Beyond the aprons and runway is a dry, dusty, weedy, rutted patch of land
that makes you thirsty just looking at it. Airport fixtures from radio equipment
and lights all the way down to tall grass and concrete cones are modeled.
Depending on where you set your sliders, Hervey Bay City is a bustling place
with lots of vehicular traffic." "Orbx is recreating an entire
continent, bit by bit. Hervey Bay is among the best examples of the loving
detail Orbx lavishes on its projects.
The sights, the sounds, the attractions, the challenges, the ordinary and
even the ugly are all there to pull you into a virtual representation of
this tiny piece of Australia."
Cuzco (November
10, 2009)
Senior staff reviewer Angelique
van Campen heads to Peru in South America to visit Latin VFR's Cuzco. "The real airport is located in the city of Cuzco,
a city in southeastern Peru. Cuzco, a principal tourist attraction in Latin
America, receives various domestic flights as well as some international flights.
Currently, it operates at a limited capacity due to its precarious location
near the city's center." "The FSX Cuzco airport offers outside of
the fences approximately a 1.5m quality, while within the fences it’s
less than 1.0 m. For FS9 it’s slightly different; it’s approximately
10.0m per pixel outside the fences and 1.0m pixel within the fences. Angelique
describes the sceneries
from different approach angles and compares this scenery with the default
MSFS scenery with words and screenshots." "Compared to the default
FSX scenery, Latin VFR's Cuzco does dramatically change the old look into
something highly realistic. Thus I think I’ve
proven this by being on the same longitude/latitude location and making a
screenshot from the default FSX scenery and then when Cuzco is activated.
Only looking at those screenshots and seeing the huge differences, do I think
it’s worth every Euro/cent. It’s 200% better than the default
Cuzco."
VFR Germany 4:
East (October
24, 2009)
Senior staff reviewer David
Wilson-Okamura completes his tour of Germany with Aerosoft's VFR Germany 4:
East. "This is the fourth and final installment
in Aerosoft’s VFR Germany project, which combines aerial photography
of the country with a database of buildings." "The basis of the whole
VFR Germany project is aerial photography. Volumes 4 (and volume 3, which I
reviewed earlier) are noticeably better
in this regard. Like previous volumes, this product also comes with thousands
of VFR reference points. Most of them are generic: power pylons, nuclear
reactors (which emitted steam in volume 1, but not in any of the subsequent
volumes), animated wind farms, various types of broadcast towers, and observation
saucers. In larger cities, such as Berlin, Dresden, and Erfurt, there are
also custom churches, castles, sports stadiums, bridges, and other local
monuments." "One of the first products I ever reviewed for AVSIM
was called VFR Berlin 2006. Compared with VFR Berlin 2006 for FS2004, VFR
Germany 4 for
FSX has fewer custom buildings and bridges. For the most part, it reuses
the default monuments and relocates them on the photographic background.
Even though the models are the same, the monuments themselves usually look
better against the photographs. Even with the default scenery, Berlin has
a variety of water features and monuments. With this product, the water features
are more nuanced and, with the photographic ground textures, you get a better
sense of the city’s green spaces: its parks, playing fields, and gardens." "This
series has its own custom objects, such as houses and apartment buildings
that look more German than their default counterparts. The real
trick, however, is how they’re distributed. With photo-based scenery,
there’s no repeatable pattern; every tile is unique. Aerosoft’s
solution is to place buildings using an existing database of real-world structures.
To my knowledge, Aerosoft is still the only scenery maker that uses this
technique." "To my knowledge, VFR Germany 4: East is the largest
project of its kind so far. Instead of hours, you can fly for days, even
weeks, and not
exhaust everything there is to see.” Two years and three volumes later,
that is still true."
Approaching
Innsbruck (October
12, 2009)
Staff reviewer Viktor Lakatos
heads to Austria to check out Aerosoft's Approaching Innsbruck. "Innsbruck airport gives us something special. It is not a
JFK, Heathrow, Frankfurt, or Hong-Kong-scale airfield. However, this airport
is also a famous one, but not because of its complexity, nor its passenger
statistics. Its location and unique surroundings put it in the list of the
most enjoyable airports in the world." "As we look down at Aerosoft’s
Innsbruck scenery from a bird’s
eye view, we can see a nice photographic landclass with relatively smooth
borders. The GMAX designed 3D objects have good quality; we meet many custom
buildings that also raises the level of reality. The city is alive: vehicles
are moving in the streets continuously, traffic is always huge on Motorway
A12. I cannot go on without making a note on train traffic. As the train
passed the level-crossing, the gates opened. Great small details: the pantographs
of electric locomotives were sparking." "Innsbruck is a relative
small airfield with one concrete strip. Taxiways A and B connect the apron
with the runway. Taxiway Z couples the northern
hangars to the runway. Good news for helicopter fans, there are two helicopter
landing facilities included in the scenery. I liked the nice grass texture
between the apron and the runway. The night textures are very nice, although
dark vehicles are moving on the apron at night. I cannot say anything bad
about the textures at all. The airport is fully compatible with Aerosoft’s
Airport Enhancement Services"
Viktor goes into the details of the approaches into Innsbruck and some of
the special limitations of arriving there by taking you through the approach,
with tips to help you along the way. "Aerosoft’s Approaching Innsbruck
is a definite must-have for those who fly not (only) because of the moving
jetways and automated docking guidance, or large airports with tons of ‘shiny’ features,
but like challenges and are not afraid of navigating in foggy weather between
high snowy peaks. Aerosoft’s Approaching Innsbruck scenery shows that
Innsbruck is in deed: A small, lovely airport at a beautiful place."
Mallorca X (October
3, 2009)
Staff reviewer Jon Murchison
heads to a European vacation getaway with Aerosoft's Mallorca X. "Mallorca X is a little bit different to other releases from
the Aerosoft stable in that while Palma de Mallorca is rendered, as is the
smaller GA field of Son Bonet, it doesn’t stop there. To quote the Aerosoft
Mallorca X page, this product comes as a “complete island in a breathtaking
resolution of 0.5m/pixel” and when the DVD version is released Aerosoft
say this will be extended to include the other two islands in the Balearic
group." "Palma De Mallorca has four areas of operation with the international
terminal being the larger area of the four taking up what is effectively
two sides of the main terminal space. Here visiting aircraft are served by
single air bridge equipped gates and terminal buildings that have plenty
of glass in them providing virtual passengers great views of the ramp operations.
The air bridge’s themselves are highly detailed and emblazoned with
airberlin.com. The textures on these were very clear and crisp as they were
for the majority of the buildings. A good portion of the domestic terminal
sits on stilts so airport traffic such as push back trucks, buses and catering
trucks are clearly visible running under the buildings and in and out of
the ramp areas and this is supplied by AES Lite." "Son Bonet (LESB)
is a sleepy little airport that lies about 4 or 5 km’s north of Palma
and as a result is closer to the city centre and is primarily used for general
aviation. Four large hangars with either fully
or partially open doors dominate the ramp area and sit in front a series
of workshops and other facilities. All of the scenery items in this area
are very well constructed with excellent levels of detail and textures. Cars
and trees also populate this area making it quite dense scenery wise." "Mallorca
X comes with AES Lite. In its simplest form this adds a myriad of traffic
both on the major roads around the airport but also ramp side
buses, catering trucks, push-back trucks etc. Pretty much anything you would
expect to find at a major airport can be seen following pre-defined loops.
A simple click of the mouse will turn traffic flows on and off for the three
areas of the scenery this covers." "Mallorca X is in my view a
destination that caters for pretty much any form of flying one might care
to partake in. Topographically speaking
Mallorca varies from steep mountains protecting its northern coastline to
the sweeping fields that roll into the ocean to the south. Farmland, vineyards,
desert and holiday retreats dot the shorelines and hinterland making this
a VFR feast for those who like it low and slow. Both helicopter and GA pilots
will appreciate the resolution of the photoreal textures as the island unfolds
beneath them. For those who want an even more intimate experience get in
a car and follow the roads and tracks clearly discernable across the island.
The combination of high detail airports that sit on a complete island of
hi resolution photoreal textures makes it in my view a complete destination
for flying."
Tongass Fjords
X (September
5, 2009)
Senior staff reviewer David
Wilson-Okamura goes "way up north" to
take a look at FSAddon's Tongass Fjords X. "The original Tongass Fjords
came out a couple months before FSX. It was the third major payware scenery
by Holger Sandmann (after Misty Fjords and Vancouver+) and his first full-scale
collaboration with Bill Womack, who did the airfields and settlements. The
product received several awards, including the AVSIM Gold Star, and in my mind
still represents the high-water mark of scenery development for FS2004." "Tongass
brings everything up to 38m standard for the coverage area (which extends into
British Columbia) and fixes some anomalies. In general,
though, flyers of the default scenery won’t notice a huge difference
in this regard. What you will notice right away are (a) richer landclass
and (b) more detailed shorelines." "There are 4 new airfields,
bringing the total up to 13, and 11 new forestry cabins, up from 20 in the
original. Bring some pontoons, though,
because most of the cabins are only accessible on floats. So are most of
the product’s 44 seaplane docks, which outnumber the region’s
landing fields (listed and unlisted) by a factor of almost 3. There are also
11 helipads (including the emergency Coast Guard pads at Five Finger lighthouse
and Cape Decision lighthouse)." "This product covers a very wide
area, and its two main developers, Holger Sandmann and Bill Womack, have
been building it up, detail by detail,
for at least five years. Hardware aside, there is one big variable and that
is weather. Some days are clear, and some days you can’t see anything.
In-between, there are days with big cumulus clouds that cut your frame rates
in half (and look great in screenshots). If you want to, you can adjust the
level of detail with the scenery slider and get higher frame rates; I didn’t
find that necessary, but the option is there if you want it. Meanwhile, what
works for me is to fly something that places low demand on system resources.
I’ve had lots of great flights with the Aerosoft Beaver -- which, of
course, is better for STOL and water operations anyway." "It has
been a long time -- maybe since the first Tongass -- that I have reviewed
a scenery product where everything was this polished: terrain,
harbors, traffic, even charts. What makes Tongass Fjords X stand out is its
comprehensiveness: terrain plus traffic (air and water) plus airfields plus
settlements. The quality of each element is uniformly high."
US Cities X: Indianapolis (September
1, 2009)
Staff reviewer Allen Lavigne
heads to Indianapolis, not to go racing but to fly the scenery as presented
by Aerosoft. "This scenery for the city center
of Indianapolis is geared mainly towards VFR flyers and will interest our copter
pilots in particular. There are no custom airports but there are some heliports
inside the city that can be fun to use." "This series "USCitiesX" is
a separate endeavor of lesser complexity and size than that of Manhattan X,
yet it is still much more than
just custom FSX scenery as seen in the many large FSX-customized cities throughout
the default FSX world. Aerosoft's products are "wall-to-wall" enhanced
custom design without any autogen at all within its borders. There are no
airports in this package, and KIND lies outside of the photorealistic tile." "Again,
a master class "work of art" forms our undeniably
brilliantly skilled developers at Aerosoft. What you get is a reproduction
of the city core and some outlying points of interest such as the Indy 500
Raceway track, along with 9 semi-detailed heliports."
Australia & Western
USA (August 31,
2009)
Staff reviewer Tim Capps
climbs to altitude while exploring Australia then heads across the Pacific
to the Western USA to check out 2 titles from France
VFR / FSAltitude. "When you gain some altitude, you notice that your realistic
world is made up of a limited number of repeating terrain illustrations. Everything
is where it is supposed to be, in a general sense, but there isn’t a
lot of variation. VFR France’s brilliant idea is to give you your FSX
scenery (whether stock or gussied-up) in your immediate vicinity, but -- here’s
the trick -- replace it farther away with photorealistic scenery. There will
always be a “footprint” (their word is “cone”) of native
scenery directly beneath your airplane. This will occupy more or less of your
field of vision depending on your altitude, and will usually be tucked discretely
out of sight until you need it for take-off and landing." "To test
the concept, I studied Australia in Google Earth and tried to discover a flight
that would take me over as much varied terrain as possible.
I have never visited Australia much in FSX, perhaps because the standard
scenery is so dismal. But when someone gives you a realistic treatment of
the whole continent, with New Zealand thrown in, suddenly you’ve got
eight million square kilometers of some of the world‘s most interesting
terrain to explore. FS Altitude Western USA (which gives you most of Mexico,
too, incidentally) works the exact same way." "Unless there are
heights in the distance, FS Altitude is not a factor until after you take
off. At altitude, however, you can see that you are
flying over the real deal. With some realistic cloud cover and visibility
limits, it is darn near as real as it gets. In addition to the two products
reviewed here, there are also editions for the Eastern United States (available
at a discounted bundle with Western USA as an option) and Western Europe." "VFR
France has devised an elegant solution to the up high-down low scenery dilemma,
and one which does not so much cooperate with your other
scenery as benignly ignore it. If you like to fly airliners, cruise will
become something more than the time you do something else between taking
off and landing. It will be an entertainment, an education, and at times
a reflection on this beautiful planet of ours. FSAltitude Australia and Western
USA are 2 of those products that truly elevate the flight sim experience."
Scotflight:
Version 2 for FSX (August 17,
2009)
Senior staff reviewer David
Wilson-Okamura goes VFR over Scotland with Scotflight's Version 2 of the scenery
for FSX. "In FSX, the default scenery for Scotland
is not bad. All of the (major) airports are represented and there is good terrain
mesh; in Glasgow and Edinburgh, there are numerous landmarks. What’s
still missing are the smaller airfields, a detailed road network, accurate
landclass, accurate shorelines, and rural landmarks (such as castles, wind
farms, and broadcast towers). Scotflight: Version 2 addresses most of these
shortcomings and then animates the landscape with moving traffic."
David takes us on atour of the various Scottish regions and compares the
default scenery with that of Ultimate Terrain and Scotflight. "First,
the landclass coverage of UT is much broader than Scotflight’s: it
covers all of Scotland (and all of Europe), not just the areas around custom
airfields. But the Scotflight landclass, for the areas the areas that it
does cover, is hand-tuned. Second, the shorelines in UT are both less angular
and more accurate than the shorelines in Scotflight -- and both are much
improved compared with the default (as you can see from the screenshots).
Third, UT and Scotflight both have more roads, and more road traffic, than
the default scenery -- though again, UT has slightly more of both. Finally,
Scotflight has something that UT doesn’t even attempt, which is more
traffic on the waterways, with boats on three different lochs and ferries
running between the islands; the ferry ports are modeled as well." "A
list of new or enhanced landmarks is available on the Scotflight product
web page. By my count there are 15 wind farms, 8 broadcast towers,
11 major bridges, 2 oil terminals, 2 canals, 10 forts or castles, 3 new or
refurbished structures at Glasgow, 14 ferry ports, 2 marinas, and 4 larger
sites that I can’t classify: the Old Man of Hoy formation, the Cairngorm
Mountain Railway, the ruins on Iona, and the Knockhill racetrack. Version
1 of this scenery, “Highlands & Islands,” had 27 enhanced
airfields. Version 2 has 52."
German Airports
3 - Hamburg X (August 15,
2009)
Senior staff reviewer
Angelique van Campen revists her old home base with a look at Aerosoft's German
Airports
3 - Hamburg X. "Hamburg Airport (IATA:
HAM,ICAO: EDDH), also known as Hamburg-Fuhlsbüttel Airport (German: Flughafen
Hamburg-Fuhlsbüttel), is an international airport serving Hamburg, Germany.
It originally covered 440,000 square metres. Since then, the site has grown
more than tenfold to 5.7 square kilometres. The main apron covers 320,000 square
meters. The Airport is 8.5 km north-west of the centre of the City of Hamburg
in the Fuhlsbüttel quarter." "My first impression while driving
around at the apron, I see so many things, so many details, all very well created
and even sharp. Just have
a look to the gates or airways. Above you’ve seen a real gate/airway
and below you see the Aerosoft version. Ok, not 100% the same but let’s
say 99% the same as the originals. Even the electrical cables are hanging
on one side of it and probably not as detailed as the real ones, but altogether
a very good replica of the original ones. While walking on the tourist promenade
it seems that the developers had a tremendous eye for many details. Look
to the light masts, the passenger terminals, all the cars, trucks, baggage
carts, movable stairways, belts and more of that." "All the buildings – hangars,
shops, offices etc. - of the LHT maintenance area are made with a highly
realistic value and give me a good
idea of the overall quality. While standing just a few yards… oops
meters, from the dominated yellow/amber control tower, I must say that this
tower, including the offices, is showing what’s possible and tells
me something about the overall quality of this airport area." "As
you can see at some locations, the border equals the road but at other positions,
it is the forests which divide the Hamburg X airport scenery
with the rest of the FSX default scenery. Wherever you are, you will always
see the border between the end of an add-on product and the default FSX scenery.
This is also applicable for this combination but this will change the moment
you decide to buy Aerosoft’s Germany 2. Together with all the autogen
options set, it looks as real as it gets." "Hamburg X itself including
all the buildings gives me the feeling that a lot of work is put into it
with the result of having a highly realistic
replica of the real EDDH. For one price you get both the FSX and FS2004 version,
not too many adjustments are needed except the ones written in the manual.
Just follow their advice and check afterwards if your system can handle it.
If it can, play with them since ending with a stable 20-25 FPS is perfect."
Lisbon X (July
25, 2009)
Staff reviewer Benjamin
van Soldt visits Portugal to cover Aerosoft's Lisbon X. "The airport is a rather old one, existing pre-WW2 where it was used
by both Allied and Axis planes. Lisbon’s Portela airport was largely
left alone and it continued to increase the annually handled amount of cargo
and passengers. In the meantime, it was engulfed by Lisbon itself, bringing
officials to the final decision of building a new airport outside of Lisbon.
The village of Alcochete was finally chosen in 2008 as the place this new airport
would be built." "After visiting every corner of the airport, the
simple conclusion is that the detail is quite amazing; although I noticed how
sometimes the
tarmac textures are not always continued over all surfaces that require them.
What probably stood out most in this patch of the airport is how well the
buildings look. The tarmac texturing could have been laid out with more precision
but these are only minor gripes. The amount of detail from the air is good,
although some of the texturing on the roofs of these buildings are blurry,
but the roofs will only be seen when you are flying. Overall, I am impressed
with the detail I have seen." "The lighting is extraordinarily
good. I honestly have no idea how they pulled this off, but first of all,
these are not the standard lights
being used. It’s also not the Shockwave lights redux package you’re
seeing: these are custom lights you get with Lisbon X, and it looks stunning.
When far away, the lights stick together, forming a white, beautifully looking
band of light and the closer you get, the more the lights appear as single
entities." "It’s when you arrive at Lisbon that you get to
see the last of a wide range of features, the interactive parking lights
that direct you
exactly to your final gate position. This truly is a product with an Aerosoft
amount of detail! If you have any interest in flying to Portugal and be a
regular visitor, then this is the best you can get and an airport scenery
every simmer would wish to have."
AeroPelican (YPEC),
Warnervale (YWVA) and Avalon (YMAV) (July
21, 2009)
Senior staff reviewer Angelique
van Campen completes her tour of Australia withe the 2nd part of her Orbx/FTX
tour. "This time I'll take you on a
cross country flight through AUGOLD and AUBLUE Australia, while discovering
the FTX airports AeroPelican (YPEC), Warnervale (YWVA) and Avalon (YMAV)." "Ok,
each individually reviewed airport costs you no more than US$28.63 (€21.69)
and is worth every penny. You could, and I strongly suggest to, add to this
FTX AUGOLD and/or AUBLUE. Each of the FTX scenery products
will be US$35.80 (€27.12) but for that you get the entire scenery area
and for AUBLUE, the airports YWVA and YMAV are located in this part, which
gives you the overall FTX sensation. One really important item; when you
own one of the colored FTX packages - AUGOLD | AUBLUE | AURED| AUGREEN -
don't forget to download and install the road fix. When you forget this,
the cars and trucks are crossing through the airport registration building
at AeroPelican. FSX settings and the final performance of your FSX depends
on lots of other things but it's very helpful using the suggested settings
including AI boats, GA aircraft and cars."
Angelique goes into great detail as she treks her way across the country
and intimately describes each stop along the way. This is a fairly long review
but well worth the read, as Australia is an exciting and diverse continent
to fly in and across.
Canary Islands & Milan
Malpensa (July
19, 2009)
Staff reviewer Etienne Martin
visits 2 locales from Sim Giants, the Canary Islands and Milan Malpensa. "The Canary Gold for FSX product contains
three airports: El Hierro – GCHI – is near the town of Valverde
on the westernmost island of Hierro in the archipelago. Tenerife North – GCXO – is
one of two main airports on the central island of Tenerife near Santa Cruz
de Tenerife. To complete the Canary Gold package, we also tour Fuerteventura – GCFV – near
Puerto del Rosario on the eastern island of Fuerteventura. Then, we move to
Europe and northern Italy where we visit one of the three major airports near
Milan - Malpensa International airport – LIMC." "I found the
overall quality to be good and balanced between detail and performance. What
also immediately caught my eye were the ground textures,
in particular the numerous ground markings and variety of ground textures
that really make the scenery standout. The signage is excellent, so is the
associated night lighting for taxiways and runways. For example, some hold
short markers are associated with alternating red/yellow flashers, a nice
touch." "There is a good effort in blending the add-on scenery
with the default scenery. SimGiants uses background textures based on satellite
photo scenery
and manages to blend quite well with its FSX scenery surroundings. SimGiants
supports all seasonal changes for Milan Malpensa, again blending well with
the surroundings." "SimGiants adds a few interesting details, such
as construction vehicles, coffee tables with umbrellas, glass lined gangways
leading to the terminals
that are amazingly transparent. Parked cars and other static objects can
be found scattered about the airport although all are static. Some of the
construction workers are animated, and there are some static figures around
terminal entrances." "I found performance to be quite good compared
to some other scenery add-ons that take a heavy toll on the visual frame
rates. I am very pleased
with the overall renditions of the airports in the packages. I can only ask
for many more airports to get the SimGiants treatment."
Nantes Atlantique (July
16, 2009)
Staff reviewer Jon Murchison
heads to Europe to review FranceVFR's Nantes Atlantique. "Nantes
Atlantique (ICAO LFRS) is a medium size regional airport in the west of France.
Serviced by one 2900 ft runway operating on 03/21, it has a modern terminal
facility, GA parking and general ramp parking. Situated close to the nearby
city of, wait for it, Nantes, the airport currently serves around 3 million
passengers a year. One of its claims to fame is the location of the Airbus
production facility just across the road from the airport." "I had
a look around and was suitably impressed with the level of detail in the scenery.
The main terminal is purpose built and while it doesn’t
comply with the FSX SDK, and I say that because it has no bump mapping or
reflectivity so I am assuming this is the case, it looks great. The resolution
of the textures is not as high as some I have seen but they are effective,
well colored and no doubt add to the performance. The gates are standard
FSX default jetways but their placement is realistic as per their real world
counterparts. Nantes is a compact airport with GA facilities to the north,
cargo and ATC tower to the south and what appears to be an old terminal next
to a hangar on the other side of the airport to the west." "The
ramp area has plenty of static objects such as buses and service trucks and
these are complimented by default FSX vehicles roaming around
as well. Out the front of the terminal, additional parking can be found with
more buses and cars populating the area. I noted the scenery does utilize
levels of detail so items will appear the closer you get to them and it utilizes
simpler versions of the item when you are at a distance. Moving south from
the terminal is a fairly busy area containing the airport control tower,
the fire station with purpose built fire trucks, and a cargo area that is
a combination of purpose built scenery and default FSX trucks and scenery
objects which populates this area. Next to this is the fuel depot which has
various default FSX fuel trucks parked at it." "Beyond the airport
fence to the north and east is an extensive area that covers a number of
hotels and, of course, the sprawling Airbus factory
that’s well worth an explore. All of these items are well detailed
with a very large number of scenery items actually sitting on top of the
photoreal base. From what I could see, all of the facilities have been modeled
creating a very distinctive landmark. For the amount of detail presented,
I didn’t note any drop in performance, but as I always say that will
vary from machine to machine." "Overall I really enjoyed Nantes
Atlantique. It has a cozy, friendly feeling and that’s because it’s
not a huge airport but it has lots of facilities and you can comfortable
fly a twin engine heavy in and
out if you wish. The overall level of detail is very high, both within and
outside the airport’s grounds and the photoreal base it sits on completes
the effect. If you fly in this part of the world then I see no reason at
all why you wouldn’t want to add Nantes Atlantique to your collection."
Las Vegas McCarran
International Airport (July 12, 2009)
Staff reviewer Jon Murchison
goes for broke with his look at FSDreamteam's Las Vegas McCarran International
Airport. "McCarran International, or
as ICAO refers to it KLAS, is the latest release from FSDreamteam. I was also
intrigued by two innovative new features that take advantage of the Couatl
engine FSDreamteam have developed that allows a high degree of interaction
between FSX and FSDreamteam add-ons. In this case Park Me™ and YouControl™." "KLAS
covers a large area with three unique terminal buildings as well as cargo and
private operators. From the start it was clear the quality I
have associated with FSDreamteam’s previous releases continued with
a high resolution photoreal base the scenery sits on. The runways, taxiway
areas and gate ramps all use higher resolution textures so are crisp and
clearly defined with taxi signs and 3D lights guiding aircraft around the
facilities during the day and night. On the ramp areas additional ‘dirtying’ has
been done at the gates and shadow effects have been added around the building
bases and scenery objects." "By night KLAS becomes a different
place and FSDreamteam have managed to create night lighting effects that
are the best I have seen to date in
an FSX scenery. I was immensely impressed by the way light splashes across
the ramps and gets progressively darker, particularly as it reflects spill
light from the terminal windows. The lighting through the terminal windows
looks very realistic." "FSDreamteam have delivered another quality
add-on with KLAS. The attention to detail and quality of the scenery objects,
the texturing of the runway,
ramps and taxiways and photoreal base come together to create an immersive
airport experience, throw in ParkMeTM and YouControlTM and you have a complete
package that performs well and looks bloody great. There was nothing in this
package that disappointed me. Great work FSDreamteam, keep producing work
like this and you may well redefine the meaning of as real as it gets."
World Airports
3 - North America (July 8, 2009)
Staff reviewer Marlon Carter
looks at several North American airports presented in Just Flight's World Airports
3. "The World Airports V.3 contains airports
such as :Atlanta International, Charlotte Douglas International, Cincinnati
Northern Kentucky, Nassau Lynden Pindling, and San Juan Luis Munoz Marin." "Features
included in this package are custom made runways, airport vehicles, breathtaking
night lighting, interactive docking, full ILS navigation
and more. This package is a fantastic addition to enhance some of the many
frequently used airports around the world. Having accurate surroundings certainly
takes the flight-sim experience to another level no matter what aircraft
you are flying. What stood out to me with these sceneries were the stunning
ground textures and the docking gates." "Just Flight's World Airports
3 is definitely worth the price. This package is a great addition for anyone
who is looking for a great all-in-one
package."
San Jose International
Airport (July 2, 2009)
Staff reviewer Roger Curtiss
flys in and out of ImagineSim's San Jose International Airport (KSJC). "ImagineSim has sought to show KSJC as it will be in the
not so distant future. A new terminal is under construction and this scenery
package depicts that terminal as completed and operational. The result is a
good depiction of a busy commercial airport." "This package greatly
enhances the scenery of KSJC. In default configuration the airport is a rather
bland place with two blocky terminal buildings. The
ImagineSim offering changes all that by introducing a custom terminal treatment
with an array of jet bridges, support personnel and equipment and a choice
of parked aircraft and animated vehicles. Suddenly, the airport is alive
with activity and feels vibrant." "I was especially interested
to experience what the airport would look like at night. Once the lighting
came on, it was a joy to behold. The taxiway
lights are crisp and the main taxiways feature bright green low visibility
centerline guidance. The ramp areas are spot lit making it easy to move about
the terminal areas and the interior lighting for the terminals and hangars
is very well done." "ImagineSim has a reputation for producing
quality airport sceneries and this rendition of KSJC continues the trend.
KSJC fits in seamlessly with
the default scenery."
Mexico City & Central (June
14, 2009)
Staff reviewer Allen Lavigne
goes south of the border to fly the numerous airfields presented in FlyMex's
Mexico City and Central that is available through Aerosoft. "If
you have an older computer that just cannot perform well with the new high
definition candy out there, maybe this one is just for you. 18 airports of
acceptable, yet not demanding, quality that will not bring your P4 to its knees
so fast." "Most airports are laid over photo-real ground textures
probably made for earlier versions of Flight Simulator. Some tarmacs featured
dynamic luggage
carriers and personnel. Textures for both tarmacs and runways/taxiways are
of a lesser than expected quality. The west coast is much more interesting
than the Gulf coast, probably due to the extensive topological twist and
turns that supports a great visual treat from any angle. On the other side,
on the Gulf coast, it is barren and flat. Some charts are also included." "I
can safely conclude is that if you like to have a lot of airports to fly
to and from, FlyMex's Mexico City and Central is a good inexpensive
product for you IF you are not too fussy about having the highest quality
for ground textures. Building textures and drawing quality were, on the other
hand, quite nice at most airports."
Gran Canaria (June
13, 2009)
Staff reviewer Jason McKee
looks at a relatively newcomer to Flight Sim Scenery with his review of Fly
Wonderful Islands' Gran Canaria. "Gran Canaria
Airport is also known informally as Las Palmas Airport. It is the only airport
in the Canary Islands with two runways. The airport is located in the east
of Gran Canaria on the Bay of Gando (Bahía de Gando). This airport is
also an emergency backup landing site for the space shuttle." "The
first impression when you land or take off at the airport is it is a nice airport
that is faithful to the real life version. At the gates
the air bridges connect to your aircraft and AI aircraft, if you have the
doors set up on them. The airport traffic moves around realistically, but
you need to have the detail level set high enough and airport traffic active.
The night lighting casts good light over the apron and looks realistic. If
you are flying at night, the runway is well lit and is very easy to find." "The
airport surroundings look good and fit in well with the airport. Traffic
flows on the motorway and the water looks Mediterranean. The autogen
around the airport fits well and matches the pictures of the area I have
seen. AI traffic works well within the airport. Fuel trucks and airport ground
vehicles move around without getting stuck, or cross runways or block taxiways." "I
enjoyed reviewing the Gran Canaria Airport. It is a fast, modern airport
which can handle a lot of traffic dury busy times. Once you have
used this scenery, the default area looks barren and inaccurate in comparison."
Orbx - AU Green, Blue,
Red and Gold - Pt 1 (June
12, 2009)
Senior staff reviewer Angelique
van Campen goes down under to bring you the first of a 2 part review of Australian
scenery from Orbx - AU Green, Blue,
Red and Gold. "This review covers all the FTX AU scenery products and
with that, I'll try to give you an overview of what FTX products do with your
default Australia scenery," says Angelique. "Altogether to give you
a well balanced and open view of the FTX Australia products, know as the GREEN
(Tropical North), the RED (Central Outback), the GOLD (Subtropical East) and
BLUE (Temperature South)."
Angelique flys VFR from west to east, and then north to south, finally ending
up in Tasmania. She'll also take you on an IFR journey to compare the differences
you will experience with the scenery from a higher flight plan.
She summarizes Orbx - AU Green, Blue, Red and Gold with, "this add-on
series of sceneries, which covers the whole of the Australian continent,
are of an awesome quality. The FTX support forum is very helpful and they
also answered my e-mails straight away. I had a lot of fun reviewing these
titles, although it was a lot of work and there is still a lot FTX scenery
to discover." Angelique, you're work's not over...we're all waiting
for Part II.
Sydney Professional
X (June
11, 2009)
Staff reviewer
Arjun Murthy takes a look at a city in his home country, namely Commercial
Level Simulations'
Sydney Professional X. "Sydney’s Charles
Kingsford Smith International Airport is one of the busiest airports in the
world. Being one of the major inbound airports for traffic into Australia,
it experiences mostly heavy traffic from all edges of the world." "The
texture of the ground in the terminal has been changed from the default settings.
The main change has been the colour. It uses different
colours in different areas. There are a few add-ons of aprons. The apron
south of Taxiway Juliet has been added. This is there in the charts in real
life but not in the Default scenery. The landclass textures of the ground
at Sydney have been drastically improved in this version." "The
autogen in the scenery has most of the default autogen plus some more. There
are lots of added special extras such as the new multi-storey
car park, McDonalds, 2 petrol stations and a Krispy Kreme store, an extra
bridge for cars and numerous passenger jetways. More interesting effects
at night include the runway approach lighting. They are beautifully set out
on Rwy 16. They seem to have a realistic amount of elevation from the ground
and have a nice shine on those lights. This doesn’t forget the PAPI
included on all the runways, unlike the default." "Sydney Professional
X is an excellent scenery for a person with a computer having high specifications.
It gives the desired realism, has extra
add-ons with so much detail as to have shops (McDonalds, Krispy Kreme) included.
They even claim to have trees in the same position as in real life. CLS seem
to have put in a lot of work to enhance all aspects of this scenery and it
can be seen."
Raw Grit: PNG Bushpilot (June
4, 2009)
Senior staff reviewer David
Wilson-Okamura visits Papua New Guinea in his exporation of Pacific Islands
Simulations' Raw Grit: PNG Bushpilot. "Do you like
bush flying? Even if you’re not sure where Papua New Guinea is, this
one is fun." "24 airfields, 7 with seaplane facilities plus additional
helipads are included in this package. Each field in the package is closely
modeled
on a real-world airport or strip. There are also obstacles. These range from
mountains to boulders to trees, with the main obstacle being trees. In addition,
some of the runways have bumps in the middle and others are sloped." "Now,
thanks to Graham Michael, Papua New Guinea has come alive again, with more
fields, more objects, and sound. No one field has as much detail
as, say, Bill Womack’s version of Plum Island. Instead what Michael
has created, almost single handedly, is a system of fields, a series of combinations
that opens up a whole environment to exploration."
Malta International
Airport V2 (June 2, 2009)
Staff reviewer Alan Bradbury
travles to the Mediterranean to visit Malta International Airport from the
Malta Scenery Design team. "One of the nice things about
Flight Simulator, is that every once in a while somebody decides to adopt part
of the FS world and really go to town on making scenery for that particular
spot. Such is the case with Daniel Chircop, who is the man behind Malta Scenery
Design’s rendition of Malta International Airport and the surrounding
terrain, which is quite clearly a labor of love." "All four runways:
14, 32, 05 and 23 have approach lighting, PAPI lights and VOR/DME. Runways
14 and 32 are ILS equipped, only runway 05 lacks high
intensity lights and the airport itself is an ATC centre for the region with
full approach and weather radar coverage, meaning that pretty much any kind
of approach you want to make into the place is possible in just about any
aircraft. What all that boils down to as far as Flight Simulator is concerned,
is that Malta International is a great place to have scenery for in that
it is suited to long, short and medium haul flights with a variety of aircraft
and airlines." "In terms of visual fidelity, there is no doubt
that this scenery is up there with the best of them; much of the detail is
placed with what can
only be described as pinpoint accuracy when compared to photographs. The
3D modeling of the buildings and ancillary equipment is of a similarly precise
standard too, with some excellent texturing which captures the stark contrast
between the slightly neglected older buildings of a military vintage and
the glamorous newer additions." "With its own custom terrain for
the surrounding countryside to blend into, this airport scenery is certainly
in no danger of falling into the
trap many such add-ons suffer by sticking out like a sore thumb; instead
it blends seamlessly into the countryside, making it occasionally tricky
to spot from a distance, as is the case with most real life airports in daylight
hours." "Malta International Airport is a great add-on for FS and
for all the right reasons too, especially if you like replicating airliner
flights. It
looks absolutely like the real deal right down to all the minutia of detailing
and is set to receive regular updates too, if and when things change at the
real location. Virtual airline fans should not miss this one, and nor should
fans of add-ons such as Cargo Pilot and Air Hauler, as it is well suited
to these titles with its location and excellent navaid facilities."
Manhattan
X (May
10, 2009)
Staff reviewer Jon Murchison
visits the "Big Apple" with Aerosoft's
ManhattanX. "New York or specifically Manhattan Island and its surrounding
smaller Islands are a global icon. It has some of the highest buildings in
the world and it’s a major movie and television set. It’s been
sung about, written about and is also the location of what can be considered
the very best and worst in human behavior with the 9/11 attacks and more recent
successful ditching of the U.S Airways A321 in the Hudson. From this perspective
Aerosoft had quite a bit to live up to." "Aerosoft have spent time
discovering where the sweet spot is in the FSX settings, so if you learn from
my initial mistake and follow those guidelines
you will, my friends, have smooth flying performance across the city. Yes
that’s right, you didn’t read it wrong, smooth flying with frame
rates that fluctuate between 15 and 35 FPS. Aerosoft, I congratulate you
for what you have achieved here. I was genuinely surprised by how well Manhattan
X ran once I configured my settings and as long as I loaded them prior to
spawning, everything was fine." "Manhattan X sits on a layer of
photo real scenery which adds to the authenticity and all of the landmarks
you would expect, such as the Empire
State Building, Ellis Island and the Statue of Liberty. All of the buildings
and scenery objects are constructed to a high degree of realism with some
including animation. The developer Andras Kozma has achieved in Manhattan
X something quite extraordinary with the level of detail to be discovered,
particularly at some of the heliports which made me look twice because I
thought I was seeing things for the first time." "Manhattan and
the four smaller islands all have very effective night lighting and I was
particularly impressed with what has been done on Liberty
and Ellis Islands. Manhattan itself looks very impressive lit up, and if
you move your water effects up a few notches the reflective effect is fantastic.
One of the cool additions in Manhattan X is the inclusion of sounds with
the scenery. Manhattan X has atmospheric sounds and levels of detail that
take city scenery design to a new level in FSX." "If it seems like
I am gushing praise it’s because I am, Manhattan
X is something special. The level of detail that has been achieved is nothing
short of amazing and with the little touches, such as sounds and the mission,
Aerosoft has provided us with a complete experience of one of the world’s
greatest cities."
Tahiti X (May
9, 2009)
Contributing
senior reviewer Alexis Esguerra goes on a trip to paradise with Aerosoft's
Tahiti X. "Tahiti X makes alterations and enhancements to fourteen
different islands, as well as the nine airports that service the majority of
them." "On the more heavily populated islands, marinas, docks, resorts
and the occasional beach side umbrella are found everywhere. Quieter islands
that are still visited by tourists may have them as well, just on a smaller
scale, and have the bonus of some rather interesting items (like an airport-side
campground, for example). And let me not forget about the cabanas strung
out over the water from the shore." "If there is one thing I found
interesting about the airports in and around Tahiti, it’s that they’re
different from the standard norm. NTAA, the largest of the group contained
within, is at least traditional
in its size and scope. Just as it should beings its the primary gateway in
to and out of the region. It nonetheless has a certain tropical flair about
it, evident at the terminal’s entrance and the scenery that surrounds
it. Those factors well set the stage for the other eight airfields that it
services." "People are also present at the airfields, sometimes
with movements that work out (example, someone chatting on their cell phone),
and sometimes
not (walking in place, really to nowhere in particular). An extremely nice
bonus to the standard FSX movement realm that I’ve slowly become accustomed
to, has to be dolphins." "So who would I recommend this package
to? Those with Tahiti on their mind? Fledgling bush pilots? Island hoppers?
Yes, yes, and yes. Tahiti X
has a lot of appealing elements that break up the routine - interesting landscapes
and sceneries, charming atmosphere, and unique airfields that can provide
a challenge."
Tropical Sim:
Aruba, Curaco, Tocumen, Provinciales (May
5, 2009)
Staff reviewer
David Rogers heads into the caribbean for a look at 4 sceneries from Tropical
Sim: Aruba,
Curacao, Tocumen and Providenciales. "This is
a refreshing set of Caribbean airports for FSX. While there are countless FS
versions of places such as St. Maarten’s Juliana Airport, and Nassau’s
international airport, it is sometimes nice to investigate lesser known places.
Tropical Sim’s scenery is available as single airports, or as ‘bundles’ which
include a number of airports." "My first impression of Tropical
Sim’s Aruba for FSX was that
the scenery was pleasantly detailed, pleasing on the eye but not state of
the art. The plus points at Aruba is that the main terminal, and in fact
all buildings, are nicely detailed and well textured. This is a nice little
field to take off from and fly visually around the island before returning
to the field for some touch and go’s, or to land." "The detailing
at Curacao seems a little better than Aruba’s
to me. Most of the quality is high at this airport, but it is not always
consistent. Curacao looks nice and I’m pleased to say that its performance
in FSX is almost identical to that of Aruba." "Tocumen is the largest
airport in Panama and the only one with two runways. My single biggest criticism
of this airport scenery is that it does
not blend into the default FSX surroundings as well as the other 3 airports
do. Frame rates and FSX performance at this airfield are again great." "As
I land at Tropical Sim’s Providenciales, the airport immediately
becomes my favourite in this batch. There is something about the palm trees,
or maybe it’s the lovely static aircraft that are abundant at this
airport. Providenciales feels a little like FlyTampa’s St. Maarten,
alive and really ‘local’, like you’re there!"
VFR Germany 3: South (May
4, 2009)
Senior staff review David
Wilson-Okamura continues the German landscape exploration with Aerosoft's VFR
Germany 3: South. "This is the third volume in Aerosoft’s
series of German photo sceneries for FSX. Volume three covers the south of
Germany and includes Baden-Württemberg and most of Bavaria, including
the Bavarian Alps." "The basis of the VFR Germany product line is
aerial photography, licensed from GeoContent. Aerial photos are taken at lower
altitude than satellite
photos, and therefore have more detail. After processing, these photos have
the same resolution, 1 meter per pixel, as the default scenery tiles. If
you look at them long enough, you’ll notice that the default tiles
are crisper-looking, because each of them has been worked over in Photoshop
so that it looks as good as possible." "VFR Germany 3: South is
my favorite volume in the VFR Germany series so far, for two reasons. First,
it seems to have fixed the problem with autogen
sometimes obstructing runways. Second, southern Germany is more mountainous
and therefore -- to my California-trained eyes -- intrinsically more scenic."
Indo-Pacific
Landclass (May 1, 2009)
Staff reviewer
Arjun Murthy takes a look at Scenery Tech's Indo-Pacific Landclass. "Indo-Pacific
Landclass Scenery covers a large area from New Zealand to Australia to Papua
New Guinea to Indonesia and many other places. This scenery is a part of the
many Landclass sceneries including South / North America, Asia and Europe published
by Scenery Tech." "This landclass uses the default FSX scenery files
and modifies it to form a more realistic representation of what it is like
in real life.
A few places in the scenery are exactly the same as the default. The majority
of mountains ranges are changed. Since this landclass uses the default FSX
scenery files, there should be no increase or decrease in frame rates." "The
Indo-Pacific Landclass add-on scenery from Scenery Tech is very good in some
areas but not so good in other areas. Although the same formula
is used for the definition of cities (that can be viewed by Virtual Pilots),
each city and town is different in small ways. Although it may take away
a little touch of realism, it certainly does counteract it by inputting realism
into other areas."
CYUL Montreal (April
11, 2009)
Staff reviewer Jason McKee
visits Canada with his look at Blueprint Simulations' CYUL Montreal. "Montreal-Trudeau Airport is the busiest commercial airport
in the Canadian province of Quebec and is the forth busiest airport in Canada." "Starting
out on the runway, the airport looks well laid out and well detailed. In fact
looking on Google Earth, the simulated version looks very
close to the real thing. Buildings look accurately placed and taxiways and
runways are in the correct positions. The runway and taxiway textures look
bang on and match the real pictures I have seen. There is no animated scenery
with this airport add-on. Blueprint Simulations has done this as there is
not enough room to have the animated scenery work correctly at the airport." "The
actual airport night lighting looks great. The approach lighting changes
depending on where your aircraft is, and looks realistic. Taxiways
and ramp areas are well lit, and the floodlights on the ramps light up the
area well. Terminals are custom built along with the hangers and airport
facilities. I could not find any texture issues or missing textures on the
buildings or the ground." "CYUL MOntreal adds so much over the
default scenery, but for a payware add-on, it could add so much more. It
is hard not to recommend this scenery,
but I could go either way. Overall, in my opinion it's a good scenery add-on."
Plum Island (April
2, 2009)
Senior staff reviewer
Bert Pieke steps out for a $100 dollar hamburger as he explores
a little part of Massachusetts called Plum Island. "Bill Womack
is no stranger to most FS enthusiasts. His meticulously crafted airfields are
a true work of art. Here then, is a new production, a tiny local airport on
the Massachusetts coast which can serve as a great starting point for exploring
the area. The scenery is only about 40 square miles, but for that, every little
detail is lovingly colored and finished." "Taxiing around the airfield
shows all custom buildings, signs, and vehicles. Not a trace of default FSX
scenery. Lots of detail and everything
done really nicely. A notch of flaps and take off from the one and only runway.
Once airborne, it is all pastoral scenery up and down the beach and over
towards the town of Newburyport." "I did not splurge for the “$100
hamburger”, but, given
more time, there are lots more things to be seen up and down the coast, and
the city of Boston is not far off! This is a great gateway to use if you
have not spent much time flying in this part of the world. Plum Island is
a real gem of a scenery package. The airport is pretty and sleepy and the
surrounding area looks like a perfect summer beach vacation destination.
The inland waterways look just right and the beaches are a great improvement
over the FSX default shorelines."
AU Green (February
26, 2009)
Staff reviewer Jason McKee
continues the Orbx series of sceneries with his look at AU Green - Tropical
North. "The tropical north of Australia has
a wide range of topographical features; from wild coastlines, sun soaked sand,
native bush lands, wetlands and the top of the outback with its red soils.
There are small settlements around the area, several larger cities and cattle
stations that rival some countries for area covered." "AU Green covers
the top of Australia and blends in perfectly with AU Gold, AU Blue and the
latest area, AU Red. Orbx includes custom tiles
for the cities and towns. They also include tiles for mines, farms and general
landscapes." "AU Green is highly recommended and Orbx should be
congratulated on producing another outstanding product."
RAF Collection (February
17, 2009)
Staff reviewer Alan Bradbury
looks at 3 UK airbases with Scotflight's RAF Collection. "As
its name suggests, developer Scotflight concentrates on scenery for Scotland,
which is good news if you are looking for UK military airbases to use in FS,
because Scotland is home to some of the most famous and busiest ones to be
found in the UK, and this is exactly what you get in the RAF Collection. Specifically,
the three real-world Royal Air Force stations replicated in the RAF Collection
are: RAF Kinloss, RAF Leuchars and RAF Lossiemouth." "Both versions
of the RAF Collection contain scenery for the three aforementioned RAF stations
and both include configurable static aircraft
scenery too, which does actually include one or two of the more exotic visitors
these places see from time to time. Where the FSX and FS2004 versions in
this package differ, is in an enhancement to the Scottish coastline. You’ll
find coastal enhancements in both versions for the most part, however a tweak
to the coast near Leuchars is only in the FSX incarnation." "Intelligent
decisions on how best to portray such busy places without compromising either
frame rates or a sense of realism abound in this scenery.
The potential difficulties of modeling military locations courtesy of these
security stumbling blocks, Scotflight have come up with something which I
suspect fans of RAF operations in FS are going to be particularly pleased
with. RAF Collection is a solid enhancement for FSX and FS2004; it does exactly
what it says on the tin and with considerable élan too."
Paderborne/Lippstadt
X (February
10, 2009)
New staff reviewer Vybhava
Srinivasan takes a look at Aerosoft's German Airports 3 - Paderborn/Lippstadt
for FSX. "Paderborn/Lippstadt Airport (German:
Flughafen Paderborn/Lippstadt) (IATA: PAD, ICAO: EDLP) is an airport in
Germany that serves the Ostwestfalen-Lippe area in North Rhine-Westphalia.
While the name implies a location within the city of Paderborn or the town
of Lippstadt, the airport is actually located in the town of Büren, around
18 km from Paderborn city centre. The location also plays host to the
annual German Flight Simulation Conference." "One thing I should
comment about the terminal of the airport is that it is "impressive".
The buildings and structures created in the airport seem to match the real-world
buildings. Each gate is well modeled
and while taxing, one will notice the various cargo baggage carts, push-back
vehicles and passenger buses along the apron." "The airport looks
even better at night. I would agree with Aerosoft's claim that the scenery
has "excellent night effects" like the name
boards and the light posts. Great graphics comes at a cost. More extensive
the graphics, the more will be lost in frames per second (fps). Hence, it
is important to strike the right balance." "Paderborne's main terminal
building, gates, parking areas are well designed. The scenery glows and blossoms
under the lights. In addition, the
charts that are available, along with downloads, I am a satisfied reviewer."
Madeira X (February
5, 2009)
Staff reviewer
Allen Lavigne visits the Canary Islands as he looks at Aerosoft's Madeira X. "Just
north of the better known Canary Islands and 326 miles southwest of Portugal,
two islands of this autonomous (only since 1976) Portuguese archipelago called
Madeira are inhabited; Madeira and Porto Santo."
"The instrument approach to Porto Santo's runway 18 (by VOR/DME or NDB) is unspectacular
until short final. First you encounter dangerous cliffs, then you have a sloped
runway with walls of rock on each side, and finally the nice little terminal
only becomes visible half way to the end of the runway. The experience is well
worth the price of admission: it is quite interesting, with a well done rendition
of this tiny airport."
"Madeira is the airport with an architecture that defines eye candy. Although
not stylistically superb, what catches your imagination here is the geographic
challenge and the engineering marvel of the elevated runway, a third of which
is supported by pillars. On one side you have the sea, and on the other, a rocky
slope or a manmade inclined wall."
"Performance was fluid at all times in this scenery (<15 to >35 fps) with my
system. I was expecting a little more custom buildings in the cities of Porto
Santo and the Madeira Islands, as was the case with both Helgoland, Monaco X
and Venice X. I enjoyed flying back and forth between airports and taking leisurely
tours of the mountainous terrain. The Madeira X package makes a nice little playground
if you are short on time and just want to scoot around."
VFR London X (January
3, 2009)
Staff reviewer Jason McKee
takes us up and down the Thames to have a look at Aerosoft's VFR London X. "London City is a small area inside the larger
greater London area, this is an historic area which the rest of London has
grown around. Most people will be familiar with the landmarks of London, including
Big Ben, Westminster Abbey, the Tower of London and the London Bridge, and
more recent landmarks such as the London Eye." "If you bought the
download when it was released you did not get the London City airport, which
is included in the later downloads. You can download
the airport for free through your account on the Aerosoft website." "London
is, by its very nature, a lovely city to look at with its old world buildings
combining with the modern day architecture. It makes for
an interesting mix, and looking down from the air, it seems to all fit together
well. London City Airport (EGLC) is crammed into London downtown itself.
This creates some interesting operational issues as only certain types of
aircraft can operate out of the airport. The only aircraft permitted to operate
out of London City are aircraft that can fly a 5.5 degree or steeper approach,
and as the runway length is only 1508 meters long." "As we fly
around London, all the major landmarks and smaller buildings are accurately
placed, as are all of the roads and railways. Flying at night
opens a whole new world. The buildings and lights look very, very realistic,
and there is not too much glare from them at all." "Overall, VFR
London X enhances the area so much it is definitely worth the money. If you
fly in or out of EGLC, this will benefit you greatly as
the airport itself is very well reproduced. So would I recommend it? Yes,
I would. It is worth the price and for what it covers."
Coffs Harbour (December
25, 2008)
Staff reviewer
David Rogers continues his adventures "down under" with
a look at Coff's Harbour from Orbx. "Coffs Harbour is a small coastal
city located on the north coast of New South Wales about 540 km north of Sydney
and 440 km south of Brisbane. 70,000 Australians call this place home, although
the holiday season raises this to over 100,000. The harbour has a long jetty
and is a hub of activity." "FTX changes everything. It feels a little
like having 'FS Eleven' years before anyone else. Everything is improved and
of stunning quality;
roads, traffic, landclass, textures - it just lifts flight simulation up
in terms of immersion and realism by a nautical mile." "When I
first installed Coffs Harbour I was blown away by the visual feast. This
is the most stunning scenery area I have ever seen, in any version
of the sim to date. As well as the airfield (which is actually quite large
for an airfield in it's category, spreading over a significant area), there
are the built up areas of the city, and the jaw dropping harbour area."
David says of Coffs Harbour, "It could be easy to miss out on just
how stunning this airport and surrounding area scenery is, because the area
itself is not well known to the majority of flight simmers. From every angle,
this product deserves the highest accolade; quality, attention to detail,
performance, value, support. I would not have any hesitation in recommending
this product."
Lille Lesquin International Airport (November 28, 2008)
Staff reviewer Allen Lavigne
crosses the pond and explores Norther Germany with Aerosoft's VFR Germany 2:
North. "This title includes highly innovative
geo-referenced orthophotographic scenery tiles with precisely placed custom
autogen and scenery for one quarter of the German territory, namely the Northern
part."
Allen goes on to explain how this scenery titles interacts with default
FSX scenery as well as several other Aerosoft releases, namely German Airports
2 and German Airfields 2. He also describes its interaction with Ultimate
Terrain Europe.
He concludes with, "The VFR Germany series of scenery enhancements
is by far the most remarkable and innovative scenery add-on I have yet reviewed
from any vendor. I cannot fully express my satisfaction with what Aerosoft
is doing. Always a step ahead of the crowd, they have managed to develop
photo realistic aerial imagery with objects and autogen placed to near precision.
In addition, the highly skilled renditions of many airfields and airports
available from other Aerosoft products for the German territory flawlessly
compliment this VFR Germany scenery and gratefully amplify my already orbital
level of enjoyment."
VFR Germany
2: North (November 19, 2008)
Staff reviewer Allen Lavigne
crosses the pond and explores Norther Germany with Aerosoft's VFR Germany 2:
North. "This title includes highly innovative
geo-referenced orthophotographic scenery tiles with precisely placed custom
autogen and scenery for one quarter of the German territory, namely the Northern
part."
Allen goes on to explain how this scenery titles interacts with default
FSX scenery as well as several other Aerosoft releases, namely German Airports
2 and German Airfields 2. He also describes its interaction with Ultimate
Terrain Europe.
He concludes with, "The VFR Germany series of scenery enhancements
is by far the most remarkable and innovative scenery add-on I have yet reviewed
from any vendor. I cannot fully express my satisfaction with what Aerosoft
is doing. Always a step ahead of the crowd, they have managed to develop
photo realistic aerial imagery with objects and autogen placed to near precision.
In addition, the highly skilled renditions of many airfields and airports
available from other Aerosoft products for the German territory flawlessly
compliment this VFR Germany scenery and gratefully amplify my already orbital
level of enjoyment."
Switzerland Professional
X (November 16, 2008)
Senior staff reviewer David
Wilson-Okamura Takes us on a scenic tour of Aerosoft's Switzerland Professional
X as developed by FlyLogic Switzerland. "The
product comes on five DVDs. and two versions are included, one for FS2004 and
FSX." "The basis of this package is a series of real-world aerial
photographs that has been color corrected and then broken up into scenery tiles.
This
product (both the FS2004 and the FSX versions) seems to be different. I don’t
know whether it’s due to better processing or better source photographs,
but to my eye the colors in Switzerland Pro X look very well balanced." "Switzerland
Pro X takes a different approach to night lighting. Instead of creating a
separate sheet of night textures for the whole landscape, it
illuminates the daytime textures with little points of light, which represent
street lamps. The package’s winter textures are more successful. The
original photos have been reprocessed in a way that convincingly simulates
winter conditions, including snow. Combine this with winter autogen, and
the effect is very satisfying." "Switzerland Pro X also includes
784 three-dimensional structures which it calls “landmarks.” A
better name for these might be “hand-placed
objects.” More than a third of them (283) are small buildings in the
Old Town section of Bern. Two thirds of the remaining objects (324) are industrial
structures, especially holding tanks, which clustered in seven different
plants. The next largest group consists of ships and docks at Biel and Genf
(70), followed by broadcast towers (52) and wind turbines (35), including
a farm of eight turbines at Mont Croison. Rounding out the total are an assortment
of churches, castles, high-rises in Zurich, the covered bridge in Lucerne,
at least one soccer stadium, and five nuclear reactors (which emit steam
from their cooling towers." "High prices generate high expectations.
Switzerland Professional X is expensive, by almost any standard. What sets
this product apart is the
accumulation of features, each of which is either expensive to license or
labor-intensive to create: aerial photographs, plus snow in winter, plus
night lighting, plus autogen, plus custom lakes and rivers, plus customized
structures; but no one else covers Switzerland in this much detail."
JFK International Airport (November
14, 2008)
Staff reviewer
Colin McFadden visits JFK International Airport as presented by FSDreamTeam. "To
celebrate JFK’s 50th Anniversary in 1998, the Port Authority gave the airport
a new slogan, which resembled JFK Airport in every way: “JFK: Where America
Greets the World.”"
"The buildings, without doubt, are the most beautiful aspect of this scenery
package. When I first received the product, I roamed around JFK for about an
hour, getting familiar with the airport and inspecting its quality. The FS9 version
is AES compatible, and as stated in the documentation, FSX uses the default docking
system. However, two of the most exciting features in this scenery are the ParkMe
and YouControl functions."
"ParkMe is extremely simple to use and only requires you to select your desired
gate form the ParkMe menu. Once the gate is selected, the gate will become “active” and
the A-VGDS will activate. YouControl allows for the doors of various maintenance
hangers to be opened by selecting the hanger in the YouControl menu."
"Overall, I’m really enjoying FSDreamTeam's JFK International Airport. It’s a
great add-on though, with a lot of neat features as well as quality buildings
that’ll keep you drooling! The obvious weakness is the ground textures, but if
you can get over that shortcoming, than it’s 100% worth it. My favorite aspect
of the scenery is the ParkMe and YouControl which go a long way in the realism
department. I think FSDT did a great job and deserve a pat on the back."
FTX AU Gold (October
13, 2008)
Staff reviewer Jason McKee
continues the Orbx scenery series with his look at FTX AU Gold. "The FTX AU Gold area covers South East Queensland, which
is a small (for Australia) area but covers a wide variety of terrain, from
the outback desert to the bustling city of Brisbane and the coastal area that
is Surfer’s Paradise." "The package includes custom buildings
and autogen files. With the customization you get better frame rates than the
default autogen, and the
effect is great. You can turn up the autogen settings inside the simulator
with no or very little performance hit. Another item included is a utility
to change the brightness and halo of the lights installed. It allows for
a great range of realism and customization to suit your own tastes." "Orbx's
FTX AU Gold is one scenery package I recommend. It makes so much of a difference
to the area that it is like night and day comparing
the default to the Orbx product. The very handy installer and the ease of
installation makes this package great for anyone from a beginner to the seasoned
pro, and everyone will notice the improvement."
YMML - Melbourne International
Airport (October 11, 2008)
Senior staff reviewer Angelique
van Campen flies to the otherside of her locale to check out Orbx's AU YMML
- Melbourne International Airport. "Melbourne
Airport is located to the north of the city, next to the suburb of Tullamarine,
Victoria. The airport was originally built to replace the outdated Essendon
Airport, which did not have facilities to handle Boeing 747 and McDonnell Douglas
DC-10 aircraft." "I ticked every option in the control panel including
all adjustments in the FSX.cfg file and the result is … very impressive,
even with no clouds in the sky. That’s not that strange since the manual
and control panel tells you what every impact means and since my system is
not
the best of the best, I do agree with it. Nevertheless, the airport view
and surrounding grass is really great and does reflect a realistic airport." "I
am first impressed by the apron or concrete platform. It looks to me like
all of these are digitalized pictures and if it isn’t, then
it's unbelievably realistic. My goodness, all the concrete details are visible
and not only visible, but also sharp. Touring outside the airport by car
is not spectacular until the moment we reach the “simulated” YMML
area, I start becoming exited about all the 3D looking cars, the road signs,
and there’s even a McDonalds and a BP petrol station. Quickly turning
left at the lights, I see the Holiday Inn and the Hilton hotels. I really
enjoy the view of this “virtual” outside airport, since I’m
not even at the apron." "What is the scenery covering? It covers
the airport scenery, which means of course, all the airport related buildings
on and outside of customs.
That means you get the passenger and cargo terminals, aprons along all the
airport buildings, and highly realistic concrete areas. Furthermore, there
are lots of airport vehicles, static and movable ones." Not only did
Angelique expore YMML - Melbourne International Airport inside and outside
of the perimeter fences, but she also interviewed John Venema,
the Managing Director of Orbx and got detailed answers to the many questions
a simmer would like to ask, but never gets the opportunity.
HannoverX (October 1, 2008)
Staff reviewer
Jon Murchison takes a look at the Airbus A380 from Wilco Publishing> and
takes it from it's home base and landing it at Aerosoft's HannoverX. "Hannover
International Airport comes to flightsim, and specifically FSX, courtesy of
the team who created the original German Airports series and who are now behind
the development of German Airports 2; with HannoverX being the first release
in this new series designed with the advancements both FS2004 and FSX have
to offer in mind. The A380 is no different, with various versions from both
the freeware community and payware developers coming online over the past few
years. I wanted to learn more about this aircraft, so I was keen to see what
Wilco have come up with in their version of the A380. " Jon has produced
an extensive, detailed combination review of this aircraft and scenery. It
is well worth your while to read the complete details of both these titles.
While putting the A380 through a test flight while enroute from its homebase
in Toulouse, France to Hannover, Germany, Jon has merged the presentation of
these two titles. His final comments of each read, "The Wilco A380 is
a mixture of high aspirations but average implementation, with many ‘faults’ that
should never have got past the beta testers. While I was impressed with the
functionality of the 2D cockpit, the VC really doesn’t stack up to what
you expect from payware products these days. Externally, the model is very
good, yes it’s let down by some poor animation in the leading edge slats
and strange emissive qualities on cargo doors, but overall the sheer size of
this aircraft and its shape have been captured well. I’m not convinced
the flight dynamics are where they need to be, she flies heavy and that seems
to contradict what pilots are saying and what I have seen in video footage
of the aircraft's ability to respond quickly. Overall, I was disappointed with
the A380, particularly when the majority of the issues it has could have been
so easily fixed prior to release. It's still worth a look if you’re an
Airbus fan, but there are other options if your keen to own an A380." "HannoverX
is a great scenery package. While it doesn’t use the FSX SDK to its full
potential (no animated jetways is a pet peeve for me and a few reflective windows
would be nice) it certainly doesn’t detract from what is a comprehensive
and highly detailed representation of this airport. The level of detail is
excellent, the development is sensible in regards to what appears in your field
of view to maximize performance, and the photoreal nature of the buildings
and ground textures gives you a realistic experience. The developers of German
Airports are clearly back. If they keep producing scenery of this calibre,
German and European simmers who operate in this part of the world will find
little reason to leave the homeland." So take a tour of Wilco Publishing's
A380; inside and out, from the flightdeck to the passenger cabin. Then step
outside as you arrive in Hannover and tour Aerosoft's HannoverX in all its
detail.
German Airports
2 - Liepzig/Halle (September 21, 2008)
New staff reviewer Marlon
Carter Flies the German skies with Aerosoft's German Airports 2 - Liepzig/Halle. "Leipzig/Halle Airport, sometimes called Schkeuditz
Airport (EDDP), serves Leipzig, Saxony and Halle, Saxony-Anhalt, Germany." "The
terminals, after being compared to real photos found online, are indeed very
accurate and up to date. While they are very detailed they do
not rob us of precious frame rates. The ground textures were apparently created
from high definition aerial photographs and adds even more to the realism
of this scenery package." "Some of the features that stand out
are the AES light, Taxiway Bridge over the highway and the animated trains.
Taxiing to the runway and passing
over the highway is a big treat and by far one of the features many can enjoy
as part of enhancing the virtual flight experience. Over at the DHL cargo
area, the atmosphere is no different. With static aircraft enabled, DHL aircraft
can be spotted with more cargo ramp equipment making their way around the
aircraft." "In the event that anyone is worried the about loss
of frame rates, there are tools provided that will enable you to tweak the
performance and
display features. Tools such as the CarConfig Tool can adjust the areas where
you may want vehicle and train traffic displayed. Also, by adjusting the
density of the dynamic ground scenery in your version of MSFS, performance
issues can be adjusted with regard to ground traffic." "This is
a marvelous product. Features provided in Aerosoft's German Airports 2 -
Liepzig/Halle are refreshing to the virtual flying experience
and makes virtual flying very realistic."
German Airfields
2 and 9 (September 14, 2008)
Senior staff reviewer David
Wilson-Okamura takes us on a scenic tour of some of the smaller airfields in
Germany with Aerosoft's German Airfields Volumes
2 and 9. "The airports covered in this series are smaller in scale, and
at the same time more intimate. Each of these airfields feels unique. There
are
elements, of course, that are common to all airports; for example, all of
them have runways and a majority have control towers. But support services
vary widely, and so do the types of traffic." "Some fields are
urban, others are rural. Each package covers a relatively small region, and
some of the fields are only a few minutes apart; because
of the variety, though, you don’t have to fly a long distance to see
something different." "GA2: Nordlichter is a newer product than
GA9, and feels like it. For most airfields, products in the GA series try
to cover the airfield proper
and the surrounding terrain for about 2 km in each direction, including bridges,
church spires, observation towers, windmills, smokestacks, and other aerial
obstacles. For Kiel, though, the team has modeled the entire harbor, including
the marina, the cargo loading facilities, an off-shore lighthouse, and numerous
buildings." "GA9: Northern Bavaria is fully compatible with FSX,
including SP2 and Acceleration. GA9 airfields tend to blend in better with
the surrounding
default terrain. Each field has variety, and surprising details abound. GA9
also has seasonal textures."
Concluding his local tour of Germany, David says, "But both of these
products are fun and -- what’s kind of rare in Flight Simulator --
they’re fun right away. With German Airfileds 2 and 9, you just jump
in your favorite small plane and pick a couple of airfields to fly between.
There’s a range of distances, so if you have an hour you can fill it.
But if twenty minutes is all you have, that’s enough too: not just
to fly somewhere, but to fly somewhere interesting."
Kai Tak International
Airport (August 26, 2008)
Staff reviewer Mark Kolo
braves the elements and the unique approach aspects of Fly Tampa's Kai Take
airport. "Though closed in 1998, the iconic Hong
Kong Kai Tak International Airport is still one of the world’s most recognizable
airports, thanks to the infamous IGS approach to runway 13. On July 6, 1998,
after 74 years of heart stopping landings, Kai Tak was officially closed with
the final departure: Cathay Pacific Flight 3340 departed runway 13." "FlyKaiTak
is more that just an airport scenery. It contains scenery, mesh, landclass,
and photoground for the city of Hong Kong, more specifically
the Kowloon neighborhood. The scenery also contains many effects and AI features
that enhance the realism and feel of Kai Tak. The Main Apron and terminal
area of Kai Tak was the original parking area at Kai Tak during the passenger
era, with the east and south aprons being added later." "The East
Apron of Kai Tak is home to HAECO Airplane Maintenance, overflow parking
for airliners, the Kai Tak cargo terminal, and the remains of China
Airlines 605 which crashed at Kai Tak in 1993. Kai Tak’s South Apron
is inhabited by the ever present static aircraft. (Passenger Versions)" "Kai
Tak’s only runway (13-31) is a thing of beauty, marked with
years worth of tire skid marks from countless heavies landing in stiff crosswinds.
The main goal of this scenery is, in my opinion, to replicate the famous
IGS checkerboard approach to runway 13, and I believe that Fly Tampa hit
the nail right on the head. The Kowloon city scenery is stunningly replicated
under the approach, including all the lighting and buildings." "Unlike
the other Fly Tampa products that I have tested, Kai Tak has a noticeable
impact on performance. Even though it has a higher frame rate
impact than others that I have tried, the extensive installation options
allow it to run on lower end hardware." "Thanks to Fly Tampa, Kai
Tak is now re-opened. Despite the two issues with this scenery it is definitely
a winner in my book. Unlike most scenery
packages, you get most of a densely packed city as well as the airport in
the package, and it is all extremely well executed. I truly enjoyed my time
at Kai Tak, and it will be an overseas destination of mine for years to come!"
Beale Air Force
Base (August 25, 2008)
Senior staff reviewer touches
down at Beale Air Force Base from AlphaSim and reports that, "Beale AFB is a small add-on for FSX that will give you
a few enhancements around its military-grade runway. The package was originally
made for FS9 and was ported into FSX. AlphaSim's intent seems to be to use
Beale AFB as a home for another product, the AlphaSim SR-71. You can have Beale
AFB on its own, or you can also buy the SR-71 and use Beale AFB as a staging
point for reconnaissance missions." "AlphaSim's Beale AFB comes with
four flying AI aircraft: the SR-71 Blackbird, the KC-135Q support tanker, and
the RC-135W and U-2R surveillance
jets. Some black-clad Northrop T-38's are included as static aircraft. You
might have to pretend that you have gone back in time to the 1970's when
you visit AlphaSim's Beale AFB, as most of the aircraft that are included
with the scenery have in the real world either been dismantled or redistributed
to other bases. Only the historic U-2 spy plane has resisted the budget cuts
and reallocations." "After the loss of the SR-71 program, the real-world
Beale AFB faces new missions. It is host to the RQ-4 Global Hawk unmanned
reconnaissance
aircraft and the massive pyramidal PAVE PAWS radar array. Unfortunately,
the AlphaSim version of Beale AFB does not include these features." "The
buildings I found with AlphaSim's Beale AFB seem to be few and unimpressive
by FSX standards. There are a couple of token animated pieces
that I feel would have looked better had they been omitted. Features like
parking lots, most roads, and trees have been left out. Landmarks like the
PAVE PAWS site are totally absent. AlphaSim's AI aircraft fare better than
the buildings. Although they probably would look more at home in FS9, the
aircraft have a decent amount of detail and look attractive enough." "Overall,
this Beale Air Force Base scenery is okay if you don't expect too much from
it. I think it's a fair base of operations if you own the add-on
SR-71, as the AI aircraft are handy for mid-air refueling if you want to
perform a realistic Blackbird flight."
VFR Scenery
Vols 1-4 with Denham & White Waltham Airfields (August 16, 2008)
Senior staff reviewer Gene
Davis does on a scenic tour of England with several Just Flight products. Name
VFR Real Scenry Vols 1-4 and touches down at Denham
and White Waltham airfields. "Now available at Justflight are five different
downloadable scenery titles taken from the VFR Real Scenery Volume products
and compiled into five smaller versions. They are Volume 1 London; Volume 2
Birmingham, Coventry and Wolverhampton; Volume 3 Isle of Wright; Volume 4 Cardiff
and now Volume 5 Leeds and Bradford." "The scenery covers relatively
small areas of England. If you buy all four of these scenery volumes, you are
looking at a total coverage of England,
north, south, east and west! Personally, I don’t think I would have
had it any other way and I really don’t think I would have settled
on just one area. The scenery includes day and night textures and offers
some fantastic looking night lighting."
Gene gives a general overview of what each volume includes and goes on to
say, "The scenery itself not only enhances the Flight Simulator visually,
but it offers an option for those who do not get good frame rates with the
default stock scenery. The photo scenery removes all of the autogen and scenery
objects so the only thing you are relying on and using, is the photo scenery
and from what I can tell, Flight Simulator sees to really like it or you
might say that your PC likes it!"
About the two airfields, Gene generalizes with, "The airfields are
good and they do graphically enhance the terrain as well as add for some
interesting places to fly to. I would definitely recommend getting at least
one of these airfields, if not both." "The VFR Real Scenery Volumes
will, at times, leave you breathless as you tour the English Countryside.
You will quickly forget about things
like scenery objects, buildings and autogen and just take it in for what
it is; four volumes of scenery goodness! I am relatively happy with Real
Scenery Volumes 1-4 and if you like to fly in England, these are a must have
as they offer total and unrelenting coverage of one single country."
Ellsworth Air
Force Base (August 11, 2008)
New staff reviewer
Jason McKee takes a look at Ellsworth Air Force Base from SkySim. "Ellsworth
AF base was not always known as Ellsworth. When it was built in 1942, it was
known as Rapid City Air Force Base. Ellsworth Air
Force Base has had a long history of different aircraft stationed on the tarmac,
ranging from B-17’s during WWII, B-29’s and B-52’s during
the cold war era to the modern B1-B’s that are stationed there now." "This
airport is a military base, and as such, doesn’t have as
much going on as a busy commercial airport would. Having said that, there
is still a lot to look at around the airport. Included in the package are
static and AI traffic of the B1-B and C-130 Hercules aircraft. The base layout
consists of one main runway, one main taxiway and ramp areas at the northern,
southern ends and a small parking area on the south-western end of the base." "There
are static B1-B’s outside of the hangers on the northern
end ramps and on the outskirts of the base to the south. They look good,
but to my eye, don’t quite look like the pictures I have seen. The
other aircraft that is included is the C-130 Hercules, and these look really
good as they look exactly like a C-130 should." "Skysim’s
depiction of ellsworth is not 100% accurate and only covers the air base
itself and the base township, but it gives a good feel
for the air base. The main runway textures look good and so do the taxiways.
However, what is depicted in the simulator looks like a well used but well
maintained air force base and the textures for the runway and taxiways look
like they are modified default textures. None of the hangers are animated.
There are some emergency service vehicles parked outside the rescue centre,
and that is all the vehicles that are on the airport, apart from the static
B1’s that are on the ramp and the northern end. The night lighting
is good, with approach lighting and taxiways lit. The light towers cast good
light over the ramps and getting around the base is not hard at night at
all."
Jason sums up SkySim's Ellsworth Air Force Base with, "This is a nice
add-on. There are a few rough edges as mentioned. But having said that, I
enjoyed flying around as the default scenery looks so bare in comparison."
Madrid Barajas
2008 (July 31, 2008)
Staff reviewer Viktor Lakatos
takes us to sunny Spain with a look at Aerosoft / Sim-Wings Madrid Barajas
2008. "Real ‘Madris Barajas Airport’:
the largest Spanish airport – is the 11th largest in the world and 5th
in Europe – got its name from the adjacent town of Barajas. This airport
handles most transatlantic flights of Iberia and is a key airport for organizing
the air traffic between Europe and Latin-America, as well a major hub for worldwide
connections." "Positioning our aircraft somewhere on the ramp, we
find ourselves in the everyday life of Barajas Airport. Vehicles are moving,
shuttle buses
are continuously carrying passengers from gates to the aircraft and vice
versa. The airport has no rectangle shape from the air, it has very nice
borderlines. All the asphalt markings are crisp and clear, readable even
from the air with a little zoom." "There is no moving jetway systems
nor active ground handling service in Madrid Barajas 2008. Aerosoft's Airport
Enhancement Services gives full
ground support. The custom terrain textures do not match Flight Simulator's
default textures, therefore there are cuts in the motorways. Unfortunately,
this is the difference between default and custom textures." "Aerosoft's
Madrid Barajas 2008 is a good product in the series. With this product we
know what we get: good quality and high level of realism."
Atlanta International
Airport (July 20, 2008)
Staff reviewer Jeremy Fletcher
visits one of the wrold's busiest airports, KATL, Atlanta International Airport
from ImagineSim. "This airport has
five parallel runways heading east and west; two north of the gates, two south
of the gates, and one all by itself on the south side of the airport." "The
south cargo area of the airport is made up of a lot of hangars and miscellaneous
buildings, all of which are textured to appear weathered,
and most of which have some form of company logos or other identification.
There are some static and AI aircraft that frequent this area, as well as
a number of static and dynamic ground vehicles. If you like flying cargo
aircraft you will feel welcomed to the north area of this airport. UPS and
FedEx hubs have taken over the eastern portion of the north cargo ramps.
Both areas contain a host of ground support equipment, static and AI aircraft,
and plenty of static and dynamic ground vehicles." "In the center
of the airport is where you will find the terminal, tower, and all of the
passenger gates. The gates come complete with jetways,
Delta parking systems, and more ground support equipment. The Delta parking
system is a handy traffic light type of system that will help you to position
your aircraft properly for correct jetway docking." "ImagineSim
has modified all pavement textures to resemble well used, yet sufficiently
maintained taxiways, runways and ramps. Each runway now
has much more authentic looking identifiers, markings, and touchdown marks.
All pavement has indications of cracks here and there, some natural weathering
and discoloration, and all markings are moderately worn." "I have
very few complaints about KATL from the folks at ImagineSim. I give this
product my thumbs up, and am grateful that ImagineSim has kept
those of us still using FS9 in mind."
Austria X Professional (July
17, 2008)
Senior staff reviewer Gene
Davis visits a country on his wish list with Flugwerk Design's Austria X Professional. "What Austria X does for Flight Simulator
X is quite remarkable, as it adds the entire road network, custom buildings
and objects, landclass, photo type scenery for several cities and accurate
terrain mesh data for the entire country. Thus giving the Flight Sim user an
all-out true to life representation of Austria in FSX." "All of the
buildings in Austria Professional, aside from the autogen, are native to that
country, and if you are flying in places like Vienna,
you will see accurate landmarks and commercial buildings plucked right out
of that part of the world.Included in this package are four of Austria’s
biggest cities; Vienna, Linz, Salzburg and Graz. Each have been designed
from the ground up using aerial photographs for proper placement of all of
the buildings, landmarks and bridges, along with a photo-real overlay that
blends in well with the surrounding terrain textures." "The roads,
rivers and landclass is where the heart and soul of this product comes in
to play as it covers the entire country no matter where
you fly. If you are flying VFR, as this product is intended, then you should
be able to find your way via geographical references with little or no instrumentation.
The terrain mesh that is included with this package really enhances the look
and feel of the surrounding mountain ranges, especially in areas like Salzburg!
Salzburg is inherently mountainous, and you don’t have to go far to
find that mountainous terrain and the valleys to fly into." "Austria
X Professional is a beautiful product and it adds a lot to that particular
region of the world," says Gene, "the box calls
it an “accurate visual model” of the places in question and I
really do think they deliver on that statement. You are getting roads, landclass,
terrain mesh, custom objects and buildings, and photo real scenery for four
different cities all in one nice little package; and if that was not enough,
the product covers the entire country instead of just a portion of it."
Holloman AFB (July
3, 2008)
For those of you who remember
Brian Fletcher (aka Capn), his son Jeremy (aka Rightseater) has taken control
of the yoke and has sent in his first review.
He steps back to look at an older Alphasim product Holloman AFB and to remember
his time spent at that base. "Over the last half century Holloman has
been host to a number of support operations for a variety of aircraft, including
the F-84, F-100, QF-106, B-57, F-4C/D/F, F-15A/B, and the HH-60G among others.
But perhaps the most notable aircraft to be stationed here is the F-117A Nighthawk.
This mission will cease in 2008, however, to make way for Holloman’s
newest addition – two squadrons of the F-22 “Raptor”."
Jeremy goes into great detail reflecting on how he remmebers Holloman AFB
and how Alphasim has recreated it. "AlphaSim has got the Main ramp right,
and though I might end up adding a few scenery objects to fit my taste, I
am more than pleased with the improvements. AlphaSim has remedied the West
ramp problem by adding these hangars, which are positioned correctly facing
east and west. Some of the hangars, the open ones of course, have an AI F-117
in them that will taxi out, takeoff, and return. The Nighthawks are also
detailed quite well for AI aircraft, and add a much needed sense of authenticity
to this base. By default, the North ramp is pretty much wide open, and it
is with this add-on as well." "AlphaSim helped the BEAR Base area
out quite a bit by adding some more accurate buildings on the east side,
and though they missed the small
building to the south, they have really improved this area a lot by removing
the two story buildings that were there before. Put a few fuel trucks behind
them, add some other support vehicles, and this place would liven up a lot.
Otherwise, AlphaSim has done a great job here." "AlphaSim has done
a great job of recreating the German Air Force hangars, which are located
just east of the main ramp (some call it part of the main
ramp, which it might be). In fact, they have included all 12 of the hangars
on the ramp positioned just how they are supposed to be. The hangars are
all detailed fairly well, each with a tan color similar to the hangars on
the west ramp, though in reality they too are brown, but no big deal. They
are spaced appropriately, and as a nice surprise to me some of the hangar
doors are open and some are closed. Without this add-on the GAF is simply
non-existent."
Departing Alphasim's Holloman AFB, Jeremy comments, "I had a great
time reliving memories of Holloman Air Force Base, and I had an equally enjoyable
time exploring AlphaSim’s version of this historical facility. AlphaSim
has pretty much got it right, and have, without exception, created a far
superior Holloman than you will find in the default scenery. If Holloman
is your FS9 destination, than I would advise making a layover at AlphaSim
first."
Lanzarote
X (June 12, 2008)
Staff reviewer
David Rogers flies to a resort island that he is all too familiar with, Lanzarote
as presented by Fly Wonderful Islands. "The island of Lanzarote is part
of the Canary Islands (Islas Canarias in Spanish), an archipelago of islands
located off the North West African coast in the Atlantic Ocean. Lanzarote is
an elongated shaped island, the most Northerly of the major islands. It has
a reputation for being the windiest of the Canary Islands, with year round
sunshine. It is popular with surfers and water sports fans, as well as more
traditional holiday makers." "Lanzarote in the default FSX
world is certainly not the worst scenery area in the sim, but it is rather
bland and ‘samey’. While there
is a lot of nice sand in Lanzarote, FSX has not considered that this is a
volcanic island. It is not simply a slice of the Sahara that has drifted
off the west African coast, as FSX would have you think." "The
improvements that Lanzarote X brings are visible from the second you load
your flight. The town of Arrecife, just North-East of the Airport,
is now rendered in far more detail compared to the default FSX version. It
is clear that new Landclass detail is included and I also immediately noticed
that the coastline has been corrected. It is now representing a far more
accurate depiction of the island’s east coast. As I navigate North
West from Arrecife, I see more of the wonderful new ground textures in the
undeveloped regions of the island – the sand is now speckled with patches
of blank volcanic rock. The effect is extremely realistic and very close
to what you see in the real world when taking a Southerly visual approach
over the island, then turn and land on Runway 03."
In summation of Lanzarote X, David comments, "Lanzarote X puts the
virtual pilot into an area that is large enough to explore, but small enough
to enjoy in a 30 minute flight sim ‘window’. For the VFR GA pilot,
the scenery is heavenly. It is realistic, looks just like the real thing,
and performs superbly in FSX. As you set off from your home airport, you
have the knowledge that your approach and landing into Arrecife Airport is
going to be a real visual treat."
Lord Howe Island
X (June 7, 2008)
Staff reviewer Etienne Martin
flies way off the beaten track with his look at Aerosoft's Lord Howe Island
X. "This special subtropical destination
preserves some 565 square miles (1,476 square km) of unique coral reef, volcanic
geology, rainforest fauna and 32 species of birds. The main island itself is
only 11km long and 3 km at its widest point, and sports a lagoon 6km long." "Lord
Howe Island is majestic and the virtual re-creation is equally impressive.
Arriving at the site is reminiscent of an adventure movie scene,
especially on a hazy day where the island just appears from the middle of
nowhere. The scenery uses photoreal textures, which are very effective for
the sea and vegetation from a distance. The airport and immediate surrounding
area are rather detailed, yet the attention to detail can be sporadic outside
of a few areas (jetty, some houses, animated birds in the north east). Overall,
it makes for a good atmosphere. The FSX AI had aircraft flying in and out
of the scenery, including Dash-8s. My add-on AI aircraft package had no problems
creating traffic to/from the Island." "Lord Howe Island is a unique
product", comments Etienne about
this scenery add-on, "little can describe the approach to the island
the first time as it comes into view. The product feels right out of a movie
set, reminiscent of the helicopter approach to the island in the movie “Jurassic
Park”. The airport is a great place to practice touch and go’s
or even launch a seaplane tour with hard to beat visuals. Lord Howe Island
screams to become the perfect demo to neighbors and friends."
Ground
Environment X - USA/Canada and Ultimate Terrain X - Europe/USA/Canada (May
17, 2008)
Staff reviewer
Angelique van Campen takes on a huge challenge as she looks at Flight 1's Ground
Environment X - USA/Canada and Ultimate Terrain X - Europe/USA/Canada
and layers them separately and in combination with each other on top of the
default FSX environment.
"The main features of Ground Environment X - USA & Canada
editions are:
- Complete coverage of the United States of America and Canada,
- 1m/pixel, 1024 x 1024 Texture Size - Hand Crafted To eXtreme Detail,
- High Performance, eXtreme Density and Perfectly Aligned Autogen,
- Realistic Custom Designed Accompanying Night Textures,
- All Seasons,
- Fine tuning add-ons and ongoing updates and enhancements will be made
available through the built-in update feature, based on customer feedback."
"Ultimate Terrain
X - Europe/USA/Canada changes and modifies:
- All the roads; every available road from the chosen commercial navigation
data set, with each road accurately placed to match its real-world location,
- Enhanced railroads; greatly enhanced railroads, including rail-yards,
- Spectacular night lighting; a new night lighting environment unlike anything
else on the market. It adds actual 3D points of light to simulate street
lights and automobiles (a functionality seen only in professional flight
simulators, until now),
- Detailed oceanic coastlines; plus islands, lakes, rivers and streams. No
more roads over water,
- Accurate landclass; better representation of metropolitan areas,
- Detailed land polygons; parks, golf courses, and cemeteries are much
better represented. Their boundaries will align with the road boundaries,
just like
you see them on high quality mapping services and GPS units."
Angelique's review of these products goes into great details of how they
will affect your flying environment, how to gt the most from these products
and tips and hints about their installation with help from the product developers
themselves. It's not just a matter of purchasing all of these environmental
add-ons and start loading them in in any order you choose. It is a long read,
but highly recommended should you either own these products or are considering
adding them to your FSX software collection.
Angelique wraps up her
look at Flight 1's Ground Environment X - USA/Canada and Ultimate Terrain
X - Europe/USA/Canada with, "My general impression
about these products and their interaction gives a huge and impressive
impact on the default FSX ground textures, landclass modifications and
water textures.
UTX and GEX work perfectly together, and apart of a view minor items they
give us flight simmers a highly realistic VFR and IFR flight environment.
These products altogether change the way how FSX looks, the change of the
ground textures/scenery is really great."
German Airfields
3: Lower Saxony (May 12, 2008)
Senior staff reviewer David
Wilson-Okamura continues looking at European scenery series with Aerosoft's
German Airfields 3 - Lower Saxony. "German Airfields
products (there will eventually be twelve of them) features about fifteen local
and regional airports, plus their immediate environs." "In this package
there are fifteen airfields. The smaller airfields don’t usually have
passenger terminals, but they are all detailed and all different. There are
parked aircraft, parked cars, and parking lots.
There are lamp posts, control towers (in some places), windsock carts, lots
of gliders, glider cases, and signals squares (although the signals don’t
get updated). Most of the airfields seem to some sort of eatery or outdoor
café, and several have flight schools or repair hangars. Few of the
fields, except Brunswick, have ILS facilities, or even PAPI and VASI lights.
For on-site buildings, there is night lighting provided, but often not for
runways, many of which are grass anyway; it depends on whether the real airfield
is used at night, and many small ones are not." "All of the airports
have parking spaces (which hasn’t always
been the case with these products), but so far as I noticed, none of the
hangars could be parked in. Outside of the airfields proper, for about 2
km in every direction, there are also VFR landmarks such as would be marked
on a real-world chart. For the full effect, Aerosoft recommends that you
also get VFR Germany 1 and 2, which will fill all the intervening spaces
between airfields with glorious aerial photography and custom-placed autogen." "All
of the airports are built on top of aerial photographs, which have then been
overlaid with matching runways, taxiways, and aprons. To my
eye, the effect is seamless. What’s more, all of the tiles have matching
autogen: that’s unusual with photoscenery, because all of the placement
usually has to be done by hand. Another feature worth noting is seasons.
Most photoscenery (including VFR Germany) has only one season, spring or
summer, because more seasons would consume too much disk space. In this case,
however, the total coverage area is small enough that a second season, winter,
can be included without breaking the disk bank. The result: airfields blend
in with the surrounding default ground textures even in winter."
David says of German Airfields 3, "The question that I think many readers
will be asking is, “Should I bother with it if I don’t live in
Lower Saxony?” I’ve never set foot there (yet), but I’ve
had a wonderful time flying there. With fifteen detailed airfields, there’s
a lot of variety. It’s also possible, at GA speeds, to make longer
flights, but often we don’t have time for a long flight, and for occasions
like that, this type of package is ideal."
Sydney Professional (May
6, 2008)
Staff reviewer Laurie Aston
leaves Europe to head half way round the world to explore Commercial Level
Simulations' Sydney (YSSY) Professional. "The
airport's first runways were built in 1933. By the 1960s the need for a new
international terminal had become apparent, and work commenced in late 1966.
In the 1970s, the north-south runway was expanded to become one of the longest
runways in the southern hemisphere. The international terminal was expanded
in 1992 and has undergone several refurbishments since then." "The
Sydney YSSY scenery that is included in the default program is acceptable,
but adding “Sydney Professional” makes a world of
a difference. The terminal buildings are all in the right place, and are
well placed. The taxi-ways are well defined and traffic within the airport
is evident. Aircraft come and go and they are parked nicely in the right
terminals and at the gates as well. The runways are detailed, all the runway
crossing points are in evidence with marker boards just the way they should
be, and the lighting is great."
Laurie comments, "CLS Sydney has a lot going for it, and I wish Aaron
Clark all the success in continuing to improve Sydney YSSY, as a lot of his
work does reflect a real difference from the default scenery. CLS Sydney
is pretty good, but not nearly as good as it could be. However, the service
pack will make it better."
AUBlue - South Australia (April
19, 2008)
Staff reviewer
Chris Balmer flies "down under" and looks at Orbx
Simulations System's AU Blue - South Australia. "Orbx is building on the
advanced scenery and texture techniques pioneered with the Vista Australis
(VOZ) project first launched in December 2005." "The
scenery has the following description provided by the developers: “ Full
Terrain Experience introduces a radical new modular design with a level
of visual fidelity unprecedented in Microsoft Flight Simulator since its introduction
over twenty years ago. For the first time ever it is a pleasure to fly
low
and slow and take in the depth of features that our ground terrain textures
provide.”"
"Keep
down low and the scenery comes to life without destroying your simming
session and reducing it to a PowerPoint presentation in terms of
frame rates. Flying low and slow will really allow you to see the improvements
over the default FSX textures, and the added levels of detail that have
been put into this scenery. The roads, houses, and general buildings have
all
been blended into the scenery extremely well. Climb up to a few thousand
feet, and you will start to see the “photographic” elements
of the scenery. The vistas can be breathtaking in Australia, and they are
here
for you to see with some lovely detail."
"This is what scenery add-ons should be all about!" comments Chris
about AU Blue - South Australia. "The area of coverage is pretty vast,
and is only 1 of 4 elements of the Australian continent. Having all 4 would
be simply awesome! This will be a popular add-on for many people from all
over the world."
Lukla X (April 16, 2008)
Staff reviewer
Jon Murchison takes Aerosoft's Twin Otter X for some approaches and landings
in Aerosoft's Lukla X scenery pack. "Lukla’s runway can only be
approached from one direction due to it being snuggled up to a rather large
mountain, is on a precarious 19O angle and has a 2000 foot drop at the end.
So access is restricted to either Helicopter or STOL aircraft, which leads
me nicely into the aircraft known as the DHC-6 Twin Otter." About the
Twin Otter, Jon starts on the outside. "My initial impressions upon seeing
the Twin Otter was, Aerosoft had developed a classy model. The download and
boxed editions come with five versions that include the DHC-6-100 with wheels
and another with skis, and feature 4 liveries depicting various military, private
and airline operators. The DHC-6-300 also comes with a wheels model, one with
floats for water operations, another with a skis/wheels combination and then
11 liveries across these 3 types, like the 100, these also cover a diverse
range of operators." "Two panel types are provided as standard equipment
but these are only in VC view, no 2D panel is included. The panel itself is
well laid out. All the standard gauges are placed in front of you and given
this
aircraft was developed in the 60’s, all the gauges have that weathered
well used look about them. Both pilots have a ‘steering wheel’ which
is connected between both pilots using a Y shaped bracket that disappears into
the floor in the middle of the cockpit. Most of the switches on the panel work
but not all, given the level of detail included in the model it would have been
cool if they all did. The interior lighting is excellent, bringing atmospheric
across the panel and throughout the rear cabin." "On the taxi, I found
the Twotter to be very nimble, the throttles only needed to be open slightly
to get her moving and the effective brakes were used repeatedly until I got a
feel for her. Once lined up and I opened the throttles I was away as the Otter
really loves to fly. I did like the ability to slow my descent and approach considerably
using reverse thrust in flight, which is the first time I have actually come
across this in FSX. The Floatplane version of the Otter is a real bugger to taxi,
you either have to control it much like you would a sail boat and use the wings
to help move you into position, or, if you have a flight yoke, use separate power
inputs into the engines to help assist making turns." Moving on to Lukla, "LuklaX
is not just an airport scenery, nor is it improved mesh or photoreal scenery.
The sum of all these parts makes up LuklaX as a whole, creating a transformation
across the region with
particular emphasis on Lukla Airport and Mt Everest." "The foundation
of this package is its mesh and landclass. The area covered by these is a large
rectangle that starts just south of Phablu in the lower left corner and extends
to finish just north and east of Mt Everest. The Photoreal areas are small and
limited to Lukla Village and Mt Everest itself, with the textures used being
around 5m/pixel (5 meters equals 1 pixel). This certainly enhances both these
areas, with Mt Everest looking particularly impressive." "The terminal
facilities sit at the far end of the ramp area with various scenery items such
as freight, people and another aircraft sitting on the ramp with you, all adding
atmosphere and detail. The control tower is located on the other side of the
runway as is the rest of Lukla village that lines the walking track that heads
further up the mountains. All the buildings use what appear to be photo textures
and provide suitable enough detail. The village, and in fact all buildings throughout
the scenery, use purpose built autogen with textures more fitting the construction
types for the region." Concluding this indepth look at Aerosoft's Lukla
X and Twin Otter X Jon says, "Singularly, both packages bring enough to
FSX to make them worthwhile, but put them together and you have something quite
unique. There is no doubt LuklaX adds a level of detail to the region it covers
that leaves the default FSX scenery in its dust. Flying in and out of Lukla brings
with it enough challenge to make this a region you are likely to want to fly
around in for some time. The DHC-6-100/300 Twin Otter is the best twin engine
prop I have flown to date. Aerosoft has captured the aircraft's shape well, packed
it full of details and wrapped it in flight models that seem to be very realistic.
The quality on all aspects of the visual model show a real dedication to this
aircraft. The fact different interiors and types, such as floats and skis, have
been included adds real value to the product. I can certainly recommend both
packages, the Otter in particular, if you are looking for a highly functional
and realistic Twin prop."
VFR Real Scenery:
Vol 3 & Vol 4 (April 7, 2008)
Senior staff reviewer David
Wilson-Okamura goes on a scenic tour of England with Just Flight's VFR Real
Scenery: Vol 3 & Vol 4. "These last two
volumes of the series covers Wales and Southwest England and Northern England
respectively." "For photographic ground scenery, the main determinant
of image quality is the photo source. For VFR Real Scenery, the photo source
is identified
as GeoPerspectives, a commercial supplier of aerial photography for all of
England and Wales. The photos have a resolution of 25 centimeters per pixel;
which is to say, that the smallest object you can see in the source photographs
is about one foot. After processing by Just Flight, this resolution is reduced
to 1 meter per pixel; which is to say, that the smallest object you can see
in the finished scenery is about one yard. This is a massive improvement
over what was possible in the previous version of the sim."
David comments on VFR Scenery Vol 3 and Vol 4, "like nearly all similar
products, VFR Real Scenery has only one season, spring; again, that is standard.
At night, lighting will be visible on major roads and in towns; this is a
common feature for this type of add-on, but not quite standard, and I am
glad we have it here. Unless the product includes autogen, which this one
doesn’t, photo-sceneries tend to have better frame rates than other
types of scenery, because there’s less for the rendering engine to
calculate. Expect, then, to get better frame rates than you would have had
for the same area in the default sim. Bottom line: this product will perform
about as well as other products in its class (i.e., photo-sceneries with
no autogen)."
RAF Alconbury (March
24, 2008)
Senior staff reviewer Gene
Davis takes a look at 2 historic aircraft and an historic airfield. The aircraft
are Alphasim's F86 Sabre and Flight 1's MiG
15. The airfield, RAF Alconbury from Alphasim."The Alphasim F-86F offers
both a working FSX and FS9 model that does include some pretty nice features,
but I think you will find the FSX model
more to your liking, at least I did. With all of the new features in FSX,
this aircraft model takes full advantage of the FSX engine. Features like
self shadowing, bump mapping and bloom are fully featured. The exterior model
of the F-86F is masterfully done. Every conceivable part that can be seen
visually from outside the aircraft moves in a realistic manner; items such
as landing gear, flaps and the air brakes." "Visually, the cockpit
of the F-86 from Alphasim is one of the best I have seen from them, but again
functionality is somewhat limited in the
virtual cockpit mode. The gauges have a glazed over look that make them stand
out more and frankly make them look more realistic and 3 dimensional. If
you have used or just looked at Alphasim products of late, you will know
what I am talking about." "First off, I chose RAF Alconbury as
my original base of operation for the F-86, but decided after using it that
it had too much of a frame
rate impact on my flights in FSX with the F86. The base itself has a nice
layout and all of the objects are custom designed to match that of their
real world counterparts. Included in this package is a nice set of flying
AI aircraft, the C130E, F-4C Phantom, and the U2-R are the ones you will
see flying in and out of the base as well as parked at the many different
hangers. There are also several static aircraft, the C-5 Galaxy and the F-5E
Tiger as well as many static vehicles parked throughout the scenery for your
viewing pleasure." "This product will work with either FS9 or FSX.
This is a great base to have if you are flying any of the older military
jets in FS9. Personally,
I think that RAF Alconbury blends in better with the surrounding scenery
in FS9, as the FSX versions looks out of place. This is not the product's
fault as it is more of FSX’s fault with the texture colors surrounding
the airports." "I spent quite a bit of time with the MIG in FS9
and FSX and found that the aircraft performed best in the world it was created
for, FS9. This
didn’t come as much of a surprise. Climbing into any one of the 53
different MIG's you can’t help but think how crazy some of these guys
must have been; you're essentially riding a rocket with guns attached to
it." "The Flight 1 Mig-15 is a magnificent aircraft; it features
an array of moving parts and extra eye candy. Most impressive is the ability
to take
the aircraft apart and view the jet engine. The cockpit is 100% authentic
and is fully functional, either from the 2D panel or the virtual cockpit.
I was amazed that the aircraft was completely flyable from the virtual cockpit
as everything is accessible, and if you turn on the cockpit tags within MSFS
you won’t have to learn how to translate Russian."
In his review, Gene adds a conclusive paragraph for each of these 3 products.
Briefly: "The F-86F is one of the best add-ons I have seen yet from
Alphasim and if you don’t have it, get it. RAF Alconbury is good and
it represents an airfield that is rich in history and you have to take into
account that this add-on was built from the ground up. The Mig-15 is really
an oldie, but it is truly a goody! Made for FS9, this wonderful aircraft
will definitely challenge even the most accomplished sim pilot. With accurate
system modeling and flight management from within the cockpit you can’t
go wrong."
French Riviera
and Cote d'Azur (March 20, 2008)
Staff reviewer Angelique
van Campen continues her adventures in Europe with a flight along the French
Riviera and Cote d'Azur as presented by FranceVFR. "Apart
of the great villages, white beaches, wine, beer, excellent French cuisine,
boats, extraordinary cars like Lamborghini, Ferrari, Alfa Romeo and many more,
this piece of Franc is famous for the Film Festival of Cannes; and what about
Monaco and Monte-Carlo?"
Angelique goes into depth about this multi-faceted scenery offering. She
takes you on several flights throughout the region and has fun navigation
her way through the scenery at low level via IFR (I follow roads). As usual,
her screenshots tell a lot of the story. Angelique goes on to describe the "JetSet" package
that is also offered by FranceVFR as an add-on to the Base Pack and Autogen
Package.
Wrapping up her "Excursion Francais", she comments about FranceVFR's
French Riviera and Cote d'Azur, "you need the base pack as a minimum.
This can be extended with either the AutogenPack and/or the JetSet pack.
The JetSet creates more special buildings or landmarks or interesting places
including detailed airport buildings like at LFMN (Nice) but also smaller
ones like LFMD (Cannes/Mandelieu). According to the France VFR website, you
can – if you want to use only the JetSet package – also buy the
standalone BasePack with the JetSet and forget the Autogen Pack. Flying this
wonderful scenery is fun and it even becomes more fun when you fly cross-country
VFR flights. It's a high quality product where navigation can be done with
an official ICAO chart, but also with Michelin auto route charts.
Indianapolis X (March
9, 2008)
Staff reviewer Etienne Martin looks at DreamScenery's Indianapolis
X. "Indianapolis
International Airport (KIND) opened in September 1931, and received its current
name in 1975 after being called Weir-Cook airport in 1944. It now occupies
some 7,700 acres located 8 miles south-west of downtown. According to the operator,
the Indianapolis Airport Authority, KIND saw over 8 million passengers last
year and 1.15 million tons of cargo." "DreamScenery depicts the airport
with the new midfield terminal still under construction (the facility is scheduled
to open in October 2008). The
scenery comes complete with cranes, unfinished buildings and structures,
and even a picnic table under a tent. At first glance, everything around
the airport points to a high amount of detail and many small objects that
add to an immersive ambiance." "DreamScenery adds an interesting
twist to the rendering of ice in the virtual winter, using optional polygons
in winter time. The effect is
quite pleasing as it allows ice and snow to make it across the taxiways in
irregular lines – much more realistic and a good idea. Moving towards
downtown, we find that autogen fills the 8 miles between the airport and
downtown and does a good job filling the gap. The quality of the 3D modeling
is good to excellent."
Etienne's screenshot intensive review of Indianapolis X concludes with, "it
provides a high fidelity rendition of the Indianapolis International Airport
and adds many of the buildings and landmarks found in Indianapolis and vicinity.
The package’s ability to tune details through its configuration utility
will certainly help mitigate the frame rate hit that is sure to come. Seldom
has so much detail made it into a scenery add-on at this scale."
Europe & Asia
Landclass (March 2, 2008)
Staff reviewer Etienne Martin reforms Europe and Asia with Scenery
Tech's Landclass software. "Scenery Tech’s Europe and Asia Landclass products provide
accurate terrain mapping data for large areas of the world." "The
Scenery Tech landclass visibly increases both the variety and resolution of
the terrain type across the areas covered. The effect is drastic
in areas of the world neglected by FSX where pervasive desert textures make
the visuals rather bland and uninteresting. I also found the Scenery Tech
data refines the transitions by utilizing more classes on the Olson scale,
in particular for population areas. This makes urban areas from small villages
to large cities magically appear in the terrain, while providing a gradual
transition from rural to urban types. The new textures and texture map file
impacts mountains and rocky areas significantly. It adds “more rock” to
mountains, and second, it eliminates some of the zigzag effects on sloped
surfaces." "Because the additional landclass data must be loaded
and processed, one can expect an additional burden on the scenery engine,
primarily in load
times. This said, I did not notice any frame rate impact on my system outside
of a slightly increased load time. It should be noted that landclass data
increases the variety of textures loaded, which increases the number of textures
cached in memory for a given region."
This screenshot intense review of Scenery Tech's Europe & Asia Landclass
is one that has to be seen more than read. "In the narrow confine of
terrain classification, Scenery Tech’s landclass does the job well
and fills major gaps in the default landclass data. For these reasons, Scenery
Tech’s landclass deserves a good look if you’re looking at improving
scenery in FSX."
Zurich X (February
25, 2008)
Staff reviewer Jon Murchison
heads off to Switzerland to review FSDreamteam's Zurich X. "(Flughafen) Zürich, also known as Kloten airport (IATA:
ZRH, ICAO: LSZH) is an airport on the move, selected as Europe’s leading
airport for the fourth year in a row (World Travel Awards) and with increasing
passenger numbers (20.7 Million in 2007) Zürich has become one of the
key European hubs." "Zürich Airport is split into 6 main areas.
I was immediately struck by how compact the airport is, a lot is located in
a smallish area.
One of the first things that comes to mind is ‘modern’. There
is nothing 1940’s about this airport. Extensive use of glass in the
main hall and midfield terminal mean this airport is very open, allowing
the dramatic views of the alps in the distance to be a key feature for visitors,
and this scenery is no different." "I’ll say from the outset
that this is a true FSX scenery package, no tweaking the FS9 version to make
it work in FSX here. Every building features
reflective bump mapped textures of a very high quality, and what really impressed
me was the extensive use of transparent materials for glass. The external
models for all buildings and facilities have been done to a very high level
of detail; this is particularly evident in the main building frontage and
the midfield dock, mainly because of the detail that has been built into
these." "One of the challenges in doing reviews of airports, when
you have never visited or don’t live close by, is how do you actually
know what’s
real and what isn’t? It’s easy to say the main building ‘looks
realistic’, but how does one say that with any credibility? In this
case, I had the advantage of webcams located at Zürich which I was able
to access through the official airport website (ZURICH Airport). Overall,
I think FSDreamteam have developed a very realistic simulation of the real
world equivalent, and have done so in a way that won’t bring your PC
to its knees." "Zürich is quite literally alive with animation.
Whether it's the distinctive red airport buses moving throughout the airport
grounds,
security cars, vans or tugs, the activity levels right across the airport
is extreme. Being an area of the world that experiences truly freezing winters,
you also have the opportunity to interact with de-icing crews prior to departure."
Concluding his tour of Zurich X, Jon closes with, "Overall, I was very
impressed with ZürichX. FSDreamteam have bought together all the elements
and produced a scenery that is realistic, alive with animation, and allows
FSX users to enjoy the enhancements the latest version of our favorite sim
offers. ZürichX caters to machines of varying performance in terms of
the ability to not only adjust scenery settings in-sim, but also adjust the
config file settings with regards to autogen etc, through the Add-on Manager.
If you are a regular flyer through Europe, this is a must have add-on to
enhance your Switzerland stop-over’s."
Venice X (February
18, 2008)
Staff reviewer Allen Lavigne
heads across the pond to review Aerosoft's VeniceX. "Did
you know that Venice was built on 117 small islands, many of which are artificial?
Being a walking and boating city, there is scant room for cars and even the public
transit uses water buses." "There are two custom airports included
in this package: Teressa (LIPZ) is the main local airport, and San Nicolo (LIPV),
a small island airport south
of the city. It is suggested to approach Teressa via the Alps which are a visual
treat in themselves, then to hop over to San Nicolo using your general aviation
favorite." " LIPZ is a package in itself with local terrain made
from satellite imagery, this nice airport makes for a fine destination. LIPV
is a smaller
airport and has a tower, so you may want to follow procedures for a visual
approach according to the supplied charts. The runway is grass and makes for
a rough landing and bumpy when taxiing, but it is worth visiting."
Concluding his tour of VeniceX, Allen closes with, "This must be one
of the more impressive packages I’ve reviewed lately. Covering the entire
island areas of Venice, this was indeed a lot of work on the part of Aerosoft.
The main airport is practical and makes for an interesting destination when
flying around the European continent. This is indeed a work of art, as is the
real Venice."
MegaSceneryX Las Vegas (February 12, 2008)
Staff reviewer Angelique
van Campen buzzes the Strip and the outskirts of town in MegaScenery X Las Vegas. "MegaSceneryX
does not add custom 3D buildings but instead adds photo scenery around the buildings.
A great, impressive looking ultra realistic scenery of the surrounding area and
of course all the highways, local roads, parks – as far as possible in
this desert area – mountains, mountains and more mountains." "Even
though the covered area is limited, there’s still enough
to see. 2100 square miles of Las Vegas and surrounding area (approx 45 x 45
miles) created from 1 foot per pixel aerial photos and displayed at 1.19 meters
per pixel and includes 10 meter high resolution terrain mesh. Megascenery X
provides as realistic a scenery display of the area as is possible by today’s
standards. It includes an equally realistic night, dusk and dawn flying experience."
Angelique takes you on a descriptive day and dusk VFR tour of the area covered
in this add-on. Summarizing her review she says, "My overall impression
is that it is awesome. The only thing you have to keep in mind is the fact
that it doesn't cover a large area but a relatively small area of Nevada. The
name says “Las Vegas” and nothing more, so in other words; you
shouldn't expect anything else."
FSGlobal X
2008 (February 1, 2008)
Staff reviewer Etienne
Martin covers the world with Flight 1's FSGlobal X 2008. "FS Global 2008
delivers a completely new flight experience in the virtual skies by adding a
massive topographic database to the default scenery in Flight Simulator. The
package contains four DVD's, a double-sided pair for the FS9 version, and a pair
for FSX. FS Global 2008 is all about enhancing the simulator’s visuals
and bringing the terrain to life."
Since this program enhances your scenery files, the majority of the review
is explained through screenshots and commentary. Etienne says, "FS Global
brings an incredible level of detail to the entire world except for the Arctic
and Antarctic, and this should entice anyone to fly outside the high detail
areas included in the default scenery. I found myself leaving my high altitude
heavies in the hangar in favor of the down low, down slow exploration. This
is definitely a product that once installed will not likely be removed."
German Airfields 1 - Island Hopping
(January 22, 2008)
Senior staff reviewer
Bert Pieke heads back to a place of his childhood as he looks at Aerosoft's German
Airfields 1 - Island Hopping. "Because these airfields are situated on a
string of narrow islands off the northwest coast of Germany, Aerosoft made the
fortunate decision to not just package up the airfields, but also the islands." "Immediately
obvious is the great detail with which this scenery is crafted. All the airport
buildings are custom designed and additionally, there are cars
and people to complement the airfield. The custom objects, houses, trees etc
are so well done and so carefully placed, that it is a real pleasure to look
around and admire the scenery. As you fly from island to island, you notice
that there is no simple repetition of scenery from place to place, but that
each airfield is custom designed with taxiway textures, runway lights, and
buildings etc, to match the actual location."
This quick tour of German Airfields 1 is summed up with, "This is a truly
enjoyable scenery package. I was expecting an impressive product and was not
disappointed. The area looks exactly the way I would expect these islands to
look; wind blown and rugged, perfect for some peaceful time away from the big
city. The authors have produced another winner in my books!"
San Juan, Peurto Rico (TJSJ)
(January 12, 2008)
Staff reviewer Juan
Llobera takes us to a different part of the USA, San Juan, Puerto Rico (TJSJ)
as presented by Imaginesim. "The San Juan, Puerto Rico Airport's real name
is actually Luis Muñoz Marin, and it's the biggest and busiest airport
in Puerto Rico." "After comparing both the airport diagram and
the scenery, I couldn't notice many differences. It seems that every taxiway
has been reproduced. The
runway textures look just great. Lots of skid marks have been added and that's
exactly what you would expect to see at an airport that is operated mainly
by heavies." "Terminals have been modeled to the latest detail. They
look really good and near every gate you will see some trucks ( cargo and catering
), GPU’s
and luggage carts which really gives you the idea of a real airport. Also I’ve
noticed that near the terminal buildings dozens of ground personnel were added
to the scenery. At certain gates you’ll have the option of using the
operating jetways." "One of the best things about this scenery (
and maybe about every ImagineSim product ) are the night textures. The guys
at ImaginSim have achieved a level
of realism that, in my opinion, is just amazing. The airport is fully illuminated
with some smooth lights in order to help ground personnel during nighttime.
3D taxiway and runway lights are also included in the scenery."
Wrapping up this jaunt south, Juan says, "San Juan (TJSJ) has been modeled
to the latest detail, it has nice textures and awesome night lightning. Plus,
it's the perfect scenery if you are the kind of simmer that enjoys the sunny
destinations of the Caribbean area."
Dortmund
(January 12, 2008)
Staff reviewer Robert
Mariani gets back into the aerial cockpit and heads to Germany for a look at
Aerosoft's Dortmund Airport. "The scenery of Dortmund Airport includes only
the airport and the immediate vicinity, but is compatible with other Aerosoft
add-ons such as Scenery Germany 3 and World Cup Stadiums." "The
scenery of the airport itself is very detailed and includes photorealistic ground
textures and numerous custom buildings at the airport as well. In addition,
the airport comes with the option to install static aircraft. At the aircraft
parking positions 0-4 there is an AGNIS docking system which worked well on
a couple of freeware Airbuses and 737’s I experimented with." "The
textures that come with the airport are just amazing. There is a mixture of
several textures of grass and dirt, and the runway surroundings
appear very realistic. The buildings are done well, but the inside of the terminal
is non-existent. The buildings all have custom textures and just like the ground,
and they are done extremely well. The runway at EDLW is fairly short at 2000m,
but long enough to accommodate your typical A319 or 737. Runway textures are
also custom made and really well done, and so are the approach lights and satellite
buildings surrounding the field." "In the performance department,
this scenery is a winner all the way. Even with all the dynamic add-on scenery
turned up, and autogen at very dense,
I had little or no frame rate impact while flying or driving around Dortmund.
If you live in Germany or have any sort of tie to the airport (EDLW), you ought
to go get it. You should also get it if you plan to fly there often, and on
approach while watching the moving cars, it is really immersive."
Mega Airport London Heathrow X
(January 9, 2008)
Staff reviewer
Jon Murchison combines 2 legends of aviation in this double review. The 747-400
X from PMDG and Mega Airport London Heathrow
X from Aerosoft/Simwings. "Neither
the 747-400 nor London Heathrow is new to flightsim. PMDG ‘talk’ about
their original intentions to ‘patch’ the 747-400 for FSX and how
the project they expected to take a few weeks took 18 months. Aerosoft had already
released Mega Airport London Heathrow for FS2004; the question was what would
they do for FSX?"
About the 747-400, Jon says, "Everything about this model is highly detailed,
and I was unable to observe anything that was out of place. Clearly the attention
to detail achieved in the FS2004 model has been replicated and advanced in
FSX. Systems and panel wise, the 747-400X is no different than the FS2004 version,
at least at face value. One of the enhancements in FSX is additional views
in the VC, and close ups of the FMC, overhead panel and the throttle/comm's
panel. The flight dynamics of the 400X feel great and users who are familiar
with the FS2004 version will notice no difference in FSX. Personally, I found
the aircraft to feel like I imagined a 747 would. It's heavy but at the same
time sprightly, surprisingly so at times."
Landing at London's Heathrow, Jon comments, "The quality of the buildings
and other scenery objects throughout London Heathrow X is excellent. It's clear
a lot of time and effort has been spent researching and then making the various
airport structures, and given some are based on buildings that have yet to
be completed, the final result is very effective and realistic. Simwings have
included FSX effects in some of the buildings. Terminal 5 has the reflective
glass effect, and at the right time of day when you catch the sun just right,
the glory of bloom can be seen across most buildings. The more I explored in
and around the terminals, the more the depth of the detail that has been included
revealed itself, and many times I was struck by the detail that Simwings had
managed to get into the scenery."
There's a lot more detail about these two releases within the review. Summarizing
PMDG's 747-400X and Aerosoft/Simwings' Mega Airport London Heathrow, "I
come away from just over two weeks of flying the PMDG 747-400X in and out
of Mega Airport London Heathrow X, and feel I have experienced two add-ons
that
truly start to show what FSX is capable of. The 747 is nothing short of a
must buy in my view; it captures the physical presence of the 747 magnificently
with an external model and VC that is truly second to none, and a sound set
that puts you in the left hand seat and keeps you there. It has all the bells
and whistles for those who enjoy working complex aircraft systems, but is
also
easy enough for the average flightsim aviator to access and get flying quickly.
A very clever scenery design means you won't get many fully realized simulations
of a real world airport this size that are much more FPS friendly than this.
The overall quality and attention to detail are certainly highlights of this
scenery, and if you can manage some AI, then its just as much fun spending
a day watching as it is flying."
2007
Vancouver+ for FSX
(December 29, 2007)
Senior
staff reviewer Jeff Shyluk stays locked in his hometown as he explores FSAddon's
Vancouver+ for FSX. He adds a new element to this review with a personal interview
with product developer Holger Sandman as both Jeff and Holger were in attendance
at this years Conference and Exhibition in Seattle. "FSAddon is a small
third-party developer with some big ideas. Their latest creation is Vancouver+,
a beautiful re-working of the city of Vancouver,
Canada. This is a fully featured add-on that utilizes LOD11 custom mesh, landclass,
photoreal textures and three-dimensional models. AI aircraft, boats, and land
traffic are included as well. Vancouver+ extends far past the boundaries of
Metro Vancouver, the main population center. Mountains, rivers, fields, and
valleys are rendered in a rectangle 200 by 150 kilometers (124 x 93 miles),
well past Vancouver's boundaries. High altitude lakes are carefully placed
in this region, and they will even freeze over in the winter." "The
scenery includes two popular regional airports in detail, plus literally dozens
more are spruced up as well. The two airports that get the full treatment
are CYPK (Pitt Meadows) and CYNJ (Langley). CYVR, the Vancouver International
Airport, is left untouched by Vancouver+, though. Heliports, floatplane bases,
and unlisted airstrips are sprinkled throughout the region, and are there for
you to discover." "There are hundreds of fine-tuned details in Vancouver+
that makes this add-on especially attractive for sim pilots who like to explore
rugged terrain
in FSX. If you like big-city transport hubs, small regional airstrips, a glacial
lake at the base of a mountain, or a private airstrip with a log cabin as your
base of operations, you will find all this and more in Vancouver+" "The
Vancouver+ add-on is virtually bug-free, and it runs well on Windows XP, Vista,
and in FSX SP1 or SP2. This version of Vancouver+ is for FSX only,
and not FS9. It is compatible with other scenery packages, including the freeware
Victoria+. If Vancouver+ has a downside, it's that it takes up a large amount
of hard drive space, and using it will probably cost you a small amount of
frame rate." "I highly recommend Vancouver+ for FSX to sim aviators,
especially anybody fond of exploration in flight. I have spent hours upon hours
over this virtual
countryside, and there's an incredible wealth of things to see and do in Vancouver+.
Beyond being gorgeous, a lot of effort has been made to make this add-on immersive
and thought provoking. Following the links in the manual and the suggested
pre-saved flights will give any avid user many more hours of discovery and
adventure: you can check out the history, culture, and geography of Vancouver
on-line, and then you can see for yourself what it looks like in Vancouver+.
This is a very high-quality add-on that might just spoil you for flying anywhere
else in the virtual world."
LaGuardia (KGLA)
(December 27, 2007)
New
staff reviewer Etienne Martin submits his first review, ImagineSim's LaGuardia
(KLGA), which has been updated for FSX. "At 680 acres, LaGuardia is the
smallest of the three airports serving the New York City metropolitan area. Its two 7,000’ runways, 4 terminals
and 72 gates serve among others Delta Airlines, American Airlines, Frontier,
JetBlue, US Airways and Air Canada." "The marine terminal, the main
terminal with its four concourses, the US Airways and Delta terminals are depicted
faithfully. Located on a strip
of land between the Grand Central Parkway and the East River, the airport is
void of much greenery. It favors the utility of concrete, heavy fencing, blast
shields and 40s-era hangars mixed in with modern terminal buildings. The ground
textures are particularly well done, especially up close. The ground shows
the appropriate wear and tear expected for a well traveled airport." "LGA
for FSX does not use the animated jetways found in FSX. The scenery only has
a handful of selected gates that have FS9 style animated jetways triggered
only when you enter a special frequency in the nav radio with your aircraft
at the door. Each gate either has a parking system or the “2D” ground
crew, or both. Each responds appropriately to the aircraft position as it nears
the gate and helps guide the pilot to the proper parking position." "While
slower than the default scenery, I didn’t notice a significant
drop in performance. I did notice significantly higher levels of traffic, both
airport and airline in the FSX version compared to similar traffic levels selected
in the FS9 version. As with other large airports, this add-on can lead to very
slow frame rates if the AI traffic is high."
Concluding his tour around LaGuardia, Etienne remarks, "Imagine Sim provides
a faithful rendition of the LaGuardia airport and a significant improvement
over the default scenery. The level of detail is pleasing without a major hit
to performance, although at the cost of simplified building textures and low
outlying detail outside of the airport flight area. The tarmac itself is nicely
done with detailed markings, with static and moving objects."
VFR Germany 1: West
(December 23, 2007)
Senior
staff reviewer David Wilson-Okamura travels back to Europe to fly Aerosoft's
VFR
Germany
1:
West. "Last
summer I reviewed the last three titles in the Scenery Germany series for FS2004,
I only wish they worked in FSX. So now I'll look at the first FSX installment
of the base layer, VFR Germany 1: West." "The bread and butter of this
package is photographic ground textures, taken from airplanes. With FSX, the
resolution can go up to 30 centimeters
per pixel. With FS2004, photographic ground textures looked blocky up close.
With this product, the coverage area looks much, much better than you’ve
ever seen in Flight Simulator." "As for blurries, they are no better
and no worse than any other photographic scenery product I have ever seen,
owned, or reviewed. If you fly too fast,
the textures will blur; it’s a limitation of Flight Simulator. If you
like flying the Cessna 172, this won’t be a problem. If you primarily
fly jets, this product is probably going to be frustrating, and so will every
other product that uses photographic ground textures." "Photoscenery
is not new for Flight Simulator, although with FSX we are seeing more and more
detail. Ideally, you want a 3D house object to be placed
on top of a 2D house, a 3D tree on top of a 2D tree, and so on. With VFR Germany,
you get this effect for the entire coverage area. This is a big deal. I know
that, with FSX, a lot of people have given up on autogen because turning it
off improves frame rates."
Concluding his latest European tour, David concludes that with VFR Germany1:
West, "you can keep looking at it, for hours even, and notice new things.
You can fly for days, even weeks, and not exhaust everything there is to see."
Arturo Merino Benitez
International Airport (SCEL)
(December 21, 2007)
Staff
reviewer Roger Curtiss goes to South America to review Skymaker's Arturo Merino
Benitez International Airport (SCEL). "SCEL utilizes 2 parallel runways
of 10,500’ length in a north/south configuration (17L/35R and 17R/35L)
with the terminal area located midfield in between them. Runway 17L/35R is certified
for CAT III and ILS IIIA operations." "I started my tour from the southwest
corner of the ramp area where there are 2 open-air parking spots. I proceeded
northbound past the terminal area
and it was obvious that the terminal textures went beyond the standard FS airport
buildings and certainly appeared to represent actual buildings. This impression
was confirmed when I viewed some photos of the actual airport provided to me
by Skymakers and this allowed me to appreciate the attention to detail that
went into the product." "The taxiway lines were “freshly painted” being
quite vivid and clear and the taxiway signs were large and easy to read. But
not every
taxiway was marked with a sign. I passed one of the two fire stations where
a few green trucks sat outside and took a look at a large LAN Chile hangar.
The hangar was open and the airplane could be brought inside but it and others
at the airport were generally of a generic construct and devoid of any interior
appointments." "For the return taxi to the main terminal area I reset
the clock to night hours. The taxiways were beautifully illuminated with green
centerline lights
clearly showing the main and low visibility routes around the airport. But
I did come to some taxiway intersections that did not have signs so it is imperative
to maintain great situational awareness in order to avoid getting lost."
Roger sums up his tour of SCEL with, "while SCEL appears to be a sincere
attempt to depict the Benitez Airport, it falls short in a few areas and offers
few surprises and for those reasons I cannot place it in the same category
as other titles that do offer these amenities. But I believe the Skymakers
crew has room for improvement and enhancement that I hope will be forthcoming
in updates or new offerings."
Tatra Photoscenery for FSX
(December 17, 2007)
Staff
reviewer Jon Murchison goes mountain flying with SimDesign's Tatra Photoscenery
for FSX. "Simdesign offers a pixel resolution of 2.4 m (that means each
pixel equates to roughly to 2.4 meters on the ground), double that available
in the FS2004/2002 version, and digital terrain mesh at 19m’s."
"Textures
for all four seasons and custom night textures are provided with TATRA; this
adds character and depth to the scenery and really shows off
these mountains in all their glory as they change so much depending on the
time of day and year you visit them. I have to say that TATRA highlights
why including all the seasons is such a smart move, and I hold TATRA up as an
example
of exactly why doing them is worth it. But, including them and doing a good
job of it are two different things, and I’m pleased to say Simdesign
have achieved a stunning result with their seasonal and night textures."
"To be totally
honest, initially I was a little skeptical about this package and wondered
why I would get excited about some rocks in Europe. But
TATRA is stunning. The mountains and the surrounding land slowly began to
reveal themselves to me in a way I hadn’t expected as I explored the
seasons and different areas of the region. The quality of the mesh and photo
real
is excellent, good enough in fact to draw me into the scenery and begin to
move
it away from being a simulated environment and into something a little more
special."
Concluding his
exporation of the Tatra mountains Jon says, "TATRA
won me over and does exactly what it says it will, so you do get what you
pay
for. The more I flew and explored, the more I wanted to continue. The attraction
is the mountains, they are not on the way to a destination, they are the
destination.
I whole heartedly recommend this scenery to anyone who enjoys VFR flying,
and has the time and inclination to spend exploring and delving deeply into
a region.
TATRA needs and deserves to be explored to maximize the potential this scenery
offers."
MegaScenery X - Southern California
(December 16, 2007)
Staff
reviewer Angelique van Campen continues her treks around the globe. This time
she explores MegaScenery X - Southern California. "The MegaScenery Team
raises the realism ante again with the first "LARGE AREA" MegaScenery
release - MegaSceneryX: Southern California For Microsoft Flight Simulator X.
At 18,000 square miles (135 nm x 135 nm) this new title for Flight Simulator
X displays scenery at 1.19 meters per pixel - 16 times the resolution of Flight
Simulator 2004." "The covered area contains no more then two large
and famous cities between mountains, mountains and more mountains with some rocks
and small deserts.
Although it depends a little in which direction you want to fly, still what
you see is beautiful. Although this scenery is mainly for VFR flights, you
can still enjoy its beauty during an IFR approach or departure." "First
the offered airports, KLAX and KSAN. They give me a good impression of what
kind of busy airports these are with some details. Remember, MegaSceneryX
is a photorealistic scenery enhancer and not a complete package with many airports.
If you’re not satisfied with the offered airports, you’re always
free to add other airport sceneries." "Focusing on the ground textures,
I see that the higher we go the more realistic and beautiful this area becomes.
This is mainly due to all the added
ground textures and I’m impressed. Entering the mainland via the ocean
gives also a very good idea about the quality of this MegaSceneryX software."
Concluding her LA to San Diego trip with MegaScenery X - Southern California
installed, Angelique comments, "the only thing you have to keep in mind
is the fact that it covers a large, and at the same time, a small area of the
United States. This is an excellent product, extremely highly detailed scenery,
lots of charts, VFR Terminal charts and Sectional Charts. Let’s hope
Northern California will be available soon."
DillinghamX
(November 24, 2007)
Staff
reviewer Angelique van Campen goes on a Hawaiian vacation to check out Aerosoft's
Dillingham X. "Dillingham is located on the north shore of the island of
Oahu near the unincorporated town of Waialua. It is primarily used as a recreation
facility, a base for glider soaring, hang-gliding, parachuting and sky jumping." "The
photo scenery underlying Dillingham is sampled at 60cm/pixel. To get the most
out of it, set your Texture Resolution in the sim to 60 cm. Setting
your road traffic to 15% or so mimics the amount of traffic the road to Dillingham
gets on an average day. The 3D objects in the scenery are activated in two
stages of complexity. At "normal", you see the buildings, some cars,
and a few humans. “Dense" shows the rest." "Although it
is a local glider airfield which, under certain conditions is also used by
the US Air Force, it is full of details ranging from static
airplanes, gliders, buildings, trees, bushes, lost history parts and so on.
So how does DillinghamX look compared to the default FSX scenery? Amazing when
looking at the default FSX pictures. I'd think seriously about adding this
to MegaSceneryX Hawaii (if you have it). It makes it all complete!"
Angelique sums up her visit to DillinghamX with, "When comparing the
default FSX Dillingham airfield with Aerosoft’s DillinghamX scenery,
we can only conclude that it is a worthy product. Although it is a very small,
simple airfield without any jetways, passenger busses and carts driving around
etc, it looks very realistic, with lots of details, nice looking trees and
bushes and perfect looking cars."
North America Landclass v1.3
(November 22, 2007)
Senior
staff reviewer goes hog wild over Springfield in his review of Scenery Tech's
North America Landclass v1.3. "SceneryTech is a new developer of scenery
add-ons for FSX. Previously, SceneryTech published a landclass that covers Europe,
so this new product hopes to build on that success." "The SceneryTech
North America Landclass is a data file for FSX that re-arranges the landclass,
which is an information table that FSX uses to decide
which land texture goes where, like a big jigsaw puzzle. It doesn't actually
add any new textures to FSX, but it does arrange them in such a way as to look
more logical and realistic from the air. It's simple to install, and integrates
completely into FSX, so once it's there, you won't have to worry about it." "The
effect the SceneryTech North America Landclass has on FSX is dramatic. Farms,
forests, cities, towns, ice fields, tundra, and even deserts look more
realistic. Many small towns and even some cities that were omitted in FSX are
now depicted properly by SceneryTech. In my opinion, this makes sim flight
more enjoyable: the low-flying general aviation sim pilot has more places to
visit, and the high-flying jet jockey can spot more urban and rural landmarks." "SceneryTech
uses a system called ISL (Improved Slope Landclass) to make mountainsides look
more realistic. As well, SceneryTech controls "desertification",
the process where FSX assumes that if a location is dry, it must be covered
with sand. Arid regions now look more realistic than before."
In conclusion, Jeff says, "the SceneryTech North America Landclass is
a high quality product. A lot of good work has gone into making this landclass
easy to install and appealing to look at. It's rare that a scenery product
will cover as large an area as a continent but not have problem areas. For
the SceneryTech North America Landclass, I believe that the parts of it that
I don't like are greatly outweighed by the things I do like. Overall, my feelings
towards this product are very positive!"
Brussels 2007
(November 17, 2007)
Staff
reviewer Kevin Boydston travels to Europe to take a look at Dream Factory Studio's
Brussels 2007. "Brussels is home to the Headquarters of the European Union,
thus having many government flights from all around the world. In addition, Brussels
is one of the biggest Cargo hubs in Europe, and has many cargo flights including
DHL, Saudi Arabian Cargo, Singapore Cargo, and Korean Air Cargo." "Brussels
contains one passenger terminal with three concourses, A, B, and C. Concourses
A and B are fully operational with AES functionality. All
cargo complexes are modeled fully as well, creating a great visual experience
when pulling up to the ramp in your freighter." "AES adds dynamic
scenery to Brussels, such as moving jetways which dock perfectly with the aircraft,
cleaning trucks, air stairs, cargo loaders, and
catering. You can see clearly where the DHL area is, where the other cargo
area is, and get a pretty general idea of the domestic European area with a
few internationals here and there." "I can say that if you like being
a "Trash Hauler", Brussels
2007 would be a fantastic addition to your library, with or without AES. Even
if you fly small European carriers, this is a great airport to purchase. I
also recommend AES along with it."
Pyrenees
(September 6, 2007)
Staff
reviewer Angelique van Campen takes us on a scenic tour of the
Pyrenees
mountain area as presented by FranceVFR. "The Pyrenees are a range of mountains
in southwest Europe that form a natural border between France and Spain. They
separate the Iberian peninsula from France and extend for about 430 kilometers
from the Atlantic Ocean to the Mediterranean Sea." "It is indeed very,
very photorealistic. It doesn’t make any difference
if it's daylight, sunrise or sunset. Some screenshots look so unbelievably
real, it’s scary! As with every photorealistic scenery, it shows you
what is possible and with the additional autogen package, it makes it even
more compatible with the real world."
Angelique taks you on a VFR tour of the area included in this add-on and words
cannot describe the screenshots along the way. Although, Angelique does a very
good job with her descriptive flight route. How does this add-on perform? "No
frame drop at all. At least it was not noticeable by me if I had any frame
rate drops."
Summing up FranceVFR's Pyrenees, Angelique says, "For this photorealistic
scenery I can say, it is and it stays impressive. I think it’s mainly
because of the reality. If France is your favorite country and you want to
spend a little more money, I can recommend you to buy the Mediterranean Base
and Autogen package and the Riviera packages as well. Based on these flight
experiences, I can conclude that this package is definite a worthwhile investment."
MegasceneryX
- Dallas/Fort Worth
(August 11, 2007)
Staff
reviewer Angelique van Campen takes us on a scenic tour of a small part of Texas
with PC Aviator's MegasceneryX - Dallas/Fort Worth. The website says, "Every
highway, road, interchange, street, house, factory, warehouse, mall, stadium,
ball field, golf course, sand trap, playground, river and stream is visible and
identifiable from your Flight Simulator skies as if you were actually there flying
over the skies above Dallas/Fort Worth." "Included in the installation
you get a detailed booklet on how to use this scenery and how to make final adjustments,
but you also get more then
100 pages of official charts from every airport covered in this area. You get
airport diagrams, SID and STAR charts, ILS, VOR/DME, and GPS approach charts
and last but not least, a full colored Sectional Chart of Dallas/Fort Worth." "When
flying at an altitude of 3000-4000 feet, you can sit, relax and enjoy the outside
view. It’s astonishing! When using MegaSceneryX for
IFR flights, you also get a great view of this photographic scenery. The details
of this megascenery are so incredible that you can fly via roads, crossing
rivers, lakes, railroads etc."
Angelique takes us on a VFR cross-coutry flight so we can see the extent of
this add-on. "One thing is for sure, I’ve got an excellent impression
of the VFR details from MegaSceneryX Dallas/Fort Worth scenery. The offered
Dallas/Fort Worth area just covers 8000 square miles (21.0000 square kilometers),
which means in combination with an IFR flight, it's a little limited." "When
flying north, passing some lakes, it’s shocking what Microsoft
thinks about inland water color. It’s such a strange blue color while
the MegaSceneryX gives you a truer water color, which reflects the reality.
Don’t believe me? I confirmed it with Google Earth and the water color/reflection
of MegaSceneryX is what is should be."
Concluding her review of MegasceneryX - Dallas/Fort Worth, Angelique comments, "My
first reaction is, after a thorough review related to the question “is
this a worthy add-on?” … yes, absolutely! You get an excellent
product, extremely highly detailed scenery, a lot of charts and even a VFR
Terminal chart. If that’s not enough, you also get the MegaCity Dallas/Forth
Worth 2005 product, in case you want to swap between FS9 and FSX. Above all,
it’s very frame rate friendly!"
Rio de Janeiro International Airport
(August 4, 2007)
Staff
reviewer Angelique van Campen heads to South Ameerica to check out the Rio de
Janeriro International Airport from TropicalSim. These developers state, "the
sceneries must be extremely detailed and similar to the real thing, may not have
impact on frame rates, must bring an enjoyable atmosphere when in use, and our
support service has to be fast, effective and transparent for our customers.
We do not reproduce adjacent and nearby areas, nor hotels, restaurants, resorts,
cities and things like that. The target is just the airport!" "I checked
the three default FSX large worldwide airports that have more or less the same
complexity as Rio de Janeiro. Conclusion, the frame rate impact
of this TropicalSim scenery of SBGL (Rio de Janeiro), is kept to a minimum!
In other words, the FPS reduction due to this add-on scenery is more or less
the same as the default airport sceneries from FSX itself, so that’s
ok! Since we are busy checking FPS, let’s have a quick what the impact
is in Flight Simulator 9. It’s amazing! With a default FS9 airplane standing
on several locations at the airport, an average of 20 FPS is reached and that’s
good." "Apart from the missing dirty spots on the aprons and the
missing carts, belts and others vehicles, I have the feeling that this Flight
Simulator 9
airport scenery is a good detailed representation of SBGL. Personally, I think
it’s quite detailed although others will always want more, but it gives
a very good impression what’s happening there. Close to runway 15/33,
we find the local cargo terminals with the postal/logistic distribution centers
from Correios and VARIGLOG. Some of the buildings are not bad, although I have
my doubts if the flight simmer is coming and parking here, except for the cargo
freaks." "The airport scenery doesn’t look different in FSX.
One thing that FSX offers is the creation of extra cars, baggage carts, belts
etc. The upcoming
free patch not only solves the disappearance of buildings at the airport, but
it also makes movable jetways possible." "For €18,00 / $24.77
you get a realistic impression of the Rio de Janeiro International Airport
and you can download both Flight Simulator versions
while using the same registration key. We cannot complain about the fact that
it’s only the airport scenery itself and nothing around it. TropicalSim
informs you on their website what this scenery is really covering. Making the
airport aprons and runways look more realistic by introducing more dirty spots
and touchdown stripes on the runways is in progress."
Megascenery X
Phoenix
(August 1, 2007)
Senior
staff reviewer Gene Davis heads south to visit Phoenix Arizona with PC Aviator's
Megascenery X Phoenix. "What you get with Phoenix is not only 7000 square
miles of scenery of the Phoenix area and its surrounding rural areas packed onto
two DVD’s, but you also get 96 approach charts, SIDS, STARS and airport
diagrams for the entire coverage area of this scenery package as well as a full
color VFR chart and a full color terminal chart for quick and easy reference." "Megascenery
X Phoenix offers up a high resolution representation of Phoenix Arizona and its
surrounding rural areas at a whopping 1.19 meters per
pixel reformatted from 1 foot per pixel photo scenery derived from actual aerial
photography. Not only are the day textures enhanced, but the nighttime textures
have been given the same attention to detail. As you fly around the region
you will notice that all of the surrounding airports and airfields have been
given some kind of special attention and are remarkable realistic looking when
compared to actual photo’s of the real deal. I mean after all, you are
essentially looking at a photo of the real thing! I was ultimately impressed
with the overall look of Phoenix Sky Harbor, the buildings have all been placed
correctly and the surrounding textures are pretty amazing looking." "The
Phoenix scenery looks and performs well within FSX; in fact, I have experienced
some of the best frame rates with this scenery package and FSX.
With the Phoenix scenery I can turn up my autogen and scenery sliders as well
as turn on the moving vehicle traffic and experience some of the best looking
Flight Simulator flying I have seen to date in that sim and it really has to
be seen to be appreciated. Also included in this package is scenery designed
for FS9 of this region. This scenery is displayed at a lower resolution than
that of the FSX scenery package but nonetheless looks good in FS9."
Getting back on the ground, Gene comments, "I have come to one realization
and that is I find FSX is my home for any and all of my photo scenery add-ons
as it has produced an excellent engine for such titles. I was in no way disappointed
by this title and if this is the future of Photo Scenery titles, then I can’t
wait for the next one!"
La Guardia - KLGA
(July 19, 2007)
Staff
reviewer Juan Llobera tours one of New York's busiest airports, La Guardia (KLGA)
by ImagineSim. "KLGA New York La Guardia is the smallest of three airports
serving New York. "One of the first things I do when I check out a new scenery
is to go to the top-down view and compare the scenery with the real airport diagram.
This is really useful because it will rapidly give you an idea of what level
of realism you are going to find. Because I'm afraid nobody actually cares
about how well done the runway textures are if runway 22 is heading 320, or
how many details the taxiways have if some taxiways are missing. The good news
is that every single taxiway seems to be present. The airport’s layout
is exactly the same as in real life." "Buildings look incredible
real, and the glass textures are just fabulous. Every single terminal has been
reproduced as well as the fire station, hangars
and maintenance and base facilities. You’ll find every single gate with
their number, jetway and everything. Another feature you’ll get is the
Automatic Docking System, which is nothing more than moving jetways. This is
really cool and it's a detail that I feel should be a standard feature in every
single payware scenery. Probably one of the things that I love about this scenery
are the night textures." "Considering you have the chance of actually
testing this add-on before buying it, I’ll just say that overall it runs
great on my PC. LaGuardia is an over-crowded airport, and when I say over-crowded
I mean waiting in line
for half an hour in order to get your take off clearance. Now that's "as
real as it gets!".
Wrapping up ImagineSim's La Guardia, Juan comments, "is ImagineSim’s
KLGA worth the money? I'd definitely say it is. It has every single building,
light, taxiway and detail you’ll find at the real LaGuardia. Plus, the
high density of vehicles and cargo containers really gives you the feeling
that you are “there”. If you love to see a real crowded airport
or simply love challenging approaches and adrenaline-charged take off’s,
then I would recommend this one to you."
German Airports 2 - Munster/Osnabruck
(July 17, 2007)
Staff
reviewer Marc Radford explores the Munster/Osnabruck Airport as part of the Aerosoft
German Airports series. "Münster/Osnabrück Airport is currently
the 4th largest International commercial airport in the North Rhine-Westphalia
area, located 25km from Münster (Westfalen), and 40km from Osnabrück." "There
is little doubt Aerosoft has been successful in recreating the airport and surrounding
areas. On final to runway 25, you can see the dynamic
scenery cars zooming by on the Autobahn! It is amazing the added sense of realism
you get when you are trying to focus on your instruments; you almost get distracted
by the variety of cars zooming along the road underneath you." "On
the ground things are quite lively around here with buses, trucks, Exxon Mobile
Tractor Trailers, and Lufthansa Service Trucks, just to name a
few, which are all busy doing their jobs. When the models are viewed up close
they really stand their ground. The same goes for the static aircraft, when
zooming in it's surprising the level of detail. I found the night effects to
be satisfying, and aligned to the quality of the overall package." "When
the airport first loaded, I was shocked with next to no difference in my FPS
from the default scenery. I was surprised to see Münster/Osnabrück
did not have any large or heavy gates. I did some checking to see what kind
of airplanes usually take off from there, the majority of the jets are Boeing
737’s."
Wrapping up this review of Aerosoft's Münster/Osnabrück Airport,
Marc says, "I have tried a handful of add-on airports over the years,
they all looked great but killed my FPS. This package started impressing me
right from the manual, and followed through like a champ all the way to the
end."
USA Extreme Landscapes V2
(July 7, 2007)
Senior
staff reviewer Jeff Shyluk takes us on a photoscenic journey over North America,
with USA Extreme Landscapes V2 from Abacus. "This is a very large add-on
for FSX, which does not promise the world, but it does try to give you a more
lifelike North America." "USA Extreme Landscapes V2 is a high-resolution
terrain mesh for FSX that covers the United States, Mexico, and Canada in detail.
This means that
three-dimensional landforms such as mountains, hills, valleys, and canyons
will all show up in your flight sim in greater detail than ever before. USA
Extreme Landscapes is a re-packaging of the North American terrain mesh from
FSGenesis. It can be purchased on DVD only, and in fact, comes as a set of
three disks. When installed, USA Extreme Landscapes will take up 10 GB of hard
drive space, but in terms of performance, it should not have a large negative
effect on simulation frame rates. USA Extreme Landscapes installs easily on
FSX, FSX+SP1, and FSX on Vista systems." "As a bonus, Eaglesoft’s
fine Liberty Aerospace XL2 touring aircraft is included in the USA Extreme
Landscapes package for free. You may use this
modern and engaging little prop-driven plane to follow Abacus’ excellent
flight plans, which cover some of America’s most beautiful scenery." "FSX
significantly boosts the visual resolution of the terrain mesh from the default
levels of FS2004. USA Extreme Landscapes increases the resolution
of the terrain mesh for FSX up to 9.6 meters for the United States. Is the
boost in resolution enough to justify paying out for this add-on? That’s
a bit hard to say. If you are not satisfied with the level of terrain mesh
detail in FSX, and want to see more contours in the land, and you primarily
fly over North America, then you might want to try this product. USA Extreme
Landscapes is about as good as I would expect to see from a newer terrain mesh
for FSX."
Cape Canaveral X
(June 26, 2007)
New
staff reviewer Angelique van Campen flys around a US restricted area as she takes
an in-depth and up-close look at Aerosoft's Cape Canaveral X. "During special
NASA activities, a 30NM circle is drawn around, let’s say the main building.
Any flight within this 30NM circle is strictly prohibited and elevates from AGL
(Above Ground Level) to unlimited flight levels."
Angelique takes us on a complete tour of the area and describes what we see, "Flying
along the coastline at an altitude of 2500 feet, we fly south where we reach
R-2934 (R-Restricted) area. The first thing we notice is the smooth change
from the default to the Aerosoft scenery. Looking out of the window, we first
see the Space Shuttle landing strip, KTTS and the huge Vehicle Assembly Building,
located close to the strip. Flying above Merritt Island National Wildlife Refuge
park, we see that the Aerosoft's swamp looks very close the real swamps. One
thing already mentioned is the Vehicle Assembly Building, where the space shuttle,
fuel tanks and rockets are mounted together. The default FSX scenery shows
these as well, but with fewer details."
Summarizing Aerosoft's CanaveralX, Angelique comments, "The scenery or
green areas representing swamps and lakes are not that bad. The only limitation
compared to the FS2004 version, is the level of detail and the performance
on your PC. The three runways on the other hand are realistic when I compare
these with actual pictures from Google Earth. It’s a nice add-on, but
to me after comparing the Aerosoft FS2004 with the FSX version, it appears
Aerosoft just transferred the old FS9 version into a FSX compatible one without
any additional features and/or improvements. However, you have to keep in mind
that it only covers Cape Canaveral."
VFR Real Scenery - Vol 1
(June 21, 2007)
Staff
reviewer David Rogers takes us on ascenic tour of a section of his home country,
the UK, with Just Flight's VFR Real Scenery Vol 1 for FSX. "Up until now,
photographic scenery in general has held something of a love-hate status among
flight sim hobbyists. Enter FSX." "So we know it’s scenery,
but what exactly is all the fuss about with this new type of photographic scenery
in FSX? Well, although Just Flight
may have replaced the word photographic with ‘real’, make no mistake,
the main feature of this type of scenery is that it is based around digital
aerial photographs of the featured area." "The area covered by this
volume is a rather slim but tall Easterly slice of England. The most obvious
area to mention in terms of the coverage provided,
is that it includes the City of London. But when you tire of checking out the
City, you also get the eastern section of the South Coast area of England as
well as the flat and generally rural East Anglia region. (The ‘hip’ of
England!). As well as the Capital, towns and cities such as Brighton, Folkestone,
Dover, Ipswich, Norwich, Peterborough, Cambridge and Luton are also featured
in this area. The Counties covered being Kent, East Sussex, Essex, Suffolk,
Norfolk, Cambridgeshire and parts of Hertfordshire, Bedfordshire, Buckinghamshire,
Surrey and West Sussex." "I decided that a good way to check out
the eye candy, and try some true VFR navigation, would be to start from an
area I know and check out some references
on the ground that I know. While FSX has reasonably accurate main road placement
for the UK, what I immediately noticed was how better the Just Flight Real
Scenery sits alongside the main roads. As I reached 600 ft, I was exceptionally
pleased to note that the quality and focus of textures are immeasurably better
at this low altitude than they were in the previous VFR Photographic Scenery
software for FS2004. I noticed that the coastline is far more accurate and
detailed with VFR Real Scenery, as opposed to FSX’s default scenery.
Flying over London is a treat and you could spend hours hunting out the sights.
It really is great fun and about as good as we’ve seen yet for VFR flying."
Summing up this first Volume of Just Flight's VFR Real Scenery, David concludes, "Whether
you want this scenery on your hard drive will largely depend on your preferences
within the hobby. If you are into low and slow VFR flying, then I could not
recommend this product highly enough. The world of photographic scenery within
the sim is a developing technology and this product is not perfect. But generally,
this is an awesome add-on that will transform the way you see and even think
about the ground below you."
St Maarten
(June 17, 2007)
Contributing
reviewer Chris Kiehl takes us on a Carribean tour of St Maarten from FlyTampa. "St.
Maarten is the smallest island divided by two nations - France and the Netherlands.
The French control the north side of the island, while the Dutch retain control
of the southern portion and the international airport." "Many features
of this scenery make the whole experience into a visual show. At each airport
and the immediate surrounding area, there are highly
upgraded and detailed textures which add so much to the immersion. The runways
have a very realistic appearance to them, and to me, appear as real asphalt
or concrete. This gives you the sensation of speed on landing and takeoff which
the FS default runways and taxiways simply fail to do. On top of these taxiways
and runways is the yellow and white paint, which actually appears to have been
painted on and not floating on top of a good base texture." "Princess
Juliana International is a world famous airport for everything that makes it
special, and even more for that seemingly daunting approach that
airliners make at 50-100 feet over the fence. All of these details, at least
the ones that I can think of, are seamlessly represented. St. Maarten itself
is done remarkably well. The ‘Sunset Beach Bar’ at the end of the
runway can be seen where many of those famous low flying airliner shots are
taken; along with little beach chairs and umbrellas and a few people here and
there enjoying the festivities." "St. Barth’s airport is located
right on a little bay, next to a hill surrounded by dense jungle and is highly
detailed in this scenery package.
The graphic of Barth’s terminal and surrounding towns of Gustavia and
St. Jean is simply amazing in my opinion. Saba is the show stealer. A small
runway and airport out on a small peninsula, perched atop a 200 foot island
cliff. The whole island is really spectacular, as the peak of the island simply
climbs out of the ocean, almost like an island out of a movie like Jurassic
Park when flying to it." Summizing FlyTampa's St Maarten, Chris says, "I
think anyone who buys either the St. Martin/Juliana standalone, or opts for
the whole package, will
greatly enjoy them. If you’re simply a fan of flying in this region or
these islands specifically, get this scenery as it will greatly enhance your
flying time here."
MonacoX
(June 14, 2007)
Staff
reviewer Allen Lavigne takes us on a tour of the glamorous micro-state Monaco
as presented by Aerosoft. "Also known as the Principality of Monaco, it
is where royalty is still glamorized and where the noblest amongst its 30,000
inhabitants live in Monaco-Ville’s palaces." "Since Monaco
does not have an airport, you will have to fly to Nice’s
LFMN and take a helicopter from there. I prefer the long route and will come
in from Nice using the visual approach charts provided. Another way, is to
approach from behind the hills with a suddenly emerging Monaco making for a
pleasant surprise." "The autogen (AG) is custom made for MonacoX
and follows the graphic slider like other AG does. A full right position is
desired, if possible, as
a lack of AG will severely thin the scenery detail. There are a lot of buildings
in this small area, which makes for a nice view while doing a slow approach
in a helicopter. There are also ships, with schedules, included in this package." "There
are 2 missions included with this package: Part 1: Helicopter flight from Monaco
to Nice. Part 2 is the reverse of Part 1. Helicopter flight
from Nice to Monaco"
Concluding our tour, Allen notes, "With SP1 installed, I found helicopter
handling much better, with frame rates often 20+ and smooth as opposed to 12-
without the SP1 patch. This scenery is ideal for helicopters, usable for amphibian
craft, but somewhat limited for fixed-wing aircraft. I appreciated MonacoX
for its beauty and fluidity fps-wise, but found it somewhat limited to sightseeing.
The two included missions were useful in getting familiar with the local approach
and departure procedures from the helipads, but that was all there was."
Cincinnati-North Kentucky Int'l Airport
(May 24, 2007)
Senior
staff reviewer Alexis Esguerra tours ImagineSim's Cincinnati-North Kentucky International
Airport. "Famed moonwalker Neil Armstrong once referred to the ICAO code
of Cincinnati-Northern Kentucky as meaning “Cincinnati Very Good”.
It has consistently rated quite highly in numerous independent customer surveys
over the years, serves as Delta Airlines second largest hub, and currently runs
better than 500 flights per day." "The airport itself is brought
to current standards in both FS9 and FSX; updated to reflect the appearance of
the airport circa late-2006. Three terminals
along with three concourses, forming the basic meat and potatoes of the airport,
are present; as are the numerous outlying tenant and airport structures and
aircraft plots. The scenery also includes the basic set of aircraft (big surprise
that the majority are in Delta colors), ground equipment, and the occasional
ramper hanging out on the tarmac, adding the general populated feel to the
field. Standard flair of animated jet bridges, guidance signs, marshallers,
and ground traffic are present (the first three at specific locations), either
further lending some credence to the operational appearance of the field, or
helping the virtual pilot get to where he/she needs to go." "Which
one is better, FS9, or FSX? At first glance, I might’ve
said neither; ImagineSim did use the same textures for both renditions, so
when you’ve seen one, you’ve seen them all. In many respects, both
FS9 and FSX get a badly needed shot in the arm from the installation of KCVG.
Be you a die-hard FS9 user, or a hardcore FSX user, KCVG has something in store
for you."
Wrapping up this tour, Alexis comments, "When boiled down to its essentials,
I found that KCVG performed as advertised. After all, it is a scenery package
that was designed to bring its subject to a whole new level of realism, and
from what I saw, there’s no question that it did so. Given its merits,
KCVG stands well on it’s own two feet, both FS9 and FSX."
XCity Rome
(May 12, 2007)
Staff
reviewer Allen Lavigne takes us on a tour of Roma with Cloud9's XCity Rome. "Rome,
an entire city with widely varying complex buildings rendered in 3D, covering
an area of 100 square miles." "My first impressions are that
Xcity Rome meshes well without a drop in fps at all. Although it is quite visible
and in its entirety, it does not
clash with its surroundings, which to me is a very important requirement for
quality. Approaching outlying neighborhoods of XCity Rome for the first time,
entire blocks are wrapped around with one wall touching the outside of streets.
What makes the illusion work is that the rooftops are actually cutouts from
the underlying area of the matching satellite photo for that rooftop. They’ve
made for a fairly good resemblance in my opinion." "Placement accuracy
in the city center is remarkable.Most roofs are simply the section of a satellite
photo of what should be underneath that block of
buildings. When the building actually does occupy the entire block, this works
rather nicely. LIRA, the old Ciampino airport southeast of Rome, has little
to offer the candy hunter. With simple generic buildings and an ILS approach
for runway 15, its only attribute being that XCity Rome is within sight as
soon as you depart from 33." "There are two customized heliports
included in the package, with nice night lighting added. Many bridges along
the Tiber river were reproduced, with
a couple near the Vatican made in very nice detail, even underneath, and at
night are quite pretty. The others are still similar to their counterparts
in the real world."
Closing out this tour of Cloud9's XCity Rome Allen notes, "I would strongly
recommend getting Xclass for Europe from Cloud9 first, and then if you want
to visit Italy, get XCity Rome. Especially if this is a regular stop of yours
with enough visits to merit a purchase. The overly generic facades and rooftops
could use some work, but that might raise the price of development and affect
fps performance which I found to be on par with what FSX default was giving."
Helgoland
(May 9, 2007)
Staff
reviewer Allen Lavigne flies around a "chunk" of land off the coast
of Germany with Aerosoft's Helgoland. "The island’s ownership, simplified,
has gone back and forth from Denmark to England to Germany over the past 250
years. It was heavily fortified during both wars, and has even been used as target
practice by the British." "There are 3 small runways, of concrete
surface: 15/33 (the longest), 03/21, and 06/24 (way too small), without lights,
no FSS, no working tower
although there is one on top of the terminal building, not even a local traffic
advisory frequency. There is a VOR, with the ICAO code DHE (116.3), but no
NDB nor ILS. Doing a complete circuit around the islands, there was never the
slightest blinking of any object or building. Very well done and quite smooth.
The level of detail was beyond my expectations, with numerous detailed buildings,
structures, and sailboats." "One way Aerosoft helps you tour the
island is using the supplied mission called “Helgoland Tour”. In
this mission an accompanying tour guide talks you around the island, pointing
out the various highlights just like
a tour operator would do. Very helpful in getting to know the various aspects
of this island: the frigate, the piers, the heliport, the lighthouse, and that
popular rock extrusion known as “Lange Anna”. The second mission,
called “Helgoland SAR Oilrig” is a harder challenge where you are
sent to rescue an injured worker on the oilrig Mittelplate (EM08) using a Bell
206 under difficult weather conditions." "If this product is any
indication as to the quality we can expect from Aerosoft’s upcoming small
but detailed scenery packages for Monaco, Aspen, and others, they will be indeed
worth looking into. I will continue using Heligoland
for my own amusement. Its visual isolation from any adjacent bland default
land textures in FSX allows you to totally immerse yourself in the illusion
of realism. Aerosoft has done a magnificent job on this small island, and I
dare say they achieved the highest level of realism available to date in FSX.
If you like a half hour flight of distraction once in a while, Aerosoft's Helgoland
is ideal for you."
XClass Australia
and Canada
(April 10, 2007)
FSCloud9
covers Australia and Canada with their X-Class series, and staff reviewer Fred
Clark covers these releases. "What the X-Class series does is “render
a better visualization…of the terrain making it more close to reality…adding
many more small urban areas and recreates more faithfully the big urban areas”" "After
an hour or so over an area, the change was noticeable. In particular the industrial
zones. These were greatly cut down on, and I found them in more
appropriate places. FSX seems to use the industrial style ground textures too
much, including in the middle of cities. After X Class was installed, they
began to appear in more appropriate locations, such as on approach to an airport.
Not only this but all texture areas were of a much more believable size." "It’s
all very well and good taking a quick look at areas, but how does it feel to
actually fly over areas of newly reshaped terrain? Well
first of all, flat open areas are no longer lifeless. Especially in the far
north of Canada. There is far more ruggedness to the surroundings and it is
far more believable. It's also far easier to fly VFR. Instead of having to
spot towns by kinks in the road, it is now possible (in the majority of places)
to spot them by buildings and in some cases even the layout! Although in many
places I actually noticed more autogen after the X-Class install, there is
no frame rate impact."
Concluding this scenery review, Fred says, "Is it worth buying? Well,
at the moment I would say yes. What it does is something that should have,
in all honestly, been done in the original Microsoft release. There is very
little difference to be seen at 33,000 ft, on the other hand, if you love flying
VFR in FSX (as I do) then this will make your experience even more complete."
German Landmarks X
(April 9, 2007)
Staff
reviewer Allen Lavigne takes us on a scenic trip around Germany with Aerosoft's
German Landmarks X. "I was amazed at the number of additional oblects that
can be placed within my flight sim environment." "You can use the MapViewer
to see just where you are in relation to all these hundreds of landmarks (it
shows regular airports too) andd FSX does not
have to be connected in order to use the MapViewer. When flying, the MapViewer
can connect (through FSUIPC) to FSX and display your aircraft position as a
small red cross on the map." "The term “landmark” is
used in the VFR navigation sense, not in any historical “tourist” context.
It can be any visual aid to navigation such as a mountain, a tower, a windmill,
buildings, etc… Added
airfields and heliports are, for the most part, generic and are in no way meant
to reproduce the actual site. There are reportedly 5000 VFR landmarks featured
from more than 800 different objects. New airfields are included in the FSX
GPS database and can be loaded as the “direct-to” destination.
By doing a search in the airfields list for the nearest large city, it is then
easy to find nearby airfields for gliders and helicopters." "Landclass
and terrain features are greatly improved over the default scenery for the
entire area. Railways and railyards are properly placed and
cities and towns are better represented overall. It seems that most cities
have something added to them in the form of large buildings (some custom designs,
some generic), port facilities (these are mostly generic with customized layouts),
industrial sections, factories, railyards and rail terminals."
As far as performance goes, Allen comments, "Flights between small cities
and during departures/approaches to and from them showed fps performances that
were acceptable to me, but in the areas of large metropolitan cities and larger
airports, it certainly was not great, as can be expected in FSX. A high-end
computer is an advantage, as usual. German Landmarks X is an excellent VFR-navigation
scenery enhancement best used with slow moving aircraft or helicopters. I enjoyed
using this add-on and would recommend it to anyone with the right equipment.
I really enjoyed playing about with this add-on."
Budapest 2007
(March 10, 2007)
New
staff reviewer James Li takes us on a tour of the Budapest airport as presented
by Aerosoft. "Budapest Ferighey International Airport was opened in 1950.
Originally opened with one terminal, runway, and hangar, Ferighey was only a
shell of what it was destined to become." "The scenery itself
was very impressive and made the most out of a smaller airport. Personally, I
am always impressed by the little details and Aerosoft
has not held back in this aspect. Speaking of the details, the ground and building
textures were all very sharp and pleasing to the eye. Both building and ground
textures in the airport were sharp and lacked the blurriness that some sceneries
have. Budapest 2007’s detail doesn’t stop with the airport, the
detail extends to the city with the entire area being covered in a photoscenery
with new terrain mesh." "At first, I was slightly dismayed over the
performance of Budapest 2007. It seemed to be slightly below the average benchmark
set by other developers
with much larger airports. However, the newly released patch seemed to do wonders
for me."
In summary of Budapest 2007, James says, "Overall, Budapest 2007 left
me with a very good impression. I was very impressed with the attention to
detail. It has to be one of the better sceneries that I have seen in terms
of accuracy and details. Even if Budapest is not the hottest, biggest hub that
the entire Flight Sim community has been clamoring for, Aerosoft has executed
Budapest 2007 very well and has given us another wonderful scenery."
Dominican Airports
(March 3, 2007)
New
staff reviewer Robert Mariani takes us on a carribean trip to the island of the
Dominican Republic as presented by Dominican Aerodromes. "Christopher Columbus
found it, claimed it, and explored it on his first voyage in 1492. The island
became a springboard for the Spanish conquest of the Caribbean and American mainland.
These days the Spanish, and others, are still coming, albeit onboard Boeings
and Airbuses versus the Nina, Pinta and Santa Maria." "This
package consists of seven airports, but you can have two of those for free. The
author has released Santo Domingo La Isabela (MDJB) and Santiago
Cibao (MDST) as freeware sometime ago, and four other ones (Punta Cana - MDPC,
Puerto Plata – MDPP, Las Americas – MDSD and La Romana – MDLR)
have feature-limited demos in the AVSIM library. Finally, there is the MDSI
or San Isidro Air Base." "Las Americas International Airport, the
largest and busiest airport, is the main airport of the country, it sees 747’s,
777’s and A-340’s
regularly. In real life, many of the European, North and South American passenger
and cargo airlines fly there. MDSD, or Las Americas, is highly detailed in
this add-on and features animated marshallers, animated gates, and service
trucks that are activated by setting the NAV2 frequency to 112.00. In addition,
the surrounding area is customized to represent real life as much as possible." "Punta
Cana’s single runway is 10,171 feet long (3,100 m), which
is also more than enough to accommodate jumbos in real life. Just like Las
Americas, Punta Cana offers many details and a uniquely shaped passenger terminal
that is very well reproduced. Other notable features at this airport are; the
perimeter fencing, subtle apron lighting, some static GA airplanes, detailed
parking lots, and main road with light poles on the backside of the airport." "Puerto
Plata is another resort town on the northern Dominican coast, with capability
to support all types of commercial air traffic with its 10,108
ft. (3081 m.) long runway. Some static GA planes are sprinkled around, and
night lighting is done well here, as is on all the other airports." "The
first thing I noticed about La Romana is the way the runway is textured. Gone
is the grey or black of the concrete and asphalt and instead there is
the creamy beige runway. The distance markers on the runway are barely noticeable,
as they do not offer much contrast to the light shaded runway covering. Plenty
of detail at this airport as well, good night lighting, and animated folks
ready to wave you in to your parking position." "The San Isidro Air
Base is not documented, or at least I could not find a manual for it, but it
is mentioned on the developer’s website. It features
plenty of static aircraft and an opening hangar, as well as detailed portions
of the highway leading to the airport and some custom power lines that can
be seen behind the buildings. Unlike all other airports, this one has two runways."
After this whirlwind tour of the Dominican Republic, Robert sums up this scenery
review with, "while on the ground or within the airports approach path,
the drop in fluidity and slow performance of my system reduced the previously
high excitement levels significantly. If you have the system that can deal
with all the eye candy, or you don’t mind the slowish performance on
final, this scenery is the only choice as far as the area covered is concerned.
I think the scenery could have been better optimized. However, I applaud the
authors for the enormous amount of detail, as well as the great demo policy
and two freeware airports they provide."
5 Caribbean Airports
(February 27, 2007)
New
staff reviewer Allen Lavigne debuts with a review of 5 Caribbean Airports from
Tropical Sim. "Although I've reviewed 5 airports sets, they are available
as single downloads and/or as bundles." "The 5 airports are MYNN Nassau,
MMUN Cancun, MDPC Punta Cana, TNCB Flamingo (and 2 other airports; TDCF, TDPD),
and SBMO Maceio Brazil . So there are actually
7 included in this review. In Nassau, the runways and taxiways have borders
that merge well with the surrounding ground texture tiles and other runways/taxiways.
This makes for a noticeably realistic visual approach. At night, the tarmac
lighting is dispersed rather than cone shaped. I like its effect. On approach
to Cancun, the view while on approach is more realistic than most. I find their
airports blend very nicely with surrounding textures. Punta Cana is on the
eastern end of a topographically delightful large island, but the nice mountains
are on the other end. So it’s flat at our destination. Flamingo (TNCB),
on a rather deserted island, is quite pretty. The colors are truly pleasant
and the architecture is nice: A real jewel in the middle of nowhere. This is
indeed the nicest airport of this set. Taxiways are wide enough for a 747 to
pass without much ado."
As this is just a taste of what Allen has written about, his complete review
of Tropical Sim's Caribbean airports goes into all the details. He sums up
this multi-airfiled review with, "let me say that these 5 airports (actually
7) are quite well done considering there are only two guys making up TropicalSim.
Would I buy these? As singles, maybe one, my favorites being MYNN and SBMO.
As of now, I only see an FS2004 bundle (you’d get 40 small airports to
hop to and from) with one maybe two in the package for FSX."
Environment Boost
(February 22, 2007)
Senior
staff reviewer Brian Fletcher adjusts the way we see the world with Environment
Boost from Commercial Level Simulations. "This FS9 and FSX compatible scenery
enhancement package is designed to alter, and hopefully improve, the realism
of many different day and night ground and building textures, runways, taxiways,
parking ramps, and more in Flight Simulator." "Runway and taxiway textures
are bolder, usually due to the fact that they are darker and have more defined
markings, or in some instances, because
they stand out from their surroundings so much. Grass runway textures are included
for all four seasons, in addition to two winter textures, one with snow and
one without. The taxiways, and to a lesser extent the runways, all have a lot
of texturing to indicate cracks and other impurities in the concrete. Perhaps
these new runway and taxiway textures do not suit your taste. If not, you might
want to take a look at the three alternative texture sets available in this
package." "Pull up to the aprons and parking areas at many airports
in FS9 and FSX with Environment Boost installed and you will notice a big change
from
the default ramps. Shades of brown now replace the default grey textures at
many airports and the detail is more defined. At other airports you will not
notice as much of a difference because shades of grey similar to the default
textures are used." "There are a variety of replacement textures
for the buildings in FS9, some of which are an aged green look, others with
a cleaner grey appearance,
and some that just clean up or dull down the default building textures. In
addition to the outside walls of the buildings, Environment Boost also includes
new rooftop textures. Many of the terminals have also been redone with this
package, some of which have cleaner lines and others that appear more worn." Along
with the altered building textures comes new lighting that, in my opinion,
is much improved over the default lighting but not quite as eventful
as some
of the other add-on night lighting that I have seen. The new night textures
also include runway lights, halo effects, and a variety of additional ground
lighting."
After flying around the world to examine Environment Boost in a variety of
locales, Brian concludes, "Overall, I would say that I was pleased with
the texture alterations at most of the facilities I visited, but a few of my
favorites would have been best unchanged. The darker runway textures have been
a positive addition to my FS9 environment, and I like the option to choose
which runway textures I want to use. I like the taxiway details that are included
in the add-on, and in many cases I also like the runway details, although they
can be hard to see on the darkest of runways. The runway and taxiway lighting,
building lighting, and halo effect were also a nice addition to this package.
Finally, keep in mind that there are a lot of add-on textures, both freeware
and payware, that also deserve to be included in your decision making process."
World Extreme Landscapes
Version 2
(February 18, 2007)
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