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Welcome to the
AVSIM Online Multipurpose/Multifunction/Utility Add-ons
section. Here you'll find articles and reviews related to the many
add-ons, programs and other materials designed to improve the functionality,
appearance, or enjoyment of MSFS. You'll also find some special "how-to" articles,
and features about hardware and software generally related to your flight
simming or Internet usage. If you wish to contribute your own article or
review of an add-on, please read our contributing
guidelines.
Multipurpose/Multifunction/Utility Articles - Newest to Oldest
|
| 737
/ 747 / 777 Panels |
By
Robert Mariani (February
7, 2008) Staff
reviewer Robert Mariani does some maintenance to his fleet as he replaces
the cockpit panels of the 737 / 747 / 777
with Friendly Panels
version. "The default panels that come with FS9 and FSX are functional
and work well for the base simulation. For years, many enthusiasts have been
making panels to look better or do a specific chore better. Some are made
to fit with either the default aircraft or the variety of add-ons. One such
offering comes from a payware company called Friendly Panels. The basic premise
behind “friendly” in Friendly Panels comes from the fact that
all (or at least most) panels are displayed in one window. As the monitors
get bigger or more numerous, Friendly Panels allows more to be displayed
at one time without the need for “pop-up” panels that are covering
parts of the main panel." "The first thing to note is that these
are three separate products, each with its own price and installer. The 737
panel comes with two panels,
one for the 737-400 and one for the 737-800. The 747-400 is present in
both FS9 and FSX, so the installation is completely automatic unless you
want to use those panels with other 747 offerings. The 777 is absent from
FSX and the Friendly Panels manual tells you how to copy the default FS9
Boeing into FSX so that you can use the panel there as well." "In
FS9’s default 737-400, the add-on panel looks great. All
instruments including the throttle console and radios are on one screen,
as well as the partial section of the overhead, which can be turned off
or on via the icon. The only pop-up panel that needs to be opened separately
is the replacement for the GPS with that of a new FMC-CDU. The Boeing 777-300
2D panel bitmap is good and sharp and just like the 737 panel, all sub
panels are incorporated in one window. The panel is also friendly to undocking
and moving, but there are several issues with the CDU. The 747-400 2D panel
background is done well, just like the other two panels. The window can
easily be undocked and arranged over several other monitors. Similar to
the other two panels, this one comes with the new PFD, MFD and FMC-CDU.
The VNAV mode is also included."
Robert goes into the details featured in each of the 3 Friendly Panels'
offerings. "The three panels I reviewed here have the potential to
be good add-ons. They are unique because they merge all sub panels together
in one window, while still looking realistic and they include the unique
feature of VNAV functionality and FMC-CDU interface. Therefore, the authors
have succeeded in that the panels are functional and they also look good.
Between the three, 737 is the clear winner, as it provides four panels
for the price and it works as advertised. All panels do what the authors
say they do and the manuals are offered for free on their website so that
you can see what you will be getting." |
| Ultimate
Defrag 2008 |
By
Angelique van Campen (June
14,
2008) Staff
reviewer Angelique van Campen takes
a look at a utility that not only applies to improving the behind the
scenes activity in Flight Sim,
but has applications for all of your computing activities. Ultimate Defrag
2008 from DiskTrix presents a totally different graphical presentation
of the hard disk.
This detailed utility review goes into great depth about hard drive
fragmentation and how Ultimate Defrag 2008 goes about putting your
files specifically where you want them to improve loading time for
FS9/FSX and for all of your other applications on your system. So it's
not your usualy "directly releated to Flight Sim" review.
While this review is a long read and is very technical at times, it
does help to understand how you can imporve the FS9/FSX loading time
of your PC, esepcially if you have a dedicated gaming computer. "UltimateDefrag
2008 offers a refreshing GUI (Graphical User Interface) with a totally
different look than you’re used to from other defragmentation
programs. UltimateDefrag 2008 offers lots of possible fragmentation
processes. If you like using it manually, then go ahead, but if you
don’t like that idea, then leave it all to the AUTO (OptiSeek
technology) option while the program finds a good balance between performance
and defragmentation speed. A well balanced defragged hard disk doesn’t
help increasing your game's “frames per second”. It helps
reduce loading times because the files are neatly placed together in
a cluster." |
| Cockpit Chatter |
By
Angelique van Campen (May
6,
2008) Staff
reviewer Angelique van Campen no longer flies alone now that she has
Flight 1's Cockpit Chatter installed. "Cockpit
Chatter is used to control FSX and your aircraft through the use of your
voice by means of an advanced user independent speech recognition engine.
You can control aircraft systems, talk to a virtual copilot, interactively
run aircraft checklists, and enhance your flight experience with just
your voice. With no training required, Cockpit Chatter represents the
most advanced speech recognition platform for use with Flight Simulator." "Flying
in Flight Simulator X becomes a completely new experience with the
wonders of your virtual copilot. Speak to your copilot just
like you would on a real aircraft, telling him to set the flaps,
raise the gear, tune the radios, or set the autopilot functions. Interactively
run a checklist with command and response; just like a real aircraft
captain. Natural speech phraseology and speaker independent technology
will never leave you feeling alone in the cockpit again." Angelique
takes you through the various steps of the program through screenshots
with descriptive windows as she shows you how Cockpit
Chatter completely changes the way you can fly your aircraft. "There
are many MSFS programs where one way or another you are able to control
something with your voice, but this program really the pushes limit.
Its an awesome product." |
| Walk
and Follow for FSX |
By
Jeff Shyluk and Angelique van Campen (April
25, 2008) Senior staff reviewer Jeff Shyluk traverses
his way through DBS Studios' Walk and Follow for FSX. He is accompanied
on this
trip by staff reviewer Angelique van Campen who reviewed the FS9 version. "Walk
and Follow from the Russian developers DBS Studios is a small utility
with a big impact on FSX. It will give you a camera view
that you can move around anywhere in the FSX (Service Pack 2) world." "In
Walk Mode, the camera moves relative to the ground. You can "fly" the
camera anywhere on Earth. This is great for looking at scenery, taking
screenshots of landmarks, and aircraft-spotting at your favourite airport.
In Follow Mode, the camera moves relative to your aircraft. You can
freely move the camera within the Virtual Cockpit, or you can even
move the camera outside the aircraft for exotic views. In Follow Mode,
the camera goes where your aircraft goes, which can help you take some
really nice action screenshots from exciting angles." "The
Walk and Follow camera is controlled largely by using the keypad. If
you have a laptop without a keypad, I think you are out
of luck, as I do not know how to re-map the key controls, or even if
this is possible. Technical functions are accessed through a menu system.
Partly because the developers are using English as their second language,
and partly because the internal programming of the FSX camera system
is very complex, some of the menu items are difficult to understand." "As
long as you are happy with the basics of camera movement, Walk and
Follow is easy and fun to use. Once you delve into the technical
parts of Walk and Follow, though, expect a difficult learning curve.
Many of the functions seem to rely on trial-and-error methods to get
good settings.All of your new camera views can be saved. As it is,
I find it quite a bit easier and more intuitive to save Walk views
than Follow views. This is because the Walk mode uses a logical and
organized system for storing your custom views in file folders. The
Follow mode on the other hand, is harder to understand, as it relies
on pre-existing FSX camera views to get started, and can only save
new views over the default views (although it's fast and easy to restore
your default FSX views as FSX is running, simply by disabling Walk
and Follow)." "The documentation for Walk and Follow is unfortunately
very weak, just covering items on how to get the program activated
and running.
None of the more complex features are explained, and there are no tool-tips
in the program to help either. Finally, if you are a TrackIR user,
you may find disappointment in Walk and Follow as it will shut off
any TrackIR functionality in FSX. I hope this gets fixed in a future
patch!"
Jeff and Angelique sum up DBS Studios' Walk and Follow for FSX with, "I
think that the price for Walk and Follow may be too high for what I
got. Although the basic features work great and are a lot of fun to
use, the technical features have poor documentation, and there is no
support for TrackIR. Still, Walk and Follow costs less than many third-party
aircraft, so as long as money is no object and you don't mind using
trial and error to figure out the system, this application should help
you get that magic screenshot you've been looking for." |
| XPax |
By
Juan Llobera (April
20, 2008) Staff reviewer Juan Llobera looks at
a new way of loading your commercial airliner with passengers with
HiFi Simulations'
XPax. "This
is a new product and is the first one of a series of low-cost dual-sim
compatible “pocket add-ons” (something like a Lite series)
that basically aims to provide a multimedia passenger experience." "XPax
enable you to:
- Provides a multimedia passenger carriage experience
- It lets you control (manually or automatically) the connection of
Jetways (if you have a scenery add on that lets you do that) as well
as doors.
- It provides Real-time monitoring of passengers health and approval
rating
- Provides a scoring and ranking system based on the flights performance
- Provides a set of 12 audio recordings (containing female and male
voices in various accents)
- Provides a report about your flight
- Provides a real time dynamic aircraft weight control based on the
passenger load."
Juan's review of XPax concludes, "XPax is a pretty good add
on. It gives you the chance of populating those empty seats on your
virtual flights. It gives us another option when it comes to Virtual Passengers."
|
| Precision Flight Control's Cirrus II Category II Hardware |
By
Zane Gard Jr. (April
11, 2008) Senior
staff reviewer Zane Gard flys with Precision Flight Control's Cirrus
II Category II hardware. "PFC was one of
our exhibitors at the AVSIM FanCon in Seattle last November. Eric Whiteside,
their special projects manager, brought two full units out to show at
the event. One was a full Cat III system utilizing their newest C2 console,
complete with manual elevator trim wheel which was hooked up to the electric
trim yoke switch… neat stuff. The other was a full Cat II system
using the Cirrus II console (one of their most popular training units
ever)." "If I told you that this has transformed my simming
experience, would you believe me? Finally… FINALLY I have found
hardware that gives a feeling of being in the cockpit and not having
to touch
the keyboard or mouse from engine startup to shutdown. When I set up
the Cirrus II, I made sure to program one of the yoke buttons for the
push-to-talk for use with VoxATC, so just like when in a real cockpit
I want to talk to the tower or approach, I dial in the correct frequency,
wait to confirm no one else is talking then key up and speak… look
Mom, no mouse, no keyboard! I’m also utilizing my TrackIR4 Pro
but when I setup the yoke button for view selection, I made the decision
to make it a switch. Push it one way for the 2D panel, press the other
direction for the VC. So I can enjoy the smooth hi-res gauge movement
of the 2D and if I want to look out my windows, I can switch to the
VC and pan around using the TrackIR." "PFC pedals are heavy;
steel and aluminum in construction with springs and are self centering.
Their travel may be less than most
aircraft I have flown but the overall feel is very realistic, the further
you press them the harder they get to push. The toe brakes take some
setting up to calibrate them so that you like their feel, and they
can take a considerable push to get them to stop the aircraft and this
is not far from reality." "The digital avionics radio stack
is a thing of beauty; dual knobs, labeled buttons that really work.
It was designed to emulate
the Bendix/King line of radios found in a majority of training aircraft
and includes the radial feature on the nav radio. This allows you to
alternately display the standby frequency or the radial from the tuned
VOR station. The ADF has all the settings like the real unit including
flight elapsed timer, and stopwatch functions. The autopilot and altitude
preselect use MSFS variables so they will work with all default and
many aftermarket aircraft (as long as the programmer used these same
variables they should work)." "I couldn’t wait to get
a twin up so I changed the power quadrant out for the twin engine one.
Easy job, just unscrew two thumbscrews,
pull off the single engine quadrant and push the twin quadrant on and
replace the thumbscrews."
Zane's in-depth review of Precision Flight Control's Cirrus II Category
II hardware wraps up with, "this is really highly specialized
equipment, so I don’t expect it to be for everybody. It costs
more than many computer/sim hardware combinations out there, so I can
understand an initial sticker shock. I can’t imagine any simmer
that wouldn’t want it or envy someone that does have it.I would
considering getting PFC’s flight sim combo which consists of
their yoke, quadrant and rudder pedals. The cost is roughly double
of buying plastic equipment, but its an investment that years later
will give the satisfaction of money well spent. In fact, add a radio
stack to the latter and you can have a Cat I PCATD." |
| 737
/ 747 / 777 Panels |
By
Robert Mariani (February
7, 2008) Staff
reviewer Robert Mariani does some maintenance to his fleet as he replaces
the cockpit panels of the 737 / 747 / 777
with Friendly Panels
version. "The default panels that come with FS9 and FSX are functional
and work well for the base simulation. For years, many enthusiasts have been
making panels to look better or do a specific chore better. Some are made
to fit with either the default aircraft or the variety of add-ons. One such
offering comes from a payware company called Friendly Panels. The basic premise
behind “friendly” in Friendly Panels comes from the fact that
all (or at least most) panels are displayed in one window. As the monitors
get bigger or more numerous, Friendly Panels allows more to be displayed
at one time without the need for “pop-up” panels that are covering
parts of the main panel." "The first thing to note is that these
are three separate products, each with its own price and installer. The 737
panel comes with two panels,
one for the 737-400 and one for the 737-800. The 747-400 is present in
both FS9 and FSX, so the installation is completely automatic unless you
want to use those panels with other 747 offerings. The 777 is absent from
FSX and the Friendly Panels manual tells you how to copy the default FS9
Boeing into FSX so that you can use the panel there as well." "In
FS9’s default 737-400, the add-on panel looks great. All
instruments including the throttle console and radios are on one screen,
as well as the partial section of the overhead, which can be turned off
or on via the icon. The only pop-up panel that needs to be opened separately
is the replacement for the GPS with that of a new FMC-CDU. The Boeing 777-300
2D panel bitmap is good and sharp and just like the 737 panel, all sub
panels are incorporated in one window. The panel is also friendly to undocking
and moving, but there are several issues with the CDU. The 747-400 2D panel
background is done well, just like the other two panels. The window can
easily be undocked and arranged over several other monitors. Similar to
the other two panels, this one comes with the new PFD, MFD and FMC-CDU.
The VNAV mode is also included."
Robert goes into the details featured in each of the 3 Friendly Panels'
offerings. "The three panels I reviewed here have the potential to
be good add-ons. They are unique because they merge all sub panels together
in one window, while still looking realistic and they include the unique
feature of VNAV functionality and FMC-CDU interface. Therefore, the authors
have succeeded in that the panels are functional and they also look good.
Between the three, 737 is the clear winner, as it provides four panels
for the price and it works as advertised. All panels do what the authors
say they do and the manuals are offered for free on their website so that
you can see what you will be getting." |
| FSCheckride |
By
Angelique van Campen (January
26, 2008) Staff
reviewer Angelique van Campen becomes examiner and student as she reviews
CAT III Software's FSCheckride for
FS9 and
FSX. "Ever wanted to test your theoretical MSFS Type Rating skills,
not by just by reading additional books? FSCheckride is a brand-new concept
in desktop aviation that allows users to create and run professional,
feature-rich, interactive examinations using Microsoft Flight Simulator
2004 or FSX as the platform. Their target audience is flight simulator
enthusiasts, real-world pilots, flight training units and flight instructors,
virtual airlines and other flightsim organizations such as VATSIM and
IVAO and finally flight simulator developers." Angelique
creates exams, edits the content and takes you on a step-by-step
journey through this inovative program. She comments, "FSCheckride
is an awesome program which adds another new dimension to the flight
simulator world. It goes far beyond the flight simulator world, it's
even applicable for use in real aviation. The program is so simple
in design that it doesn’t require any additional knowledge
to understand it. It gives the user who wants to create his/her own
exams,
a lot of flexibility by adding related pictures, charts, diagrams,
tables, voice support and even video movies." |
| Jeppesen SimCharts V4 |
By
Zane Gard, Jr (December
24, 2007) Senior
staff reviewer Zane Gard flies his sim like he would in the real world
while using Jeppesen
SimCharts V4, "Jeppesen is a name long known
in aviation circles. Ever since the early 1930’s when Elroy Borge
Jeppesen started making his own charts for his personal use, every pilot
that saw them wanted to use them. Jeppesen and Microsoft have had a relationship
since FS2000, with Jeppesen supplying the data used for placing navigation
data and airport information as well as displaying this information in
MSFS’s GPS."
This review is very graphic intensive as showing what the charts do
in association with a flight is the best way of demonstrating how to
use these aids. Zane explains, "I’m going to take you along
on three types of approaches which will cover using SimCharts for reality
type flying in real IFR weather with winds and low visibility. We’ll
do a GPS non-precision approach, a VFR non-precision approach and finally
a full ILS all flown by hand, not with the autopilot, and tracked on
the SimCharts." Zane wraps up this detailed journey through Jeppesen
SimCharts V4 with, "I personally like this
product and found it very easy to use. Is it for everybody? I don’t
think so. The argument will rise that you can download all the NOS
charts for free and print them out using them on a kneeboard or stuck
up next to the computer monitor. That won’t give you Jeppesen
charts and it won’t give you a tracking line to follow or view
later. So if you are flying online and the area you are flying in is
using a newer set of procedures, you’ll probably get all uncomfortable
as the controller wannabe on the other end scolds you for not being
properly prepared." |
| Instant
Scenery |
By
Allen Lavigne (December
1, 2007) Staff
reviewer Allen Lavigne creates a better, more accurate landscape to fly
over with Flight 1's Instant Scenery. "Placement
applications with earlier FS versions are available, and some are freeware,
yet, for FSX, this is the only one that I’ve seen so far."
Allen explains in step-by-step detail of how to manipulate the objects
and thumbnails within this scenery utility. He notes that reading the
manual is a necessity to get the most out of this program. Allen comments
on how various objects can be brought into the utility from outside
the program (like the AVSIM library), be saved and even shared with
your fellow simmers.
Instant scenery is compatible with other 3rd party products like FSDiscover,
as well as Microsoft's Acceleration Pack. Allen concludes this short,
to the point review of Instant Scenery with, "what you get with
Instant Scenery, is a tool to place objects including individual custom,
FSX, and autogen objects, and to save
your results in a bgl file that can be shared freely on the internet
while respecting any authorship of custom objects and model libraries.
It allows for the creation of your own model libraries and the creation
of thumbnails for preview of batches of other developer’s or
your own libraries. It can be linked to an installed version of FSDiscover
to mark points of interest in FSX, and you can also use Instant Scenery
to hide obstructive autogen." |
| 3D
Lights |
By
Alan Bradbury (September
22, 2007) Staff
reviewer Alan Bradbury sheds some new light on our default aircraft with
Shockwave's 3D Lights. "The 3D Lights effect was first seen on Shockwave’s
Wings of Power 2 Boeing B-17G Flying Fortress commercial add-on, released
earlier in 2007." "For such a small add-on, it has a
massive impact on how things look on your aircraft in FSX, and it seems
to be able to do all this
without impacting on frame rates. Flicking the landing light switch
on, brightens things up big time with this add-on installed. There
is no doubt that 3D Lights are more than just an eye-candy gimmick,
as they genuinely introduce another element of realism into flight
simulation." "If you like piloting the heavies in FSX, where
sweating out a tricky approach to a runway through bad weather is your
idea of fun,
you’re almost certainly going to like the atmospheric fashion
in which 3D Lights cuts its way through those clouds and swirling raindrops.
And if you’re into low level night missions with helicopters,
or landing on the rooftops of skyscrapers, 3D Lights offers really
practical benefits to that kind of flying too. Likewise, bush flying
in tricky terrain at night with small prop aircraft is made more of
a practical proposition with this effect lighting your way."
While there is some manual work to be done in the configuration files,
Alan says of 3D Lights, "I’d have to say 3D Lights is a
winner. It’s true that the effect it offers is not perfect in
some circumstances, but most of the time it comes very close to that
ideal. And in terms of innovative and a different add-on for Flight
Simulator, it’s well deserving of praise. I’d recommend
it." |
| Real
Sky Pro |
By
Alan Bradbury (September
14, 2007) Staff
reviewer Alan Bradbury reviews Sandon Lyon's latest release of his Real
Sky series, Real Sky Pro. "Real Sky Pro is a
nifty little utility which professes to add more realism to the sky textures
in Microsoft’s Flight Simulator, without reducing frame rates,
and in some cases, even threatening to increase them. Bold claims indeed,
particularly in view of the fact that what one person considers realistic,
might not be thought so by the next." "Minor misgivings in
the ability to revert textures and the somewhat frugal installation help
aside, it has to be said Real Sky Pro is very
quick and easy to use, and it does seem to work flawlessly once installed.
Real Sky Pro is no more complicated than a set of replacement textures
coupled to a graphical user interface to make previewing, selecting
and installing them easier. It’s true the interface isn’t
going to win any beauty contests, but it is very businesslike, and
it does the job asked of it." "There are so many choices
available in Real Sky Pro, I was half-expecting to see an option for
a Martian sky, but while RSP stops short of offering
that, it doesn’t skimp on any sky options for our own planet.
In fact, the breadth of choice borders on being overwhelming, so it
is nice to see selections offered in logical groups and sub-groups.
All replacement textures are accompanied by a representative thumbnail
panorama of a large section of the horizon, giving you a good idea
of how they will look in FS." "Essentially, all the textures
in Real Sky Pro are amendments or variations of the default FS textures,
which have then been grouped
into a logical sequence to make finding the perfect sky of your choice
easy to implement. If creating these textures sounds like it might
have been simple, my investigations proved otherwise, and it was apparent
that a lot of care had gone into the various tweaks that have taken
place to create this product."
Summing up Real Sky Pro, Alan asks, "Do I like Real Sky Pro?" His
response, "Yes, I do. In fact with so many choices, frankly it
would be impossible not to find something I didn’t prefer over
the original FS textures, and choice is always a good thing. I think
Real Sky Pro will certainly appeal to anyone who can appreciate how
much of a genuine feeling of extreme distance these textures offer,
instead of simply concentrating on ‘wow factor’ colours.
There is some real subtle artistry and particularly astute implementation
of what the sky does actually look like when viewed from an aircraft
to be found within this package." |
| Flight
Enhancer |
By
Josh Szkoda (September
9, 2007) Staff reviewer Josh Szkoda looks at Cielosim's
Flight Enhancer for FS9. "Cielosim’s package contains replacement
texture sets for water, skies and runway lights; each set of textures
has been duplicated two more times to create the textures for day, dusk
and night." "Cielosim have produced 2,700 custom textures for
this program, comprising of 30 day sets, 12 dawn sets, 11 dusk sets and
six night
sets. This is then combined with the “Extras”, comprising
of 6 water sets, 4 cloud sets, 4 sun sets, 5 light sets and 3 environment
sets. All these can easily be previewed and applied to the simulator
with little or no fuss, as the fairly attractive looking user interface
will do all the hard work." "Choosing the sets can be a bit
tricky. Some of them look fairly similar and the two little preview
images that you’ll get to
see are by no means sufficient, as all it displays is a picture of
what the sky will look like depending on the position of the sun. But
I suppose half of the fun is sorting through all the different sets
and getting a feel for each. Flight Enhancer also has built-in weather
from the Weather Channel website for nearly every continent on the
planet."
Josh sums up Flight Enhancer by simply saying, "I think Flight
Enhancer is a very useful and high-quality FS-tool. I like using it,
as it makes my simulation more realistic." |
| FS2Crew for the Airbus A320 |
By
Paul Middleton (September
8, 2007) Senior
staff reviewer Paul Middleton continues his reviews of the Wilco/feelThere
FS2Crew series. This time it's the Airbus A320. "For
those still unfamiliar with this product series, it meets the need of
virtual pilots who want to simulate the professional routine of life
in that office at the front of the plane. So not only is there that important
paperwork to deal with, and those little passenger emergencies that keep
cropping up, but you have someone in the right-hand seat to share the
workload and checklists with. So it's more "real as it gets" than
flying a passenger jet in solitary splendour." "FS2Crew simulates
all those people that a real-life pilot normally interacts with. There's
the Ground Crew, who do such things as bring
you paperwork and push you back. There are the flight attendants who
do such things as tell you when the cabin is ready and report on passengers
needing assistance. And last but not least, there is your Flying Officer,
who works many of the switches, runs through the checklists with you,
and points out when you do something wrong. He does reduce your workload
so that you, as the pilot, can do all the Captain's stuff, like hold
the controls, set the autopilot, plan your descent, or just look out
of the window."
Paul explains in detail what happens inside the cockpit while sitting
at the gate, during the pushback, start and taxi phases, takeoff, clinb
and cruise, and finally the approach and landing. "I have never
noticed any additional performance overhead from using FS2Crew. I also
find it to be completely reliable. As long as you know the Airbus and
its systems, so you know what's going on and what your FO is up to;
and as long as you work through the Tutorial Flight a couple of times
to become familiar with it, it'll become your tried and trusted friend
in the cockpit."
In summary Paul comments, "This is the fourth FS2Crew review
I have done, and once again Bryan York has produced a little masterpiece.
FS2Crew for the Wilco Feelthere Airbus is the latest in a series of
excellent products from this stable. If you are a 'bus flyer, you shouldn't
be without it!" |
| XGraphics |
By
Allen Lavigne (September
3,
2007) Staff
reviewer Allen Lavigne completes his look at the second of 2 releases
by HiFi Simulations Software, X Graphics. "You can buy Active Sky
X and XGraphics separately, or as a bundle. Not that they are in any
way uncomplimentary. Nor are they inseparable. You can completely enjoy
one without the other." "X Graphics is an application
that is only used before launching FSX in order to pre-install appropriate
weather-influenced or a user’s
desired set of textures, and is no longer used once FSX has begun to
load, it can then be closed. If you also have Active Sky X installed,
the simplest way to use XG is to use its weather-influenced choice
of textures." "There are 52 themes in XG. Not every theme
will alter each and every texture option from your previous theme selection.
You may go
from one theme to another without changing certain textures. However,
quite a few are altered. You can tell just how many by fast switching
between two selections of themes while observing one of the four sub-page
categories of Cloud/Sky/Sun, Water, Airports/Roads, and Lights/Sounds.
Surprisingly, frame rates using the highest quality were fine on my
system. Personally, I always try for the best quality to the detriment
of high fps."
Allen's review contains many screenshots to show examples of what
is acheivable within XGraphics. Products of this nature are best seen
with descriptive captions. In his summary he says, "there are
two ways I like using X Graphics. First and best liked is the weather
influenced selection available only through Active Sky X, which I find
relevant and easy to use. Second, without ASX installed, the use of
themes is very easy and most sets produce excellent results without
much fuss. This is not just a bunch of textures made to look nice,
it is a massive texture installation engine." |
| Ultimate
Traffic X |
By
Jon Murchison (August
22, 2007) Staff reviewer Jon Murchison looks for
signs of intellegent life on the airfield and in the air with Flight
1's Ultimate Traffic
X. "In a nutshell, Ultimate Traffic either replaces or enhances,
the default AI traffic in Flight simulator X across the globe." "Ultimate
Traffic comes with a 40 page Help/User Guide in PDF format. Throughout
the Guide, changes from the FS2004 version relevant
to FSX have been highlighted in blue which was useful. I found the
User Guide aimed at someone with no prior experience with AI, which
in my view, is exactly how it should be so newbie’s will be able
to get what they need from the guide." "AI is handled slightly
differently in the new sim so Ultimate Traffic takes the pain out of
this process, and does this with an intuitive
interface that has 4 simple buttons. Don’t let this apparent
simplicity fool you. Underneath each of those buttons is a myriad of
potential." "As aircraft modelers have become more proficient,
particularly with the concept of LOD (Level of detail), the sophistication
of AI
traffic has evolved. While the models in Ultimate Traffic adequately
depict the aircraft they represent, they are nothing to get overly
excited about. The Flight 1 website is very clear on the limitations
of the models and explains up front that they are the same ones used
in the FS2004 version, they also acknowledge the issues with using
them so at least you know what you are getting before you buy. The
complete Airbus and Boeing range are featured, minus the A380 or 787,
so Ultimate Traffic is focused on the ‘here and now’ for
its fleet offerings." "There is no doubt that Ultimate Traffic
improves performance if it replaces the default AI, however, if you
max out your traffic,
far more aircraft will be present than if the default AI was set to
max. So any performance gain will be eaten up and you probably end
up loosing."
Summing up Flight 1's Ultimate Traffic X, Jon says, "If you want
realistically scheduled AI traffic populating your airports, and an
easy way of modifying/selecting this, then Ultimate Traffic is worth
taking a look at. In my view, it’s the user interface that is
the heart of this package. It’s easy to use, gives you incredible
control and flexibility over what you compile, and allows you to effectively
change everything, and that in itself is worth it. Ultimate Traffic
is ideal for beginners and seasoned AI users, and does promise improved
performance in FSX if you keep AI settings at moderate levels." |
| Dispatch
Planner III |
By
Josh Szkoda (August
5, 2007) Staff
reviewer Josh Szkoda sits patiently in the cockpit awaiting the paperwork
that he'll receive from David Baty's Dispatch
Planner III. "Dispatch Planner 3 is your virtual dispatch agent,
and it really couldn’t be made any simpler." "The settings
window allows you to make selections for three different things, the
unit to be used for weight, the format for how
the date is to be displayed, as well as the version of Flight Sim you
wish to use. DP3 connects to Flight Sim and will automatically get
the Zero Fuel Weight (ZFW) of your aircraft, so when selected in the
dispatch window this information can be put on the dispatch report.
This is very handy for those of you who use FMC/MCDU’s. Other
information will be printed on the dispatch report too, such as payload.
The information is retrieved from the aircraft.cfg file when selected
on the user interface." "Filling in the dispatch report form
starts off with the basics. You enter things such as your departure
and arrival aerodromes, ICAO
codes and your flight number. All pretty straight forward. The form
then asks you for the flight plan you’ll be flying between the
two airfields. The form then continues with asking the type of aircraft,
its registration, planned flight level, estimated time of departure
and all the other basics." "At the top of the screen displaying
your report, you have the options to print, close, some other basic
things, and the impressive
availability to file the flight plan with VATSIM. The dispatch report
itself is a fairly professional looking document that gives all needed
details, and I must say it looks not too indifferent from a real world
one." "The weather centre is simple yet effective. The weather
centre asks you for both your departure and arrival airfields and allows
you
to enter up to four en-route alternates (RALT’s) and the standard
ICAO 2 destination alternates (DALT’s). The weather centre is
great for providing an all in one place for the METAR’s and definitely
saves a lot of time compared to doing it manually and entering those
ICAO codes."
Now that Josh has his dispatch form in hand, he sums up Dispatch Planner
III with, "It definitely has potential, and I think if the dispatch
report was to include things such as NOTAMS and more customization
to the actual report; we could be onto a real good thing here. With
this said, however, I must point out the accuracy and realism that
the data contained on the dispatch report. So would I recommend Dispatch
Planner III? Yes, yes I would." |
| Active
Sky X |
By
Allen Lavigne (July
28, 2007) Staff
reviewer Allen Lavigne incorporates real time data in his flying by using
HiFi Simulations Active Sky X. "If you
have previous versions installed, you do not have to uninstall them.
ASX is a completely separate entity."
Allen describes in detail each settings page and menu within ASX. "On
initial launch, ASX downloads the current weather only if you left
the “Automatic Weather Downloads” option checked ‘on’ in
the Settings menu (default setting is on); otherwise, ‘off’ or
unchecked, it will reload the last weather downloaded (LastWeather
file), which is critical for continuing a saved flight unaltered. Collaboration
with VATSIM allows users to download the weather from VATSIM’s
source for those who wish to fly on their network." "The
map page displays by way of graphical symbols (see legend below), weather
conditions at stations within a selectable range from
30 to 5000 SM. Care must be taken not to overcrowd the map. This is
easily done by manipulating the range and by selecting symbols from
stations, airports, route, clouds, precipitation, visibility, and winds
as desired. This legend can also be accessed as a popup from this page.
I found this map screen useful to predict weather conditions around
and distant from my current position." "The weather conf
page is where you can manually configure the weather one station at
a time, and impose the METAR range that this
station imposes on other stations (up to 80 SM, and “global”).
Want to hear the weather enroute? This can be tuned in by adjusting
your COM1 radio to 122.00: A voice reading of the local WX is heard
but no text is displayed."
Allen has included a nice screenshot gallery of various weather conditions,
real and built, in his review. Beacuse of the depth of this review,
these screenshots help describe the functionality of this utility.
In his summary of HiFi Simulations' Active Sky X, he says, "I
am pleasantly impressed with this promising new version and knowing
HiFi’s excellent support and steady flow of updates, this application
will certainly improve with time." |
| Digital TripleHead2Go |
By
Robert Whitwell (July
8, 2007) Reviews
editor Robert Whitwell goes wide with his new Digital TripleHead2Go from
Matrox. "Matrox has upped the little
black box from last year to keep in line with technology. They have released
the Digital version of the TripleHead2Go (TH2G)." "Inside the
package is the newly configured "black box" as
well as the required cables. A noticeable difference was the lack of
a power cord. The digital version of the TH2G plugs into a USB slot
vice into the wall. Also, the input into the TH2G has two options,
a DVI connector or a VGA connector. Both VGA-to-VGA and DVI-to-DVI
cables are included. All that's required to hook up this version of
the TH2G is a video card that is DVI capable and 3 monitors with DVI
inputs." "Matrox has expanded their list of campatible programs
and have added some new features to the software. Monitor Bezel Management
is
a new to the Digital TH2G. With three monitors sitting side-by-side,
you have two large "frame edges" separating your monitors.
What the Bezel Management system does is hide some of the image behind
these frames to give your image the appearance of being continuous." "Once
you've seen the TH2G in action, you'll probably say, "I've
got to have one". I've seen other versions of multi-screen set-ups,
especially for flight simming, but most of these required multiple
monitors as well as multiple PC's. With the price of good monitors
dropping on a monthly basis, picking up a digital TH2G for just over
$300 is a good investment, in my opinion. You'll be able to see the
Matrox TripleHead2Go in action again at the 2007 AVSIM Conference in
Seattle." |
| Pilot Seat |
By
Robert Whitwell (July
2, 2007) Reviews
Editor Robert Whitwell gets comfy behind his desk as he reviews a new
Pilot
Seat by Contact-Sales. "This
multi-functional seat allows you to fly, race or just use it as an everyday
workseat""Contact-Sales’ quote of “easy to assemble” holds
true once you know where everything goes. Within 30 minutes I had my
new toy assembled. I now had a very comfortable Pilots Seat to fly
from. I attached all of my CH Products flight hardware to the platforms
with the Velcro that came with the seat. As I cozied the seat up to
my computer desk, I made some final adjustments on the height of the
yoke and its distance from the seat, as well as the height of the throttle
platform. I was now ready to climb aboard and start flying."
While all the assembly details and the features are listed in the
Pilot Seat review, Robert comments on the versatility
of this piece of hardware, "this Corbeau Racing Seat is very comfortable.
If I drop the yoke column down and move it forward, combined with removing
the side “wings”, I can move right up to my computer desk
and do other PC tasks. No real need to switch back and forth between
my office chair and this one. Besides, this is a bucket seat, great
for long hauls in front of the PC. If you should chose to use your
office chair when not simming, this unit is easily transportable out
of the way. I simply unplug my flight controls from my USB hub and
place the Pilot Seat away from my desk and roll my office chair back
in." |
| Weather Maker RX |
By
Paul Middleton (June
24, 2007) Senior
staff reviewer Paul Middleton taps into Mother Nature and flies in the
actual weather coditions as seen outside the
cockpit window with Calibre Software's Weather Maker RX. "What Weather
Maker RX does is detects where your aircraft is, then goes to a weather
report server to pick up the local and surrounding
weather reports, and depict this weather around your aircraft using
FSX's weather engine. As you move along it will pick up other reports
along your route, so that you are consistently surrounded by real weather.
If you prefer to use the real weather from an earlier day, then if
you've previously stored that weather file it will allow you to use
that."
Paul explains, "Now I won't begin to pretend that I've done a
rigorous series of test flights on all continents and in all climates
and seasons, comparing what I see with the weather reports from all
the local stations. What I did instead was to use the product in my
regular FSX flying, checking summary weather forecasts beforehand and
mentally noting what I saw against what I expected. And my conclusion?
Well, it never did anything completely silly, like snowstorms over
Arabia or heat waves in Alaska. And generally speaking the results
were pleasing, because unlike FSX's real weather with its (often) single
layer of cloud, I got up to three layers, all different, and quite
complex looking."
He continues, "FSX's own Real Weather has improved by leaps and
bounds from the early days. It's by no means perfect, but it's certainly
a lot better than it used to be, and it's an increasingly "hard
act to follow". This does therefore challenge third-party software
developers to provide a significant improvement, with weather that
really does match the reports all the time. The test flights I carried
out are representative rather than exhaustive, but it does suggest
that when depicting the weather outside the cockpit, Weather Maker
RX needs to do more to distance itself from "out of the box" FSX."
In his summation of Weather Maker RX, Paul remarks, "it provides
a weather radar that can be used both in pre-flight planning and weather
avoidance in-flight, and real in-flight weather based on real-world
meteorological reports. Whilst this is not always as accurate as FSX's
own Real Weather, it does allow you to go back to historic weather,
and is a platform for further development." |
| AirNav
Systems FS Live TrafficX |
By
Jeff Shyluk (June
19, 2007) Staff
reviewer Jeff Shyluk dives into the world of AI traffic from a real world
perspective with AirNav Systems' FS Live Traffic
X. "AirNav FS Live Traffic X is software for FSX that will generate
artificially intelligent (AI) traffic that looks like real-world airlines,
which can populate just about any airport that supports IFR (Instrument
Flight Rules) flights into, out of, or within North America. This is
due to a subscription process that allows AirNav FS Live Traffic X
to connect to an Internet server that continuously updates real IFR
flight schedules collected by the Federal Aviation Administration (FAA)
into data suitable for use in FSX." "What this looks like
in FSX, is that there are aircraft models with realistic airline paint
schemes that will follow real world flight
schedules. If a flight is cancelled, delayed, or added from the published
schedule in the real word, for example due to weather conditions, then
your air traffic in FSX should accurately reflect that change."
"The AI traffic models in AirNav FS Live Traffic X are based on the
model set from My Traffic X, although the numbers of jets has been
stripped down to eliminate IFR flights that do not begin or end in
North America. The traffic schedules are taken from AirNav Systems'
Live Flight Tracker, and are rendered into FSX as a special scenery
layer." "Installation of AirNav FS Live Traffic X is somewhat
tricky and depends on the user being able to edit configuration files
in FSX.
The manual explains the process in good detail with instructive illustrations.
Purchasing AirNav FS Live Traffic X is actually part of a subscription
system, and the purchaser will automatically be charged $59.95 in US
Dollars every six months for access to flight schedules that are accurate
almost up to the minute, with the first six-month subscription being
included in the price of the utility. Users can contact AirNav Systems
to opt out of subscription at any time." "AirNav FS Live
Traffic X operates independently of FSX. After installation, very little
user intervention is required to maintain
the flight schedules or liveries: the process is automatic and internal.
The program needs a live Internet connection, from where it will download
updates that typically are around 300 kilobytes in size. It took my
test system under a minute to process the update, which gets loaded
into FSX automatically. FSX load times are longer due to the new data.
On my computer, the load time increased by about a minute." "Airports
become loaded with real-world airlines that will respond to realistic
Air Traffic Controller calls by their proper names. These
airliners will take off and land following real-world flight plans,
in FSX they will properly use gates and jetways, and will call for
support vehicles automatically." "Since it's possible to
have over a hundred different airplanes at once in larger airports,
the detail level on these jets is low,
and up close, they look rather ugly. However, they are colourful, and
unlike the fictional MSFS jets like Pacifica and World Travel Airlines,
you can have many more of them on screen at the same time before taking
a big performance hit with your computer, as long as you are running
a decent modern system." "Most of the AI flights are IFR,
because the FAA data that AirNav Systems collects is based on IFR flight
plans. This means that AirNav
FS Live Traffic X depicts mostly passenger jets. Military flights,
helicopters, amphibious planes, and such are not modelled at this time.
As well, for the parts of the world where the FAA does not track flights,
you are not likely to see much AI traffic, if any."
Concluding his look at AirNav FS Live Traffic X, Jeff describes it
as, "a premium AI air traffic generator for the North American
continent. With it, you will get true to life air traffic that is as
close to "live" as we can get for FSX, given some limitations.
The extra service does come with a large price tag, but if spending
money on your FSX hobby is not a problem, I feel that AirNav FS Live
Traffic X provides plenty of useful utility. The user will never have
to worry about sorting through a seemingly endless list of files, schedules,
and liveries, as all of the "book-keeping" and maintenance
within the program is performed automatically." |
| Century Trident Autopilot |
By
Bert Pieke (May
18, 2007) Senior staff reviewer Bert Pieke becomes
a cockpit mechanic as he replaces various gauges in his aircraft with
Flight 1's Century
Triden Autopilot flight control system. "The Century Triden AP system
includes the Triden AP with vertical speed, alt hold, approach, nav,
hdg, flight director and yaw damper modes. In addition to the Autopilot,
the TRIDEN Automatic Flight Control System includes the Century NSD-1000
HSI, Century ADI w/FD and the Century GPSS/HDG switch, plus an Altitude
Preselect and Alerter." "You essentially pick those gauges
you want removed from the panel (here the ADI, HSI, ADF, Alerter, and
GPS switch) and after deleting
them, you pick the gauges from the menu in the screen and drag them
to the positions where you want them displayed. Then, while holding
the Ctrl-key down, you can use the mouse to stretch the gauges to their
final dimensions." "Flying with the Triden autopilot is a
treat. It feels like you’ve
just spent a bundle to upgrade your GA avionics to a high-end set,
costing 10’s of thousands of dollars more. The autopilot gauge
has all the buttons conveniently located around a screen that indicates
the “soft buttons” to push, and if you are used to having
to switch to the radio stack to access the autopilot, you can now position
the autopilot right on the main panel, in most cases." "This
is a high function gauge set that will appeal to real world pilots
who are familiar with the Century product line (or those who
would like to explore this set of gauges). It is professionally put
together and is very satisfying when used as intended," say Bert
about the Century Triden Autopilot, "if you carefully select your
aircraft for this “avionics upgrade”, you can end up with
a great looking and very satisfying result." |
| Airport Enhancement Services |
By
Michael "DocW" Wehner (May
14, 2007) Staff reviewer Michael "DocW' Wehner looks at all
of the "extras" that are included with Aerosoft's Airport Enhancement
Services. "AES is a tool that offers detailed adjustable and aircraft
tailored ground services for certain, mainly Aerosoft distributed airports.
It provides you with a fully automated pushback service, a follow me
vehicle, an animated 3D marshaller, a visual docking guidance system,
moving and well aligned jetways, stairways, catering vehicles and luggage-belt
or container vehicles serving your plane." "The level of detail
looks adequate for me and doesn't leave a lot to desire. Let’s
imagine you came to a stop in LEPA and gate 18 was assigned to you. You
would open the AES-User-Interface,
which is similar to the ATC window, with CRTL-SHFT-W, adjust the Gate
number with the function keys and then call the Follow Me van. the
van will appear suddenly if watched from an outside view, but if you
stay in the cockpit, the van will create a realistic visual impression
by driving from your peripheral field of vision into the center. You
can now follow the VW to the gate." "Arriving at your gate,
the automatic guidance system will direct you into the parking position.
Arriving at a stand; the 3D marshaller
waves you into position. When he is happy with your alignment, you
will be asked to apply parking brakes and soon after be informed that
the blocks are now in position and finally the jetways or stairways
come into play. I am really impressed by finding out that the little
extendable pads of the service trucks indeed extend when they moved
themselves into position."
DocW asked several questions directly to the developers and received
some detail feedback. In his summation of Aerosoft's AES, Michael comments, "Simming
is a lot about immersion. Immersion is a very personal matter, if ground
handling is on your list, then AES helps a lot. I had no serious issues
with the package whatsoever, everything worked as advertised. AES impressed
me as an elaborate, genuine and substantial contribution to FS9 with
still lots of promising perspectives." |
| Flight
Deck Companion! for FSX |
By
Jeff Shyluk (Mar
15, 2007) Staff
reviewer Jeff Skyluk fills that empty void called the left seat with
Aerosoft's Flight Deck Companion! for FSX developed
by OnCourse Software. "FDC was originally released in 2002, and
since then, has been revised and improved in many ways." "Flight
Deck Companion Live Cockpit! (FDC) is a third-party add-on that provides
a Virtual Co-Pilot (VCP) for just about any fixed-wing
aircraft in your FSX hangar. The VCP will provide interactive audio
checklists that will help you as the Pilot-In-Command to manage all
of your cockpit chores. The VCP will also automatically perform many
cockpit tasks such as correctly setting flaps, gear, spoilers, speedbrakes,
reverse thrusters, and the autopilot, leaving you to concentrate on
flying. FDC is flexible enough to provide cockpit support for many
of the existing FSX aircraft, and can be configured to accept most,
if not all, third-party fixed-wing aircraft, including jets, turboprops,
and general aviation aircraft. In fact, FDC is open to a great deal
of user customization, as you can adjust how the VCP performs his or
her tasks, you can specify exactly which call-outs you want to hear
in your interactive checklists (and even which call-outs are to be
interactive), you can choose from 16 different cockpit crew voice sets
and 6 different flight attendant voices (or you can record your own
custom voice sets), and you can set up over twenty hotkeys, including
customizing functions that use the buttons on your flight controllers." "In
a typical flight, you choose which aircraft you wish to fly, and then
connect FDC, which runs outside of FSX into your flight sim.
You and your VCP will run through checklists where the VCP reads out
items and you interactively respond to them. The VCP is capable of
making many settings on his or her own, and can correct your mistakes.
FDC monitors your flight progress from departure to arrival. All along
the way, the VCP will give you helpful audio cues as you master your
checklists. In addition, FDC can create a log of your flight that you
can save and review after your journey is complete." "What
FDC does best is to provide an immersive audio environment for your
cockpit. If you are used to flying all by yourself, it's something
different and special to have a virtual Co-Pilot helping you handle
the cockpit workload. FDC is simple enough for a novice to use, but
can also provide challenge to more hard-core users as well."
Jeff sums up Flight Deck Companion! with "Back in 2002, FDC got
some very good reviews. Five years later, it's still a quality product,
although I feel that MSFS and other developers have caught up somewhat
to the high level that FDC enjoyed in the beginning. That being said,
FDC gives good value for the money in 2005, and Dave March, the lead
developer, promises some exciting new developments for FDC in the future!" |
| Real
Sky v3 |
By
Allen Lavigne (Mar
12, 2007) Staff
reviewer Allen Lavigne repaints the sky with Sandon Lyon's Real Sky v3
which includes both the FS9 and FSX versions. "Although
Real Sky, by the same author, has already been reviewed, this version
of Real Sky 3 (also called REAL SKY V3 EXTRA EDITION) and its textures
are not a previous version of REAL SKY with a new name, and are not randomly
generated." "Regardless of what textures you had installed
before, they can be reinstalled if required. If you find that you would
prefer any previously
used textures to the ones Real Sky gives you, these can be retrieved
individually from the backup folder (rs3backup) in your main texture
folder. What does it change? Cloud, lights, water reflections, and
sky textures. For the better, IMHO." "I noticed that the
default water textures do not have the sun reflection ‘broad
line’ on the water, as is the case with
Real Sky. Since Real Sky comes with new cloud textures, these are different
from the default set and are nicer in my opinion. Also, the ocean field
height file seems to generate a wider and mode distinct wave pattern.
The water textures themselves are an obvious improvement. The lens
flare effect is much more subtle with Real Sky 3. The native FS9 has
distinct squares in succession, which is not very real."
While the pictures speak many more words than the text implies, seeing
this software in action is the real test of what it can do. Allen sums
up his review of Real Sky 3 with, "In my opinion, the Real Sky
textures show a significant improvement in realism. I’m keeping
this Real Sky 3 on my system for use with FSX until something much
better can be made. Those not anticipating any other purchases of more
expensive add-ons in the future may be interested in getting Real Sky
3, as it is a significant improvement to the default environment (in
my opinion)." |
| TrackClip
Pro |
By
Paul Middleton (Feb
23, 2007) Senior
staff reviewer Paul Middleton looks at cockpit management with FS2Crew
for 747. "These two FS2Crew products are
the latest in this series of Cockpit Management add-ons, and are designed
for the Boeing 747. The first operates with the excellent 747 from PMDG,
and the other with the default 747 that comes with FSX. For those unfamiliar
with this product series, it adds a whole new level of realism for full-blown
passenger operations." "FS2Crew simulates all those people
that a real-life pilot normally interacts with. There's the Ground Crew,
who do such things as bring
you paperwork and push you back. There are the flight attendants, who
do such things as tell you when the cabin is ready and report on passengers
needing assistance. And last but not least, there is your Flying Officer,
who works most of the switches, runs through the checklists with you,
and points out when you do something wrong. He does reduce your workload
so that you, as the pilot, can do all the Captain's stuff, like hold
the controls, set the autopilot, plan your descent, or just look out
of the window."
So what kinds of cockpit management functions are within the FS2Crew
program? "When you are ready to push back, you press the "PB" button
on the Main Selector Panel and the small Pushback Panel appears. You
specify the distance and angle you want, and it takes care of the rest.
While taxiing, you run through the Before Takeoff Checklist. When you
are cleared for takeoff, you set 70% N1, then engage TOGA. If you prefer,
you can get your FO to handle the takeoff instead. In that case, you'll
use the Main Button to do the callouts and they will handle the yoke
while you raise flaps and engage autopilot. As you approach the Top
of Descent, you need to perform the Approach Brief. This involves clicking "AB" on
the Main Selector Panel, and an Approach Briefing panel opens up, which
is similar to the Departure Briefing Panel used earlier. In the descent,
you'll be going through the Descent Checklist ("DS" on the
Main Selector Panel) and later the minimal Approach Checklist."
Paul's summary of FS2Crew for 747 is short, sweet and to the point. "FS2Crew
for the PMDG and FSX default 747's is an excellent product, which reflects
a continual development and improvement over the earlier versions that
were good in themselves. I thoroughly recommend it." For a comprehensive
look at this program, read Paul's review. |
| TrackClip
Pro |
By
Jeff Shyluk (Feb
11, 2007) Staff
reviewer Jeff Shyluk continues where staff reviewer Zane Gard left off,
with the continuation of Natural Point's latest piece
of hardware, the TrackClip Pro. "This device is a USB-powered tracking
clip that can attach to a headset for use with the TrackIR4:PRO system." "The
TrackClip PRO is a sensor device that will clip onto the left side of
many headsets. It can be used with either the TrackIR3
or the TrackIR4 PRO models, although it does not include Vector Expansion
activation for the TrackIR3:PRO. The TrackClip PRO is small and very
lightweight, but I feel it is not as subtle in appearance as the spring
steel clip. The TrackClip PRO is constructed of jet black shiny plastic,
with the largest mass residing in an adjustable clip that fits on the
left side of your headset. Emerging from the clip is a triple-pronged
transmitter whose wiry armatures glow with a faint but steady redness
from light-emitting diodes (LEDs) at their tips." "So, just
how well does the TrackClip PRO perform? I think it works exceptionally
well! This product is an absolute winner. The moment
you activate the TrackIR in your sim, your whole environment really
comes to life. The feeling of immersion into reality seems both powerful
and effortless. I saw that the TrackClip PRO easily and accurately
tracked the movements of my head, and that the TrackIR system as a
whole did not seem to affect my frame rates in any way. the camera
sensor will accurately track the TrackClip PRO, and the user can sit
farther away from the camera under lower light conditions and still
get excellent responses to head movements. It is a sensitive device,
so there is no need to use broad, sweeping head motions to achieve
perfect control."
Jeff sums up the TrackClip pro with, "I am a huge fan of the
TrackIR system. To me, a TrackIR is as important a peripheral to a
Flight Simulator computer as a joystick and a monitor. I feel that
a TrackIR is well worth the investment. The TrackClip PRO is a brilliant
add-on for the TrackIR. It integrates seamlessly with my existing TrackIR
device. The setup does require a little bit of work, but nothing difficult
or strenuous: if you can set up a TrackIR, you can easily set up a
TrackClip PRO." |
| Integrated
Simvionics Group |
By
David Wilson-Okamura (Feb
11, 2007) Staff
reviewer David Wilson-Okamura looks at a collection of guages from Integrated
Simavionics Group. This collection includes
a Master Control Unit (MCU), which pulls together the various functions
of the system, the FMS proper (where flight plans are entered and various
data can be viewed), an Enhanced Attitude Directional Indicator (which
adds features to the standard horizon ball), and two different route
displays: the Primus 1000 Multi-Function Display (MFD) and the Honeywell
EFS50 Enhanced Horizontal Situation Indicator (EHSI). "The driving
force behind this project is Ernie Alston, whom some of us know as a
controller on VATSIM, and others as the author
of FSBuild, which was reviewed here several months ago. The consensus,
on VATSIM at least, is that FSBuild is the best flight planning software
for pilots who want to fly realistic routings. This same level of
realism is now evident in Alston’s gauge offerings. This doesn’t
at all mean that you need to have FSBuild in order to use ISG1." "A
great deal of thought has gone into making these new gauges play
nicely with the other children in the cockpit. It’s possible
to specify that a gauge will be used in the VC, or a pop-up, and
the gauge will adjust to use system resources most effectively. There
are
also special versions of some gauges that include back-lighting."
When
describing who the target audience is for these add-on gauges by
Integrated
Simavionics Group, David says, "The gauges in this
package are carefully chosen and well executed. In combination, they
simplify pilot workload and increase the precision of several flight
maneuvers, including descent, hold, and approach. I like the results,
and have no desire to go back. It really is a package, though, for
jets and turboprops. If there is an obstacle to the success of this
add-on, it is probably that tinkering with gauges and panels is not
everyone’s idea of relaxation." |
| Eyecessories
3D Glasses |
By
Gavin Hendrie (Jan
22, 2007) Staff
reviewer Gavin Hendire looks at the world through rose (and green)
coloured glasses. 3D glasses actually, from Eyecessories. "In a nutshell,
they are a pair of plastic glasses, not much unlike the shape of a pair
of sunglasses. One lens is coloured Red
and the other a sort of Green/Blue and they have been fine tuned by
experts to ensure the sharpest image possible. Firstly, you need to
download the NVIDIA consumer 3D stereo drivers (about 5.5Mb) and the
MATCHING normal graphics driver. Further to that, the more astute of
you will be thinking “but what about my ATi card?” The
simple answer is that you’ll have to go and buy an NVIDIA card,
as the drivers obviously don’t work with any GPU other than an
NVIDIA chip." "Don the glasses and the picture will come
together but with an incredible feeling of depth. The amazing thing
about these glasses
is the versatility. This is not just an addon for FS, but in fact for
anything you want to view on your PC in 3D."
Summing up this latest offering to the 3D world from Eyecessories,
Gavin says, "I have to admit that I was blown away by the added
and quite genuine feeling of depth. To say it added something to my
flying is potentially the biggest understatement ever. Is it worth
buying, I’d say it is. Are you getting value for money and
the answer here is yes, you certainly are."
|
| FSDiscover! |
By
David Wilson-Okamura (Jan
13,
2007) There's
scenic flights and then there's informative scenic flights. Staff reviewer
David Wilson-Okamura describes the numerous features
in Flight 1's new release, FSDiscover! "With EZ-Landmark, you could
look out the window of your aircraft and see labels over the landscape.
If you wanted to know what a lake
was called, the name was right there in front of you, hovering over
the lake. In FSDiscover!, it works the same way, but there are several
new features: a basic map with flight planner, more named objects,
a new system for displaying names without cluttering up the screen,
a mechanism to add placenames while you are flying, and the option
to see your flight path painted on the landscape in front of you."
"Currently, there are four categories of names that you can show:
airports, geographic names, your flight plan (if you have one), and "points
of interest." According to the product description, FSDiscover!
has a database of "over 3.6 million geographic names from all
over the world". Also, FSDiscover! has an interface that lets
you add landmarks while you are flying. This involves pointing at the
object (by slewing the aircraft) and typing the landmark’s name."
David says, "there is a lot of great scenery out there, both
freeware and payware, but we don’t always see everything that’s
there. FSDiscover! can help with that. Easy to use and also to expand,
this is a tool not just for exploring new places, but for discovering
new things about the places we already know."
|
| Skydecks
737NG Panel |
By
David Rogers (Dec
23, 2006) New
staff reviewer David Rogers kicks off his first review with Skydecks
737NG Panel. "According
to the Sky-Decks team, you get a high quality 737NG Panel with all new
gauges for the most realistic flight simulation experience. Sky-Deck
also provides within the download, a freeware 737 aircraft already configured
and set-up to use this Panel." "We are clearly dealing with
a fine looking panel. Clicking the appropriate sim icon brings up the
overhead panel. And what an overhead
this is! The rest of the sub panels are similarly accessed from the
sim icons and reveal equally pleasant renditions of their counterparts
from the real plane. An initial look around the main panel, and especially
the MCP (Mode Control Panel), reveals my first area of disappointment
in the Sky-Decks Panel - the functionality and realism of the overhead
panel is not extended to the MCP, Autopilot, or FMA (flight mode annunciations),
shown on the Primary Flying Display." "An area of realism
that does mirror the actual NG aircraft is the fact that you can choose
to fly with Boeing’s Full or Compact
layouts for the Primary Flying and Navigation Displays. On loading
an aircraft that uses the panel, you are presented with a pop-up option
box where the selection is made." David summarizes this add-on
with, "The Sky-Decks 737NG Panel gives the virtual flyer a stunning
looking panel to fly from, along with some nice touches such as an
announcement panel and highly functional overhead. Main panel functionality
is not on par with the most advanced complex simulations but as an
upgrade from the default FS2004 airliner panels, or for use with freeware
models, this add-on packs a punch and represents good value for money." |
| FSPilot |
By
Jeff Shyluk (Nov 17, 2006) Staff
reviewer Jeff Skyluk puts everything on Autopilot as he looks at a shareware
product from
Scientific Networks, FSPilot. "FSPilot is an enhanced "universal
autopilot" for virtually every aircraft, including third-party add-ons,
and especially including helicopters, that FS2004 supports. FSPilot also
includes a digital moving-map EFIS (Electronic Flight Instrument System),
a flight planner, and some extra goodies like an .MP3 player and a Snapshot
photo tool." Jeff reports that FSPilot is crammed with interesting
items. Here is a list of features in FSPilot: Universal Autopilot, Helicopter
Autopilot,
Does not require FSUIPC, Time compression, EFIS/Navigation Screen,
Low Altitude Flight, Google Earth Interface, Auto Approach, Automated
Flight Plans, Inverted Autopilot, Microsoft Access Database Interface,
Audio Cues, and Screen Shot capability. You can read about these features
in detail within the review. "FSPilot has a lot of features to
try out. Most of them apply to what I would consider two broad categories
of autopilot function:
things you can do in real-time and under time-compression, and things
you can do to program the autopilot in advance of the flight. FSPilot
is genuinely fun for the whole family, and educational for all ages
in the worlds of simulated aviation and programming."
Jeff summarizes FSPilot with, "FSPilot is a shareware utility
for MSFS that provides a unique "universal autopilot" that
is capable of completely controlling just about every aircraft that
has been designed for Flight Simulator, including fixed-wing aircraft
(propeller-driven planes and jets), helicopters, and commercial and
free-ware add-ons. FSPilot also provides a programmable flight planner
and a one-click navigation system that allows for setting and following
waypoints on the fly. FSPilot provides control over your aircraft at
time compression settings well beyond what MSFS is capable of, so that
it is easy to simulate long-haul flights in a short simulation session.
You can even use FSPilot to perform fully automated landings. You do
not require FSUIPC to use FSPilot." |
| Friendly Panels - 14 Gauges |
By
Brian Fletcher (Oct 25, 2006) Sr Staff
reviewer Brian Fletcher does some modifications to the interior of his
aircraft with
the inclusion of some new gauges. 14 Gauges to select from Friendly Panels. "Friendly
Panels 14 gauges pack 1 includes three GPS’s, two NAV-COM radios,
two autopilots, 2 transponders, three audio panels, an ADF, and a DME,
all of which are designed to reflect there real world counterpart as
closely as Flight Simulator permits. This package gives the simmer the
opportunity to upgrade from the default FS9 radio and navigation instruments
to something more authentic, more legible, and with more features."
The selections available in this package include:
Bendix KLN 90B and KLN 94 GPS, Garmin GNS 530 GPS, Bendix KAP140 and
KFC225 Autopilots, Bendix KX 165A NAV1-Com1 and NAV2-Com2, Bendix
KT70 and KT76C Transponders, Bendix KR87 ADF, Bendix KN62A DME, and
the KMA24, KMA26, and KA134 Audio Panels. "While researching
each of these instruments, I contacted my local Allied Signal retailer
for Bendix / King products and found out
that FP has done a remarkable job of making the instruments in this
package extremely close in functionality and appearance to the real
instruments," reports Brian. He summarizes this 14 Gauge review
with, "My overall impression of this package is one of satisfaction
with a desire for only minor improvements, the manual being the most
notable. I am very pleased with the authenticity of each instrument,
and I like the fact that all of the features of the real instruments
are included with the only exception being those not supported by Flight
Sim. As for recommending this product, while I can not possibly determine
the wants and needs of every simmer, I can say that if you are looking
to enhance your communication and navigational equipment, than this
package is made just for you." |
| Saitek X-52 Flight Control System |
By
Brian Fletcher (Sep 11, 2006) Sr
staff reviewer Brian Fletcher revisits another piece of hardware just
in time for the release
of FS-X. The Saitek X-52 Flight Control System. "Even though the
vast majority of simmers use some type of joystick, What separates the
X52 from most other HOTAS controllers is that it has the ability to control
every function in every Flight Simulator that I tested it with",
quotes Brian. "The Joystick can be mounted to your desktop by use
of the two existing holes in the front right and rear left of the base,
or by
using the four supplied suction cups, but the weight of the base will
keep it in place on just about any surface. From any angle, the joystick
portion of the X52 is, in my opinion, just about as good as it gets.
I have found it to be comfortable and I am pleased with the array of
buttons, switches, and knobs which can be configured to function the
controls however you want them to, in most Flight Simulators." "I
found the throttle portion of the X52 to be a perfect companion for
the joystick. When you combine the buttons, knobs, slider, and
rotaries with those on the joystick, you have all you need to fly without
the mouse and keyboard." "Given the seemingly endless functions,
the comfortable and authentic design, I consider the Saitek X52 to
be one of the finest HOTAS controllers
available. Some of the features, such as the separate throttle control,
LED display, and adjustable button lighting add to my cosmetic likes
of this controller. And other functions, such as the rudder twist,
adjustable palm rest, conveniently placed buttons and switches, mouse
controller, and mode selector, find my approval as well. And even though
I may not be willing to suggest that you hurry up and get one for yourself,
I do highly recommend giving this product serious consideration," Brian
concludes in this hardware review. |
| CH Yoke, Throttle Quadrant and Rudder Pedals |
By
Brian Fletcher (Aug 27, 2006) Sr
Staff Reviewer Brian Fletcher takes another look at the CH line of cockpit
products for those
who are thinking of upgrading their systems with the release of FS-X
on its way. "These products have all been a part of my home cockpit
for a while now, but a recent event made me realize just how much I have
taken these products for granted."
Brian goes into great detail about CH's Yoke, Throttle Quadrant and
Rudder Pedals. He explains the configuration management program that
is included with each piece of hardware and how to get the best combination
of uses from each controller piece. Brian also advises on the best
way to get the biggest bang for your aviation dollar when purchasing
these items. Brian summarizes his revisit of these CH products with, "I
have discussed why I am fond of the these products, and I believe that
most
simmers will likely find them to be as fantastic as I did after trying
them out. In my opinion, I have found all three of these products to
be a great way to step up the realism of Flight Sim affordably. I believe
that these controllers will make an enormous improvement for any simmer
who wants to replicate flight more authentically." |
| Garmin G1000 |
By
Zane Gard, Jr (Aug 12, 2006) Staff
reviewer Zane Gard, Jr shows us the future of GA cockpits with Mindstar's
Garmin G1000. "Now
here’s something that a lot of flight simulation enthusiasts have
been waiting for. Glass cockpits for GA aircraft have been the talk of
aviation since the turn of the century." "One thing that Mindstar
and Eaglesoft wanted me to make absolutely sure that I reported, was
that this is a work in progress," notes
Zane, "It is complete enough to go flying with and uses quite
a few of the features that you will find in the real life unit, but
there are still some hurdles to overcome to get it to work with FS2004
as well as getting the myriad of features the real unit has to function
correctly on two independent displays. This is not always as simple
as it sounds. I can report that the Mindstar team has been very fast
to respond to any problems I encountered and the unit has been through
a few revisions since I started reviewing this product; each one fixing
a discovered problem and also adding new features." "If you
have been following the FSX leaks, you already know that FSX will ship
with their own in house simulation of the Garmin G1000
system installed in the Cessna 172, Beechcraft Baron and Mooney Bravo.
Anyone with experience with their real life counterparts, knows these
are a very simplified graphical simulation of the Garmin GPS’s
and many of the actual features are left out."
So how does this PC version compare to the real thing? "I do
have a very limited amount of real life experience with the Garmin
G1000. I have had a pretty thorough ground demonstration in a Cessna
182 when the Nav III option was first introduced. And more recently,
I took a Diamond DA40 with the Garmin G1000 panel for a test flight.
That was enough for me to realize that I didn’t know enough about
these wonderful units. I also took the opportunity to look at a Cessna
T182T that is for sale locally. One of N65431’s recent flights
was from Bowerman to Snohomish (KHQM-KPAE) via the Olympia VOR (OLM)
at 7,000 feet, so that seemed like the perfect flight to try the sim
version out on." Zane goes into great detail on all of the functions
he used while recreating this actual flight on the C182. He has also
included step by step screenshots with descriptions.
Zane concludes his Garmin G1000 glass cockpit experience with, "Mindstar
has gone where no-one has dared to go yet and offer a truly representative
simulation of the Garmin G1000 integrated cockpit for FS2004. I personally
found this to be a very helpful tool to use for my own familiarization
using the G1000 system. If you have an interest in learning the Garmin
G1000 systems, I recommend this software to you. If you are a pilot
and are renting, are considering purchasing or already own an aircraft
with the G1000 in it, this is going to help with familiarization quite
a bit." |
| Electronic Flight Bag |
By
Gavin Hendrie (Jul 30, 2006) Staff
reviewer Gavin Hendrie takes our current flight bag jammed full of charts,
approach plates ,weather
maps, etc and turns them all into one electronic package as he reviews
FS Widgets' Electronic Flight Bag. "In a nutshell, the Electronic
Flight Bag 2004 (EFB04) is a standalone process that allows you to view
the type of information you need as
a pilot within FS9. The blurb on the FS Widgets website states, “EFB
will provide you with a paperless cockpit with access to PDF approach
charts, PDF aircraft manuals, audio/standard checklists, NAV log, internet
and real-time weather links plus a moving map display. It’s the
intelligent and organised way that EFB does this that makes it useful."
Gavin goes into detail as to what each section of this utility is
capable of doing. In summation Gavin states, "This is definitely
a handy utility, clever and useful, well thought out, and easy to use.
However, we can still view pdf charts on approach without needing EFB.
If you want to view online weather images you can do so without EFB,
ditto your aircraft manuals and checklists and especially so for a
moving map and webpages. In short, EFB offers little that is new, other
than the fact it bundles it altogether in one neat package. Go and
download the manual, flick through it and if you like what you see,
download the demo. Use the demo for the 20 minutes you get free and
if you like it, buy it and unlock the time limit." |
| Copilot
767 |
By
Nick Preston (Jul 20, 2006) Rookie
staff reporter Nick Preston takes an accompanied flight in Level D's
767 with Left Seat Simulations'
Copilot: 767 Edition. "Left Seat Simulations Copilot: 767 Edition
is a stand alone package developed to bring an added sense of realism
to flying the Level D 767-300 using voice recognition technology." "After
reading through the instruction manual for Copilot: 767 Edition, you
will note some key steps that need to be taken before
you can begin flying with your copilot. The most important step is
training Microsoft’s Voice Recognition Software to listen and
follow the commands of your voice," Nick informs us. "Completing
the voice training should take anywhere from thirty minutes to an hour
and once you are done you are ready to fly with your copilot."
So what's my new copilot going to do for me? "The copilot can
control a number of commands, most of which are used to control functions
on the main panel. These commands are used to control functions like
the landing gear, flaps, radios, autopilot, flight director, autothrottles,
autobrakes, radios, aircraft lighting, and more. All spoken commands
are repeated by the copilot to confirm that the command has been received
after the action is carried out, which simulates real world operating
procedures." This gives you more time to concentrate on more important
things, like flying the plane.
Nick sums up this utility by stating, "Copilot: 767 Edition is
an excellent utility for the avid Level D 767 pilot who wants to further
their realism and get the most from their flying experience without
sacrificing computer performance." |
| FSBuild |
By
Gavin Hendrie (Jul 16, 2006) New
staff reviewer Gavin Hendrie plans a flight using the latest version
of Ernie Alston's FSBuild. "It’s
a flight planning utility akin to FS Navigator, but, in my opinion, better." "FSB
is a powerful utility and allows you to plan a route in a number of ways,
from simply picking the DEP and ARR airports and
hitting AUTO GENERATE, to manually entering each waypoint, fix, VOR,
NDB, Airway, etc yourself. The package also comes with a large number
of pre-stored routes and plans. A User Guide folder is installed as
part of the installation process and contains both a range of thorough
documentation, including a 4 page quickstart guide, which will have
you planning and exporting simple FP’s in no time at all."
Gavin summizes in his review, "you may never fully appreciate
ALL of the features FSBuild offers, but equally, you won’t be
left with a utility that is obsolete as it will constantly update with
the times. If you need a powerful Flight Planning utility, buy FS Build." |
| FlightSim
Commander 7.7 |
By
David Wilson-Okamura (Jun 18, 2006) Reviewer
David Wilson-Okamura explains the details of the latest incarnation of
FlightSim Commander,
V7.7. "There are not many products for Flight Simulator that can
claim to have gone through 7 versions. What started out as a flight planner
now provides a full array of in-flight services as well." "FSC
has grown incrementally, and with each iteration the feature set has
expanded," David explains as he notes 23 features listed
in the review. He goes on to describe the in-flight services and flight
planning abilities of FSD. "It’s hard to think of anything
you might want to know while flying that FSC doesn’t tell you.
If you’re flying on the VATSIM or IVAO networks, FSC will download
the current data and tell you where the controllers are online."
From the flight planning section, David mentions, "Unlike at
least one popular flight planner, FSC can be run on a separate computer.
One thing this flight planner is very good at is building a route between
any two waypoints on the flight plan: not just two airports, but any
waypoints. This makes it easy to combine different types of routings:
navaid, low-altitude, and high-altitude."
David's review is a very in-depth analysis of this release. "The
developers of FSC have clearly been making an effort in this version
and the patch already released for it, makes FSC more useful to VATSIM
and IVAO pilots. One of the best things about FSC is that it’s
shareware. After 35 minutes, it will stop working, but there’s
nothing to prevent you from closing the program and using it again
for another 35 minutes. This will give you more than ample opportunity
to evaluate whether the tool works the way you need it." |
| Reality
XP Wx500 Weather Radar and ST3400 TAWS/RMI |
By
Brian Fletcher (May 23, 2006) Sr
Staff reviewer Brian "Cap'n" Fletcher
takes a look at two of Reality XP’s award winning products that
are sure to enhance any Flight Sim enthusiast's home cockpit. The Wx500
Weather Radar and ST3400 TAWS/RMI.
"The Wx500 Weather Radar to give you ample notice of dangerous weather systems
that should be avoided. The ST3400 acts as terrain awareness warning system,
radio magnetic indicator, traffic collision avoidance system, and ground proximity
warning system all in one."
Brian goes into great detail about the installation, set-up and use
of these two pieces of equipment. Such detail, that you must read the
complete review to get a true feeling as to what these add-on gauges
can accomplish.
He concludes his analysis with, "I am extremely satisfied that both the
Wx500 and ST3400 do everything that they claim and more. I find the displays
to be crystal clear, the information is relative and accurate, and they can be
resized to fit into just about any cockpit. I really enjoy using both of these
products, I continue to do so, and I will likely continue using both of them
for a long time to come." |
| Reality
XP Flight Line T |
By
Alexis Esguerra (May 18, 2006) Alexis
Esguerra, Sr Staff Reviewer, looks at Reality XP's Flight Line T package,
flight instruments
intended to replace those that don’t come up to par. "FLT
is designed to replace the basic ‘six-pack’ on
the instrument panel, those basic items that any pilot relies on to
give him or her feedback on what the plane is doing flight-wise at
any given moment. The basic six for all GA aircraft in MSFS are good
at what they represent and what they do. Closer scrutiny reveals that
they all are a bit clunky, both in appearance and operation," explains
Alexis, "FLT addresses those shortcomings by providing the end
user with a set of instruments created from an all new, in-house rendering
program that they call TrueGauge XP. An advantage of the instruments
in FLT is that they are configurable for the specific aircraft they
are mated to." "I am happy to report that FLT did not seem
to have any visible impact on my system. As compared to the default
gauge-equipped C182S
under a variety of conditions that included more complex sceneries,
traffic conditions, and weather, the FPS rate of the FLT-equipped Skylane
performed just as well as the pre-retrofit version."
Alexis concludes his review with, "I can state without question
that these gauges are a vast improvement over the original gauges they
replace, and I continue to use it to this day. If I had purchased this
add-on, I would have considered it money well spent." |
| FS2Crew for Level-D 767 |
By
Paul Middleton (May 13, 2006) Sr
Staff Reviewer Paul Middleton looks at the fifth in the series of Cockpit
Management simulations
that operate within other FS9 aircraft, FS2Crew for Level-D 767. "FS2Crew
simulates all those people that a real-life pilot normally interacts
with. The procedures that are modelled in FS2Crew are a replica
of those used by a British airline," explains Paul. "There's
the Ground Crew, who do such things as bring you paperwork and push
you back. There are the flight attendants who do such things as tell
you when the cabin is ready and bring you cups of coffee. And last
but not least, there is your Flying Officer, who works most of the
switches, runs through the checklists with you, and points out when
you do something wrong." "This is the second FS2Crew product
that I have reviewed, and the third that I have used personally. What
continues to impress me
is the way in which they are improved and refined each time." Paul
states in his review summary, "this is not a product for everyone.
If you just like to fly a passenger jet as an essentially solitary
experience, perhaps communicating with ATC, but otherwise having no-one
to bother you, then you may find that FS2Crew limits your freedom of
action. FS2Crew expects you to work as a team with your virtual FO,
not to mention other colleagues, and this means that you need to do
certain things only at certain times." "FS2Crew for the Level-D
767 is a solid and reliable product, which mirrors accurately airline
cockpit management practice, in a
way that is simple to learn and become familiar with." |
| Active
Sky 6 |
By
Mike "Mike T" Toussant (May 10, 2006) "Without
a doubt, weather (WX) is the single most dynamic variable of flying.
It affects every aspect of the flight from the moment the pilot begins
the flight plan to the moment the arrival runway is chosen at the destination
airport. Weather affects flight performance, the flight route, the
runway in use, and the comfort and safety of the passengers as well
as the integrity
of the aircraft itself." Avsim reviewer Mike Toussant takes a
look at this natural phenomenon as presented by HiFi Simulation's Active
Sky
6. "Activesky 6 is actually two separate programs that have been
combined to operate flawlessly together. Many of you may know of
the FSSKYWORLD freeware project that brought beautiful realistically
textured
cloud graphics to FS 2002 and 2004; this has been updated and integrated
into AS6. The integration of the two programs has been deftly accomplished
by HiFi and each program now compliments the other because the
WX engine takes advantage of the various clouds included in the graphics
package
to display a highly realistic weather-scape." While there
may be a few more steps than many “jump in
and fly” programs sim pilots are used to, it is more than worth
it as it translates directly into more WX realism within the simulator
and transitioning from the default FS WX engine to Activesky the difference
can be simply breathtaking. Simply put, the inclusion of AS 6 to the
FS 2004 environment is simply night and day. The differences range
from the subtle to the dramatic and everything in between." "Undoubtedly
AS6 has taken the FS 2004 weather envelope and pushed it about as far
as it can go," Mike concludes in his review, "Activesky
6 is a MUST HAVE utility for FS 2004 but when taken with HiFi’s
stellar support, dedication and constant improvements it is not only
a must have, but also a pleasure to own."
|
| Triplehead2go |
By
Zane Gard, Jr (May 7, 2006) Reviewer Zane
Gard takes a "wide" look at a new piece of hardware. The Triplehead2go
multi-monitor device from Matrox Graphics. "I wanted to research
a triple wide monitor setup. I had seen photos of other peopl | | |