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7950X3D / 64GB / RTX4090 / HP Reverb G2
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I have tried everything with Q3, desperately wanted it to replace G2. In the end, with oversampling the crispy sharpness of G2 at the center of view is unbeatable. Q3 wins by miles in terms of edge to edge clarity, but in terms of absolutely sharpness, it can't match G2. Plus, the overall image quality in Q3 suffer from streaming - those compression artifacts, however subtle, give the view in Q3 a video-like feeling that I simply cannot stomach. But, Q3 paired with VirtualDesktop for viewing YouTube videos is an absolute thrill. I'm using dark theatre setting and I'm genuinely in an IMAX theater looking at that gigantic screen. When the 4K video quality is good, the experiences is just addictive. I have a DIY home theater with JVC NX7 4K projector paired with 135' screen, but the experience with Q3 + VD is uniquely impressive in a way that a physical home theater can never match. So in the end I'm pretty happy to have both: G2 for MSFS and Q3 for VR video screening. Life is perfect for me, until .....
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Facebook thing is not an issue using Q3. I have both G2 and Q3 and for the MSFS, G2 is still superior to Q3 in terms of image clarity and sharpness. It's a pity that Q3 is streaming only. I would venture that it could easily be as good as G2 if we can directly plug Q3 into video card. What an atrocity.
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To maximize the G2 sharpness, you have to oversample the hell out of it. In OpenXR (not OpenXR toolkit), I set scale = 225% which is 1.5x oversampling, and in game I use DLSS Quality. With 4090, the center of G2 looks nearly razor sharp. My fps is around 35-40. If you only run G2 at 100% scale, it definitely leaves a lot of room in terms of being "sharp".
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Could the Caribbeans be better ?
FlyIce replied to Dominique_K's topic in Microsoft Flight Simulator (2020)
I wonder when MSFS keeps getting better and more popular, some countries, cities, tourist spots will be willing to pay MSFS to get their places optimized and look the best in the sim. I kind of think those days probably are not too far away. -
The good thing is with G2 + 4090 we're pretty much already at 80% prime time of VR. Last night I showed it to a few of my friends who never touched VR and flight simulator before and they were all amazed by the experience. All agree that it just feels so real. None of them even noticed the small sweetspot of G2, all praised its incredible (center) sharpness. Two of them tried to fly for the first time ever in their life and I instantly noticed that they flew very gently and smoothly with VR. This is very different from other first timers I had flying 2D screen - they often yanked the stick all over the places. I think the stark difference is due to the benefit of VR giving them the right sense and feeling of being in a real cockpit.
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I hope those future XR2+ headsets have direct video ports like DP / HDMI. Based on the experience of Quest 3, I'm not going to try a streaming only headset for MSFS again. I did find though, I enjoy a lot using Quest3 + VirtualDesktop to watch YouTube from my MSFS computer. RTX4090 ensures the highest possible setting and the image is nearly a perfect 4K quality on a virtual screen of ~150" few feet away. Fabulous and very immersive, even it's just 2D in VR. I have a high-end projector + 135" screen, but burning my precious bulb just to watch YouTube videos doesn't make sense. Quest3 does the job perfectly.
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While I totally agree the first sentence, I'm not sure about the second sentence. To my experience, MSFS provides an experience (especially in VR) incredibly close to my real life IFR training, down to the very details of instrument scanning. Being able to play with a "real" (aka TDS) GTN650 anytime at home is invaluable, and for that, I'm in total agreement with @mryan75, that I don't want to play with a GTN650 in MSFS that has inaccurate "buttonology".