Help With TerraModels Scenery

 

This FAQ is for those that are having problems running scenery packs that were designed using the TerraModels software.

 

 

Topics

 

 

 

Solutions

 

Fly2 Error: “Texture Not Found”

This error occurs when Fly2 cannot find the specified texture.  The error will due to one of the following reasons:

1.      You are using an earlier version of the TerraModels Texture Pack (*most common).

2.      You do not have the appropriate texture pack installed in the FLY2\SCENERY\SHARED directory.

 

Fly2 Error: Too Many Vertices

This error occurs when Fly2 is trying to display an object that has exceeded the maximum number of allowed vertices.  This ‘limit’ is not currently know.  This error does not occur because you have too many objects in your scenery.  You can use Terramodels to find objects with a large amount of vertices.  To do this, open the “Object Information” window by pressing the button marked “2D”.  Then, select each object and note the “Max Vertices” value in the “Object Information” window.  Break large objects into smaller ones.  The most likely culprits are subdivision objects and groups of trees.

 

Installed Airport Scenery Not Visible

If the scenery does not show up after installation, you probably installed it into the wrong directory.  You must install both the *.POD and *.SCF files into the FLY2\SCENERY directory.  Do not put the scenery in FLY2\SCENERY\SHARED.

 

 

Can't select texture …. because you did not allocate any 32x32 8888 textures in render.ini

As the message says, you did not allocate any 32x32 textures in your render.ini.  In some airports, TerraModels will use 32x32 pixel textures (16-bit) for the taxiway signs.  You need to add the line “maxTextures32_565=xxx” in your FLY2\SYSTEM\RENDER.INI file.  The actual number of texture slots allocated is displayed by ‘xxx’.  The 32x32 textures take up very little video ram. 

maxTextures32=0 <-- stick it in just after this line
maxTextures32_565=20

maxTextures64_565=16
maxTextures128=192
maxTextures128_565=448
maxTextures256=48
maxTextures256_565=64
maxTextures512=9
maxTextures512_565=0
maxTextures1024=1
mipMapFlag=896

The maxTexturesxx_565  keywords are 16 bit color textures vs the standard 32 bit textures.

* information courtesy of Ray Gardner.

 

 

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