Help With TerraModels Scenery
This FAQ is for those that are having problems running scenery packs that were designed using the TerraModels software.
Topics
Solutions
Fly2 Error: “Texture Not Found”
This error occurs when Fly2
cannot find the specified texture. The
error will due to one of the following reasons:
1.
You are using an earlier version of the TerraModels Texture Pack (*most
common).
2.
You do not have the appropriate texture pack installed in the
FLY2\SCENERY\SHARED directory.
This error occurs when Fly2
is trying to display an object that has exceeded the maximum number of allowed
vertices. This ‘limit’ is not currently
know. This error does not occur because
you have too many objects in your scenery.
You can use Terramodels to find objects with a large amount of
vertices. To do this, open the “Object
Information” window by pressing the button marked “2D”. Then, select each object and note the “Max
Vertices” value in the “Object Information” window. Break large objects into smaller ones. The most likely culprits are subdivision objects and groups of
trees.
Installed Airport Scenery Not Visible
If the scenery does not
show up after installation, you probably installed it into the wrong
directory. You must install both the *.POD
and *.SCF files into the FLY2\SCENERY directory. Do not put the scenery in FLY2\SCENERY\SHARED.
Can't select texture …. because you did not
allocate any 32x32 8888 textures in render.ini
As the
message says, you did not allocate any 32x32 textures in your render.ini. In some airports, TerraModels will use 32x32
pixel textures (16-bit) for the taxiway signs.
You need to add the line “maxTextures32_565=xxx” in your
FLY2\SYSTEM\RENDER.INI file. The actual
number of texture slots allocated is displayed by ‘xxx’. The 32x32 textures take up very little video
ram.
maxTextures32=0 <-- stick it in just
after this line
maxTextures32_565=20
maxTextures64_565=16
maxTextures128=192
maxTextures128_565=448
maxTextures256=48
maxTextures256_565=64
maxTextures512=9
maxTextures512_565=0
maxTextures1024=1
mipMapFlag=896
The maxTexturesxx_565 keywords are 16 bit color textures
vs the standard 32 bit textures.
* information courtesy of Ray Gardner.