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New REX Feature Feedback

rex rex4 texture direct soft clouds feedback

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32 replies to this topic

#1 timest

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Posted 18 March 2016 - 02:40 PM

Hello everyone,

 
After our developers meeting we have discussed the options to provide our customers more flexibility in regards to the recent discussion here: http://www.avsim.com...-rex/?p=3390974
 
The following screenshot of the configuration settings with the area marked in red represents a potential solution to the discussion we have had with our customers here on AVSIM and elsewhere. We welcome and value your feedback as we would like to push this out to our customers in a timely manner. The following applications will take advantage of this new feature:
 
REX4 Texture Direct
REX4 Texture Direct w/Soft Clouds
REX Soft Clouds
 
cloud_sizing.jpg

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tim_rexgs.png


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#2 GSalden

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Posted 18 March 2016 - 02:57 PM

This feature would be very welcome Tim.

Some clouds look better at their default size, while others look better slightly larger.
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Gerard

#3 Richard Sennett

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Posted 18 March 2016 - 02:57 PM

Wow talk about service - is it me or does REX clouds look better - nice


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#4 Rob Ainscough

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Posted 18 March 2016 - 03:06 PM

Wow, that was QUICK!!  Nice work REX crew.

 

Cheers, Rob.


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#5 dash8q400 flyer

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Posted 18 March 2016 - 03:20 PM

A very nice REX feature! Looking forward to it!


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#6 rstough

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Posted 18 March 2016 - 03:59 PM

Thank you everyone for your input and kind words. We will give this the weekend to see what additional input we get and will start implementing this feature.
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tim_rexgs.png


#7 Elaine Dixon

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Posted 18 March 2016 - 04:16 PM

On top of your game :hi:   Great stuff  


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#8 Kabronicus

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Posted 18 March 2016 - 04:21 PM

First Class service and support! :hi:


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#9 Afterburner

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Posted 18 March 2016 - 04:24 PM

Wow talk about service - is it me or does REX clouds look better - nice

 

They do look better, because it was officially announced that the new update would take the popcorn out from the clouds ;)


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#10 dmiannay

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Posted 18 March 2016 - 04:25 PM

Love your products! Looking forward to this welcomed improvement.


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#11 Novation

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Posted 19 March 2016 - 05:35 AM

Tim & Reed thank you. Its so nice when developers see an issue raised and act upon it, and in this case provide the perfect solution.

 

One question. Is it possible that when the scale values are written to the shader file, that this is the only part of the file that is changed rather than replace the whole thing each time? I have some other tweaks enabled in the cloud.fx file that I don't want to be changed each time.

 

Hoping there may be a way around this..


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#12 Cargostorm

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Posted 19 March 2016 - 06:49 AM

That would be a great feature. Will it affect the cloud sizes in all layers?
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Regards,
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#13 DylanM

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Posted 19 March 2016 - 10:33 AM

Awesome solution REX team! Well done.


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#14 awf

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Posted 19 March 2016 - 03:04 PM

Great work Tim ;-)


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André

#15 rstough

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Posted 21 March 2016 - 02:35 PM

Thank you everyone for your kind words. 


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