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p3d v3.4 native vr support?


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10 replies to this topic

#1 Andreas Stangenes

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Posted 16 February 2017 - 11:51 AM

Ive seen the claim here and there about p3d v3.4 has native vr support. Ive looked through my options in p3d but i cant see anything about vr. Is it true that this version of p3d has native vr support, and if so, how is it applied?


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#2 glider1

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Posted 16 February 2017 - 05:40 PM

It is but not very useful. You can't interact with controls with the mouse and can't do many other things. Basically you can fly the plane with a joystick and keyboard there is no mouse support. The visual quality is also not configurable so you can't optimise the VR graphics quality. I think to get VR working in P3D34 you just have to select the Oculus Virtual Cockpit in the views menu and put your VR device on. I'm not sure because I use Flyinside which is so much better in so many ways. The native VR is good to check that your headset is working though.


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#3 Skywolf

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Posted 16 February 2017 - 10:15 PM

You need Flyinside to work in VR with P3Dv3

 

Default VR is just a camera view.  It is super fast but Flyinside adds a layer so there is little latency but you do get VR-SLI if you have SLI enabled in P3D. 

 

We all are in the ultra early phases of VR


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#4 Andreas Stangenes

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Posted 17 February 2017 - 12:59 AM

Ah so its not something you find in options, but as a camera view?

 

I use flyinside as well and love it to bits:)


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#5 WebMaximus

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Posted 17 February 2017 - 03:07 AM

I'm interested in this as well just to compare because I'm also using FlyInside but I too never found out how to use the built-in VR support in P3D.

I did check my cameras but haven't found anything related to VR.
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#6 Skywolf

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Posted 17 February 2017 - 07:32 AM

I believe the option is in the menus for VR.  It shows up on mine. 

 

You have to run p3d 3.4 directly not by running Flyinside first.


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#7 WebMaximus

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Posted 17 February 2017 - 07:42 AM

Maybe I've just been blind but can't remember I've seen any menus in P3D for VR. Or maybe the reason is I'm back on P3Dv3.2 since I had it with 3.4 and all VAS issues introduced with that version of P3D.

 

Interestingly enough I do have 2 camera definitions in my cameras.cfg file related to Oculus.

 

Oh well, not a big deal since I'm more than happy with what FlyInside already is doing for the VR experience in P3D and can't wait for it to be even further improved :smile:

 

Both me and others have reported a number of suggestions over in FI's forum and I hope someone reads them despite the silent nature of that forum.


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#8 Gregg_Seipp

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Posted 17 February 2017 - 07:50 AM

So, how is the antialiasing with Oculus.  I've watched some videos and, to me, it looks really bad.  Also, can you read *anything*?


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#9 WebMaximus

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Posted 17 February 2017 - 08:04 AM

If perfect AA and high resolution is your main soft spot VR might not be for you in this first generation where the resolution isn't even near what you get on a 4K screen using a fast GPU.

 

I came from a curved 48" 4K screen myself and sure I wish the resolution was better in VR but IMO the insane immersion of actually being inside the cockpit and for the first time being able to feel that you're actually flying the aircraft rather than just watching it on a 2D screen in front of you...that makes me forget about the bad resolution to at least 85-90%.

 

To answer your question I don't have any problem reading most of what I need in the NGX. What can be a bit hard is to read things such as a pre-set QNH for example that is very small and hard to read even on a 2D screen running high resolution.

 

I've read many threads regarding VR lately and seen so many questions about what it's like, how the resolution is etc and unfortunately the only real way to find out is to experience it yourself. Watching clips of YouTube where people have tried to give you a glimpse of what's it's like or listen to people like me telling you what it's like will never be able to let you know what it's really like.

 

I suggest getting a pair of VR glasses from a store where you're able to try them out and take them back if you're not happy. That's what I did and I think that is the best thing you can do considering the rather steep price on these products.

 

However compared to a new GPU if you want the latest/fastest one the price is pretty much the same and I would say the bang for the buck you get with a pair of Oculus Rift glasses for example in combination with the FlyInside software exceeds what you get with a new GPU by a couple of hundred percents.


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#10 Gregg_Seipp

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Posted 17 February 2017 - 10:11 AM

Thanks Rich.  I'm not quite on the fence about VR.  I still think it has a way to go and we might see some good things in the second generation.  Watching what Oculus said about higher resolution and needing more bandwidth + eye tracking, it may be 3 or 4 generations before we get 4K resolutions.  Still, it's very much worth keeping an eye on as it improves and I suspect the tipping points are coming.


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#11 WebMaximus

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Posted 17 February 2017 - 10:48 AM

Yep, I think we're in for an exciting future thanks to VR and everything that will follow in its footsteps.


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