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Soulflight

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  1. Well tbh with TS being broken / absent in MSFS default live weather, I dont care much about that. Also, when running AS in passive mode it still should work....right now, this is the way to go for me.
  2. All nice. The deal breaker with REX for me was the messed up wind injection (affecting active runway selection) on the ground. I contacted them and they say there will never be a fix for it.
  3. Had an AS app crash today (happens). Tried to restart it, but wind depiction was stuck at 270/01. MSFS live weather only also was stuck at the same wind. Only way to fix it is sim restart. There seems to be something slightly wrong with the connection module...
  4. I got REX and stopped using it, mostly because it fails to accurrately inject surface wind at the beginning of a flight before taking off and therefore messing up active runways. AS doesnt have this issue as far as I can tell. Apart from that, the AS weather engine should be naturally superior in covering areas without a METAR provided nearby, where REX fails to do so. REX feels a bit abandoned by the devs now imho. I am currently still playing around with it. In SKBO right now there is "light rain" and 13 degrees celsius reported but in active preset mode it is snowing there 😂Well, there will be updates..... EDIT: the snow in colombia and 1kt of wind coming from 360 degrees looks similar to the injection issue on the ground that REX has. But in difference to REX It only happens -sometimes- as far as I can tell. If so, its necessary to switch to passive depiction to fix. Not a big deal.
  5. Ok, in the settings you could in theory set all other turbulences to 0% intensity except terrain turbulence. could have thought about that myself actually....
  6. AS working fine for me, together with flow. Still experimenting with both live weather modes. But, my question remains: what about the turbulence additions by other apps, FSRealTurb CAT and the low alt turbulence options of FSRealistic. I used both. What should i better deactivate now? Are there any known conflicts?
  7. About time! price is affordable and I have waited for TS and turbulence effects very long so I just bought and am happy to have the old interface back. What should I do with FSrealturb CAT now? Is this compatible/ still needed?
  8. Shortly because I left for 2 weeks I recieved the famous "please insert the MSFS disc" message on startup. I was hoping for this issue to be gone when I get back. Now i get "your data cannot be synced with the cloud" on startup. I can play offline if i want to but nothing will get saved in that mode. I checked for updates in MS store and xbox live but still no change. Anything I can do about that? Is there currently a server outage at MS? EDIT: nevermind, its gone. So are my settings anyways. love it.
  9. BTW i got myself RTSS now and I set it 60FPS limit to save me some computing time. Anyone has a guide how to properly set it up for best results with MSFS?
  10. I dont know, I dont like TAA as it gives strong shimmering on light poles and some addons terminal building textures even when the image is standing still (if anyone has LatinVFR LEMD, you will immediately see what i mean). Thats really strange, are you sure your hardware settings and drivers are ok? Also turn AF off in MSFS and enable it via nvidia inspector, it helps a bit.
  11. Dont worry, FG is available by default but also causes woes with my card. 😁 Your system is roughly comparable to mine except for the GPU. You should be able to get the same results. This is what i put into FSLTL: 20:09:40 Max Active IFR Aircraft (0=disabled): 100 20:09:40 Max Active VFR Aircraft (0=disabled): 20 20:09:40 Additional Airline Parked Aircraft (0=disabled / 10=max): 2 (max of 50 aircraft per airport) (since otherwise it gives me strange liveries on some airports) 20:09:40 Additional GA Parked Aircraft (0=disabled / 10=max): 2 (max of 20 aircraft per airport) 20:09:40 Max Radius to Inject Airborne Aircraft (25-150km): 125 20:09:40 Max Radius to Inject Ground Aircraft (10-150km): 50 Also whats your Terrain LOD setting? I have mine at 200.
  12. I am usually getting between min. 30FPS (frankfurt with addon airport, city and traffic) and 60 (in the air etc.). However, I am almost always limited by main thread so the 4060ti could deliver even more if my 5600x (and yours too) would let it. Its still fine by me, what I cant stand is blurriness and TAA (since it gives heavy shimmering to static objects). DLSS is available in DX11 all the time already. AMD FSR is only available in DX12 and FG also is. Whats the FG mod? I am willing to experiment more. 😉
  13. Hello, so i recently got a 4060ti with 16GB of RAM and I can really recomment this as a budget option for MSFS. While reviews claim that the difference between the 8GB and 16GB cards are not worth the extra price, this is not true when using MSFS, as on almost max-settings it uses around 12GB of VRAM and as long as there is some headroom, it will run smoothly. My system is a 5600x, 32GB of RAM and the said ASUS 4060ti. So its kind of mid level, but for 1080p gaming works perfectly for me. As all of you know, nvidia DLSS tends to makes images blurry. To counter that, it has to be combined with DSR which, on the other hand, eats up FPS and VRAM. However, there is a tweak that can be applied in the UserCfg.opt file (located in ....C:\Users\-username-\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache). So here is what I was doing using TAA on my old GTX970 before upgrading to the new card: PrimaryScaling 0.500000 SecondaryScaling 2.000000 It provides a very sharp image at 0 performance loss. However, I noticed that with DLSS, the lights on runways, taxiways and streets tend to be so small they barely are visible and not really "shiny" anymore. So, after some experimenting in the last few days I put: PrimaryScaling 0.750000 SecondaryScaling 1.500000 This is the magic spot! The 4060ti 16GB runs DLSS with DLAA added in DX11 mode and 1080p perfectly smooth and stable. Since using DLSS+DLAA provides a bit of additional sharpness compared to the other DLSS modes, a bit of "sharpening effect" can be sacrificed by increasing primary scaling, which enlarges the lights to a level where they are realistically shiny again. At the same time, virtually all blurriness and shimmering is removed, resulting in a perfect image. As a side note, I set everyhing else to maximum in the graphics settings, except for "Terrain Level of detail", which is set to 200, and "Objects level of detail" set to 100. The post processing options at the bottom are a matter of taste. Same goes for AMD reality FX sharpening, which I left on 200 since it makes aircraft details more visible. Also, I recommend setting AF to 16x in nividia inspector and switch it to "off" in MSFS options. As for DX12: i stopped using it for now, as the same setting uses up all my available VRAM and the frame generation causes more stuttering in resource intensive sceneries than it actually solves. maybe i will help someone with this. 🙂
  14. Hello, actually i dont use FG anymore right now and I stick with DX12. Thats because my preferred setting DLSS + DLAA eats up more VRAM than even the 16GB my GPU has. In DX11 it runs fine and smooth with around 11GB usage. Ill do a post on how to get your image sharp while maintaining good performance in 1080p using this.
  15. Didnt know about DX12. I think i experimented it but switched it back after some taxiway lights became purple cones with it. thanks.
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