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  2. I use snapper for screen shots
  3. If you consider that a work around, that is on you. While, it's benign and easily reversible, users should be aware of the overall large impact instead of just thinking it will fix their issue with one problematic airport.
  4. Looking at the code, the FO will only press the center fuel pump button if the PRESS light is illuminated on the Left Center Fuel button. So is PRESS illuminated for you?
  5. I use this method as i do not use default stuff ever and was merely offering this work around as an option, not as gospel.
  6. This sim is multi-platform so they've already created two separate sources for revenue. And keep in mind MS is using the new sim to showcase the ability of the new Xbox. I assume they're confident that they'll convert a lot of PC users over to the new Xbox with the promise of getting max performance without spending thousands of dollars upgrading your PC.
  7. I replied to your ticket. The product was always in your account, but under your FS2Crew account email address, which seems to be different than your normal email address. Our email notification probably went to your spam folder. Please login to your FS2Crew account and click "Completed Orders". Cheers,
  8. When you disable these files, you lose anywhere from 50-90 airports. This is not a good technique for trying to overcome default objects from poking through add-on scenery. For the OP question, it is highly unlikely that this field will be updated. It wasn't even updated for v4. While Aerosoft wrapped the product, it was a group called I.D.S. that created it. They have, up to this point, gone vaporware or have had no interest in updating the product.
  9. You tripped up the system by using only pack on the ground. FS2Crew assumes both are on, so it toggles both off. We'll refine this in the next update to accommodate your scenario. Cheers,
  10. yeah I also had an issue with A2A windshield rain effects that were causing a device hung randomly in v5 not v4. Definitely have to wipe the shaders and let them rebuild every time there is a CTD of this kind. Old corrupted shaders will give a "device hung" too.
  11. The only time I'ver had CTDs is when I was specifically beta testing for them. Try the same flight with a default a/c. If it doesn't crash - you have your answer.
  12. What exactly are you wanting to build?? Is the Reality XP GNS530 not good enough? http://reality-xp.com/flightsim/gns530/features/index.html
  13. First you need to learn how to use the sim. Learn how to use it properly and you won't have micro stutters on a clean system with no addons.. A place to start - lock your fps at 30 and go from there.
  14. You sound quite frustrated.. suggest you spend some more time with the sim, and try to limit framerates rather than running with 80-90.. I am sure P3D can do better for you.. Joined 2011 and this is your first post... what have you been flying in the interim?
  15. Today
  16. By the way Tom. See you have just passed your 10 year anniversary here! Happy Anniversary. Join us more often here. There is great user-to-user communication here. Some better, some not so much. But overall its flaps-down the premier simulation site. And RXP support here has been great over the past few years. Don't be a stranger... LOL
  17. FYI. Inibuilds just put out a compatibility exclude patch.
  18. If you are using the latest ASP3D (7448) beta & Maddog X, there are two things you can try - (a) Do not request ATIS. This most definitely causes a crash. There was a bug in ASP3D for reading P3Dv5 scenery where the runway information could not be read (you will observe it is shown as N/A in ASP3D whenever you check for conditions). In beta #2, you used to get an error AOC UPLINK failed. They indicated that they had fixed this in 7448 by moving over to using Navigraph data for runway information but it seems that it is not fixed (you still get N/A) & they are looking into it. Again, it is not clear if this is the issue which is causing the CTD when ATIS is requested but seems to be a probable starting point. Leonardo should probably also check on their side what is the data that is coming from ASP3D which is triggering the CTD. (b) If you are using EA, turn it off & try. With EA off, to a certain extent Maddog X is stable with ASP3D but I have tried only 1 flight & need to check more.
  19. This is For P3dV5 OK no one ever says anything about the microstutters. What kind of training device allows for this??? I have a 7700K at 4.2 ghz, not over clocking much if any, Prime Z270P MOBO,CORSAIR VENGEANCE LED 64GB DDR4 3200MHz 48GB ram, 1TB M.2Nvme Samsung, and a RTX 2080 ti strix, Asus monitor 34 Inch PQ348Q running Gsync 100mhz. The microstutters are unreal. If anyone has anything else to add besides all the sims tweaks i would welcome it. The system is somewhat of a powerhouse but this is ridiculous. Can not get a darn smooth flight if i wanted to., Bu the way the frame rates are showing at 80 -90 even 110 in sparse areas. I do not have any addons either NOTHING yet. Here is a test. You guys do this and let me know if you are in the same boat. After takeoff if you turn the bottom right hand or left hand corner view out the cockpit with the default startup Fighter aircraft is so choppy it makes me sick!!!!! Lots of microstuttering, with great frame rates By the way my monitor is the Wide Real Simulation should not have Stutters, if they dont fix this its always going to be a "game" sick and tired of the Great Sim everyone is touting.. My 1 cents worth.
  20. It does indeed seem obvious does it not? Consider that the GTN has the features and capabilities to handle more complex flight plans. The GNS had the ability to handle most of those on-the-fly (procedures) but not during the initial flight planning process, or when storing flight plans. Sometimes developers get so enamored with their enhancements in new models that they ignore backward compatibility. Still, consider that to import your stored GNS plans into the GTNs, you would be lacking the same route enhancements that I have learned to avoid during the import process because of Garmin's screening of GTN plans that include transitions, approaches, and runways. I got very adapt at entering flight plans quickly into RXP GNS gauges, and have amazed two pilots with GNS installations that I take ride alongs with. But speed with manually entering GTN plans is just flat-out faster. I can enter them much faster than I can plan the flights at flight planning sites. And much faster than attempting importing them. I, like you, wish that major real-world flight planning sites would provide GTN flight plan exports like the exports they provide for GNS, but the filtering that the Garmin's put the plans through, especially when containing transitions, offsets any advantage hoped to be gained with importing. Lesson well learned.
  21. Are using latest beta of ASP3D (7448)? If yes, there is an issue with retrieving the ATIS (it's not clear if it is related to another bug in ASP3D where the active runway cannot be determined. This was related to reading P3Dv5 scenery & in build 7448 they moved to using Navigraph data. Unfortunately it is still broken & they are looking into it. Check HiFi forums for issues). Also, if you are using ASP3D 7448, try disabling EA when using Maddog X. It helped to a certain extent to solve the CTD problem with latest beta of ASP3D.
  22. I've noticed the Orbx NA CRM landclass in my area seems screwed up in v5 as well. Not quite compatible?
  23. See video description for links/notes/references: Cheers, Rob.
  24. Always takes a little longer for you Air Force guys... 😉 Navy here.
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