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  2. After reading this thread and having never updated, I will never update. Sounds like a real hassle.
  3. If i execute the Script should i recveice the "0 16/3 14C" "5000 16/3 5C" "10000 101/1 -5C" "14000 241/6 -13C" etc. as an output? or should i just see the JSCript inside the "Debug Window" ? because i don't really now how to access the data after executing the JScript 😞I'm sorry but iam a complety noob in regards of Script Languages EDIT: i commented also the red part out by removing the // and executed it. Then i tried to read the L:wind_ variable but it just gives me a "0" I need the data for some Airline SOP that require me to enter these OAT for the TOC inside the FMS of the 737. And i have created a Streamdeck profile that shows me all the relevant information from the Simbrief Briefing file so its easier and faster to enter 🙂
  4. You guys keep talking like this and the developer is gonna delay the release just to add this feature, and we'll never get the thing...
  5. seems to be the total confusion in the MS/Asobo kitchen additional to the XBox blackouts, they set me to DX11, mayby I will follow their remote interaction, maybe I will do something reasonable in the garden...
  6. I'm getting a "Please insert the Microsoft Flight Simulator Game Disc" message. 🙂 EDIT: Fixed it by signing in to my XBox and Microsoft Store accounts. A 1.8 GB update briefly flashed on the screen but didn't download, then the game loaded as per usual. My community folder seems to be intact.
  7. DX11. I tried DX12 in the days when it was not that mature and it was not working well. Haven't tried since, mainly because DX11 works good enough for my needs.
  8. Since I'm (still) here, I might as well try to answer this. I often fly in NZ - the scenery is simply too good. The way I see it is that you don't have to take anything into account, as TLOD and OLOD changes are based on AGL. I recently departed from NZQN and TLOD and OLOD reacted exactly the same way as when I landed in NZNS.
  9. Hi Dave, That is done based on info in dbase.xml. See the output\info\AirlTypeConversions.txt Nico
  10. Last test for now: OLOD and objects + TLOD and airport textures Compared to my videos regarding the influence TLOD has on terrain and photogrammetry, the difference here is very subtle (at least to my eyes), even though I was switching between OLOD 10 and 1000. The only difference I could see is that the number of objects increased somewhat at 1000. I didn't see any significant impact on CPU or GPU load. Previously I suspected that OLOD heavily influenced the number of buildings, but as seen in the video, this is not the case. Both number of buildings as well as building detail level seemed to change at all. That's the reason I went to Rio by the way, as the area has a huge number of buildings. I did take the opportunity to show the effect TLOD has on airport textures though, as I'm sure this will be relevant to most simmers. Notice the change in detail level especially on the runways. Much like the comparison images in my OP. Please share it if anyone has different experiences with OLOD. Is there a better way to test it?
  11. Last test for now: OLOD and objects + TLOD and airport textures Compared to my videos regarding the influence TLOD has on terrain and photogrammetry, the difference here is very subtle (at least to my eyes), even though I was switching between OLOD 10 and 1000. The only difference I could see is that the number of objects increased somewhat at 1000. I didn't see any significant impact on CPU or GPU load. Previously I suspected that OLOD heavily influenced the number of buildings, but as seen in the video, this is not the case. Both number of buildings as well as building detail level seemed to change at all. That's the reason I went to Rio by the way, as the area has a huge number of buildings. I did take the opportunity to show the effect TLOD has on airport textures though, as I'm sure this will be relevant to most simmers. Notice the change in detail level especially on the runways. Also, I feel like I should apologize for hijacking this thread with these types of tests. I do think it's relevant to AutoFPS though, and I sincerely hope that someone finds it useful - as I might have shortened my CPU lifespan significantly in the process 😅
  12. Apologies if this has already been covered in either of these two busy threads ... but ... What's the procedure for taking AGL into account? For instance - I often do NZAA (Auckland) - NZQN (Queenstown) ... or from NZCH or NZWN. All those departure airports are pretty well at sea level. When arriving at NZQN (1171 MSL) - or at any airport significantly higher than departure - what should I be doing? Can AutoFPS be set to automatically use AGL?
  13. Very nice, interesting to see how the scenery editor seems to work. Other than the WED in XP it seems to be a wysiwyg system, never tried it.
  14. In the settings and properties for the yoke, I see only 8 red circles for the buttons (1-8) then the hat switch circle to the right and the square above for the roll and pitch axes. Just as in Xplane 12 the buttons are offset within the windows properties pane. For instance When the red yoke button (button 3 per the yoke image) is pressed, the number 2 red circle highlights in the window properties while the blue circle 3 highlights in Xplane 11. Also, in the windows properties the red circle 1 stays highlighted while in Xplane 11 its the blue circle 2 that is constantly illuminated. The mappings of the controller to Xplane seem similar to the way my LeoBodnar board maps the buttons to Xplane commands. So I am wondering if perhaps the yoke controller board is shifting the numbers over in Xplane 12 (same in the windows properties) And for some reason in Xplane 11 it is assigning numbers 1 and 2 to both the axes and number 1 to the hat. Number 2 then is assigned to a button also which is always highlighted as being pressed. It is a mystery to me. Some faulty mappings going on.
  15. Today
  16. While I understand these are businesses, all of them have varying levels of profits that they're comfortable with to continue doing business. Going back to my example with JF, they can definetely make a lot more profit making modern aircraft, but they're currently making enough profits within their margin to continue making high-fidelity classic aircraft, two targets with margins that are smaller than you'd see compared to a CS product and especially more so with them being classics
  17. Really what‘s a big problem is that it‘s ChatGPT behind that. ChatGPT is like a devout friend, he will apologize even if you‘re the one who did it wrong. ATC, however, needs to be strict. It needs to tell you (or yell at you) when do do something wrong, because after all this is about hundreds of human (virtual) lives. I‘m not sure it‘s possible to do this with ChatGPT (yet), he‘s just like your good old dog.
  18. When I got my 67GB Mandatory Update : https://www.avsim.com/forums/topic/642468-6776gb-msfs-update/ I submitted a Ticket to MSFS2020 ZenDesk Support to find out what caused this problem. The conclusion from support was: “It sounds like this was just a momentary hiccup that occurred.”
  19. For those peeps (like me) that didn't know where it is ... it's here:
  20. I agree. One thread for testing, and one for the release version.
  21. Yeah, looks like the developer has pretty much given up on significantly improving this. The walkaround mode is still a mess. I use with for the touchdown sounds.
  22. Agreed that the marketplace alone does not give the complete picture of sales and uptake of add-on products. And the PMDG well maybe #1 and at the least a very close #2. On the Navigraph 2023 survey the Fenix and PMDG were the top two MSFS add-on aircraft by far with both at ~40%. Also interesting to note in terms of the "best simulation product of 2023" question the PMDG was #1 at 11.2%, Fenix #2 at 9.7%, and A2A #3 at 8.8% .. all interestingly besting a certain sim major version release at 4.9% 🙂 https://fselite.net/content/flight-sim-community-survey-results-released-by-navigraph/
  23. Try checking your buttons in Control Panel ie ...:- Open Control Panel Devices and printers . go down to .. Devices and Printers .. go down to .. More.. Right click on Fulcrum Yoke ...then click game Controller settings. click on Fulcrum Yoke .. click properties .. then test your buttons..
  24. I remember Alameda NAS from Flight Unlimited 2. Those were good days
  25. probably even better would be spad.next. Assuming that product is compatible.
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