<?xml version="1.0"?>
<rss version="2.0"><channel><title>Microsoft Flight Simulator (2020/2024) Latest Topics</title><link>https://www.avsim.com/forums/forum/863-microsoft-flight-simulator-20202024/</link><description>Microsoft Flight Simulator (2020/2024) Latest Topics</description><language>en</language><item><title>Standing at the Deep End, Peering Over the Edge</title><link>https://www.avsim.com/forums/topic/697001-standing-at-the-deep-end-peering-over-the-edge/</link><description><![CDATA[<p>Dilemma - I'm an avid Toliss Airbus Pilot in X-Plane 12.4.2.  My system is meager by today's standards but performs very well in XP12.  System details in signature spoiler. </p><p>I finally decided to try MSFS 2024 to see how my system could handle it, as I would really like to try out the Fenix A320.  All the YT Fenix videos have captured my attention.  I now have the Steam version of MSFS 2024 and so far, my system is stable.  However, I expect the Fenix Bus could bring it to its knees, so to speak.  I am tempted to go ahead and purchase the Fenix, fingers crossed that it will fly well enough to enjoy.</p><p>The one thing I don't like about using MSFS 2024 is that I'll be so very much tempted to purchase a lot of addons.  That in itself is a Pandora's Box.  Too darn many addons, with more continuously being introduced.</p><p>Here's my question:  Since I'm extremely satisfied with my XP12 setup, should I realistically expect Fenix A320 to function pretty well, enough to satisfy frequent VA flights?</p><p>Thanks in advance to a fledgling MSFS 2024 user.</p><p></p>]]></description><guid isPermaLink="false">697001</guid><pubDate>Mon, 08 Jun 2026 14:30:47 +0000</pubDate></item><item><title>Beyond ATC (BATC) Live Traffic Released</title><link>https://www.avsim.com/forums/topic/696986-beyond-atc-batc-live-traffic-released/</link><description><![CDATA[<p>BATC Live Traffic released in experimental branch - going to try this! <a rel="external nofollow" href="https://wiki.beyondatc.net/knowledge-base/live-traffic/">https://wiki.beyondatc.net/knowledge-base/live-traffic/</a></p>]]></description><guid isPermaLink="false">696986</guid><pubDate>Mon, 08 Jun 2026 09:56:58 +0000</pubDate></item><item><title>[TEASER] Something very different is coming</title><link>https://www.avsim.com/forums/topic/697016-teaser-something-very-different-is-coming/</link><description><![CDATA[<p>Hello Captains,</p><p>For the past several months, our team at ACE Solutions has been quietly working on what has become the most ambitious aviation project we've ever undertaken.</p><p>Our goal was never to build "just another ATC addon."</p><p>From day one, we wanted to create an environment where aviation feels alive.</p><p>A place where IFR and VFR traffic coexist naturally, where aircraft can operate simultaneously in complex airspace, where parallel runway operations, go-arounds, realistic taxi routing, controller decision making, CPDLC communication, voice interaction, and text interaction all function as parts of the same ecosystem.</p><p>During recent testing, we've successfully conducted complex multi-runway arrival scenarios involving large volumes of traffic while maintaining realistic separation, ground movement, and airport operations.</p><p>One area we've focused on extensively is conversational flexibility.</p><p>While large language models have opened exciting possibilities for ATC simulation, we believe realism requires more than restricting an AI to a predefined set of responses.</p><p>Real-world controllers and pilots don't operate from a script.</p><p>Our objective is not to build an AI that simply waits for the "correct phrase."</p><p>Our objective is to build an AI that understands aviation.</p><p>To support that vision, the project is being developed not only by software engineers and flight simulation enthusiasts, but also with ongoing feedback from active <strong>aviation professionals</strong> and <strong>commercial airline pilots</strong>.</p><p>Aviation is ultimately about <strong>people</strong>.</p><p>And over the last few weeks, we've had the privilege of speaking with individuals whose <strong>voices</strong> many long-time <strong>aviation enthusiasts</strong> would recognize <strong>immediately</strong>.</p><p>That's all we're going to say about that... for now.</p><p>We're approaching internal beta testing and, if everything continues according to plan, we'll begin sharing screenshots, videos, demonstrations, and technical deep-dives in the near future.</p><p>There is still a lot of work ahead.</p><p>But after months of development, testing, redesigning, debugging, arguing, redesigning again, and countless late nights, we finally feel comfortable saying:</p><p>This is real and it's coming!</p><p>And we're excited to start sharing it with the community very soon.</p><p><strong>/Anil</strong></p><p></p>]]></description><guid isPermaLink="false">697016</guid><pubDate>Mon, 08 Jun 2026 16:12:53 +0000</pubDate></item><item><title>MS Flight Sim 2 (1984) with scenery disk 12 (New York)</title><link>https://www.avsim.com/forums/topic/696977-ms-flight-sim-2-1984-with-scenery-disk-12-new-york/</link><description><![CDATA[<p>Hi all,</p><p>Firstly - I apologise if I've got this post in the wrong place. It's a bit hard to know where to place this request I have. Mods can relocate this post as they see fit.</p><p>I'm requesting help from the flight sim veterans here that have been flying since the eighties!</p><p>I cannot get my physical copy of SubLOGIC scenery disk 12 (New York, Halifax, Montreal) to work with my physical copy of Microsoft Flight Simulator 2.13. I have been successful with scenery disks 9 and Hawaiian Odyssey. I completed a binary comparison of my scenery disk 12 with an acquaintance's copy and the two disks are alike. So either they've degraded in the same way, or there it's something else.</p><p>Does anyone recall running SubLOGIC scenery disk 12 with Microsoft Flight Simulator 2? I know it can be run with subsequent MSFS versions 3 &amp; 4 using the converts.exe and my disk produces a good .scn file for this purpose. My interest right now however is seeing if I can get it to run with MSFS 2, like the other disks I have.</p><p>I'd love to hear from anyone with any experience here. Better yet, anyone with a copy of physical scenery disk 12 they can test for/with me.</p><p>Trent</p><p></p>]]></description><guid isPermaLink="false">696977</guid><pubDate>Mon, 08 Jun 2026 07:34:02 +0000</pubDate></item><item><title>MSFS 2024 - PMDG 777F pitch problem</title><link>https://www.avsim.com/forums/topic/696935-msfs-2024-pmdg-777f-pitch-problem/</link><description><![CDATA[<p>My PMDG 777F still exhibits "the bounce" at certain times, even though I have the latest version installed. The autopilot was conducting a shallow turn in a short flight earlier today, and the power kicked in because the speed had fallen 5 knots below that on the MCP. However, as the aircraft rolled out to level flight, it started "bouncing" (pitching up and down numerous times). This is a <strong>massive</strong> immersion killer, and I wish that it could be corrected. Is anyone else still experiencing this problem?</p><p>I have posted this message on the PMDG forum.</p>]]></description><guid isPermaLink="false">696935</guid><pubDate>Sun, 07 Jun 2026 11:15:15 +0000</pubDate></item><item><title>Multiple Jetways coming soon!</title><link>https://www.avsim.com/forums/topic/696989-multiple-jetways-coming-soon/</link><description><![CDATA[<p><a rel="external nofollow" href="https://www.youtube.com/watch?v=Fbm2ukp7y4Y">GSX Teaser: Multiple Jetways</a></p><p></p><p>Sorry, can't embed for some reason...but great news!</p>]]></description><guid isPermaLink="false">696989</guid><pubDate>Mon, 08 Jun 2026 10:44:25 +0000</pubDate></item><item><title>Shift+Enter does not work anymore</title><link>https://www.avsim.com/forums/topic/697007-shiftenter-does-not-work-anymore/</link><description><![CDATA[<p>As per title, in MSFS 2024, my keyboard settings are on MSFS 2024, and usually when starting a flight, I would get the starting screen with "Shift+C" at the bottom of the screen. Now I have nothing and I cannot get into the plane, I find myself looking at the back of the "captain" on the tarmac who perhaps would want to walk around but does not move at all regardless of my commands.</p><p>Even starting the flight on the runway does not help, I get a bizarre view looking at the back seats instead of the panel.</p><p>Any idea, suggestion would be welcome, after spending two hours on this, I am a bit restless and confused.</p>]]></description><guid isPermaLink="false">697007</guid><pubDate>Mon, 08 Jun 2026 15:32:25 +0000</pubDate></item><item><title>Citation Sovereign+ Video Walkthrough</title><link>https://www.avsim.com/forums/topic/696353-citation-sovereign-video-walkthrough/</link><description><![CDATA[<p><a rel="external nofollow" href="https://www.youtube.com/watch?v=_33zCwHRWfA">MSFS 2024 Citation Sovereign+</a></p>]]></description><guid isPermaLink="false">696353</guid><pubDate>Tue, 26 May 2026 17:02:38 +0000</pubDate></item><item><title>Scenery Preview - Sunriver, Oregon (S21)</title><link>https://www.avsim.com/forums/topic/696593-scenery-preview-sunriver-oregon-s21/</link><description><![CDATA[<p>Hi all,<br><br>Another little preview ready for show. This is Sunriver, a private airport in a beautiful part of central Oregon. The airport is walking distance to the Deschutes River, and is fully equipped for full range GA, including bizjet service.<br><br><a rel="external nofollow" href="https://flightsimulator-forums-cdn.azureedge.net/uploads/default/original/4X/a/5/2/a52627aa9a5a507531b091517ff9f2e08cbda2ca.jpeg">a52627aa9a5a507531b091517ff9f2e08cbda2ca.jpeg (1859×921)</a><br><br><a rel="external nofollow" href="https://flightsimulator-forums-cdn.azureedge.net/uploads/default/original/4X/b/5/e/b5e149c35e740ddf385674bc88f27466fb1ac7e8.jpeg">b5e149c35e740ddf385674bc88f27466fb1ac7e8.jpeg (1700×882)</a><br><br><a rel="external nofollow" href="https://flightsimulator-forums-cdn.azureedge.net/uploads/default/original/4X/5/1/9/519e5fc5f236f0489f3c1948adce6ff183d11e9e.jpeg">519e5fc5f236f0489f3c1948adce6ff183d11e9e.jpeg (1861×893)</a><br><br><a rel="external nofollow" href="https://flightsimulator-forums-cdn.azureedge.net/uploads/default/original/4X/0/2/7/027dba229c5c612fabfdf11701b8962ff6deefbd.jpeg">027dba229c5c612fabfdf11701b8962ff6deefbd.jpeg (1865×876)</a><br><br><a rel="external nofollow" href="https://flightsimulator-forums-cdn.azureedge.net/uploads/default/original/4X/4/d/1/4d180aad380c46b9cb8d392a52b0f633224280bb.jpeg">4d180aad380c46b9cb8d392a52b0f633224280bb.jpeg (1753×872)</a><br><br><a rel="external nofollow" href="https://flightsimulator-forums-cdn.azureedge.net/uploads/default/original/4X/d/3/8/d38f8c7f664a93d5a3730e89f8e08d5784938bd5.jpeg">d38f8c7f664a93d5a3730e89f8e08d5784938bd5.jpeg (1764×826)</a><br><br>Some small terrain and other issues remain to fix, but should be good to go soon.</p>]]></description><guid isPermaLink="false">696593</guid><pubDate>Sun, 31 May 2026 14:49:19 +0000</pubDate></item><item><title>Bijan EarthFx2024 (Niagra Falls)</title><link>https://www.avsim.com/forums/topic/696959-bijan-earthfx2024-niagra-falls/</link><description><![CDATA[<p>For those of you looking for Niagra Falls, Bijan issued an update that includes Niagara Falls.</p><p>I added the freeware version from flightsim.to: <strong>mazermart-airport-cysn-niagara</strong></p><p>I think that this is the best we're going to get for now:</p><p><img src="https://i.postimg.cc/ZRFctkmj/Screenshot-(247).png" alt="Screenshot-(247).png" class="ipsRichText__align--block" width="1280" height="722" loading="lazy"></p><p><img src="https://i.postimg.cc/wTbkdcCX/Screenshot-(248).png" alt="Screenshot-(248).png" class="ipsRichText__align--block" width="1280" height="723" loading="lazy"></p><p></p>]]></description><guid isPermaLink="false">696959</guid><pubDate>Sun, 07 Jun 2026 23:09:20 +0000</pubDate></item><item><title>MSFS 2024 Revised Default Airports for 3rd party  ATC apps</title><link>https://www.avsim.com/forums/topic/696860-msfs-2024-revised-default-airports-for-3rd-party-atc-apps/</link><description><![CDATA[<p>I have created a number of revised default MSFS 2024 airports that are available for download. The thread is located here (with a Discord server invite):</p><p><a rel="external nofollow" href="https://discord.gg/skY3r4NyC">https://discord.gg/skY3r4NyC</a></p><p>The airports have real world, up to date (based on Navigraph Charts) taxiways, runways, taxi signs, taxi designators, painted lines, gate numbers and airline codes. These airports are designed to work properly with a  3rd party ATC app (BATC, SI, FSHUD, AIG TC, etc.). There was no attempt to revise terminals, hangars or other airport buildings, unless a terminal was modified in the real world airport. All editing was done with MSFS 2024 Developer Mode. The main purpose was to allow AI traffic to traverse the taxiway network without becoming stuck. The secondary purpose was to match the real world airport chart as much as possible. If you notice any errors report the issue on the Discord Server. These airports represent the larger facilities by enplanements, except for the largest in each world region. The reason for not including the largest airports is that there are excellent commercial 3rd party versions available for MSFS 2024.</p><p>You may also further modify these airports for your own personal use. However, if you revise them and post a revised version online, just give credit to "JAB-Flightsim".</p>]]></description><guid isPermaLink="false">696860</guid><pubDate>Fri, 05 Jun 2026 17:21:31 +0000</pubDate></item><item><title>Anyone still use the map enhancement tool?</title><link>https://www.avsim.com/forums/topic/696971-anyone-still-use-the-map-enhancement-tool/</link><description><![CDATA[<p>Ground textures have been annoyingly blurry and inconsistent, not sure if it’s server related or settings related. Anyone still using this tool? If so, do you notice ground texture business?</p><p></p><p>Thanks</p>]]></description><guid isPermaLink="false">696971</guid><pubDate>Mon, 08 Jun 2026 04:36:33 +0000</pubDate></item><item><title>World Update 22: US National Parks out on 4th July</title><link>https://www.avsim.com/forums/topic/696944-world-update-22-us-national-parks-out-on-4th-july/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://www.youtube.com/watch?v=FvouQ7I77dw" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/FvouQ7I77dw?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="Microsoft Flight Simulator 2024 | World Update 22 Announce | XBOX Games Showcase 2026" loading="lazy"></iframe></div>]]></description><guid isPermaLink="false">696944</guid><pubDate>Sun, 07 Jun 2026 17:52:08 +0000</pubDate></item><item><title>Orbx Atlanta</title><link>https://www.avsim.com/forums/topic/675310-orbx-atlanta/</link><description><![CDATA[<p>
	Is this progressing at all?  I thought it would have been released by now but I wasn't sure if there has been any updates.  I haven't been able to find anything besides some pics a few months back.  
</p>
]]></description><guid isPermaLink="false">675310</guid><pubDate>Wed, 16 Jul 2025 14:15:24 +0000</pubDate></item><item><title>Start FSHud - Traffic Trial?</title><link>https://www.avsim.com/forums/topic/695993-start-fshud-traffic-trial/</link><description><![CDATA[<p><strong>Stealth Release?</strong></p><p><strong>About FSHud - Traffic</strong></p><p>FSHud - Traffic is a built-in traffic source for FSHud - Air Traffic Control, providing live and scheduled traffic directly through FSHud.<br>When a selected Flight Simulator time is used, matching schedules and a corresponding live traffic snapshot are applied to help the traffic environment reflect the chosen time of day.</p><p><strong>Traffic Features</strong></p><p>Live traffic data refreshed every minute</p><p>Scheduled arrivals and departures by airport, synchronized with live traffic</p><p>Schedules and live traffic snapshots matching the selected Flight Simulator time</p><p>Works with installed traffic model packages</p><p><strong>Limitations</strong></p><p>Live traffic coverage: up to 80% of real-world commercial flights.</p><p>Live traffic scope: commercial flights only.</p><p>Injected simulator traffic may not match the exact real-world aircraft position, route, runway, departure, or arrival.<br>These operational details are calculated by the FSHud - Air Traffic Control engine during traffic injection.</p><p><strong>Trial Terms</strong></p><p>Free for 1 week</p><p>No payment required to start</p><p>No automatic billing after the trial</p><p><strong>System Requirements</strong></p><p>Simulator</p><p>MSFS 2024, MSFS 2020, Prepar3D v6, v5, v4</p><p>Product</p><p>Valid FSHud - Air Traffic Control license</p><p>Internet</p><p>Active internet connection required while using FSHud - Traffic</p><p>Operating System</p><p>Windows 11</p><p>CPU</p><p>i7-4790K or better</p><p>RAM</p><p>32GB or better</p><p>Storage</p><p>3GB available space</p>]]></description><guid isPermaLink="false">695993</guid><pubDate>Wed, 20 May 2026 16:16:25 +0000</pubDate></item><item><title>Another new flightplanner for MSFS2024 - Preflightly</title><link>https://www.avsim.com/forums/topic/696839-another-new-flightplanner-for-msfs2024-preflightly/</link><description><![CDATA[<p>Hi,</p><p>There seems to be a plethora of different flightplanner tools emerging these days, but this one caught my eye.<br><br>This is a new add-on (freeware) called <strong>Preflightly</strong> has just been launched which looks to be quite useful. MSFS2024 is supported, but stand-alone version of MSFS2020 is not. It looks pretty nice with lots of different features. Have not tried it yet, but plan to do a flight this pm to try it out.<br></p><p><a rel="external nofollow" href="https://preflightly.app/">https://preflightly.app/</a><br><br>This addon has Symlink-based activation to build a central library outside the std Community folders (Community, Community 2024), smart grouping and activation of airports based on regions you are flying in (reminds me of the Lorby addon tool for P3D), has GSX profile handling that identifies airports you have installed in your Library and does some checking that you have a GSX profile installed for those airports. </p><p>Also provides checking of departure and destination airports to make sure all addons are installed and identifies possible airport conflicts and a Route Finder that first scans what aircraft and airports you have installed in your sim and will then search for real-world routes (~70,000 available) based on selected aircraft, airports and flight time of your choice. </p><p>Simbrief integration is also included so those real-world routes can be transferred to Simbrief with real world fight numbers and schedule times populated.<br></p><p>The other beauty of this (claimed) is that you only need an Internet connection at the start to build the flights database, but after that the flight planning and central library are all functional offline.<br></p><p>I think this one is definitely worth taking a look at based on the various features it has going for it if you are a tubeliner captain.<br><br>Cheers,<br></p>]]></description><guid isPermaLink="false">696839</guid><pubDate>Fri, 05 Jun 2026 07:10:08 +0000</pubDate></item><item><title>Crescent City Connection Bridges, New Orleans (MSFS 2020)</title><link>https://www.avsim.com/forums/topic/696995-crescent-city-connection-bridges-new-orleans-msfs-2020/</link><description><![CDATA[<p>Hello,</p><p>Is there any way to specifically exclude the crescent city bridges (I think included in world update X for msfs 2020) without disabling the entire world update X? It appears to conflict with the bridges included with the LVFR KMSY scenery (I reached out to LVFR to see if they plan to release an update on their end, no response so far). Many thanks.</p><p>Jermaine</p>]]></description><guid isPermaLink="false">696995</guid><pubDate>Mon, 08 Jun 2026 12:39:36 +0000</pubDate></item><item><title>window resizing</title><link>https://www.avsim.com/forums/topic/696992-window-resizing/</link><description><![CDATA[<p>Hi, I usually keep the FPS mode window open on a second small monitor. However, the window appears very small. Is it possible to resize it by dragging the corner?</p><p></p><p>Diego</p><p>Italy</p>]]></description><guid isPermaLink="false">696992</guid><pubDate>Mon, 08 Jun 2026 11:21:40 +0000</pubDate></item><item><title>Flysimware Lancair Legacy Dev Stream soon-ish</title><link>https://www.avsim.com/forums/topic/695543-flysimware-lancair-legacy-dev-stream-soon-ish/</link><description><![CDATA[<p><a rel="external nofollow" href="https://www.youtube.com/watch?v=_g2HRUsfJEs">https://www.youtube.com/watch?v=_g2HRUsfJEs</a></p><p>If you're interested at all - I'm not on the beta team - just merely an interested consumer :)</p><p>p.s.  Nice forum refresh!  I like it!</p>]]></description><guid isPermaLink="false">695543</guid><pubDate>Thu, 14 May 2026 00:39:03 +0000</pubDate></item><item><title>Free Tool: Dynamic Global Flight Dispatcher for MSFS 2024</title><link>https://www.avsim.com/forums/topic/696692-free-tool-dynamic-global-flight-dispatcher-for-msfs-2024/</link><description><![CDATA[<p>Hi everyone,<br><br>Like many of you, I often find myself sitting at the MSFS 2024 main menu with limited time, wondering where to fly next. I wanted a quick, lightweight way to choose a flight that guarantees a realistic block time between two high-quality, high-fidelity destinations without the guesswork. <br><br>I recently lost my job, due to redundancies in the video game industry, and have some spare time on my hands, so I built a free, browser-based utility called the <a rel="external nofollow" href="https://manicminer00.github.io/global-flight-dispatcher/"><strong>Dynamic Global Flight Dispatcher</strong></a>.<br><br><strong>It requires no installation, runs entirely online, and is 100% free.</strong><br>This is my way to give something back to the flight-sim community that has supported my hobby for the last twenty years.<br><br><strong>What it does:</strong><br><strong>• </strong>Automatically matches your aircraft class to generate realistic 40–60 minute flight time fixed-wing flights (or 20-minute helicopter trips).<br><strong>• </strong>The core database is built around high-quality destinations, <strong>featuring the full Contrail and ORBX MSFS 2024 catalogues</strong>, <strong>Asobo hand-crafted airports</strong>, and a curated list of freeware sceneries.<br><strong>• </strong>The core database <strong>includes 41 high quality aircraft </strong>that you can use immediately, including the Citation Sovereign+.<br><strong>• </strong>Generates an airframe-specific job ticket and passenger/cargo manifest that automatically scales to stay safely under MTOW.<br><strong>• </strong>Automatically calculates cruise altitudes, incorporating a global mountain range safety matrix (Alps, Rockies, Andes, etc.) so you don't get dispatched into a granite wall.<br><strong>• One-Click SimBrief Dispatch:</strong> Fixed-wing flights generate a direct link to pre-fill your flight data straight into SimBrief.<br><strong>• Custom Callsigns</strong> are saved and populated automatically into the SimBrief dispatch for use with ATC add-ons like FSHud, BATC and SayIntentions.<br><br><strong>Fully Customisable (Bring Your Own Scenery)<br></strong>Because everyone's scenery library is unique, the database is completely expandable by you. If you have a favourite freeware or payware airport that isn't in the master database yet, you can add it directly via the Settings panel. It saves instantly to your browser's local storage, and you can export your custom additions as a .json backup file.<br>It also supports adding your own custom airframes if your preferred aircraft is not in the default database.<br><br><strong>Where to get it:</strong><br>The project is open-source and hosted on GitHub. You can view the code or download the file to run locally here:<br><span class="ipsEmoji" title="">👉</span> <a rel="external nofollow" href="https://manicminer00.github.io/global-flight-dispatcher/"><strong>https://manicminer00.github.io/global-flight-dispatcher/</strong></a><br><br>I created this purely for my own enjoyment to take the friction out of flight planning, and I wanted to share it back with the community. If you give it a try, I’d love to hear your feedback or ideas for future utility features.<br><br>Clear skies, Toby<br><br><em>This is dedicated to Michael Greenblatt and the good folks at Andras Meridian.</em><br></p>]]></description><guid isPermaLink="false">696692</guid><pubDate>Tue, 02 Jun 2026 16:48:37 +0000</pubDate></item><item><title>FSLTL Traffic Injector updated, now with realtraffic</title><link>https://www.avsim.com/forums/topic/696932-fsltl-traffic-injector-updated-now-with-realtraffic/</link><description><![CDATA[<p>@everyone</p><p><strong>FSLTL Traffic Injector 2.1.0</strong> available in FBW Installer App</p><p><strong>Live Traffic Data</strong></p><p>- RealTraffic has been added a live traffic data provider!</p><p>- RealTraffic subscribers can add their API token to the FSLTL Injector settings to use RealTraffic live <strong>and parked aircraft data</strong></p><p>- RealTraffic offers parked aircraft data and FSLTL injector will use this data to place parked static aircraft at airports based on this data</p><p>- If RealTraffic does not have parked data for an airport, the injector will use its built in statistical data to choose parked aircraft to inject</p><p>- To subscribe to RealTraffic, view their coverage and live data maps, visit <a rel="external nofollow" href="https://flyrealtraffic.com">https://flyrealt</a>raffic.com</p><p>- For ADSB feeders, if you feed your data to RealTraffic, you'll receive a free upgrade from Standard to Pro license</p><p>- To select RealTraffic as your live data source, use the settings UI via prompt at injector startup or modify your config .json file manually</p><p><strong>Settings UI</strong></p><p>- A new dark/light mode toggle has been added</p><p>- A new font size toggle has been added to increase font size by 50%</p><p><strong>New Features</strong></p><p>- A new <strong>Default Sim Version</strong> setting has been added to the Settings UI</p><p>- Now <strong>you</strong> control which sim version the injector will assume you're using when the injector is started before the sim is running</p><p>- When the injector starts, if MSFS2020 or MSFS2024 is running, the injector will connect to that sim version</p><p>- When the injector starts, if no sim version us running, the injector will use your sim version setting to decide which sim connect to, Community folder to use, etc</p><p>- Default setting is MSFS2020</p><p><strong>Improvements</strong></p><p>- Improves using a matching static parked aircraft when injecting live traffic</p><p>- Improves correcting livery matching when aircraft is originally injected with a blank callsign, but live data adds a callsign later</p><p>- Flightplan creation: Added additional approach waypoint types to use</p><p>- Flightplandatabase: Query improvements to use more recently created flightplans</p><p>- Updated static parked historical data (May/June 2026)</p><p><strong>Fixes</strong></p><p>- Fix to flightplan creation process unable to process waypoints with empty lat/lon coordinates</p><p><strong>Misc</strong></p><p>- We've added a script to assist in changing the PUSHBACK setting for aircraft models in FSLTL Base Models to work around the existing pushback issue in MSFS2024</p><p>- Script is <strong>fix_</strong><a rel="external nofollow" href="https://pushback.py"><strong>pushback.py</strong></a> and is located in the FSLTL injector install directory</p><p>- Script is written in python; if your PC cannot run python scripts, internet resources can assist you</p><p>- Script will search each model, make changes as needed, and log those changes to a file in your injector log location</p><p>- This log can then be used to rollback the changes if/when Asobo fixes the pushback issue in MSFS2024</p><p>- If you've already made pushback changes to your models, this script will not offer any additional assistance</p><p><strong>Known Sim Issues</strong></p><p>- ALL existing sim issues continue to be an issue. We await Asobo fixes for those sim issues.</p><p><strong>For support, PLEASE review the Support FAQ and User Guide first and create a ticket in the ⁠support-forum if you still need help.</strong></p>]]></description><guid isPermaLink="false">696932</guid><pubDate>Sun, 07 Jun 2026 07:11:23 +0000</pubDate></item><item><title>Introducing Live and Scheduled Traffic</title><link>https://www.avsim.com/forums/topic/695016-introducing-live-and-scheduled-traffic/</link><description><![CDATA[<p>
	We are pleased to announce that <strong>FSHud - Traffic</strong>, a new built-in traffic source for <strong>FSHud - Air Traffic Control</strong>, is planned for release in the next few days.
</p>

<p>
	<strong>FSHud - Traffic</strong> will bring both <strong>live traffic</strong> and <strong>scheduled traffic</strong> directly into <strong>FSHud - Air Traffic Control</strong>, without requiring any additional installation. It will work with any installed traffic model package and will provide a more realistic and dynamic traffic environment directly through <strong>FSHud - Air Traffic Control</strong>.
</p>

<p>
	The live traffic system will provide coverage of approximately <strong>80% of live commercial flights</strong>, with traffic data refreshed <strong>every minute</strong>. This will allow <strong>FSHud - Air Traffic Control</strong> to use real-world live flights as part of the simulator traffic environment, reflecting aircraft that are actually flying in the real world at that time.
</p>

<p>
	In addition to live traffic, <strong>FSHud - Traffic</strong> will also include scheduled commercial traffic by airport. This will include most commercial arrivals and departures, synchronized with live traffic to provide realistic airport activity even where live traffic coverage is not available.
</p>

<p>
	<strong>FSHud - Traffic</strong> will also support traffic based on the selected <strong>Flight Simulator time</strong>. When this option is used, schedules and a live traffic snapshot matching the selected simulator time will be used, allowing users to fly with traffic that better fits their selected time of day.
</p>

<p>
	The feature will be compatible with <strong>MSFS 2024, MSFS 2020, Prepar3D v4, v5, and v6</strong>. It will also be possible to combine <strong>FSHud - Traffic</strong> with other traffic sources, allowing users to use it as the main traffic source or as an additional traffic source together with their existing setup.
</p>

<p>
	Due to intensive cloud usage and live traffic provider costs, <strong>FSHud - Traffic</strong> will be available as a monthly subscription for <strong>2.90 USD per month</strong>, with a <strong>free 1-week trial</strong> available for every user with an <strong>FSHud - Air Traffic Control license</strong>, including legacy licenses purchased from distributors such as <strong>Flight1</strong> and <strong>Aerosoft</strong>.
</p>

<p>
	An active internet connection will be required at all times while using <strong>FSHud - Traffic</strong>.
</p>

<p>
	<strong>FSHud - Traffic is expected to be released in the next few days.</strong>
</p>
]]></description><guid isPermaLink="false">695016</guid><pubDate>Wed, 06 May 2026 16:18:19 +0000</pubDate></item><item><title>[Freeware] Ramona, CA (KRNM) released</title><link>https://www.avsim.com/forums/topic/612949-freeware-ramona-ca-krnm-released/</link><description><![CDATA[
<p>
	Few days ago, <a href="https://www.avsim.com/forums/topic/612690-ramona-krnm-in-development-looks-for-taxiway-signs-pics" rel="">I called for help because I couldn't find the text on some blue taxiway signs</a>. Meanwhile, here's an improvement of the default Ramona (KRNM) up north San Diego and beaches of California. It's 10 min flying with a C172 from downtown. With a single runway, t<span style="background-color:#ffffff;color:#000000;font-size:14px;text-align:justify;">he airport is mostly used for general aviation, the California Department of Foresty and United States Forest Service (USFS) jointly operate a fire attack base. The scenery is available for free at <a href="https://flightsim.to/file/25710/ramona-krnm" rel="external nofollow">https://flightsim.to/file/25710/ramona-krnm</a></span>
</p>

<p>
	<img alt="3lzksHs.png" class="ipsImage" data-ratio="100.00" height="794" style="height:auto;" width="794" data-src="https://i.imgur.com/3lzksHs.png" src="https://www.avsim.com/applications/core/interface/js/spacer.png" /></p>

<p>
	<span style="background-color:#ffffff;color:#000000;font-size:14px;text-align:justify;">As all of my MSFS mod, this small scenery is made from pilot-eyes perspective. I flew there several time for pattern training and stops at Plus One Club house, and I'm an amateur scenery developer. This mod is made with 99% of MSFS default objects library.</span>
</p>

<p>
	<span style="background-color:#ffffff;color:#000000;font-size:14px;text-align:justify;"><img alt="CqWc2Dx.jpeg" class="ipsImage" data-ratio="52.77" height="1000" style="height:auto;" width="1200" data-src="https://i.imgur.com/CqWc2Dx.jpeg" src="https://www.avsim.com/applications/core/interface/js/spacer.png" /></span>
</p>

<p>
	<img alt="UWP7NiP.jpeg" class="ipsImage" data-ratio="52.77" height="1000" style="height:auto;" width="1200" data-src="https://i.imgur.com/UWP7NiP.jpeg" src="https://www.avsim.com/applications/core/interface/js/spacer.png" /></p>

<p>
	<img alt="8FpEEQC.jpeg" class="ipsImage" data-ratio="52.77" height="1000" style="height:auto;" width="1200" data-src="https://i.imgur.com/8FpEEQC.jpeg" src="https://www.avsim.com/applications/core/interface/js/spacer.png" /></p>

<p style="background-color:#ffffff;color:#000000;font-size:14px;text-align:justify;">
	<strong>Features</strong>
</p>

<ul><li style="color:rgb(98,98,98);font-size:14px;">
		All airport buildings have been replaced: hangars, FBO's, Air Attack Base, Classic Rotors museum, all external fence and gates, fuel island, executive hangar, airport beacon...
	</li>
	<li style="color:rgb(98,98,98);font-size:14px;">
		All new and very specific taxiway signs... except the blue ones on Air Attack Base.<strong><span> </span>Let me know if you know what's written on them! I need your help.</strong>
	</li>
	<li style="color:rgb(98,98,98);font-size:14px;">
		Adjustement of all taxiway lines
	</li>
	<li style="color:rgb(98,98,98);font-size:14px;">
		FBO's Chuck Hall Aviation, CruiseAir Aviation and Pacific Exec Aviation rebuild
	</li>
	<li style="color:rgb(98,98,98);font-size:14px;">
		Replacement of 90% autogen buildings by MSFS Library. Very few are the AI autogenerated buildings by AI Shark / MSFS engine.
	</li>
	<li style="color:rgb(98,98,98);font-size:14px;">
		Hundreds of details to create life: objects from library but also handmade signs and banner on buildings. This scenery may impact your fps.
	</li>
	<li style="color:rgb(98,98,98);font-size:14px;">
		Replacement of Tower
	</li>
	<li style="color:rgb(98,98,98);font-size:14px;">
		Reveal of all helipads (including the north helipad not open to pub <span class="ipsEmoji">😉</span>
	</li>
	<li style="color:rgb(98,98,98);font-size:14px;">
		Reveal of Segmented Circle/Windsock south side close to CruiseAir
	</li>
	<li style="color:rgb(98,98,98);font-size:14px;">
		Reveal of Compass Rose
	</li>
	<li style="color:rgb(98,98,98);font-size:14px;">
		Redesign of Fire Attack Base apron with trace of fire retardand. This scenery can't wait for a Grumman S2 Tracker!
	</li>
	<li style="color:rgb(98,98,98);font-size:14px;">
		Replacement of windsock
	</li>
	<li style="color:rgb(98,98,98);font-size:14px;">
		Replacement of PAPI (2 lights, P2L)
	</li>
</ul><p style="color:#626262;font-size:14px;text-align:justify;">
	<img alt="FNojuNp.jpeg" class="ipsImage" data-ratio="52.77" height="1000" style="height:auto;" width="1200" data-src="https://i.imgur.com/FNojuNp.jpeg" src="https://www.avsim.com/applications/core/interface/js/spacer.png" /></p>

<p>
	<img alt="o9mFVhH.jpeg" class="ipsImage" data-ratio="52.77" height="1000" style="height:auto;" width="1200" data-src="https://i.imgur.com/o9mFVhH.jpeg" src="https://www.avsim.com/applications/core/interface/js/spacer.png" /></p>

<p>
	<img alt="XFNFY9l.jpeg" class="ipsImage" data-ratio="52.77" height="1000" style="height:auto;" width="1200" data-src="https://i.imgur.com/XFNFY9l.jpeg" src="https://www.avsim.com/applications/core/interface/js/spacer.png" /></p>

<p style="background-color:#ffffff;color:#000000;font-size:14px;text-align:justify;">
	<strong>History of the airport and backgroud</strong>
</p>

<p style="background-color:#ffffff;color:#000000;font-size:14px;text-align:justify;">
	In 1943 the U.S. Navy built a small, dusty airstrip at what is now the Ramona Airport. In 1956, the facility was conveyed to San Diego County and the airport has now grown to become the aviation center for community service to San Diego's inland and mountain communities. The Ramona Airport is the third busiest facility in the County’s system.
</p>

<p style="background-color:#ffffff;color:#000000;font-size:14px;text-align:justify;">
	The Ramona Air Attack Base is located in the CAL FIRE San Diego Unit and was established in 1957 by the then California Division of Forestry, making it the oldest Air Attack Base in the Department’s system. In 1960, the US Forest Service set up and operated from Ramona, separate from CDF, until 1966 when the agencies integrated and Ramona became a jointly operated base. Ramona responds to an average of 450 calls per year. On average, the base pumps 850,000 gallons of retardant a year. Ramona has a possible peak output of 250,000 gallons of retardant each day. The base’s direct protection area encompasses over 1.4 million acres for CAL FIRE, 300,000 for the US Forest Service, and covers all of San Diego County.
</p>

<p style="background-color:#ffffff;color:#000000;font-size:14px;text-align:justify;">
	Uncomplicated airspace, available services, ideal climate and proximity to North County business and recreation centers make Ramona Airport an ideal destination for work or pleasure. Serving every type of aircraft from home-built experimental to corporate jets, the Ramona Airport is home to a fully staffed air traffic control tower, three full-service Fixed Base Operators (FBOs) (Pacific Exec Aviation, Chuck Hall Aviation and CruiseAir Aviation) an avionics center, an aircraft service center, nine aviation businesses, a full-time airport manager and the world's only helicopter museum with operational helicopters (Classic Rotors).
</p>

<p style="background-color:#ffffff;color:#000000;font-size:14px;text-align:justify;">
	<img alt="TYnuEXo.jpeg" class="ipsImage" data-ratio="52.77" height="1000" style="height:auto;" width="1200" data-src="https://i.imgur.com/TYnuEXo.jpeg" src="https://www.avsim.com/applications/core/interface/js/spacer.png" /></p>

<p>
	<img alt="9dEbTid.jpeg" class="ipsImage" data-ratio="52.77" height="1000" style="height:auto;" width="1200" data-src="https://i.imgur.com/9dEbTid.jpeg" src="https://www.avsim.com/applications/core/interface/js/spacer.png" /></p>

<p>
	<img alt="r69tP9r.jpeg" class="ipsImage" data-ratio="52.77" height="1000" style="height:auto;" width="1200" data-src="https://i.imgur.com/r69tP9r.jpeg" src="https://www.avsim.com/applications/core/interface/js/spacer.png" /></p>

<p>
	<img alt="D3pTShw.jpeg" class="ipsImage" data-ratio="52.77" height="1000" style="height:auto;" width="1200" data-src="https://i.imgur.com/D3pTShw.jpeg" src="https://www.avsim.com/applications/core/interface/js/spacer.png" /></p>

<p>
	<img alt="176QYBw.jpeg" class="ipsImage" data-ratio="52.77" height="1000" style="height:auto;" width="1200" data-src="https://i.imgur.com/176QYBw.jpeg" src="https://www.avsim.com/applications/core/interface/js/spacer.png" /></p>

<p>
	<span style="background-color:#ffffff;color:#000000;font-size:14px;text-align:justify;">En joy the free scenery at <a href="https://flightsim.to/file/25710/ramona-krnm" rel="external nofollow">https://flightsim.to/file/25710/ramona-krnm</a></span>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">612949</guid><pubDate>Tue, 04 Jan 2022 11:30:11 +0000</pubDate></item><item><title>[RELEASED] SimPassengers Bring your MSFS 2024 cabin to life</title><link>https://www.avsim.com/forums/topic/694989-released-simpassengers-bring-your-msfs-2024-cabin-to-life/</link><description><![CDATA[<p>
	Hi Captains,
</p>

<p>
	I wanted to properly introduce our new product "SimPassengers v1.0.1" developed by ACE Solutions and now live for Microsoft Flight Simulator 2024.
</p>

<p>
	I've been a simmer for 20+ years, and all the boomers will feel me because even my company's name comes from "Ace of Aces" game back in the Commodore 64 days.<br />
	<br />
	I was actually looking for some immersion in the cockpit. Because we're all using extremely well developed aircrafts but no one has developed anything for the virtual-souls that we carry. So I decided to create this add-on first for myself but this thing became huge, so I decided to make it a product. The idea was simple "The aircrafts that we fly are already simulated in crazy detail, why not the people inside it to feel alive too?" <br />
	<br />
	This addon's idea actually came from our good-old FSPassengers addon. But with a simple catch. This is not a career-mode grinding app where you are forced to unlock aircraft or fly routes you do not care about. You fly what you want, where you want, with the airline you want. (Just like I do)
</p>

<p>
	SimPassengers adds the cabin and passenger layer around that flight.
</p>

<p>
	Passengers react.<br />
	Cabin crew works.<br />
	Announcements happen.<br />
	Service starts, progresses, or fails.<br />
	Events unfold.<br />
	Your decisions affect the outcome.
</p>

<p>
	That is the core of it.<br />
	<br />
	Let me give you some more information about what SimPassengers does.<br />
	<br />
	During the flight, SimPassengers tracks tons of data, including the cabin state like:
</p>

<ul>
	<li>
		passenger happiness
	</li>
	<li>
		passenger stress
	</li>
	<li>
		turbulence impact
	</li>
	<li>
		weather impact
	</li>
	<li>
		in-flight entertainment
	</li>
	<li>
		cabin service
	</li>
	<li>
		seatbelt compliance
	</li>
	<li>
		abnormal g-force discomfort
	</li>
	<li>
		event handling
	</li>
	<li>
		final checks and arrival flow
	</li>
	<li>
		(there are more but I'm not gonna tell you now, you have to explore)
	</li>
</ul>

<p>
	Stress does not just magically disappear. If passengers are unsettled by turbulence, they may recover gradually as the flight stabilizes, entertainment becomes available, service continues, or the landing reassures them. So the cabin has a kind of memory. It reacts to the flight instead of just sitting there as background noise. And also you can always check your current status on our website and mobile apps (more on this later)
</p>

<p>
	SimPassengers also has a dynamic PA system.
</p>

<p>
	The announcements are context-aware and processed to sound more like aircraft PA audio instead of clean studio voice. There are pilot and cabin crew announcements for different phases such as boarding, welcome, cruise, service, final checks, arrival, safety, and cabin events.
</p>

<p>
	The goal is not just to play the same soundboard every flight. I wanted the cabin flow to feel less repetitive and more connected to what is actually happening. Just imagine this, if you landed on London, the PA will tell you to try the local "Fish'n chips" or maybe you landed on TNCM, you will hear a PA saying the beauty of the Maho beach for all aviation crazies like us.
</p>

<p>
	Another topic, Cabin Service.
</p>

<p>
	This is dynamic too, for example, in every flight SimPassengers creates a flight timeline and understands the surrounding conditions like, time of the day, if it is day or night, or if the pax is about to sleep and etc... A short morning hop should not behave like a long overnight sector. Service can start, progress, complete, or remain unfinished depending on how the flight goes.<br />
	<br />
	A smooth touchdown always helps but it does not automatically mean the whole flight was perfect. "Because you have to be robust and perfect" (This is aviation right?)<br />
	<br />
	And let's talk about some events... Because SimPassengers has many.<br />
	<br />
	This addon includes cabin events, but they are not meant to be simple random popups like "Accept, Reject" 
</p>

<p>
	They are there to create judgement moments. For example, get your self ready for medical events, or connecting to MedLink via Satcom for a passenger who is having an early labor, or somebody having a heart attack or maybe some dude vaping in the toilet... (It's so hard to stop my self to tell you all the events but I really don't wanna break down the hype)<br />
	<br />
	And some event can branch or chain depending on what happens. While we're planning this product there were only one thing in our mind and that was "Good intentions do not always mean good operational decisions."<br />
	<br />
	And the best part comes now... SimPassengers Telemetry ability. After every flight we generate a report including.
</p>

<ul>
	<li>
		final score
	</li>
	<li>
		pax count
	</li>
	<li>
		stress peak 
	</li>
	<li>
		landing rate
	</li>
	<li>
		max bank
	</li>
	<li>
		max G
	</li>
	<li>
		fuel usage
	</li>
	<li>
		safety metrics
	</li>
	<li>
		scoring events
	</li>
	<li>
		cabin incidents
	</li>
	<li>
		flight highlights
	</li>
	<li>
		and much and much more
	</li>
</ul>

<p>
	Just be advised, a smooth landing will always matter but the full passenger experience matters too. <br />
	 
</p>

<p>
	You can land beautifully and still lose points if the cabin was not handled well.<br />
	You can also recover a rough flight with a calm landing and clean arrival flow.
</p>

<p>
	That is the kind of balance I wanted. As you all know <strong>A perfect landing is not always a perfect flight.</strong>
</p>

<p>
	<strong>[WARNING NERD DATA STARTS BELOW]</strong>
</p>

<p>
	SimPassengers uses a custom made bridge that operates between the simulator and our servers. As you all know FPS is the king when it comes to simulation. So that's why we did some real bare-bone development with this addon. The whole bridge was coded using C, C++ and Rust programming language which helps to run bridge with min memory and super super high level speeds. If you don't believe me, when you install SimPassengers look for "simpassengers-bridge" binary and check the memory usage. Tops at max 12MB but usually runs around 6/7MBs of RAM. This is the art of programming guys. <br />
	<br />
	<strong>[WARNING NERD DATA ENDED ABOVE]</strong>
</p>

<p>
	Anyways... There are lots to talk about SimPassengers, but there're some final stuff to be talked about before I end this post and wait for your comments and feedbacks. <br />
	<br />
	Yes we support GSX! If you have GSX all the boarding is done in sync with GSX<br />
	Yes you need to file a simbrief flight plan for SimPassengers to work<br />
	NO for now we don't support GA airplanes and freighters. (but it's on the pipeline, coming real quick)<br />
	NO for now we don't support MSFS2020 due to SimConnect and some various technical problems but the team is working super hard to create a MSFS2020 version too<br />
	<br />
	Finally... What is coming next?<br />
	<br />
	Mobile apps are right in testing phase, (iOS and Android and both support tablets too)<br />
	Social features around flight logs like (adding photos and videos to your completed flights, following system, like and comments)<br />
	Expanded leaderboards <br />
	Custom VA and Community reporting (yes we're planning a white label version of SimPassengers for VAs)<br />
	and so on... and more on this topic later. <br />
	<br />
	BTW I've created a Developer Preview Video but please don't kick me for this, because I'm not good at art related stuff because I'm a technical guy. You can watch it if you want but a better professional version is coming right up with the mobile apps' release.<br />
	<br />
	If you are interested we're live now and accepting payments at our website and soon in the marketplaces.<br />
	<br />
	<a href="https://simpassengers.com" rel="external nofollow">https://simpassengers.com</a><br />
	<br />
	Thanks. And I'm really really waiting for your comments about this. 
</p>

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	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="SimPassengers Launch Video" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/riw34v_GQf4?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">694989</guid><pubDate>Wed, 06 May 2026 05:19:45 +0000</pubDate></item><item><title>Phenom 300 soon? (released 18 May 26)</title><link>https://www.avsim.com/forums/topic/695390-phenom-300-soon-released-18-may-26/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false" style="--i-media-width: 100%;"><div><iframe allowfullscreen="" frameborder="0" height="113" title="FSReborn Phenom 300E - Wake Up" width="200" src="https://www.youtube-nocookie.com/embed/pO1MgmAugxg?feature=oembed" loading="lazy"></iframe>
	</div></div><p> </p><p>The question is how soon LOL</p>]]></description><guid isPermaLink="false">695390</guid><pubDate>Mon, 11 May 2026 19:38:31 +0000</pubDate></item></channel></rss>
