June 11, 200322 yr I'd like to ask: Does Squawkbox real kill frame rates? If so, I'd also like to ask by how much, and maybe how to minimize frame rate loss too. :)thanks again!http://www.mydestiny.net/~michael8/avsimbanner.jpg
June 11, 200322 yr Squawkbox itself only kills my framerates when i have it inside the FS window(HostSB) but normally i use the exterior version(SBHost) and then it doesn't kill anything, xcept my flight once in a while... grrr ;)
June 11, 200322 yr I don't notice any significant change in frame rate, even using HostSB inside FS2002.Lee Hetherington (KBED)http://vatsim.pilotmedia.fi/statusindicato...tor=OD1&a=a.jpg
June 11, 200322 yr Most users do not mention frame loss simply due to SB. Some users, including me, actually run SB on a second computer through WideFS. That used to be a big advantage when we were all running 300MHz computers but today there is really not that much advantage to be honest.Having said all of that, even with todays faster machines, you will see frame rates diminish as multiplayer traffic increases. That should be expected as it is the case with AI traffic. Also, having a proper configuration with the Squawkbox CSL aircraft directory will really help control the effect during on-line sessions where there is a lot of traffic. The reason is that the SB CSL aircraft, which you see other SB traffic textured as, are very simple shapes and textures compared to FS aircraft that you fly. Now none of that is solved by running SB on a second computer because the additional resource requirements to display the other traffic is within FS. All of this actually gets into a SB/Multiplayer lesson of sorts so I will stop here and hope this helps to round out the answers the other guys provided.
June 11, 200322 yr Most users do not mention frame loss simply due to SB. Some users, including me, actually run SB on a second computer through WideFS. That used to be a big advantage when we were all running 300MHz computers but today, there is really not that much advantage to be honest.Having said all of that, even with todays faster machines, you will see frame rates diminish as multiplayer traffic increases. That should be expected as it is the case with AI traffic. Also, having a proper configuration with the Squawkbox CSL aircraft directory will really help control the effect during on-line sessions where their is a lot of traffic. The reason is that the SB CSL aircraft, which you see other SB traffic textured as, are very simple shapes and textures compared to FS aircraft that you fly. Now none of that is solved by running SB on a second computer because the additional resource requirements to display the other traffic is within FS. All of this actually gets into a SB/Multiplayer lesson of sorts so I will stop here and hope this helps to round out the answers the other guys provided.
June 11, 200322 yr Commercial Member Deja vu - the feeling you've been somewhere before...DS CVA3339 / UKD149http://vatsim.pilotmedia.fi/statusindicato...tor=OD1&a=a.jpg The SUPPORT FORUM for Level-D Simulations products: http://www.leveldsim.com/forums
June 11, 200322 yr Commercial Member Deja vu - the feeling you've been somewhere before...DS CVA3339 / UKD149http://vatsim.pilotmedia.fi/statusindicato...tor=OD1&a=a.jpg The SUPPORT FORUM for Level-D Simulations products: http://www.leveldsim.com/forums
June 11, 200322 yr Been watching Divine Secrets of the Ya-Ya Sisterhood too many times there Mike?Lee Hetherington (KBED)http://vatsim.pilotmedia.fi/statusindicato...tor=OD1&a=a.jpg
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