Jump to content
Sign in to follow this  
Guest

DIY motion update

Recommended Posts

Guest

Here some updates on the DIY motion platform project. http://forums.avsim.com/user_files/3449.jpgI replaced the 19" CRT with an LCD, which improved the weight balance a lot. Pitch action is now much faster with the same driving power. http://forums.avsim.com/user_files/3450.jpgThe large Freshnell lens makes a real difference. More dept and about 40" view. http://forums.avsim.com/user_files/3451.jpghttp://forums.avsim.com/user_files/3452.jpgThe addition of plastic covering now has me completely isolated from the surrounding, to improve the immersion factor. It does not look very pretty, but it works.The motion interface is still via the yoke, rudder, brakes and signals from force feedback, with some differentiation networks. This feels pretty fake, and needs to be changed to PC software interface. My programming skills need a serious boostI've even started the write-up for this project, but with that vital software interface missing, it will be a while before I dare to upload anything. You don't really need lots of motion. The effects that please me most so far are the vibrations during rotate, landing bumps, and the climb (for that one you need some 20 degrees pitch) You have to keep in mind that your head position wrt the rotation point of the platform is influencing the perceived motion. In my case I go up and down during pitch. Roland

Share this post


Link to post
Share on other sites

That's quite a platform you've put together there, Roland!>The addition of plastic covering now has me completely isolated >from the surrounding, to improve the immersion factor. It does >not look very pretty, but it works.Make sure you get enough air in there! Don't want you to pass out. :-lol>You have to keep in mind that your head position wrt the rotation >point of the platform is influencing the perceived motion. In my >case I go up and down during pitch.But you also get some back pressure since the platform tilts, correct? So, when you pull back on the yoke, there's a small G component against your back.Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)[table border=2 cellpadding=0 cellspacing=1][tr][td][table border=0 cellpadding=8 cellspacing=0][tr][td bgcolor=#540000]http://bfu.avsim.net/sigpics/logo75t.gif[/td][td align="center" bgcolor=#FFFFF6]Bush Flying Unlimited"At home in the wild"Looking for adventure? Come join us! * [link:bfu.avsim.net|Web Site] * [link:www.cafepress.com/bfu,bfu2,bfu3,bfu4|BFU Store] * [link:bfu.avsim.net/join.htm]Join!][/td][/tr][/table][/td][/tr][/table

Share this post


Link to post
Share on other sites
Guest

Hi Peter, Yeah it's like flying in a tent. The back is open though. http://forums.avsim.com/user_files/3600.jpgA static tilt upwards gives a nice backpressure like you are in continuous climb. This feels pretty realistic. However, the inital acceleration when pulling the yoke should be an upwards movement. (I think in a GA plane you would be experiencing positive G's as soon as you pull the yoke, right? In my case I will move downwards first, which is a momentarily negative G force. After considering various platform types (2 DoF), these kind of drawbacks seem to be inevitable. Roland

Share this post


Link to post
Share on other sites

Funny you should mention that. I originally was going to post about that and that maybe you should reverse the direction of motion. But, then the backpressure would be all wrong. So I'm not sure which is better, correct short-term or long-term G forces. If this was for an action game, I'd say the short-term G forces give the most convincing effect, but for flying maybe the long-term ones are more important.Peter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums ModeratorRenegade/Seawolf Design Group (RSDG)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...