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Guest SD Sim

More Real versus Sim & the blurries

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Err... real life shouldn't be blurry, unless you need new glasses.FS shouldnt be blurry either if you have a newer video card (with the features on the Radeon 9700 you can kill blurries). Antisotropic filtering really helps.

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"Err... real life shouldn't be blurry, unless you need new glasses."What the heck is that supposed to mean? How often do you fly in real life? I fly quite often, but I guess I must pick the wrong flights, and at times I can fly 2-3 times a week. It is very rare that the view is crystal clear & sharp. In the desert southwest we come close, but as one gazes into the distance, atmospheric conditions blur the ground to the same extent, if not more, than we see in FS2002.FS2002 can look artificially clear when LOD and anisotropy are set to an extreme. And before we introduce the Radeon vs. Nvidia debate, folks like L. Adamson and myself get along just fine with our Nvidia based systems. You can make the textures very sharp, or make them more "true to life". You are right--anisotropy can make an incredible difference. With it, I can take LOD way down with little or no shimmering. But then the world looks artificially crisp, IMHO.These links from airliners.net show some typical out the window views... I think they serve as good examples of how the blurry issue in FS2002 can spin out of context vs. real life...http://www.airliners.net/open.file/284732/M/http://www.airliners.net/open.file/282954/M/http://www.airliners.net/open.file/281949/M/http://www.airliners.net/open.file/288492/M/http://www.airliners.net/open.file/244364/M/http://www.airliners.net/open.file/192167/M/http://www.airliners.net/open.file/049610/M/http://www.airliners.net/open.file/082472/M/http://www.airliners.net/open.file/117415/M/http://www.airliners.net/open.file/230773/M/http://www.airliners.net/open.file/256288/M/These are all shots taken from 737's in most aspects of flight. The last two shots over Seattle are about as clear as I've ever seen, including over the desert SW, but you can clearly see the way the ground clarity mutes as one looks 15-20 miles out.... Even the Vegas shot (third from last) is a bit hazy when compared with FS2002...Anyway, I hope folks enjoy the shots!

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Guest

I flew on a 737 bout a month ago and didn't notice the ground being really blurry, or suddenly turning sharp when the textures loaded :D.You can tell that blurries in FS2002 aren't a 'feature' MS planted in the game. The fact that they dissapear on higher graphics settings prove that.

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"I flew on a 737 bout a month ago and didn't notice the ground being really blurry, or suddenly turning sharp when the textures loaded"Lucky you!!!! I must have offended the visibility Gods, and I'm cursed to see something akin to the airliners.net links forever :) An example: when I went on my most recent flight last week, we'd fly for five minutes, and the ground would be fairly clear. Five minutes later, haze.... Then the ground would clear up a bit in areas. Not a cloud in the sky. Typical pattern throughout the flight, and throughout most of my flights. I'm not suggesting MS "simulated" this, but by accident they managed to duplicate what is fairly typical on a flight of almost any duration. The haze changes dynamically, based on so many different factors it's not worth listing them. The dynamic blurries are undoubtedly an issue but I don't stress over them that much, as texture sharpness still exceeds what I consider the "average" after well over a thousand real flights in my lifetime. I've never had that "perfect" real flight visibility wise that we hold FS2002 to.... Haze commonly obscures the ground in flight. Of course, all those pics I linked to at airliners.net may simply be an MS consipiracy to make us "think" the ground isn't so clear, one that I am part of :)And further, the dynamic blurries can be minimized by choosing an fps lock appropriate for the cpu and the FS settings. I stress "and the FS settings" because I've had success with a high fps lock with moderate display settings, given my slower cpu. If I crank up the settings, my lock has to go down.

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Guest flightpro08

Folks, while it's a hopeful though that M$ purposely introduced blurries in FS2k2, I doubt this is the case. I think the issue deals with video cards, drivers, codeing, and DirectX. Computer speed is also another major factor, as can be seen in the screenshots forum for users with lower end systems.Ryan-Flightpro08 :-cool VATSIM Pilot/ControllerZLA ARTCC Senior Controller (C-3)SAN TRACON Lead [link:www.taxiwaysigns.com|Taxiwaysigns.com] Scenery Designer-----------------------------My "Home Made" System Specs:Intel Pentium 4 2.2GHz ProcessorTurbo Gamer ATX Mid-Tower with 420W Power SupplyEPoX 4G4A Motherboard with Intel 845G ChipsetVisiontek XTASY GeForce4 128MB Ti4600 (Det 41.03 Drivers)512MB PC2100 DDR RAM40GB Matrox 7200RPM Hard DriveWindows XP Home Edition SP1*No CPU or GPU Overclocking*3dMark2001SE Score: 11298-----------------------------Click [link:ftp.avsim.com/library/esearch.php?DLID=&Name=&FileName=&Author=Ryan+Fretwell&CatID=Root]Here to Download my New American Eagle POSKY CRJ-200!

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Guest SD Sim

And here I thought you were just trying to be funny. I obviously have a very twisted sense of humor :-lol

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Guest JonP01

Too right Larry. More than 1 hour flying in x-plane is enough to put me off my lime flavoured Aeroplane Jelly desert. As I just posted in the x-plane forum - just imagine a sim that combines the very best features of both x-plane and MSFS. And now that my x-plane CD has arrived, I can look forward to thousands more miles of those green things.

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