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Guest ArScAn

I had some problems with the instant replay. After a successful landing I was heading to the gates (passengers approval: 95) and then I started the instant replay to watch my landing... Xpax get crazy and people start screaming during the replay! When I exit the replay, my approval was reduced to 60 and xpax showed that all the passengers were injuried!!! My ranking now is -800...

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Guest viper040

>I had some problems with the instant replay. After a>successful landing I was heading to the gates (passengers>approval: 95) and then I started the instant replay to watch>my landing... Xpax get crazy and people start screaming during>the replay! When I exit the replay, my approval was reduced to>60 and xpax showed that all the passengers were injuried!!! My>ranking now is -800...>>I had this aswel

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Guest Fortress

Hi,Penalties for "Climb/descend too fast". What consitutes 'too fast' and is it configurable?I see from one of your screenshots a penalty applied for < -3500fpm descent. This isn't really realistic when applied to Concorde where 6000+ fpm descents were common.Cheers,Paulhttp://www.strontiumdog.plus.com/temp/avsim.gifConcorde Training Captainwww.bavirtual.co.uk

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Guest mlegein

I agree. Some airliners descend at -4500 routinely.

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Hi !!Nop, i dont get any kind of error messages. One second im getting 25-30 FPS and without any error message i start getting 0-5 FPS.I dont know what could be the problem =(!

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Guest Fortress

>We will look into this.>>Happy Holidays,>JimI assume that's directed to me Jim? If so, many thanks. This is my particular issue with FSPax actually. Anything greater than a 4,500 fpm rate starts the passengers panicking.Cheers,Paulhttp://www.strontiumdog.plus.com/temp/avsim.gifConcorde Training Captainwww.bavirtual.co.uk

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Hi Paul,Just an FYI, you can currently desensitize passengers with the approval reduction sensitivity slider. We are indeed exploring a few ways to make this better, including potential user configuration of limits as well as aircraft-specific limits.Best,


Damian Clark
HiFi  Simulation Technologies

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