Jump to content
Sign in to follow this  
Guest DC3 Pilot

Driftmeter -- interesting use of

Recommended Posts

Guest kennethg

>>>The depth of knowledge and experience at DC-3 Airways never ceases to astound me...<<

Share this post


Link to post
Share on other sites
Guest DC3 Pilot

Ken and Mark,Yep, I agree. Now all we need to know is the (simulated) focal plane and focal distance of the Bitzer/Beaumont driftmeter, version 7. Mark? Dave?Best,Gary

Share this post


Link to post
Share on other sites

Now all we need to know is the (simulated)>focal plane and focal distance of the Bitzer/Beaumont>driftmeter, version 7. Mark? Dave?Dave comments:Fp/Fd = 0.44True air speed (Knots) = 0.3 times the altitude in feet, divided by the time in seconds to move from top to bottom of the eyepiece.Approximately!MarkMark "Dark Moment" BeaumontVP Fleet, DC-3 AirwaysTeam Member, MAAM-SIM[a href=http://www.swiremariners.com/cathayhk.html" target="_blank]http://www.paxship.com/maamlogo2.jpg[/a]

Share this post


Link to post
Share on other sites
Guest DC3 Pilot

To All,Thanks, Alex, for the fine info, and to Mark and Dave for following up. I just finished an initial test, and results were little short of amazing.I set weather to calm (no wind), and flew along the Texas and Louisiana coastlines where I could pick up ground landmarks at essentially zero altitude. I used two baselines for groundspeed: (1) IAS corrected for temperature and altitude, via the E6-B; and (2) flying directly away from, or toward, a VOR, at least 20 miles distant, and using the co-pilot side groundspeed gauge. I tested it at various altitudes from 18,000 down to 3,000 feet. The two baselines were always in very close agreement (max difference was 2-3 knots), so I felt confident about the actual groundspeed.I made one tweak . . . I used 0.28 times altitude divided by seconds, instead of the 0.3 in the last post on the subject. With this constant, my driftmeter calculated groundspeed was no more than 1 or 2 knots off the baseline from 18,000 down to 5,000 feet. At 3,000 feet the time it takes an object to get through the driftmeter is swift, and my timer doesn't have 10ths of a second so I made several runs and when half came up 6 seconds and half 7 seconds, figured on 6.5 :-). Even with the approximation, it was only off 3 knots. With a good stopwatch, it'll be just fine.I learned some tricks for timing -- it's difficult to pick up an object coming out of the driftmeter at the top -- and I'm sure I'll find more. It's not too important at high altitude, but at 3,000-5,000 feet it is. The simplest one is to pick up a road, rail line, anything straight, that's moving at an angle toward the middle of the driftmeter . . . then you have a bead on it and can start the timer the instant it hits the top of the meter. Many thanks again to all for converting a vague reference in an article into a useful tool. What a great bunch of guys :-).Best,Gary

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...