Jump to content
Sign in to follow this  
Guest

Piper

Recommended Posts

Guest

Does anyone know of a good Piper J3 or Super Cub for fsim 2002 ?Thanks

Share this post


Link to post
Share on other sites
Guest UweR

Yep, best Piper Super Cub is by the FSD team (payware) but worth every penny.www.fsd-international.comBest J3 Cub by Manuel Medel, S. Small, Lavigne, Swindle (search for "Medel" here at Avsim).Best Regards, Uwe

Share this post


Link to post
Share on other sites
Guest

Yep, here's the info I have on it. Great model, and it has real nice "out of the cockpit" views as well. It was originally for FS2000, but they put out a small update for FS2k2. If you can't find it, email me and I'll zip it up for you.FS2000 Piper J-3 Cub Maximum Complexity visual model. Designer : Manuel Medel; Flight Dynamics : Steve Small; Panel : Yannick Lavigne; Sounds : Aaron Swindle.Supported by FlightSim Developers

Share this post


Link to post
Share on other sites
Guest

So happens I purchased the FSD Super Cub just last week. Haven't had much time to spend with it yet, but when I did I had some problems with the view. Since I have no significant experience with tail draggers, I expected some effort getting used to the lack of view forward while on the ground. But I also had problems with the view forward when in the air, and trying to land.Do you have any tips for this tail dragger novice about how to get a good view forward?-Basil

Share this post


Link to post
Share on other sites
Guest SoarPics

Basil...In the Panel.cfg of the FSD Super Cub is a "Views" section (" substituted here for the brackets in the .cfg file).In "Views" is this line:VIEW_FORWARD_DIR=2.5, 0.0, 0.0Change the 2.5 to a higher value to raise your eyepoint. I find 6.5 works best for me.Of course, back-up the original Panel.cfg before doing any tweaking.Hope this helps,

Share this post


Link to post
Share on other sites
Guest

Thanks! Just the kind of tip I was looking for.-Basil

Share this post


Link to post
Share on other sites
Guest NetBoyz

In the 2d cockpit, you can raise and lower the eyepoint by using SHF-BKSP and SHF-ENTER. That way you can start with a raised eyepoint to see the runway, and lower it as the tail rises on takeoff. db

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...