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Hi folks :-)I was digging around in our loft (attic) and found some 'shot em games'Janes F15, Longbow and Total Air War (F22) which ran really well on a 233MMX cpu, which brings me to ask how come MSFS was never done in 3DFX as it used to steam along quite well on a 233 cpu with all manner of things going on in the sim and I wonder what kind of quality would be seen with todays 'high end' cpu's and graphic cards if 3DFX was the 'platform' ?Steve / UK

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HelloThis should give you some idea of the differenceManufacturer: 3dfx voodoo 2 Series: GPU: SST96Release Date: 1998-03-01Interface: PCICore Clock: 90 MHzMemory Clock: 90 MHzMemory Bandwidth: 2.16 GB/secShader Operations: 90 MOperations/secPixel Fill Rate: 90 MPixels/secTexture Fill Rate: 180 MTexels/secVertex Operations: 0 MVertices/secManufacturer: nVidia 8800 gtxSeries: GeForce 8GPU: G80Release Date: 2006-11-08Interface: PCI-E x16Core Clock: 575 MHzShader Clock: 1350 MHzMemory Clock: 900 MHz (1800 DDR)Memory Bandwidth: 86.4 GB/secShader Operations: 172800 MOperations/secPixel Fill Rate: 13800 MPixels/secTexture Fill Rate: 18400 MTexels/sechttp://www.freewebs.com/reading1871/30.jpg

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Hello,Yep, technology has certainly advanced, wonder tho if it would be better if it were running with those specs under 3DFX.

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Hello,Oh right, never knew Nvidia bought out 3DFX, guess that awnsers my question..!thanks MD :-)

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