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c152flyboy

th2go and stretched images, anyone else?

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i am using the th2go on 3 15" LCD monitors for now at 3072X768. center monitor is great but as you get to outside of monitor 1 and 3 clouds and buildings looked elongated. if i move the toggle switch so i can "see" out the left window, now in the center monitor, that looks good but stretches when moved back to side screens. i have bezel management set up right.in some pictures i have seen, there does not appear to be any distortion of any kind so i thought i may have set something up wrong.

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This is fisheye distortion caused by high zoom out levels and is normal. You can reduce the distortion by zooming in a little closer. Personally, with FS9 I zoom out all the way (0.31) as I prefer a wider field of view even it is means a bit of elongation on the edges.Gary


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thanks, Gary. glad to know it isn't something I set up wrong. BTW, do you think when i switch to 3 22" widescreen's, i may see that issue get worse, or stay the same?

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I'm not sure that switching to 22" widescreens will buy you much. You will still have only a single 45

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It will probably get a little worse due to the widescreens, but I can't say for sure.Re Alex's comments below, I believe he is referring to a 2D view situation. I use VC (with TrackIR) and, at 0.31 zoom, have about 105 degrees FOV and get no such ovalisation of gauges.Gary


Ryzen 7 5800X3D | Gigabyte RTX 4090 Gaming OC 24GB | 32GB 3200MHz RAM | 2TB + 1TB NVME SSD | 2GB SSD | 2GB HDD | Corsair RM850 PSU | 240mm AIO | Buttkicker Gamer 2 | Thrustmaster T.16000M Flight Pack | 75" 4K60 TV | 40" 4K60 TV | Quest 3 | DOF Reality H3 Motion Platform

MSFS @ 4K Ultra DLSS Performance with 2.0x Secondary Scaling |  VR VDXR Godlike 80Hz SSW OXRTK @ 4500x4500 Custom FFR CAS 50% | MSFS VR Ultra DLSS Performance - Windows 11

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