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Guest LonelyplanetXO

PAPER THIN CLOUDS

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Despite searching for this in the Forum, I cannot seem to find anyone else who has this problem. Or maybe it's just the way it is.No matter what weather generator I use, The clouds look great from the front, but when I fly by them, they are like 3D cardboard cutouts. Paper thin.Any help?Win98SEGeForce 4 Ti4200Althon XP 1600

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DGR:Thats how the clouds work in this version of the simulator, and it's especially noticable in spot plane mode. Presently, there are no "volumetric" clouds for FS 2002.Alex ChristoffN562ZMinneapolis, MNThermobulb@aol.com


PowerSpec G426 PC running Windows 11 Pro 64-bit OS, Intel Core i7-6700K processor @3.5GHz, ASUS GeForce RTX 4070 12GB Dual Graphics Card, ASUS TUF Z590-Plus Gaming motherboard, Samsung 870 EVO 2TB SSD, Samsung 750 EVO 500GB SSD, Acer Predator X34 34" curved monitor (external view), RealSim Gear G-1000 avionics hardware, Slavix, Stay Level Custom Metal Panel, Honeycomb Alpha Yoke, Honeycomb Bravo Throttle, Redbird Alloy THI, Saitek Combat Rudder Pedals.

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Try turning off the frame rate display and anything else projecting script onto the screen. Works for me.

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Guest LonelyplanetXO

As the above posts say; the way FS2k2 renders clouds is to present a flat image and rotate it so it always faces the aircraft. That way it looks 3D, as though you were flying past a big cloud. If you fly into it, the screen will go white as if you were in a cloud, but occasionally, if you enter the cloud near its edge, the cloud will seem to rotate & "move away", so the effect not that successful. Worse still, if you have and "red" type on your screen (that is the messages generated by FS such as FPS counter, view annunciator etc) then the clouds fail to rotate, thus the nasty 2D paper impression. Its a known 2k2 bug.LonelyplanetXO

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