Jump to content
Sign in to follow this  
Guest steels214

reading engine state

Recommended Posts

Guest steels214

HelloAnybody know how to tell if the engine is failed using simconnect? I tried:SimConnect_AddToDataDefinition(hSimConnect, DEFINITION_ENGINE_FAILED,"PARTIAL PANEL ENGINE","enum");But it doesn't seem to work. Also tried "PARTIAL PANEL ENGINE:1".It's weird because "PARTIAL PANEL ELECTRICAL","enum" seems to work.Ideas anyone?thanks

Share this post


Link to post
Share on other sites

>Anybody know how to tell if the engine is failed using>simconnect? I tried:>>SimConnect_AddToDataDefinition(hSimConnect,>DEFINITION_ENGINE_FAILED,"PARTIAL PANEL ENGINE","enum");>>But it doesn't seem to work. Also tried "PARTIAL PANEL>ENGINE:1".>>It's weird because "PARTIAL PANEL ELECTRICAL","enum" seems to>work.>>Ideas anyone?Best idea, really, is to look up the names of SimConnect variables in the SDK documentation. Check out SDKCore Utilities KitVariablesSimulation Variables.html.Just doing a quick search on "FAIL" in that findsGENERAL ENG FAILED:indexon the fourth or fifth match. Looking further there's alsoENG FAILED:indexThe PARTIAL PANEL ENGINE variable is talking about gauge failures, as all of the PARTIAL PANEL variables are, not necessarily failures of the systems themselves.RegardsPete


Win10: 22H2 19045.2728
CPU: 9900KS at 5.5GHz
Memory: 32Gb at 3800 MHz.
GPU:  RTX 24Gb Titan
2 x 2160p projectors at 25Hz onto 200 FOV curved screen

Share this post


Link to post
Share on other sites
Guest steels214

Oh ok. Next time I'll look more carefully.Thanks Pete

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...