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GoombungeeSniper

Going back to FS98 !

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Hi , I would like to ask if using the fsuipc sdk, dll is the same for MSFS98 as it is for FS2002/2004 ?I wish to get the bank , and pitch (for a start) using the methodresult = fsuipc.FSUIPC_Read(dwOffset, dwSize, ref token, ref dwResult);Just for the moment 98 is the only sim software I have. I would like to try out some experimenting before I invest in either fs2004 or FSX.thanks.MM.Lps. Im wading through the docs and code, havent decided quite yet to dust off the 'old 98' and install.:")

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>I would like to ask if using the fsuipc sdk, dll is the>same for MSFS98 as it is for FS2002/2004 ?Yes, but only a small subset of facilities are available.>I wish to get the bank , and pitch (for a start) using the>method>result = fsuipc.FSUIPC_Read(dwOffset, dwSize, ref token, ref>dwResult);Should be okay. Try it.The "official" interface for FS98 was actually FS6IPC. I developed FSUIPC for FS2000 and made it work in its basic form (as an interface to FS variables) in FS98 just to make sure I had the same things -- i.e. that it was compatible.So, if you have trouble with the later, much more developed FSUIPC versions, see if you can find FS6IPC. (The interface is the same).RegardsPete


Win10: 22H2 19045.2728
CPU: 9900KS at 5.5GHz
Memory: 32Gb at 3800 MHz.
GPU:  RTX 24Gb Titan
2 x 2160p projectors at 25Hz onto 200 FOV curved screen

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Thanks for all your help thus far, inclusive your first quick response to my registering the dll.Ive been making a bit of progress. There was a lot to read through for my initial basic needs, however the pointer to the SDK of FSUIPC and also the example code contained is really well presented.I noticed a new C# .Net 2 update at your forum. So I couldn't help I guess but go with that.Mike.

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>Thanks for all your help thus far, inclusive your first quick>response to my registering the dll.Ah, I don't get involved with that, it is all SimMarket automation! ;-)Pete


Win10: 22H2 19045.2728
CPU: 9900KS at 5.5GHz
Memory: 32Gb at 3800 MHz.
GPU:  RTX 24Gb Titan
2 x 2160p projectors at 25Hz onto 200 FOV curved screen

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