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Guest saturno_v

Can someone please explain how flaps and landing get damaged in FS2004??

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Guest saturno_v

Hello to everybody and happy new year!I have few questions if someone can kindly answer.In the contact points section of the aircraft.cfg file thereare specified 2 reference speed (in KIAS) for the landing gear, one for max extension speed and one for damage speed.Similarly, in the flap section, is specified the damage speed and the "blowout" speed for the flaps.Well, I tested these speed with the default Mooney Bravo (and realism settings to the max) and basically nothing happened...even well exceeding the blowout speed, the flaps can be extended and retracted with no problem at all.The only thing I noticed is the if you exceed the gear extension speed the landig gear won't go down but if you well exceed the landing gear damage speed with your gear extended, it can retracted as usual and subsequently re-extended below the extension speed.Someone could please explain the "logic" of how these reference speed work in FS2004?Furthermore, what is the difference between damage speed and blowout speed in the flap section??These speed apply to just a minimum flap extension (one "notch") or to a full extension???Thank you in advance for your answers!!

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Really, to get this right, you need a panel with the damage behavior programmed in...the default damage behavior in FS is...well...flaky.CheersBob ScottATP IMEL Gulfstream II-III-IV-VSantiago de Chile


Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

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Guest fyrestrtr

"the default damage behavior in FS is..."...to bounce your plane off the ground -- which should give you an idea of the realism :DWheee!!!/me goes back to coffee

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