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What is the speed of A.I. aircraft on final?

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I use ai separation. I just have had better luck with it than ai smooth. They are both great programs that "usually" keep you separated on final with around 7 miles or so between aircraft. Good luck,Scott

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Good idea! Thanks for your feedback.All is apprecieated.Too bad though there was no actual variable in FS9's config that you set like,for instance;ATC_Separation= user input:(Mitch

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I didn't even know that A.I SEPARATION existed!If it's on AVSIM, I'll go do a search right now, if not, could you please give me the address?Thanks a bunch!Mitch R.

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>>A couple years ago, many of us began to substitute standard MS>flight dynamics settings for most of our aircraft. It takes a>lot of work.>>But the end result of a string of a half dozen Boeing and>Airbus aircraft on final to a runway - maintaining the>separtation the MS ATC puts on all AI aircraft - and each>landing perfectly in turn is great. Reggie, Could you be a bit more specific as to the changes you made? What lines in particular did you change in the cfg files for the AI? Thanks. Mike

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OK, I see that A.I. SMOOTH v1.2 is a renaming of A.I Separation v1.1, and I didn't know that there was a table setup. I thought it handled it automatically from a canned algorithm.I just put in your data Jim, and will see what happens.Thanks, Jim!Mitch R.

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Just tried using it myself. I can now turn UT traffic up to 100% without it all turning to a race for the rwy. Glad I found this thread!Gary


Ryzen 7 5800X3D | Gigabyte RTX 4090 Gaming OC 24GB | 32GB 3200MHz RAM | 2TB + 1TB NVME SSD | 2GB SSD | 2GB HDD | Corsair RM850 PSU | 240mm AIO | Buttkicker Gamer 2 | Thrustmaster T.16000M Flight Pack | 75" 4K60 TV | 40" 4K60 TV | Quest 3 | DOF Reality H3 Motion Platform

MSFS @ 4K Ultra DLSS Performance with 2.0x Secondary Scaling |  VR VDXR Godlike 80Hz SSW OXRTK @ 4500x4500 Custom FFR CAS 50% | MSFS VR Ultra DLSS Performance - Windows 11

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