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RobbieHe

Added Realism for that out of the window look

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I have decided to stay with FS9 for a few more years, until the hardware catches up with FSX at least. I am sure most of you are in the same boat. I have Flight Environment, Ground Environment, Active Sky, and Ultimate Terrain installed. Still, however, there is something missing, especially on the ground. I want the general out-of-the window scenery to really look as real-as-it-gets as far as FS9 is concerned. What is the next move for general ground scenery? What works best with what I have installed? And, what benefits would be derived? Thanks in advance,RH

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This is just my opinion but for general ground scenery, as you put it, you pretty much have the latest and greatest as far as dressing up FS9. From this point you start getting into your regionally specific addons. Not knowing how you fly (GA or heavy) or where you fly, its hard to make recommendations beyond what you have now.

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Have a look at the many photoreal sceneries out thereSwitzerland Professionalhttp://www.horizonsimulation.com/shopuk/http://www.francevfr.com/http://www.megascenery.com/http://www.spainvfr.com/home.htmand freeware or donationware,http://mazzokan.altervista.org/http://www.blueskyscenery.com/or do a search for photoreal in the Avsim scenery library. But for general scenery you've pretty much got state of the art.John

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I am not saying this because I wrote it, but because it relly helped MSFS look real to me after only a few hours' work--I am talking about Soft Horizons, here:http://library.avsim.net/esearch.php?CatID...misc&DLID=67829It isn't always the sharpest textures that make the mood, but the most natural transistion of textures towards the distant horizon. My shot here shows the effect:http://forums.avsim.net/dcboard.php?az=sho...id=253692&page=Regards,John

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It may work, but applications that adjust the sky appearance may have their textures overwritten. No harm will be done, you just switch back if you prefer the old textures. I have instructions in the add-on for backing up the existing textures, so if you don't like the appearance of the sky or wish to uninstall, you can simply restore the backup.I've never had any complaints from any end users, so what issues they find I believe they work around.-John

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How about FS Genesis? How is that different from round Environment and Ultimate Terrain?RH

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>How about FS Genesis? How is that different from round>Environment and Ultimate Terrain?It's a terrain mesh, and yes, it will improve the look a bit more. Your list of addons is state of the art for terrain, except that it lacks a good mesh add on (or maybe, you just forgot to mention it).

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Thanks for your response.What is the difference between terrain and mesh? How can FS Genesis help in addition to what I already have?Thanks,RH

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No,I know they have mesh (to answer your earlier question, simply put it shapes the land). I can't recall if their packages include landclass or not.Regards,John

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FS Genesis mesh products do not include landclass data. They have a seperate product from FS9 (and a new version now for FSX) that provides landclass data for the US.Matt Penfold

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I am still confused on the terms. What is mesh and what is landclass?Thanks,RH

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Hi,Mesh defines the terrein height.Landclass defines the terrain content (trees, buildings, etc)

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Thanks for the response. I currently have FS Ground Environment Pro and Ultimate Terrain installed. I am thinking about FS Genesis. What aspects, if any, does FS Genesis cover that is not included in FS Ground Pro and Ultimate Terrain? RH

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Hi RH:FS Genesis has two products: Mesh - here:- http://www.fsgenesis.com/Merchant2/merchan...egory_Code=DVD9and LandClass: here:-http://www.fsgenesis.com/Merchant2/merchan...egory_Code=LC04Describing mesh: imagine a large flat table: randomly place a number of boxes, different sized balls, some sticks, a few Coke cans on the table: then completely cover the whole thing with a net, or some chicken wire, or fishing net. As it goes over the top of a box, it will form a "mountain"; likewise the dips in between the articles will appear to form valleys, hills and flat plains. In the real world this is made electronically by using satellite imagery to measure the height of the land as the satellite passes over. FS9 uses a very low, flat, unrealistic mesh by default. FS Genesis uses a much higher resolution to create a much more realistic world.For the US - use North America FS2004 Terrain 2 DVD Set, Code: DVD-NA.Landclass: Picture dividing the world up into small squares: Place a command on each square which says "load this type of scenery - #147".FS9, seeing this "#147" now digs into the texture files for tile #147. This might be a light green field with a farm in one corner, with some dark green trees in the opposite corner. The next square might have a different command # - say #163 - which may call a green field with a rural road running through it. There may be many thousands of these textures, and so LandClass is the command that says "Load THIS texture HERE". If you have Ground Environment Pro and have selected 5 of each type of ground/sky textures - you will understand just how many there are because of the time it takes to create them!FS Genesis has it's own LandClass, and is somwhat different to UT's landclass. There is a patch, however, that will make the two work remarkably well with each other. For the US - use US National Landclass Project, Code: LCUSI hope this helps: appologies if you find it a bit simplistic and wordy, but I don't know of any place that adquately explains it in language that all of us understand. (I'd like to be a bit more computer-literate.) There are lots of "gurus" on this site, though!

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With FSG meshes, you will see much more accurate representation of the terrain with respect to its altitude. The meshes come in various degrees of resolution (number of squares per unit area). For instance, most of the fs9 default mesh are, I believe, 1200m resolution. Or, the length of each side of a mesh square is 1.2km which means you'll not see any detail that occurs between those to points.The FSG meshes are available from 300m all the way down to 9m (which fs9 displays at 19m due to a limitation). So at 300m, you'll have 4 times the number of data points along that same 1200m side. This means 16 times the number of points for that 1200m x 1200m area. The neat part is that you can have multiple resolutions installed and they'll all get used at different viewing radii. The terrain closest to your location will use the densest mesh and it will use coarser and coarser mesh as terrain gets farther away, saving system resources.Also, the landclass definitions seem to apply better to a well-defined terrain mesh. You'll see a more-realistic application of the terrain textures on a denser mesh. Ultimate Terrain will benefit from this as well.Try reading this review, it'll probably be clearer than I've been.http://www.avsim.com/pages/0106/3scene/3scene.htmGood luck

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PJ, You did an excellent job of explaining mesh and landcast. It is not how many words you use or how big they are but, how well you communicate. A big Sierra Hotel to you my friend.John

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If you are still looking for scenery enhancements, take a look at the new release just out for GLACIER BAYv2, another excellent package from Holger Sandmann and team. His work is nothing short of being magic, and is compatable with just about any other enhancement package. Take a look at the topic, LORDY, a few topics up from here.Part of the secret of success in life is to eat what you like -M.Twain

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Just for grins, I did a comparison. I've never uploaded images to this forum before, so bear with me. I've included 5 images showing in order (hopefully) Oahu in various stages of upgrade.1-default fs92-FSGenesis mesh, fs9 landclass3-FSGenesis mesh, FSGenesis landclass4-FSGenesis mesh, FSGenesis landclass, Megascenery photo terrain5-Just for comparision, fs9 mesh, FSGenesis landclassThese show the drastic differences the addons can make.Enjoy (again, hopefully),Dennis

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>1-default fs9>2-FSGenesis mesh, fs9 landclass>3-FSGenesis mesh, FSGenesis landclass>4-FSGenesis mesh, FSGenesis landclass, Megascenery photo>terrain>5-Just for comparision, fs9 mesh, FSGenesis landclassImpressive!!!>4-FSGenesis mesh, FSGenesis landclass, Megascenery photo>terrainUhmm, but does FS uses custom landclasses if there is photo terrain below?Marco

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No, the landclass becomes irrelevant if using photo terrain. My description was a bit misleading, but accurate in that all items are active. If the Megascenery were to be disabled in the scenery manager, the FSG landclass would take over.D-

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I have already invested in Ground Environment Pro and Flight Enviornment. How well do the above interact with what I have?RH

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>I have already invested in Ground Environment Pro and Flight>Enviornment. How well do the above interact with what I>have?>>RHI see no reason why FSGenesis mesh and FSGenesis landclass shouldn't work. Aren't those are replacement textures? I use Bird's Eve View textures with FSGenesis products.

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