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random blurriness

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Guest sanal

Paul,I made Texture BLGD and GND changes as you recommended from 3 and 5 1& 1. Here is what happened to BLDG and GND textures. I changed back to 1 and 1 settings, but I cannot correct the Textures. Do you have any advise.Sanal

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Guest sanal

Paul,I found what caused the problem . It wasn't the BLDG and GND texture numbers changes. It was caused by TEXTURE MAX_LOAD changes. MY number was 1024 and when I loaded your number 10. That is make the Texture changes including took the some airplanes paints .I made the changes back to 1024 now all OK.One other thing happened when I loaded as 10,during FS9 opening I got warning as I don't have required memory to run FS9. I made some changes and I open the FS9 with out AS and Radar Contact.I am glad I solved the problemSanal

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Sanal:The value with 10 I was referring to was:right below your TEXTURE_BANDWITH_MULT line. (Again if not already there) ADD the line belowTextureMaxLoad=10Keep your TEXTURE_MAX_LOAD at 1024Make your TEXTURE_BANDWITH_MULT between 200 and 400Add the TextureMaxLoad=10 as stated above.Keep your TEXTURE_BLDG and TEXTURE_GND at 3 and 5 respectively.Then let me know of the results.----------------------------------------------------------------Tunnelcat:Yes I've seen the same posts to and I've experiemented with values of 1, 2, 3, 4 and 232 plus other weird numbers. To be honest not seen to much difference with any of them. I'd suggest keeping it at 4 or 232.Thanks guysAnd again please let me know how your sims working after the changes.Paul.

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Tweaking can be iffy at best sometimes, you have to find what works. The best thing I've found for speedy texture load times is to get a good third party defrag program (O@O, Diskeeper or Ultimate Defrag for example) and place FS9 on the outside sectors of the hard drive for the best performance.Kim

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