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hmar

Avoiding strange patterns in the mesh with Tileproxy

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Hi,I remarked some strange patterns in the mesh and today I realized what they were: the flattens of the roads on the texture definitions below the Tileproxy ones. To avoid them I replaced the "offset=flat" in the roads section of the terrain.cfg (fs9) by "offset=0" (or even better I commented the out by a "//") and added "offset=0". Maybe you could make this automatically, Christian?) and the "offset=-10" in the rivers specifications with "offset=0". Now these patterns are gone and Tileproxy seems more perfect than ever before.Hope it will be of some help for you too, guys.Hugo

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