Jump to content
Sign in to follow this  
GSalden

Will TP ever be fast enough for a jet ?

Recommended Posts

Hi everybody,Since several days I am reading everything about TP.Here I have a selfbuilt 747 cockpit with 2 projectors for outside view.I have 2 client pc's with PM.Photorealistic ground scenery is the best to have, so TP is a wonderfull addon.To be able to fly with a jet above photo-scenery I use FsEarth between FSX and Google earth. I start my flights with FSX scnery and when passing 3000 ft I minimize the FSX view and maximize the Google view ( in tilted mode ).In that way i can fly with jet speeds.Very impressive on my 11ft wide screen.Unfortunately no clouds...And I have to switch between the Google view and FSX view when lading/climbing.It would be perfect if ever TP could get FSX to load all tiles much faster so at 2500 ft 150 knots / 5000 ft 250 knots would be possible.Keep up the good work.


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Share this post


Link to post
Share on other sites
Guest cbuchner1

My take is "no". FSX is loading these tiles not fast enough. You'd need an 8 core system to reach jet speeds. ;)I heard with 4 core systems and FSX SP1 people managed to fly 300 knots without blurries using TP. But the preload feature of Tileproxy had to be disabled, as it got confused by the multi-core access to terrain tiles.

Share this post


Link to post
Share on other sites

Hi,Well there is very good news then. Last week a well informed person told me that Intel was planning to make chips with 8 cores and much more! Hugo

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...