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ryanbatc

Are My Texture Loaded All The Way?

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AFAIK the largest default texture res is 1.2m (labeled as 1m in-game). However the roads/rails/coastlines etc can be displayed smaller. Well I have my slider set to 7cm and here's what my ground textures look like. Is this right? They seem so blurry. I believe the road textures have loaded all the way. In the 2nd pic I am about 400 ft AGL. And you can tell the roads are loaded but it looks like the ground textures aren't quite to 1m, maybe they are at 2m. I have GEX and UTX installed. Is it possible something is wrong with how they are "playing" together?texturesloaded.jpg500ft.jpg


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Guest UlfB

Just pause the game and wait for a while. Watch if any textures continue to load and sharpen up.Ulf B

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That's a classic example of the blurries, so NO - you're textures are not loaded all the way. With your system they should definately be sharper. GEX and UTX shouldn't cause this. STart by reducing settings, etc and all the regular tweaks to improve blurries.Good luck!


 

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The thing is it was paused for like 5 min while I edited (cropped) the pics and uploaded them. Can someone else post a closeup of their textures?


| FAA ZMP |
| PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 32GB 5600 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

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Guest UlfB
The thing is it was paused for like 5 min while I edited (cropped) the pics and uploaded them. Can someone else post a closeup of their textures?
The exact coordinates, time and season would make it easier to identify the location.Ulf B

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Hi there,that can't be a "classic case of the blurries" because the road texture is displaying its highest mipmap (it's very sharp); if it was the blurries the road would be unsharp as well.I suspect the scene would look a lot sharper if you switched to summer. That's because most hard winter textures are derived from summer textures with the help of filters, brushes, etc., in Photoshop. In the process they lose sharpness and detail. To some extent that may even be deliberate since snow-covered landscapes tend to look "softer". You mention you're using GEX? You could post these pictures in the GEX forum over at Flight1 and let Nick or Anthony comment on them.Cheers, Holger

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Guest Nick_N
I am about 400 ft AGL.
FYIBefore GEX Eu the 1024 resolution and image used has a limit of about 2300-3000ft to obtain high clarity which is NORMAL for 1.2m resolutionAnd holger is right, winter is designed to be less defined especially when snow is fallingThe digital pixelated look in the snow is default snow masks by Aces, a few of which we fixed in the GEX 1.08 update but were mostly mountain and high terrain masks.With GEX EU we are taking an entire different approach using the same 1.2m 1024 texture size so there is no 4096 performance hit but even 400ft is pushing it.. we are shooting for 500ft clarity in many places when looking out the window of the aircraft with a nominal of 800-1000ft, a far cry from 2500-3000ft with 10x the detail in the imageSo what you are seeing is a combination of elevation, time of year, texture design and yes, it is still possible some hardware too but from what I can see with all things considered it looks about right at 400ft

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Thank you, I didn't know hard winter textures were created that way....interesting.Well here's the same area at 2000 AGL2Kagl.jpgI hope that looks ok?


| FAA ZMP |
| PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 32GB 5600 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

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Thank you, I didn't know hard winter textures were created that way....interesting.
Well, I'll be darned - learn something new every day! Good thing I didn't put my money where my mouth is. :( Vic

 

RIG#1 - 7700K 5.0g ROG X270F 3600 15-15-15 - EVGA RTX 3090 1000W PSU 1- 850G EVO SSD, 2-256G OCZ SSD, 1TB,HAF942-H100 Water W1064Pro
40" 4K Monitor 3840x2160 - AS16, ASCA, GEP3D, UTX, Toposim, ORBX Regions, TrackIR
RIG#2 - 3770K 4.7g Asus Z77 1600 7-8-7 GTX1080ti DH14 850W 2-1TB WD HDD,1tb VRap, Armor+ W10 Pro 2 - HannsG 28" Monitors
 

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Guest Nick_N
Thank you, I didn't know hard winter textures were created that way....interesting.Well here's the same area at 2000 AGLI hope that looks ok?
Yes sir.. that looks about rightAdd our free -world- autogen enhancement patch ... soon to be released to the AVSIM library so keep an eye out for it in the next few weekshttp://www.simforums.com/forums/forum_posts.asp?TID=28735It will really increase the clarity and emersion experience on the buildings, especially rooftop details and at night with upgraded autogen lighting FXand just an FYI even we cant get razor sharp details at 150ft on 1024 textures as shown in the 2nd image. There is a limit to what can be done at that resolution but we got it looking sweet in most places at 500ft and above

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Oh excellent, looks great! Thanks!


| FAA ZMP |
| PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 32GB 5600 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

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