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COMPLETE FSX INSTALL AND TUNING GUIDE

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Nick, you say NEVER install more than 2 sticks of memory. I've not heard this before, I have 2 1024 sticks and two 512 sticks in XP SP3 32 bit on an ASUS P5K-E, is this self defeating in some way then? Or have I misunderstood?John

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Nick,Thank you for the article. However, I have a few different opinions:1. What's the use of rebooting before installing Acceleration? I don't think it is necessary.2. The autogen tweak (trees and buildings) did work, at least for me. I will suggest those who have FPS problems, or those who don't like to see too many trees or buildings to test it themself.3. "Mesh Resolution" will affect the ground. So when you set it to 10m for a 76m mesh (most areas in FSX), the ground will have more bumps. 4. Set "Texture Resolution" to 7cm will increase loading time and have no effect unless if you have a scenery supporting it

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Nick, you might consider also that any installation of FSX on Vista 64 should be made outside of the standard "\Program Files (x86)" folder. When FSX is placed there the OS moves some files into something like 'protective custody' that causes a performance hit. As you suggested moving FSX to another drive all its own that would be more then adequate, but in the case someone is forced to use the same drive as the OS they would be best off to install FSX to another folder.
Sorry to be asking what might seem obvious, but does this mean I should install to \Program Files instead of \Program Files (x86)?

"A good landing is one you can walk away from. An excellent landing is one you can taxi away from."

 

Bill in Colorado:

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Comm: ASEL/AMEL/Instrument

CFI: ASEL/AMEL/Instrument

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Nick,Thank you for the article. However, I have a few different opinions:1. What's the use of rebooting before installing Acceleration? I don't think it is necessary.2. The autogen tweak (trees and buildings) did work, at least for me. I will suggest those who have FPS problems, or those who don't like to see too many trees or buildings to test it themself.3. "Mesh Resolution" will affect the ground. So when you set it to 10m for a 76m mesh (most areas in FSX), the ground will have more bumps. 4. Set "Texture Resolution" to 7cm will increase loading time and have no effect unless if you have a scenery supporting it
Sounds like you have it all figured out for your system :(By the way.. the launch of FSX after installing any patch is to make sure the FSX files/folder register properly to the system as Phil and Tim from Aces have posted many times.... the reboots are to clear the system for the next patch or in the case of Acceleration to clear the system before starting a flight since you are moving well over a gig of data around in that Accel patch and afterwards you would want to start with a clean system to defragment properly before ever starting up FSXMost people run some kind of mesh product in FSX and most of the better products are 10m. FSGenesis is fixing the plateau issues around airports which is a MSFS issue more than a mesh problem in the way the title is designed. Regardless, 7cm texture resolution tends to help keep things sharper in appearance, especially vector roads which ARE 7cm based. There is no perf loss in running that unless you are on hardware much better suited for FS9
Sorry to be asking what might seem obvious, but does this mean I should install to \Program Files instead of \Program Files (x86)?
No.. Hes just saying that moving the install outside of the program files folder in Vista keeps a few nags from happening. If you shut down UAC and indexing I really dont see a reason to do that but then again I never install directly to the OS drive anyway and always place FSX on its own driveAn 32bit program in a 64biot OS installs to Program Files (x86) and not Program Files

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This is a useful article and thanks for for spending the time to put it together. It does however seem weighted much toward performance than value. A good example is your storage recommendations.

Due too the file size increases from FS9 to FSX the use of motherboard based software solutions actually REDUCE the number of CPU cycles available to FSX and increases latency in calling file chunks from such arrays. The ONLY RAID that will enhance FSX is HARDWARD RAID on the RIGHT professional PCIe solution which allows a 256K BLOCK OR STRIPE with the RIGHT controller card settings to eliminate features such as NCQ
Is this really a significant problem for multi cores? Is FSX making such good use of multi cores that stealing a few CPU cycles to support a RAID array actually outweighs increased transfer rates? Plus, CPU utilization varies based on a number of factors. Consider the recent Intel ICH10R motherboard solution:http://www.smartdevicecentral.com/print_ar...ets/234161.aspx
MOTHERBOARD SOLUTIONS based on highest to lowest perfa. A single VelociRapor on Motherboard SATAII b. 2 VelociRapor in RAID0 on Motherboard RAID ... NOTE: Due to the Vrap design the single and RAID version of motherboard based storage is about equal c. A single 1st Generation Raptor on Motherboard SATAII d. A single 32MB cache large platter hard drive on SATAIIe. 2 1st Generation Raptors in RAID0 on motherboard RAIDf. 2 of any other drive in RAID0 on motherboard RAID
I'm not really feeling this. The assumption here seems to be inexpensive motherboard RAID solutions are entirely deficient, when actually the new chipsets, such as Intel ICH10R, rival more expensive hardware RAID performance:http://www.hardforum.com/showthread.php?re...9&t=1363331Based on the above two articles, I doubt that a single 32MB cache large platter drive would outperform two 32MB cache large platter drivers on a ICH10R RAID 0 array on a quad-core running FSX.

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Sounds like you have it all figured out for your system :(By the way.. the launch of FSX after installing any patch is to make sure the FSX files/folder register properly to the system as Phil and Tim from Aces have posted many times.... the reboots are to clear the system for the next patch or in the case of Acceleration to clear the system before starting a flight since you are moving well over a gig of data around in that Accel patch and afterwards you would want to start with a clean system to defragment properly before ever starting up FSXMost people run some kind of mesh product in FSX and most of the better products are 10m. FSGenesis is fixing the plateau issues around airports which is a MSFS issue more than a mesh problem in the way the title is designed. Regardless, 7cm texture resolution tends to help keep things sharper in appearance, especially vector roads which ARE 7cm based. There is no perf loss in running that unless you are on hardware much better suited for FS9No.. Hes just saying that moving the install outside of the program files folder in Vista keeps a few nags from happening. If you shut down UAC and indexing I really dont see a reason to do that but then again I never install directly to the OS drive anyway and always place FSX on its own driveAn 32bit program in a 64biot OS installs to Program Files (x86) and not Program Files
Ok, thanks.

"A good landing is one you can walk away from. An excellent landing is one you can taxi away from."

 

Bill in Colorado:

Retired

Comm: ASEL/AMEL/Instrument

CFI: ASEL/AMEL/Instrument

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Guest Nick_N
This is a useful article and thanks for for spending the time to put it together. It does however seem weighted much toward performance than value. A good example is your storage recommendations.Is this really a significant problem for multi cores? Is FSX making such good use of multi cores that stealing a few CPU cycles to support a RAID array actually outweighs increased transfer rates? Plus, CPU utilization varies based on a number of factors. Consider the recent Intel ICH10R motherboard solution:http://www.smartdevicecentral.com/print_ar...ets/234161.aspxI'm not really feeling this. The assumption here seems to be inexpensive motherboard RAID solutions are entirely deficient, when actually the new chipsets, such as Intel ICH10R, rival more expensive hardware RAID performance:http://www.hardforum.com/showthread.php?re...9&t=1363331Based on the above two articles, I doubt that a single 32MB cache large platter drive would outperform two 32MB cache large platter drivers on a ICH10R RAID 0 array on a quad-core running FSX.
If the ICH10R system allows a 256K STRIPE then I can see some benefit to FSX however lower (typical motherboards are restricted to 128K, far too small for FSX) and the user is INCREASING the number of file calls to the system from the array, effectively doubling the amount of operations being performed in seek and processCouple that with the primary core dealing with file calls the reduced STRIPE RAID is causing. FSX is primary to core0 and part of core 1 with most of core1 and the rest of the available cores only paying attention to autogen and terrain calcs.Regardless, motherboards do not have the same ability as PCIe hardware cards with memory buffers. 32MB cache drives are only faster than single 1st generation 10K Raptors in a RAID or multivolume hardware card environment (or in a Sequential Access use) assuming that RAID system is in fact optimized for the file size calls in chunks. The more drives in the array, a lower STRIPE is possibleThere is more to RAID than just the hardware. The Admin must make the proper calcs for STRIPE based on the application in use and the number of drives in the array in order for any such solution to provide benefit to the applicationThere are 2 types of files called by such arrays.. Sequential and RandomFSX is a random access and file read application with average file sizes in the 700K to 1MB+ range and therefore a larger STRIPE is required (256K or higher). Sequential access/read such as in audio and video work which use very large single file read and writes dictates a small STRIPE be used in the 4-16K range. FS9 had an average file size of 256K (FSX files average 3-4 times that size) and therefore a 64-128K STRIPE was sufficient to do the job and overcome the software motherboard solutions, which are software and not true hardware RAID. On the same 64-128K STRIPE in FSX you have very effectively increased the number of times the head must seek on each drive in the array and taken that CPU time off the application.With PCIe hardware RAID cards and drives such as the VelociRaptor you do get what you pay forAnd disk benchmarks such as HDTach use a SEQUENTIAL method of test (read the top of the test GUI) and guess what.. FSX does not present sequential read file calls to the system, it presents random read file calls, therefore what you see in HDTach is a complete farce to FSX performance on that drive. The result of that HDTach 'speed' test other than CPU useage and Access Time, will have absolutlely no bearing on how fast FSX will run on the drive or array being tested... If one was testing for speed of a video editing system, then HDTach speed results have meritThe only way a stoarge solution can be properly evaluated for a FSX system is in the use of professional software such as IO Meter when correctly set up to log the throughput of the storage system in real time and in real use.I will however add this.. Once SATAIII is released SSD drives will have the bandwidth they need on motherboard solutions and all of the above will be moot at that point. The primary problem is the mechanical latency placed on the system and the CPU needed to support it. With the Intel SSD drives and SATAIII that will not longer be an issueOn motherboard SATAII you do not get 3Gb/s per port you get 3Gb/s total for the entire SATA system which is why SSD needs the SATAIII standard or 6Gb/s as multi drive SSD completely saturates the SATAII bandwidth. On PCIe SATAII hardware cards you get 3Gb/s for each port without restrictionRegardless, the full use of the 3Gb/s 32MB cache drives are quite useless to a random access application and perform no faster than a SATA 1.5 in such apps on motherboard solutions as single drives. The combination of the software RAID without buffers, reduced STRIPE and restricted bandwidth along with CPU required to handle motherboard SATA RAID effectively reduces any gains very quickly.You are much better off on a single 32MB cache large platter drive with FSX on it by itself than running it on motherboard RAID and a single Raptor reduces access time and increases rotation speed effectively overtaking those 32MB drives unless they are on a card in RAID. The best single drive solution is the WD VelociRaptor on either motherboard SATA or PCIe SATA and worth every penny they cost to FSXthe math is simple

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Actually, what I was saying is that Vista 'protects' users from themselves by moving files that are created during use into a virtualstore (for example) instead of the programs default areas. So, if you need to access a file from one of those directories (and I'm not sure FSX does this) the calling program will make a call for it and then Vista steps in and redirects it to the virtualstore. I learned this in testing Vista 64 early on, so I have never had FSX in the '\Program Files (x86)' folder, but I do know that in other games I did test that the default program folder/virtualstore approach will cause game stutters. So, with FSX I have it on a separate drive altogether and that way avoid the UAC as well.

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Guest Nick_N
Actually, what I was saying is that Vista 'protects' users from themselves by moving files that are created during use into a virtualstore (for example) instead of the programs default areas. So, if you need to access a file from one of those directories (and I'm not sure FSX does this) the calling program will make a call for it and then Vista steps in and redirects it to the virtualstore. I learned this in testing Vista 64 early on, so I have never had FSX in the '\Program Files (x86)' folder, but I do know that in other games I did test that the default program folder/virtualstore approach will cause game stutters. So, with FSX I have it on a separate drive altogether and that way avoid the UAC as well.
I very much agree with this approach.. the myth that moving FSX onto another volume creates perf issues is just that.. a mythHaving the app on another drive on its own partition not only removes it from UAC issues but more important it not subjected to a expanding and contracting OS volume, is safe in the event of a OS crash or drive loss. The FSX on another drive remains much cleaner and can be installed to a 64K cluster format which significantly reduces fragmentation and maintenanceIts own volume places the application on the disk for optimal geometric disk performance with respect to file calls

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You are much better off on a single 32MB cache large platter drive with FSX on it by itself than running it on motherboard RAID and a single Raptor reduces access time and increases rotation speed effectively overtaking those 32MB drives unless they are on a card in RAID. The best single drive solution is the WD VelociRaptor on either motherboard SATA or PCIe SATA and worth every penny they cost to FSXI had the opportunity to try with 2 Velociraptors : 150Gb for Vista 64 bit and 300Gb for FSX + addons.After that I tried with a 1Tb 32mb cache drive with Vista / FSX / addons all on one drive.In theory the first setup would be much more fluid and have better performance, but in reality I had the same fps and observed no difference in perfromance / fluidness.Therefor I returned the 2 Velociraptors.Knowing that there will be more and more large photoreal scenery I choose the 1 Tb drive over the 300GB Velociraptor. I do all my tests in the Amsterdam region :- lots of canals / waters / highways / residential roads / Schiphol Airport with MT 5.2 AI Aircraft / REX clouds ( Building storms ) within the surrounding of the aircraft.If I have my system smooth running there , than I will have it running smooth everywhere. My system :E8500 3.15Ghz --> 4.05GhzMaxumus Extreme mobo4 Gb OCZ Platium DDR 1800XFX 260 Black Edition Graphics CardThermaltake 700W Power SupplyThermaltake Kandalf LCS


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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Most people run some kind of mesh product in FSX and most of the better products are 10m. FSGenesis is fixing the plateau issues around airports which is a MSFS issue more than a mesh problem in the way the title is designed. Regardless, 7cm texture resolution tends to help keep things sharper in appearance, especially vector roads which ARE 7cm based. There is no perf loss in running that unless you are on hardware much better suited for FS9
But your article is for FSX, not for an add-on. Gamers who buy third-party add-on should follow the vendor's instruction. If you suggestion 10m/7cm to those who with only FSX installed, it is not the best choice. The following is a comparison between 10m/7cm and 76m/1m:10m/7cm10m7cmmm3.jpg76m/1m76m1mzs5.jpgBTW, what's your opinion about SSD? Is it good for FSX? Thanks!

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But your article is for FSX, not for an add-on. Gamers who buy third-party add-on should follow the vendor's instruction. If you suggestion 10m/7cm to those who with only FSX installed, it is not the best choice. The following is a comparison between 10m/7cm and 76m/1m:BTW, what's your opinion about SSD? Is it good for FSX? Thanks!
Its a comparison at locked 20 in a still image and the suggestion of use has nothing to do with 'looks' in a still image.. it has to do with assisting the system in keeping up with the aircraft flying over the textures @ airspeedYou will not see road and other vector 7cm details unless you are down near than surfaceIts the right choice for most and if you do not wish to run it... thats fine. :( I have not come across a SINGLE addon yet that setting 10/7 caused a problem and if I did I would evaluate it at that time as any other user wouldSSD is not ready for prime time. The only SSD drives that show promise in overcoming the issues currently seen with the platform are the new Intel drives and as it stands the typical SATA II system is not ready for multidrive SSD anywayI think right now they are great for laptops and other such devices but are not quite ready for prime time in home towers. Their cost per gig of storage is outrageous and other than the new Intel drives hitting the market they have had issues in write speed and other areasI do think that will change by the end of this year or beginning of the next

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You are much better off on a single 32MB cache large platter drive with FSX on it by itself than running it on motherboard RAID and a single Raptor reduces access time and increases rotation speed effectively overtaking those 32MB drives unless they are on a card in RAID. The best single drive solution is the WD VelociRaptor on either motherboard SATA or PCIe SATA and worth every penny they cost to FSXI had the opportunity to try with 2 Velociraptors : 150Gb for Vista 64 bit and 300Gb for FSX + addons.After that I tried with a 1Tb 32mb cache drive with Vista / FSX / addons all on one drive.In theory the first setup would be much more fluid and have better performance, but in reality I had the same fps and observed no difference in perfromance / fluidness.Therefor I returned the 2 Velociraptors.Knowing that there will be more and more large photoreal scenery I choose the 1 Tb drive over the 300GB Velociraptor. I do all my tests in the Amsterdam region :- lots of canals / waters / highways / residential roads / Schiphol Airport with MT 5.2 AI Aircraft / REX clouds ( Building storms ) within the surrounding of the aircraft.If I have my system smooth running there , than I will have it running smooth everywhere. My system :E8500 3.15Ghz --> 4.05GhzMaxumus Extreme mobo4 Gb OCZ Platium DDR 1800XFX 260 Black Edition Graphics CardThermaltake 700W Power SupplyThermaltake Kandalf LCS
I would not assume if you have it running smooth there it will run smooth everywhere especially with addons traffic and weather.. By the way, no Windows7 system on a 8400 as you posted in the Windows7 thread is running FSX flat out on superior frames. . its that kind of assumption in observation that leads one to believe things that are simply not true. http://www.gpureview.com/geforce-8400-gs-pci-e-card-529.html It is by design that card would not run FSX flat out.. it could not even begin to handle the autogen high in FSXIf that was true, why spend the money on the 260 you did and instead buy the 8400There are a lot of assuptions made by observation and although I did say very clearly that a single 32MB large platter drive would be better than a RAID of the same on motherboard ports, I also know that eventually you will see areas that will not run as smooth or circumstances where you may start to see issues you are not aware are storage system related. What you have is the 2rd best file delivery system to FSX on motherboard SATA and where and how you fly may not show you the downfalls of that storage solution right now. andYour Mileage May Vary

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By the way, no Windows7 system on a 8400 as you posted in the Windows7 thread is running FSX flat out on superior frames. . its that kind of assumption in observation that leads one to believe things that are simply not true. http://www.gpureview.com/geforce-8400-gs-pci-e-card-529.html It is by design that card would not run FSX flat out.. it could not even begin to handle the autogen high in FSXIf that was true, why spend the money on the 260 you did and instead buy the 8400This was my assumption too till I saw that system and was able to fly with it.I made a flight somewhere at the Carribean with cruiseships , lots of autogen houses , REX clouds and water installed and DX10 for the most beautifull water I ever saw.Seeing was beleaving.If you ever get to Holland just take a visit there ( near Schiphol ) and then you can see it yourself.The Flightsim specialist ( Gert ) claims that they first tried with XP and Vista and that the results where disappointing.They even used the pc as a client for AS and Magenta. When Beta Windows 7 was on the IN they installed that and now they have excellent results.


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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Its a comparison at locked 20 in a still image and the suggestion of use has nothing to do with 'looks' in a still image.. it has to do with assisting the system in keeping up with the aircraft flying over the textures @ airspeedYou will not see road and other vector 7cm details unless you are down near than surfaceIts the right choice for most and if you do not wish to run it... thats fine. :(
Does it make a difference taking a screenshot at 20fps from 30fps? Anyway, my point is if the mesh and texture resolution don't match the terrain and scenery you are flying in, the image will not look right. Here are more pictures which are more obvious:10m/7cma10m7cmhm1.jpg76m/1ma76m1mqs9.jpgI appreciate the time and effort you put to make the guide. I just hope it is more accurate for ALL FSX users. Set the mesh/texture resolution to a fixed 10m/7cm is not the best, set them to MATCH the terrain and scenery you are flying in.

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