Jump to content
Sign in to follow this  
Guest sjfdkw

ai sounds eating framerates!

Recommended Posts

Guest delsimflyer

Few days back I manualy added around 35 airlines to my traffic and aliased all the airplanes to 738 soundai. Expecting to have a nice plane spotting view I ran a flight with an invisible model. Every thing seemed ok until after a few minutes when 4-5 planes became active in my vicinity. Their engines started rumbling with sound files set for full throttle playback in the soundai.cfg, sounding really silly while taxiing or holding short. A little later as more aircraft become active, fps started decreasing from 25 to below 10 and then suddenly 1fps! my system virtually hanged until I pressed Q in desperation. With sounds off, the fps jumped back to 25fps smooth. Moving away by about 5nm from the airport also allowed sim to run normal. Now ofcourse I am forced to fly with sound_lod=1 in fsx.cfg with fs9 type ai sounds.I have the latest xp x64 sound drivers installed for my hardware.Is the fsx ai sound bound to hit performance that severe or am I missing something?that no threads are relating such problem has made me hopeful..

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...