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GSalden

Found reason beeld-through water in FSX KML

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In my earlier post I descibed my bleed-through issues.After trying with bgl file after bgl file, I finally found out that it is caused by the many water hydro polygons that are connected to each other.For my coastline of 60 km's ( 36 miles ) I made 6 parts.When I take out the hydro polygons immedialtely next to my "problem" waterpolygon , the bleed-through issue is over.First I only wanted to do 10 km's of coastline, but bit by bit I extended it to now 60 km's. To be sure I now am going to make 1 hydro polygon for the coastline.Unfortunatley That will be a lot of work.....


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Try changing slider settings: - Ground texture resolution = 1 meter - Mesh resolution = 38 metersThat should solve the problem.Best regards.Luis

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I haven't been following all of your water bleed through problems, but my experience is that FSX has problems when water polys overlap the QMID 11 boundaries. I get many strange displays, in particular when there are holes (islands) in the water polys. I have seen it display one way in tmfviewer and another way in fsx.scott s..

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Luis,Many thanks for your help !Setting the Textureslider to 30cm solved my problem !I didn


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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