Jump to content
Sign in to follow this  
Guest NN_Avirex

Absolutely wonderful !

Recommended Posts

Guest NN_Avirex

Ok, now that it works, and it works perfect without any tweak more what I had before (SP2 known tweaks), it's absolutly fantastic !I have less blurries then with normal photoreal scene !!I had a fly on the example3 server, with the florida keys settings, over South Brittany coast...Thanks to the author for this fantastic tool.A little question : If I only select a departure airport without any destination, as I did before, the photoreal zone finishes after a while and ground and sea come back to be the standard FSX look. (I can see perfectly the limit on the sea).Is there a way to extend this area before flying, will it stay like that and that's all, or if I'm patient, will the photoreal texture appear after some time ?I didn't find an entry for that in the proxyuser...

Share this post


Link to post
Share on other sites
Guest cbuchner1
Ok, now that it works, and it works perfect without any tweak more what I had before (SP2 known tweaks), it's absolutly fantastic !I have less blurries then with normal photoreal scene !!I had a fly on the example3 server, with the florida keys settings, over South Brittany coast...Thanks to the author for this fantastic tool.A little question : If I only select a departure airport without any destination, as I did before, the photoreal zone finishes after a while and ground and sea come back to be the standard FSX look. (I can see perfectly the limit on the sea).Is there a way to extend this area before flying, will it stay like that and that's all, or if I'm patient, will the photoreal texture appear after some time ?I didn't find an entry for that in the proxyuser...
Strange? Normally Tileproxy should be able to follow the aircraft - given that I've added coverage for the area. I think I've got 99% of all landmass covered - there might be some tiny islands missing still. I haven't added coverage for sea. So if you're doing transatlantic flights, you will eventually get to see default water. But when you get close to land mass, things should switch to "Tileproxy water" again.Christian

Share this post


Link to post
Share on other sites
Guest NN_Avirex

Thank you very much for your quick answer.And thank you again for your work !!I just turned back on the same area.Second flight is impressive, not even a second of blurrie and totaly comfortable fps !!The area is the extreme west of France, airport Quimper, then go south. Very nice shore, with white sandy beaches and cristal blue water !! Try it anyway.The fact is that after about 40 km, everything turns back to standard FSX, ground and sea...I will do some screen shots to show you.There are indeed some small islands in this area.

Share this post


Link to post
Share on other sites
Guest cbuchner1
The fact is that after about 40 km, everything turns back to standard FSX, ground and sea...I will do some screen shots to show you.
There is a possibility that Tileproxy has crashed in the mean time (DOS Box either disappears, or says"press any key to continue"). When you keep flying then, FSX might fall back to default scenery.If this is not the case, then I may have missed to cover some parts of France with BGLs. Coordinates please ;)Christian

Share this post


Link to post
Share on other sites
Guest NN_Avirex

First let's start with the WOOOOW!!! :( No commercial photoreal sc

Share this post


Link to post
Share on other sites
Guest NN_Avirex

Ok, for the black stripe, it maybe a known issue.I saw the phenomen this afternoon on yahoomaps,seems that the server stalls and doesn't download texture anymore.Her it is:9.jpg

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...