November 11, 200916 yr Not sure about the ground textures Rightseater. I certainly agree with you about their look, but the deserted airports are being addressed. I can't say to what level though as that's not my arena. Airport scenery fits into that plan, but not sure if it's "tabled" pending getting the aircraft and traffic done...or if it's being developed in a parallel fashion.One thing about laminar is there's fewer people in the dev cycle than MSFS...so lots of things get developed sequentially rather than parallel. As bad as this may seem to an end-consumer, several of us personally feel that you can maintain a higher quality standard by doing so. X-Plane has a fair reputation of providing a beautiful and smooth rendering engine that's easier on the FPS for a given level of detail than MSFS...and ensuring that continues to be the trend as higher end features and effects are implemented is quite important.I've come across two distinct attitudes toward endeavors over the years..."get it done quick" and "get it done right" (i.e. rabbit and the hare). Getting it done right isn't always compatible with get it done quick. I know from conversations I've had with laminar that there's a whole lot of thought that goes into providing a strong technical foundating to build features upon. This wasn't always the case though and laminar went through a type of technological "bankruptcy" or reorganization of thought whereby they backed up, fixed and created several things they needed to in order to move forward. That move forward, not unlike a train, is starting to roll and build momentum and will be moving along with some authority soon enough in my opinion. Best you can do is hope the ground textures are an early stop on the trip.Tom Kyler
November 11, 200916 yr Not sure about the ground textures Rightseater. I certainly agree with you about their look, but the deserted airports are being addressed. I can't say to what level though as that's not my arena. Airport scenery fits into that plan, but not sure if it's "tabled" pending getting the aircraft and traffic done...or if it's being developed in a parallel fashion.One thing about laminar is there's fewer people in the dev cycle than MSFS...so lots of things get developed sequentially rather than parallel. As bad as this may seem to an end-consumer, several of us personally feel that you can maintain a higher quality standard by doing so. X-Plane has a fair reputation of providing a beautiful and smooth rendering engine that's easier on the FPS for a given level of detail than MSFS...and ensuring that continues to be the trend as higher end features and effects are implemented is quite important.I've come across two distinct attitudes toward endeavors over the years..."get it done quick" and "get it done right" (i.e. rabbit and the hare). Getting it done right isn't always compatible with get it done quick. I know from conversations I've had with laminar that there's a whole lot of thought that goes into providing a strong technical foundating to build features upon. This wasn't always the case though and laminar went through a type of technological "bankruptcy" or reorganization of thought whereby they backed up, fixed and created several things they needed to in order to move forward. That move forward, not unlike a train, is starting to roll and build momentum and will be moving along with some authority soon enough in my opinion. Best you can do is hope the ground textures are an early stop on the trip.Tom KylerWell you've got me excited. I've been having a hard time getting into X-Plane, mostly because I've grown so used to/familiar with the MSFS series that the change is a difficult one for me. But with the improvements you've mentioned along with satisfactory performance I think I'd give XP 10 a shot. If nothing else, at least my purchase would support development of PC flight sim, which is much needed right now. Jeremy "rightseater" Fletcher
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