Jump to content
Sign in to follow this  
ryanbatc

Mouse cursor = lower fps

Recommended Posts

We've known about this for a while and I've posted about it in the past in our forum - what you're seeing there is FS calculating the mouse clickspots, which for some reason takes up a ridiculous amount of CPU compared to virtually any other game engine I've ever seen. You can see it really easily in windowed mode - just pull up the FPS counter (or FRAPS etc) and then click the Windows taskbar, which pulls FS away from being the active window. This apparently stops the calculations for the mouse clickspots and you'll see the FPS spike way up. As soon as you click in the FS window, it regains focus and you take a big FPS hit again. At one point during the J41's development we had this process doing completely ridiculous things, like spiking to 100+ FPS when the window wasn't focused. We're convinced mouse clickspots are the primary cause of low performance, not geometry, textures or anything else that's commonly cited.


Ryan Maziarz
devteam.jpg

For fastest support, please submit a ticket at http://support.precisionmanuals.com

Share this post


Link to post
Share on other sites

Finally, an accurate guesstimation of what may be going horribly wrong on MS's part.... *sigh*Yep, I too play other games and do not notice this problem. So when you say clickspot, does that mean a spot that you click to bring up a popup window? Or is it anytime you click a switch or knob in the VC? Because if it was only the first thing you'd think there'd be a way to get rid of the spots, and just use shift+1, 2, 3 etc to bring up windows, without sacrificing FPS.


| FAA ZMP |
| PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 32GB 5600 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

Share this post


Link to post
Share on other sites

RyanB and Ryan MI agree with both of you, I am convinced that the mouse clicks do slow down FSX, but I thought that it could also be a USB problem! I used a serial mouse and didn't get the same sort of hit. I also tried a separate powered USB hub solely for the mouse and again the "hit" was much lower. But then, it could just be coincidence. It's a great pity that we can't disable the mouse in FSX and program its movements entirely with a 3rd party program something like FSUIPC4.Just a thoughtRegardsPeterH

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...