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GSalden

TripleHead2Go : digital better than anolog ?

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Hi all,At the moment I am able to use a borrowed anlog version with my 3 widescreen monitors.Because the analog edition has no support for widescreen resolutions I now have a resolution of 1024x3840.The image quality is good.If I would buy a digital verion that supports 1060x5040 (Matrox firmware update ) would it :a/ be much better in image quality ?b/ have much less frameratesHas anyone upgraded from analog to digital and knows this ?


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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Hi all,At the moment I am able to use a borrowed anlog version with my 3 widescreen monitors.Because the analog edition has no support for widescreen resolutions I now have a resolution of 1024x3840.The image quality is good.If I would buy a digital verion that supports 1060x5040 (Matrox firmware update ) would it :a/ be much better in image quality ?b/ have much less frameratesHas anyone upgraded from analog to digital and knows this ?
Gerrard- I believe that only Digital TH offers Bezel Width Correction of the images, between the monitors. This is important, in that it helps to properly integrate the three views into what your eyes and brain see as a single image.Every pixel displayed on your monitors has to be computed by a single CPU. Higher resolution = more pixels = reduced frame rate.I run triple views on 3 monitors @ 1024x768. Because these views are tightly integrated into "one", I see this as 3072x768 and it seems very comfortable. Certainly, higher frame rates are desirable, but with triple views appearing to be one, I think the gains from pursuing high res become somewhat marginal when you already have a "high" resolution from triple images.Alex Reid

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Hi Alex,Luckily for me I have lcd monitors which have image adjustment for size too.I can drag the image left/right so the 3 images are "connected" to eachother.It looks like what the digital TH2Go is capable of.The FSx total imahge is very good.However when using IN I can see that som,e words are less sharp than when I used the digital DualH2Go in 1060x3350 resolution.I always thought that the GPU was responsible for calculating the pixels, not the cpu.


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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Hi Alex,Luckily for me I have lcd monitors which have image adjustment for size too.I can drag the image left/right so the 3 images are "connected" to eachother.It looks like what the digital TH2Go is capable of.The FSx total imahge is very good.However when using IN I can see that som,e words are less sharp than when I used the digital DualH2Go in 1060x3350 resolution.I always thought that the GPU was responsible for calculating the pixels, not the cpu.
Gerrard- The bezel correction I referred to is the adjustment in the angle of views L&RFwd to correspond to the width of the combined bezels separating the views. That is, the outer views are rotated a few degrees so that there is always a slice of scenery missing behind the bezels- just the same as there is always hidden scenery behind the windshield pillars of a car. I believe that digital TH2Go does this- although not customized to your exact monitors.My outer images are not dragged but the image starting angle is changed from 45

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