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Guest gauramohana

Repainting Problem

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Hi GauraWhen you are saving the files what format are you saving the flattened file in, it should be DDS DXT5 format, as for the oversize logo

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Guest gauramohana

yep im saving as DDS SXT5 from dxtBMPwhat are alpha layers?btw this is how the exact same planes .dds looks in dxTMBP50886547.png

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Hi GauraIf you open an original PMDG paint scheme with Dxtbmp then you will see in the box at the top right hand side the Alpha Layer that is a part of the repaint (see Pic), if you then click on the Alpha>Export Alpha Channel tab on the top toolbar, you can save a copy of it to a location of your choice and use that in your repaint by again opening your repaint it in Dxtbmp and selecting Alpha>Import Alpha Channel and selecting the Alpha channel that you had previously

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Guest gauramohana

i added the alpha layer to all the files (from the AF repaint) and it still looks blurry.any idea why it might be blurry?btw hodge001 thanks for your help. maybe you can PM me your email address, and we then i can contact you there :)

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The blurry doesn't look like an alpha issue but does look like you may be either not flattening as Jim stated or saving with mipmaps.Try to save your fuse left and right exactly like this (of course you do have the photoshop nVidia .dds pluging I'm assuming).Fine looking paint by the way!

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I was having the same problem. What seemed to solve it is to uncheck the "Include when saving" option for the MipMaps in DXTBmp

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You know Dan I completely forgot about the mip maps, good call.Jim Hodkinson
Thanks Jim, let's see if it helps :)Great description of the Alpha layer by the way. When doing my paint tutorial I had the toughest time explaining it. It's hard to explain since the Alpha channel is used slightly different in FSX and FS9, and of course didn't want to over explain it, but looking over your short yet well defined explanation already makes me want to re-write mine, hehe :(

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I know what you mean about trying to make an explanation of something as easy as possible, as a former mechanical design engineer I had to compile product manuals for all the equipment I designed, and as these would not necessarily be used by other mechanical engineers we had to use what for the want of a better word we called shop floor language, which levelled the playing field.Plus I also remember a quote by my design hero R.J.Mitchell, who was describing to first test pilot of the Spitfire Jeffrey Quill (who really had no time for designers) why certain aspects of the design were done and what was achieved by doing it that way, when he had finished he said to Quill something along the lines of

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Guest gauramohana

i tried turning up my Global Texture resolution (it was at medium) to Fullnow the airplane shows up perfectly, but now im getting around 5-6 FPS in Aerosoft Berlin Tegel X (thats where i fly from)is there any way to show the airplane properly without changing the global Texture resolution? please note that the stock PMDG repaints, and the ones available on its website show up just fine even on medium, while mine DOESNT!

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Hi GauraThat seems a little odd, could you check the file sizes of your textures against the file sizes of the PMDG textures, you should when looking at the file sizes in windows explorer get 1,025kb for the fuselage left and right textures, wings and externals, I only ask as without having the texture that you have made I cant determine how they were saved, and checking the file sizes may give me a rough idea as to either the method or the possible problem.Jim Hodkinson

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Guest gauramohana

fuse left and right are 1.33 MB (13,98,256 bytes) in size, btw i did send all of them in a zip by email

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Just in case it helps here's how I managed to generate my .bmp files.1.- Download the NVidia DDS pluggin here http://developer.nvidia.com/object/photosh....html#downloads(Thanks Dan, that was great help :))2.- Once you have your .psd file ready with all the layers and stuff, you need to flatten it in a single layer using the option "Flatten Image" under the menu option "Layer"dibujomi.jpg2.- Save the flattened .psd file as .DDS:dibujo2g.jpg3.- If you have NVidia's pluggin in installed, this window will show up then (make sure you select this same options as suggested by Dan):Format: DXT5 ARGB 8 bpp | interpolated alphaand No Mip Mapsdibujo3lr.jpgPress save and a .dds texture will be stored.4.- Open the .dds file with DXTBmp and save it as an extended bitmap, but make sure you deselect MipMap options:dibujo4is.jpg5.- save it as "Extended 32 bit 888-8"dibujo5i.jpgAnd that's it, hope that helps

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Guest gauramohana

first i tried installing the nvidia dds plugin , but it didnt work. the manuals came in my start menu, but the dds option NEVER showed up in photoshop. i tried re-installing as admin and everything, and i finally gave up, and just used dxtBMP (which i must say is pretty good)but still is there any way to lower the global texture resolution in fsx and still see the plane properly? (just put this again so we still figure it out)

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Then that has to be the problem. I tried saving the bmp with DxtBMP without the pluggin just to test it, and the textures became blurry again.If other planes work well with your previous FS settings and yours doesn't, it has to be your textures are faulty.I would try to find a way to install NVidias' pluggin.What's your OS and did the installer show any error message?Maybe you coul try searching for a different site to download it, a different version, I don't know

first i tried installing the nvidia dds plugin , but it didnt work. the manuals came in my start menu, but the dds option NEVER showed up in photoshop. i tried re-installing as admin and everything, and i finally gave up, and just used dxtBMP (which i must say is pretty good)but still is there any way to lower the global texture resolution in fsx and still see the plane properly? (just put this again so we still figure it out)

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first i tried installing the nvidia dds plugin , but it didnt work. the manuals came in my start menu, but the dds option NEVER showed up in photoshop. i tried re-installing as admin and everything, and i finally gave up, and just used dxtBMP (which i must say is pretty good)but still is there any way to lower the global texture resolution in fsx and still see the plane properly? (just put this again so we still figure it out)
You won't see the nVidia plug-in box pop up until you have chosen .dds as your file type from the save as menu.If your comparing your paint to PMDG's "Defaults" that ship with it, then the textures are far less "busy" as yours are (great looking but more going on). I don't ever lower me setting on global. You can also email me your files and I'll have a peak as well. I'll toss you a pm with my email just in case.Dxtbmp is cool for what it does, but it will not save your Alpha (mentioned by Jim earlier). You will have better results using Imagetool.On your FSX #1 cd (Deluxe version only) there is an SDK, install it and use Imagetool. It is basically what DXTBmp is imitating but again, will not see your Alpha when working with .psd files and many others actually.Edit: Also, you are first closing down photoshop b4 installing the plug-in correct? :(Edit#2: You need to install this also if you didn't earlier with Dario's link. Threre may have been some confusion.http://developer.nvidia.com/object/dds_utilities_legacy.html

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Hi GauraI have been trying to download the paint scheme from the site you uploaded it to, but so far all I get is

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I must learn to type faster, all these replies were not here when I started typing.
:( Haha, yeah I know, I only type with one finger per hand, although the speed has gotten better, my spelling sometimes takes a hit ;-)

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On a good day I can actually use one finger from each hand, but I have to rely heavily on spell check if I do.Gaura Is it possible for you to upload the file to another site, as I have been trying for some time to download the texture files without successJim HodkinsonYou have no idea how many words I got wrong in this message, and I

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Guest gauramohana

its gettting a lil late here (midnight) so ill just send the link to Turbine777, and reply to the other posts tomorrow morning :)btw hodge001, you can just retry soon, slots should be freebtw thanks everybody especcial hodge001 and Turbine777

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Gaura Not a problem, get your rest maybe things will be sorted out by the time you awaken.Take care.Jim Hodkinson

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Hi GauraI eventually downloaded the files and have reworked them, you should by now have received an E-Mail with an attachment (all 822KB of it) that containes the three main textures for the left and right hand sides, and the tail surfaces, and a very brief description of the process I used.If your E-Mail set up or security has a problem with attachments just let me know and I will upload them to a hosting site that I use for my repaints and send you the link for them.Let us know how you get on with the textures, but I really think that unless you can get the NVIDIA plug in to install you could be facing a difficult if not impossible task when repainting not only PMDG

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Guest gauramohana

okay. thank you so much. ill try to get the nvudia plugin to work.in the nean time, im trying to get a idea for my next repaint, but i dont want something too easy like Finnair (white body/logo on tail/blue engines) or too hard lik e Quantas Wunuala. any ideas?

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