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Would you buy African Airstrip Adventures ?

Featured Replies

Hi Folks

if the airports are not in the database how can you then create a flight starting at such an airport? How do you do?
jfri -They're not airports, but tiny bush-strips.IRL ICAO airport codes are only assigned to the more major airport/air-strips, etc.Lots of FS's airport codes are fake.ICAO codes could not be easily implemented for these bush-strips in FSX,as they deliberately utilise non-flat runways, a feature not supported in FSX, (as all would require an airport flatten).A start-position may have been possible,but would have introduced a possible dependency/conflict with user's mesh-res settings.The designer's intent was that you struggle to find them, as per IRL.
There are six airports in AAA that are not fictional and are listed in the ICAO database. They are the airports associated with the towns. Several of these airports are moved in their mesh, but they did not include *.bgl files to tell FS the new location of the airports. I have never seen that error made in any other scenery add-on.
sydwdn -I don't recall there being any such error. :( Those airport elevation corrections are included.See the manual for further details.If I've misunderstood your post,could you elaborate please.PSNot disagreeing that AAA is an exceptionally high FPS impacting scenery.I notice nobody mentions the AAA mission component,which is a major part of the package,though not much use if you're unable to run the scenery itself. :( HTHATBPaul
The designer's intent was that you struggle to find them, as per IRL.sydwdn -I don't recall there being any such error. :( Those airport elevation corrections are included.See the manual for further details.If I've misunderstood your post,could you elaborate please.
Paul,I think you do misunderstand. On the larger airports that are near the towns that are in the ICAO database, the start positions are way out in the bush because they moved the runways in their mesh but did not include the new positions in their *.bgl's. I'm not talking about elevation. I'm talking about position. It's there. Several of us tested it and had the same result. AAA is just messed up. There are some interesting dimensions to the package but they are ruined by the overall sloppiness of the design and programming.


Lose not thine airspeed, lest the ground rise up and smite thee.

  • Author
Hi FolksICAO codes could not be easily implemented for these bush-strips in FSX,as they deliberately utilise non-flat runways, a feature not supported in FSX, (as all would require an airport flatten).A start-position may have been possible,but would have introduced a possible dependency/conflict with user's mesh-res settings.PSNot disagreeing that AAA is an exceptionally high FPS impacting scenery.I notice nobody mentions the AAA mission component,Paul
But in FSX you need to start a flight by either loading or creating one. The latter requires a start position airport to be specified. So I suppose you can't create your own flight starting in the AAA area right?I didn't mention the mission component but actually that was one thing that made me interested in the product. Do you start a flight at one of these strips by loading premade missions?BTW does the mission component keep track if you have landed at AAA airstrip? Otherwise can I really be sure I have even found them? :(
Paul,I think you do misunderstand. On the larger airports that are near the towns that are in the ICAO database, the start positions are way out in the bush because they moved the runways in their mesh but did not include the new positions in their *.bgl's. I'm not talking about elevation. I'm talking about position. It's there. Several of us tested it and had the same result. AAA is just messed up. There are some interesting dimensions to the package but they are ruined by the overall sloppiness of the design and programming.
This I think is a more serious flaw. Can't they fix it?

Hi Folks

On the larger airports that are near the towns that are in the ICAO database, the start positions are way out in the bush because they moved the runways in their mesh but did not include the new positions in their *.bgl's. I'm not talking about elevation. I'm talking about position.
sydwdn -Cheers for your reply.Now understand what you were referring to.Just to be clear -A mesh displacement refers to a vertical misalignment, (not a lat/lon displacement).What you're referring to is an AFCAD/AFX lat/lon displacement.I only looked at the missions aspect.I'd need to look at the relevant bgls.PSISTR there was an update released.Have you applied that ?It may possibly have addressed those issues you refer to.HTHATBPaul

Hi Folksjfri -You'd replied whilst I was posting. :( Just to be clear -The associated mission is quite innovative.Unlike the MS defaults, and any other missions released previously,AAA is a series of tasks, all wrapped-up within a never-ending mission, (hundreds of hours).i.e. You can play it continuously/indefinetelyand if you perform well, earn lots of virtual money.Eventually though the job-tasks will be repeated, (but in a random sequence),by which time you'll be located at a different lat/lon,which changes the dynamics as to whether it's a financially worthwhile to accept the task.

But in FSX you need to start a flight by either loading or creating one. The latter requires a start position airport to be specified. So I suppose you can't create your own flight starting in the AAA area right?
No.A saved flight ONLY requires a position.It does NOT require an airport.You can save a flight at any location, (either on ground or in the air).That saved flight can be either within or outwith the mission system.FSX fully supports this.Creating a flight within FSX does require an airport code.However you can create and save a flightplan which originates/ends ANYWHEREby using 3rd party software.e.g. Plan-Ghttp://www.tasoftware.co.uk/
I didn't mention the mission component but actually that was one thing that made me interested in the product. Do you start a flight at one of these strips by loading premade missions?
AAA is a never-ending multi-task 'career' all wrapped up in a single mission.AAA includes approx 40 prepositioned saved flights,covering ALL the available "airports", and a range of aircraft.Several of those pre-saved flights are specifically mission related,automatically picking up on your previous mission earned status/outstanding tasks.The remaining flights utilise various prepositioned aircraft,allowing you to explore outwith the mission sytem.
BTW does the mission component keep track if you have landed at AAA airstrip? Otherwise can I really be sure I have even found them? :(This I think is a more serious flaw. Can't they fix it?
There is no such flaw.The AAA misssion tracks landings at all the package's airports.A reward is granted for completing this.The underlying mission concept is excellent.Whilst its implementation is not perfect,it is really only let-down by the poor compilation implementation of the object-placements, (not the photo-scenery/mesh),in the parent scenery package.An AVSIM review of AAA can be found here.HTHATBPaul
Hi Folkssydwdn -Cheers for your reply.Now understand what you were referring to.I'd need to look at the relevant bgls.PSISTR there was an update released.Have you applied that ?It may possibly have addressed those issues you refer to.HTHATBPaul
Yes, I have and no, it doesn't. I think Nanyuki is the only one of the larger airports that has almost OK start positions, but if you try to start at the others you will find that they are very wrong. And, even if those were right, it is the poorest performance of any scenery add-on I have ever bought. I'm not going to argue with you any more about it. I'm glad that you had a better experience with it than I did. However, I will continue to tell people what a lemon this add-on is so that they don't waste their time and money on it the way I did.


Lose not thine airspeed, lest the ground rise up and smite thee.

  • Author
Hi Folksit is really only let-down by the poor compilation implementation of the object-placements, (not the photo-scenery/mesh),in the parent scenery package.
What do you mean by that?

Hi Folks

I think Nanyuki is the only one of the larger airports that has almost OK start positions, but if you try to start at the others you will find that they are very wrong.
sydwdn -If that's the case,its only a 5 minute job to correct those in ADE. :(
And, even if those were right, it is the poorest performance of any scenery add-on I have ever bought. I'm not going to argue with you any more about it.
See my previous post -
PSNot disagreeing that AAA is an exceptionally high FPS impacting scenery.
I'm glad that you had a better experience with it than I did.
You're making incorrect assumptions there. :( I've never said anything whatsovever to give anyone that impression.
What do you mean by that?
jfri -IIRC, from the scenery bgls content's I'd inspectedevery object was compiled to display at "VERY_SPARSE".i.e. All objects show, no matter what you set your sliders to.Thus leaving the user no leeway to reduce FPS impact.HTHATBPaul
  • Author
I would also second the recommendation for the PNG scenery from pacific island sim, a truly beautiful country, completely under-represented in FSX and the scenery is so well optimized it will run like default.The approach into Tapini is worth the price of admission alone.
I just wan't to mention that I have just purchased this scenery from simmarket which came as a bundle and at discounted price
  • Commercial Member
I just wan't to mention that I have just purchased this scenery from simmarket which came as a bundle and at discounted price
You lucky you. :( They shouda revert back to the original price by now. OK, since you're still at it go get Atolls of Tuvalu here: http://secure.simmarket.com/pacific-island...of-tuvalu.phtml.You won't regret it... :(

Edited for speeling

Visit the tribe @ http://islandsim.com

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